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Dead Space 3 - Collectible Guide (Text + Videos)


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Dead Space 3 - Collectible Text Guide

 

You must collect all Weapon Parts in a SINGLE save file, including those from Optional and Co-op Missions. Collectibles carryover to New Game+ but NOT to Classic/Pure Survival/Hardcore as these are separate save files. Collectibles can be picked up by ANY player, it will register for both players in a Co-op Game.

 

 

Prologue

 

 

  1. SCAF Artifact 1 - Immediately turn 90 degress to the left and hug the left side while moving forward. If you get to the part where the snow storm is gone/clear sky, you've gone too far.

 

Chapter 1

 

 

  1. Audio Log 1 - Right at the start, on the desk
  2. Text Log 1 - On Isaac’s bed
  3. Earth Gov Artifact 1 - After slowing down the traffic with Stasis, head left to the area behind the Stasis Recharge, look on the floor.
  4. Unitologist Artifact 1 - Dredger Lobby, after taking the second elevator and telling Norton you’ll catch a train at Washington Station, exit the elevator and search below desk on your right.

 

Chapter 2

 

 

  1. Audio Log 1 - In the room where you wake up, beside a table lamp
  2. Earth Gov Artifact 1 - Upon reaching the corridor with windows and blue-space-warp outside, head right along the corridor to the deadend. If you met up with Norton at the bridge you’ve gone past it.

Chapter 3

 

 

  1. Weapon Part 1 [Heavy Std Frame] - After removing the door using Telekinesis, turn left to find this part.
  2. Weapon Part 2 [Tesla Core] - After Norton and the others enter the ship, head back to where Weapon Part 1 was an a previously locked door will now be open.
  3. Circuit 1 - This is in the same room as where you first learn to use the Workbench.
  4. S.C.A.F Artifact 1 - In what seems to be a training room with a projector where you face 3 Slashers, this is located in front of the screen at the front row.
  5. Circuit 1 - After getting Artifact above, you exit into a corridor with windows. Head to the far end for a circuit box on the wall.
  6. Text Log 1 - As you exit the training room, this is in the far end of the hall next to an item crate.
  7. Text Log 2 - After dealing with your first taste of the lurkers, on a shelf in the next room.

Chapter 4

 

 

  1. Text Log 1 - As soon as the chapter starts, its on a crate next to the workbench.
  2. Weapon Part 1 [Plasma Core] - Same as above.
  3. Circuit 1 - Circle around and look behind the canvas wall beside the workbench, and kinesis grab this hidden circuit.
  4. Earth Gov Artifact 1 - In the Admiral’s Quarters, beside bookshelf
  5. Audio Log 1 - In the Admiral’s Quarters, on a table
  6. Text Log 2 - Same as above.
  7. Circuit 2 - After encountering the Scorpions, the next room has three doors, the doors on the left and right reads “Crew Access” whereas straight ahead is “Repair Bay”. The door on the right has this blueprint.
  8. Blueprint [shotgun] - Same room as above.
  9. S.C.A.F Artifact 1 - Exit the Rouroke into space, move a little forwards and look down on the floor, find the gap that is covered by shadows and search for this.
  10. Weapon Part 2 [Diffraction Torus] - Turn around face the Rouroke, by fly around it, past the huge cylindrical structure to the other structure behind it, the one with the windows. Among the windows at the top level there are 3 panes with yellow borders. Shoot the leftmost one which will release 3 item boxes and this part.
  11. Weapon Part 3 [Compact Std Frame] - (Optional Mission: CMS Greely) In the Greely, before you take the ladder down, search the nearby desk.
  12. Audio Log 2 (Optional Mission: CMS Greely) Radio room in C.M.S Greely
  13. Circuit 3 - (Optional Mission: CMS Greely) In the area where the Workbench and Tungsten Torque Room is, take the door nearest to the stairs which leads to a toilet and this circuit.
  14. Alien Artifact 1(Optional Mission: CMS Greely) Research room in C.M.S Greely
  15. Weapon Part 4 [Electric Charge] - (Optional Mission: CMS Greely) In the room where you use kinesis to disable an overcharged electric generator, the module is on the control panel behind the generator.
  16. Audio Log 3 - (Optional Mission: CMS Greely) Just beside the above collectible.
  17. Circuit 4 - (Optional Mission: CMS Greely) In the Tungsten Torque room
  18. Weapon Part 5 [Telemetry Spike] - (Optional Mission: CMS Greely) Same as above
  19. S.C.A.F Artifact 2 - (Optional Mission: CMS Greely) Instead of entering the Greely look below it for a huge L-shaped wreck with a symbol with an Eagle with red and yellow background. Circle around it to find a door and enter to find this.
  20. Weapon Part 6 [Compact Std Frame] - (Optional Mission: CMS Greely) In supply crate in the same room as collectible above.
  21. Weapon Part 7 [Precision Tip] - (Co-Op Mission Brusilov) Before you enter the Brusilov, look at the huge wreck below the ship with the number 6. To the left of this number there are two yellow border panels. Shoot the bottom one and grab this.
  22. SCAF Artifact 3(Co-Op Mission: Brusilov) Go around the panel with the number 6 to find two cysts and a nearby door. Inside is the artifact and a supply crate
  23. Circuit 5 - (Co-Op Mission Brusilov) In the supply crate where you discover the collectible above.
  24. Text Log 3 - (Co-Op Mission Brusilov) Not far into the mission you’ll find this on the floor.
  25. Weapon Part 8 [Explosive Module] - (Co-Op Mission Brusilov) Near the hackable console that restores life support.
  26. Text Log 4 - (Co-Op Mission Brusilov) Same as above
  27. Earth Gov Artifact 2 - (Co-Op Mission Brusilov) After restoring the life support, you go back up the elevator and into a previously locked area. Take the first door on your left and check the bunk.
  28. Text Log 5 - (Co-Op Mission Brusilov) In a room further down the corridor from the last collectible
  29. Circuit 6 - (Co-Op Mission Brusilov) Same as above
  30. Weapon Parts 9-11 [Ammo Support/Plasma Core/Compact Conic Dispersal]- (Co-Op Mission Brusilov) From supply crate at end of mission.
  31. Weapon Parts 12 - This one is somewhat confusing and hard to describe. When you reach the Terra Nova, instead of going through the airlock (which starts Chapter 5), go back out into space. You can exit to space via the gap on the left of your ship. Keep moving forwards until you see wreck where part of it forms a "U" shape. Go around the back of this and look for a supply crate.
  32. Circuit 7 - In the same supply crate as the above collectible.
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Chapter 5

 

 

  1. Weapon Part 1 [Heavy Std Frame] - Shelf on the right after the airlock.
  2. Audio Log 1 - On the bridge of the ship, right side of the pilots.
  3. S.C.A.F Artifact 1 - Under the pilot's seat next to Audio Log above.
  4. Circuit 1 - On the wall, near where you initiate a hack a console.
  5. Text Log 1 - Same as above, on the floor.
  6. Weapon Part 2 [Hydraulic Engine] - After climbing down a ladder, you'll enter the cargo hold. The path forward is left, whereas right is a deadend that leads to this part.
  7. Text Log 2 - Same room as the work bench and Infectors.
  8. Circuit 2 - In the area where you tried to call the tram, next to some item cabinet.
  9. Audio Log 2 - After encountering the first Guardian of the game (immobile enemy latched on the walls) and a couple of Infectors, in the corner of the next room where a workbench is.
  10. Weapon Part 3 [Compact Directed Ejection Field] - In the area where you need to activate a console and match the objects according to their shapes, check the corner under the stairs.
  11. Text Log 3 - On the lower level of the room where the audio log above is.
  12. Audio Log 3 - You return to the elevator after clearing the tram obstacle, and where you get off, look in the corner of the room
  13. S.C.A.F Artifact 2 - When Isaac plays a video tutorial on using the Kinesis Module to telekinesis (TK) objects at enemies, climb the ladder on in that area and find this on a crate behind an object wrapped in canvas.
  14. Weapon Part 4 [Conic Dispersal] - (Optional Quest: Conning Tower) get off at Mid-Aft station, complete the EEI minigame and head through the door to find this on the command panel. Note there is an Audio Log here and now that is for Chapter 6.
  15. Circuit 3 - (Optional Quest: Conning Tower) After the first lockdown, you’ll need to take a lift down. Before you do so, look the opposite way and spot this.
  16. Circuit 4 - (Optional Quest: Conning Tower) In the Tungsten Torque Bar room.
  17. Weapon Part 5 [Rotator Cuff] - (Optional Quest: Conning Tower) Same as above.
  18. S.C.A.F Artifact 3 - (Optional Quest: Conning Tower) once you reach the engine room, head down to the lower left and search corner near the Stasis cylinder.
  19. Text Log 4 - (Optional Quest: Conning Tower) after the second lockdown fight, in the room with large spinning fans you’ll find this in the middle.
  20. Text Log 5 - (Optional Quest: Conning Tower) after deactivating the gravity panels, take the elevator to Level 2, spot this immediately as you get off.
  21. Audio Log 4 - (Optional Quest: Conning Tower) This is beside the corpse of Edward when you find him.
  22. Weapon Part 6 [Medic Support] - (Optional Quest: Conning Tower) This weapon part is in Edward’s stash on Level 3
  23. Circuit 5 & 6 - (Optional Quest: Conning Tower) Reward from supply crate for completing mission

 

Chapter 6

 

 

  1. Audio Log - (Optional Quest: Conning Tower) This one is actually situated next to Weapon Part 4 in Mid Station of Chapter 5.
  2. Weapon Part [stasis Support] - Take the lift to the opposite side and go past the workbench to the end of the walkway to find this.
  3. Circuit 1 - In the same room as the refuelling console.
  4. Circuit 2 - While escaping from being burned to death, you should spot this after you climb down a ladder.
  5. S.C.A.F Artifact - In the free-floating space section, head towards the objective and land on the ledge but do not proceed further. Turn towards where you came from and look down to spot a wreckage part of it forms a U-shape. Go there and look around the bottom of the "U" for this.

 

Chapter 8

 

 

  1. Weapon Part 1 [survey Charge] - Just a short walk and to the left from the start of the chapter.
  2. Circuit 1 - After dodging the ship wreck, walk around the burning debris beside you to find this.
  3. Audio Log 1 - Further along you’ll find the other half of the ship that broke off in mid flight, and this log.
  4. Text Log 1 - Follow the flares on the ground, and after you get fling off a cliff, enter the door near the next flare. [infinite Respawning Item Room]
  5. Blueprint (Bolas Gun) - Proceed along after climbing a ladder, enter the structure, then search the table on the left side.
  6. Circuit 2 - After climbing down a ladder, spot this circuit lying on a floor as you enter the large piping
  7. Weapon Part 2 [Compressor] - After the piping breaks off and you go down to ground level, turn around, head to the left and under the piping that you used earlier. Go all the way to the end to find a small shack with this inside.
  8. S.C.A.F Artifact 1 - Soon necromorphs will start popping out of the snow, climb the ladder nearby to the platform above and the artifact at the end of the catwalk.
  9. Text Log 2 - After the first wave of necromorphs, move forwards and there is another red structure similar to where you found the first Text Log. Enter to find another log. [infinite Respawning Item Room]
  10. Audio Log 2 - Again this one plays when you turn on the motor in the same room as Text Log 2
  11. Weapon Part 3 (Stasis Coating) - On your long trek towards the Waystation (where the next chapter begins), with the buildings on your left and the natural ridge on your right, you should pass by a nook in the ridge that leads to an alcove. Search the ground here.
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Chapter 9

 

 

  1. Weapon Part 1 [stasis Coating] - Near the power generator at the start of the chapter.
  2. Weapon Part 2 [Compact Std Frame] - Go down the elevator into a kitchen, look on the right.
  3. Audio Log 1 - After fighting the first wave necromorphs (Feeders) underground, find this log along the left of the hallway.
  4. Circuit 1 - On the floor in a bunk room with another group of Feeders,
  5. S.C.A.F Artifact 1 - Move forward, spot a couple of barrels on the right and into the deadend on the left to find this.
  6. Weapon Part 3 [Explosion Amplifier] - After getting past the first spiked piston pump, face the second circuit puzzle and look up and left, directly behind the Stasis Recharge station. Spot this on the round structure at the back of the room
  7. Audio Log 2 - Automatically plays where you find the Security Key.
  8. Blueprint 1 [Medic Support Handgun] - Same room as Audio Log 2.
  9. Audio Log 3 - After changing into a snow suit to progress, it is behind the gate.
  10. Weapon Part 4 [Tesla Core] - With the snow suit, you’ll can now leave the waystation and go straight from the exit until you see another structure. Enter and find this.
  11. Weapon Part 5 [Heavy Standard Frame] - After fighting the Snowbeast the first time, go up the newly made ramp into the building, two doors and look on your right.
  12. Blueprint 2 (Pulse Rifle) - After getting the weapon part above, climb the nearby ladder.
  13. Text Log 1 - Same area as blueprint above
  14. S.C.A.F Artifact 2 - Same area as blueprint above.
  15. Text Log 2 - As you enter the next open area, go along the right wall until you reach a door that you must hack to open. Enter and find the log.
  16. Circuit 2 - Enter the door next Text Log 2, fight off the Feeders and claim this beside the door you entered.
  17. Audio Log 4 - (Optional Mission: Supply Depot) Take the elevator down and find this in the area you get off
  18. Text Log 3 - (Optional Mission: Supply Depot) In the next room from the last collectible.
  19. Audio Log 5 - (Optional Mission: Supply Depot) In the workshop, you’ll find two corpses prostrate on the wall, and this log is in the middle.
  20. Weapon Part 6 [Repeater] - (Optional Mission: Supply Depot) In one of the rooms that you need open using a Power Cell.
  21. Text Log 4 - After hacking a console to activate a lift, the next room has a workbench and the text log is on the opposite side beside a lantern.
  22. Blueprint 3 [Heavy Metal Thunder] - (Optional Mission: Supply Depot) In a Tungsten Torque Room
  23. Audio Log 6 - (Optional Mission: Supply Depot) This is in a room before the Central Chamber, after you’ve taken an elevator, and where two Slashers intrude on your privacy.
  24. S.C.A.F Artifact 3 - (Optional Mission: Supply Depot) Not long after the last one you’ve come to the Explosives Storage with a number of red containers in bundles of 3. It’s in the far right corner.
  25. Weapon Part 7 (Scope) - (Optional Mission: Supply Depot) After defeating all enemies in Explosives Storage, the lift will come down with a supply crate
  26. Circuit 3 & 4 - (Optional Mission: Supply Depot) Same as above.
  27. Audio Log 7 - (Optional Mission: Supply Depot) In the next room after the last collectible.
  28. Circuit 5 - (Optional Mission: Supply Depot) You’ll take an elevator up, search for this in the room where you get off.
  29. Weapon Part 8 [Electrocution Module] - (Optional Mission: Supply Depot) Back in the first room where you found the Audio Log in the mission, take the elevator beside the Suit Kiosk to the Tram Station. Search on top of the vending machine to the right of the workbench.

Chapter 10

 

 

  1. Audio Log - Same room where you rendezvous with Ellie
  2. Weapon Part 1 [Pneumatic Torch] - In the Tungsten Torque Bar room.
  3. Weapon Part 2 [Directed Suspension Field] - In the room after the cross-up fight with soldiers and necromorphs.
  4. Alien Artifact - Move onwards and you’ll intercept a transmission revealing your position in the tunnel. Head up and over to the scaffolding on the right and search the ground.
  5. Weapon Part 3 (Hammond’s Heavy Frame) - From the last collectible, climb down the ladder but do not face the exit, face the ladder instead and look at the crevice in the wall in front of you.
  6. Circuit - After complete an EEI minigame, you arrive at “Coring Platform”. Look on the walls for this.
  7. Weapon Part [Telemetry Spike] - From the last collectible, look on the table further below.
  8. S.C.A.F Artifact - Past the murderous drilling bit part, you take a lift up into an open area. The artifact is behind a box ahead of you.
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Chapter 11

 

 

  1. Audio Log 1 - This lies in your path as you move towards the Furnace.
  2. Circuit 1 - Same room as the Suit Kiosk
  3. Circuit 2 - In the same room where you turn on the power after moving the power cell from one end to the other.
  4. Text Log 1 - You’ll go back past the drill bit and into a previously locked area. The text log should be right before an elevator
  5. Unitologist Artifact 1 - After getting your first taste of the enemy Stalkers in the snowy open area, before entering the “Delta Barracks” building, go towards to the left
  6. Text Log 2 - In the first room of the Delta Barracks.
  7. Text Log 3 - Same as above.
  8. Circuit 3 - In the Tungsten Torque Bar room accessed from the room above.
  9. Weapon Part 1 [Repeater] - Same as above.
  10. Circuit 4 - After dealing with another EEI interface, you arrive at a big warehouse. Check the wall on the right.
  11. Unitologist Artifact 2 - (Optional Mission: Armory) As soon as you enter the armory, look behind the desk for it.
  12. Circuit 5 - (Optional Mission - Armory) Shortly after seeing a soldier crawl on the floor and die, you’ll come to a bridge. Turn right and open door across the gap, and grab the circuit with kinesis.
  13. Weapon Part 2 [stasis Amplifier] - (Optional Mission - Armory) In the next room after the collectible above.
  14. Blueprint 1 [Contact Beam] - (Optional Mission - Armory) Take the elevator down and search the left corner in the next room.
  15. Circuit 6 - (Optional Mission - Armory) You’ll find this in a room called “Back Hall”.
  16. Audio Log 2 - (Optional Mission - Armory) Same as above.
  17. Weapon Part 3 [Plasma Core] - (Optional Mission - Armory) On a crate where you find enemy soldiers.
  18. Audio Log 3 - (Optional Mission - Armory) same as above.
  19. Unitologist Artifact - (Optional Mission - Armory) With the Munitions Key, you’ll be able to use the Elevator where Audio Log 3 was. In the tunnel with the stalkers, search behind the crates at the far end.
  20. Weapon Part 4 [stasis Support] - (Optional Mission - Armory) In supply crate at the end of the mission
  21. Weapon Part 5 [Acid Bath] - (Optional Mission - Armory) Same as above.
  22. Text Log 4 - (Coop Mission: Archaeology Building) On the left just before climbing up a ladder
  23. Audio Log 4 - (Coop Mission: Archaeology Building) In a room with a workbench.
  24. Circuit 7 - (Coop Mission: Archaeology Building) Take the power cell and put it in the slot upstairs and enter.
  25. Audio Log 5 - (Coop Mission: Archaeology Building) Hard to miss, in your path of progression from the last collectible.
  26. Weapon Part 6 [Directed Ejection Field] - (Coop Mission: Archaeology Building) In the next room, beside the soldier mannequins.
  27. Audio Log 6 - (Coop Mission: Archaeology Building) You take an elevator down and you’ll see this next to another couple of soldier mannequins.
  28. Weapon Part 7 [Rip Core] - (Coop Mission: Archaeology Building) Climb up the ladder and search the area to the left in the next room.
  29. Blueprint 2 [Flamethrower] - (Coop Mission: Archaeology Building) In the Tungsten Torque Bar room.
  30. Weapon Part 8 [Weller compact frame] - (Coop Mission: Archaeology Building) Reward from supply crate for completing mission supply crate
  31. Weapon Part 9 [Flame Glaze] - (Coop Mission: Archaeology Building) Same as above
  32. Circuit 8 & 9 - (Coop Mission: Archaeology Building) Same as above
  33. Earth Gov Artifact - (Coop Mission - Archaeology Building) After getting your rewards, in next room that has a workbench
  34. Circuit 10 - (Coop Mission: Archaeology Building) Same room as above.

 

Chapter 13

 

 

  1. Circuit - Enter the shack at the beginning of the chapter, find the circuit on the wall
  2. Blueprint [HUN-El Badger] - Outside the shack at beginning of the chapter.
  3. Weapon Part 1 [Compact Std Frame] - It’s along your path as you make your way through the first cave.
  4. Weapon Part 2 [Weller’s Compact Frame] - From the last collectible, engage the necromorphs then keep to the right side of the cave, find a deadend and this part.
  5. Weapon Part 3 [Ammo Support] - In the next cave, on a crate near the climbing machines.
  6. S.C.A.F Artifact - After encountering the Exploder and Enhanced Slashers, keep to the left wall until you see this.
  7. Weapon Part 4 [Rip Core] - After exiting the cave and finding another broken lift, turn right and follow the path to a bench, item crates and this.
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Chapter 14

 

 

  1. Circuit 1 - As soon as the chapter starts, go to the left past the ladder, on a SCAF crate.
  2. Blueprint 1 (Seeker Rifle) - At the point where a ship passes over your head and you hear Ellie talking about Rosetta Lab, search behind the snow truck on your left.
  3. Weapon Part 1 (Heavy Std Frame) - On the right as soon as you enter Biology Sector.
  4. Circuit 2 - Biology building, in the room after the Cyst filled hallway
  5. Text Log 1 - Biology building, same as above.
  6. Circuit 3 - Palenthology building, shortly into the building you’ll see a desk with the Reaper Barracks Key. The circuit is on the wall.
  7. Weapon Part 2(Explosive Module) - Palenthology building, Tungsten Torque room.
  8. Audio Log 1 - Palenthology building, bottom level in the two level room with the Feeders and a Rosetta piece.
  9. Text Log 2 - (Optional Mission - Reaper Barracks) On the ground as soon as mission starts.
  10. Text Log 3 - (Optional Mission - Reaper Barracks) Further back in the room from the last collectible.
  11. Text Log 4 - (Optional Mission - Reaper Barracks) In the next room from last collectible.
  12. Weapon Part 3 (Damage Support) - (Optional Mission - Reaper Barracks) On a table after getting past the first spiked piston pump.
  13. PENG! - (Optional Mission - Reaper Barracks) Look at the back end of the passage where the first spike pump is and use your kinesis to grab this. [Not shown in Video]
  14. Circuit 4 - (Optional Mission - Reaper Barracks) On the wall past the second non-functional spike-piston.
  15. SCAF Artifact 1 - (Optional Mission - Reaper Barracks) In the bunk room where a workbench is, there is an adjacent open room with the artifact.
  16. Blueprint 2 (Show Stopper) - (Optional Mission: Reaper Barracks) Supply Crate in projector room.
  17. Weapon Part 4 (Heavy Elite Frame) - (Optional Mission: Reaper Barracks) Same as above
  18. Weapon Part 5 (Rail Accelerator) - (Optional Mission: Reaper Barracks) Same as above.
  19. Circuit 5 - (Optional Mission: Reaper Barracks) Move forwards from the project room and next is a kitchen area, with a console that you can bypass and access a frozen room containing this circuit.
  20. Circuit 6 - Palenthology building, in the hallway with cysts and a workbench this is behind the second sterilizer console room.
  21. Alien Artifact 1 - Palenthology building, after sterilzing the building, proceed into “The Zoo” room on look to your right.
  22. Audio Log 2 - Palenthology building, same area as last collectible
  23. Audio Log 3 - Biology building, after activating the sterilizing gas, enter the first door on your way and another door on the right into a Neuro-Imaging lab. The log is on your left
  24. Alien Artifact 2 - Biology building, same area as audio log above.
  25. Weapon Part 6 (Full Zoom Scope) - On your way to the Geology Building, instead of going via the metal walkway, turn right and follow path until you see a solider shoot himself. Walk around the scene to find this.
  26. Unitologist Artifact 1 - From the last collectible above, now go over the walkway, fight the Stalkers and look to the left of the green door at the back.
  27. SCAF Artifact 1 - Just before you reach the Geology building you’ll battle a group of Stalkers and Slashers among frozen cubes of necros. The artifact is behind a crate on the right side.
  28. Circuit 7 - Geology building, first room of the structure with all the frozen specimens and workbench.
  29. Blueprint 1 (Hot Death) 2 - Geology building, Tungsten Torque wrench room.
  30. Weapon Part 7 (Earth Gov Frame) - Same as above.
  31. Text Log 5 - (Optional Mission: Disposal Services) From the start of the mission, go down the elevator, deal with the Wasters then find the log in the next room.
  32. Circuit 8 - (Optional Mission: Disposal Services) In the area where you have to solve the electric-circuit puzzle
  33. Text Log 6 - (Optional Mission: Disposal Services) After fighting off Wasters in the Central Chamber, the next area has a Tungsten Torque Room, and a desk with this log.
  34. Circuit 9 - (Optional Mission: Disposal Services) In Tungsten Torque Room
  35. Weapon Part 7 (Full Zoom Scope) - (Optional Mission: Disposal Services) In Tungsten Torque Wrench Room
  36. Text Log 7 - (Optional Mission: Disposal Services) You’ll come to a room with yellow Item Cabinet and a desk with a log on it, after the room with monitors and a workbench.
  37. SCAF Artifact 2 - (Optional Mission: Disposal Services) In the customary room where the Supply Crate appears for completing the mission, this is in the opposite end from where you entered the room.
  38. Weapon Part 8 (Precision Tip) - (Optional Mission: Disposal Services) Reward from Supply Crate for completing mission.
  39. Weapon Part 9 (Ammo Sweeper) - (Optional Mission: Disposal Services) Same as above
  40. Weapon Part 10 (Compressor) - (Optional Mission: Disposal Services) Same as above
  41. Weapon Part 11 (Conic Dispersal) - (Optional Mission: Disposal Services) Same as above
  42. Audio Log 4 - (Coop Mission: Marker Containment) In the room after rotating the bridge.
  43. Circuit 10 - (Coop Mission: Marker Containment) In the corner of a room after you get fight off Feeders and Slashers
  44. Earth Gov Artifact - (Coop Mission: Marker Containment) In the room where Carver suffers from hallucinations, take the cargo lift up to the catwalks above and the artifact.
  45. Circuit 11 - (Coop Mission: Marker Containment) On a wall in the room after the last collectible.
  46. Weapon Part 13 [Rail Accelerator] - (Coop Mission: Marker Containment) After you get off the rotating platform, climb down the short ladder in front of you before you take the stairs on the left.
  47. Weapon Part 14 [Ammo Box] - (Coop Mission: Marker Containment) Reward from supply crate for mission completion
  48. Circuit 12 - (Coop Mission: Marker Containment) Same as above
  49. Circuit 13 - (Coop Mission: Marker Containment) Same as above

 

 

Chapter 15

 

 

  1. Weapon Part 1 (Rip Core) - After getting the key from Ellie, go through the door to Geology. It’s on a box in the open area, beside a metal walkway
  2. Weapon Part 2 (Flame Glaze) - Follow the objective into a burning building. The part is located further up within a control room.
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Chapter 16

 

 

  1. Weapon Part 1 [sCAF Frame] - Lying on a crate near the grappling hook machine.
  2. Weapon Part 2 [Rail Accelerator] - As you rappel down the wall fighting against soldiers, keep to the right and you should see this on a platform.
  3. Weapon Part 3 [safety Guard] - After land at the bottom, enter the door and search the shelf.
  4. Audio Log - Same room as the Suit Kiosk and Workbench.
  5. Circuit - A little further in the room from the Audio Log.
  6. Blueprint [Javelin Gun] - During the second rappeling section you’ll face your first alien. At the bottom there’s be a crossfire between soldiers and the aliens. Kill all of them and move forwards keeping an eye for the blueprint under the scaffolding to your right.
  7. Weapon Part [Heavy Std Frame] - On a frozen slab near the blueprint.

 

Chapter 17

 

 

  1. Alien Artifact 1 - Immediately when the chapter starts, look behind the pillar on your left.
  2. Text Log 1 - Power up the generator and search the next room.
  3. Circuit 1 - As you make your way down the ramps after Carver leaves, keep on eye for a ledge on the right, near where you get the detonator for the first set of bombs.
  4. Unitologist Artifact - Proceed from where you get the second detonator, that is an item crate on the left and a makeshift table with cans of drinks on it. The artifact is here.
  5. Audio Log 1 - After recovering the Codex, you’ll move on until you notice the path splits left and right. To the left is a hackable console which leads to the entrance of the Optional Mission, and an Audio Log beside it.
  6. Audio Log 2 - (Optional Mission: Artifact Storage) By now you will notice that all optional missions have a expansive starting room. This one is beside a container that has green light shining on the alien in it.
  7. Text Log 2 - (Optional Mission: Artifact Storage) On the floor opposite the Audio Log
  8. Text Log 3 - (Optional Mission: Artifact Storage) In the Free Gravity area, drop down two levels and search the floor of the catwork.
  9. Weapon Part [stasis Coating] - (Optional Mission: Artifact Storage) From the last collectible, go down and face the exit door then look to your right
  10. Circuit 2 - (Optional Mission: Artifact Storage) In the second free gravity area, as soon as you enter head to the nook in the wall on your left.
  11. Text Log 4 - (Optional Mission: Artifact Storage) Bottom level of the second free gravity area.
  12. Alien Artifact 2 - (Optional Mission: Artifact Storage) At the top of the third free gravity area, look into the alcove in the wall
  13. Circuit 3 - (Optional Mission: Artifact Storage) Next to a workbench.
  14. Circuit 4-6- (Optional Mission: Artifact Storage) Reward from supply crate for completing mission.
  15. Circuit 7 - (Optional Mission: Artifact Storage) In the area where you are ambushed by 2 Regenerators and 3 Enhanced Scorpions, and you must hack a panel to escape, climb down the ladder lit by green lights to find this.
  16. Circuit 8 - In the area where you power up a generator which then activates the anti-gravity pads, face the power generator and boost straight up then turn around. You should see this close to the ceiling.
  17. Circuit 9 - To the left of the first Kinesis Amplifier pad you come across, which you use to lift blocks out of the way.
  18. Weapon Part (Compact Std Frame) - Not far from the first Kinesis Amplider pad, next to the ramp leading to the Machine.
  19. Audio Log: In the area where you to use Kinesis and shape the Alien structure according to the glyphs on the wall, it is just below the glyphs.
  20. Alien Artifact - After activating the Machine and flying across the gap, enter the door and keep to the left wall all the way until a deadend and this artifact.
  21. Circuit 10 - You should be able to spot this beside a group of Feeders from the Amplifier pad.

 

 

Chapter 18

 

 

  1. Weapon Parts [Acid Bath] - Turn right as soon as the chapter starts.
  2. Weapon Parts [Electrocution Module] - Same as above.
  3. Text Log - Nearby a workbench which must be powered up.
  4. Alien Artifact 1 - In the rotunda with a Red Marker in the middle and where you fight against Stalkesr and Waster, turn left from the exit door and explore the corner with item crates.
  5. Audio Log 1 - Automatically plays when you turn on a generator to power up a lift.
  6. Circuit - When you get off the lift, turn around and walk towards the back of the lift, look behind a SCAF crate.
  7. Alien Artifact 2 - Move forwards from the lift and head towards the Amp pad on the left, and keep going left until you spot this hidden behind the alien growth.
  8. Audio Log 2 - You’ll find this next to a corpse when you complete the 3 receptacles with alien marking and enter the core of the Machine.

 

Chapter 19

 

 

  1. Alien Artifact - Keep running until you come across Enhanced Scorpions. From here, move downwards slowly and keep an eye for the artifact on the left side. This is just before the tentacle that you need to kill to clear the way.
Edited by Gage
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DLC: Awakened Collectibles

 

You do not need to collect these Collectibles for the Platinum. However, if you have installed this DLC before obtaining all the collectibles in the core game, there is a chance that these trophies will not unlock until you have obtained ALL collectibles in the DLC as well.

 

Chapter 1

Circuit - In the area where the Pack attacks you (after fighting the Alien Necromorphs). This is the area before a room with a workbench, suit kiosk and audio log.

Text Log 1 - After the first time you see a ship take off in an open area, you will find this on the floor in the next room.

Circuit - In the area where you encounter Stalkers, look for a truck on the left side, with circuit on its roof. You will need to use Kinesis to grab it. This is before climbing up the ladder.

Text Log 2 - In the room where the Unitologist Soldiers commit suicide and there's a Torque Wrench room.

Circuit - In the Tungsten Torque room.

 

 

Chapter 2

Circuit - From the start of the chapter, turn around 180 degrees and look for 2 item crates floating very closely side by side in the distance. Fly towards them to find this circuit nearby.

Circuit - Terra Nova bridge, this is on the desk on the right side of the pilots' seat (where an Audio Log used to be in the Core Campaign).

Text Log 1 - In the bridge of the Terra Nova, on the ground beside the hacking minigame.

Text Log 2 - After hacking the module and taking the elevator down, it's in front of the hanging corpse you see as soon as you get off the elevator.

Weapon Part [MK-II Stasis Support]- After getting off at Mid Station, enter the room on the left with the workbench, go up the stairs to find this.

Text Log 3 - In the room that seems like a communications room with lots of monitors. One of the converted unitologist will ambush you here.

Circuit - This circuit is lying on the table opposite the elevator leading to the shockpoint drive.

Weapon Part [MK-II Damage Support] - In a corner of the same room where you find the shockpoint drive.

 

Chapter 3

Weapon Part [MK-II Diffraction Torus] - After arriving at the Aft Station, open the Torque Wrench room.

Circuit - Same as above.

Edited by Terminator
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The only question I have so far is this log,

 

Audio Log - (Co-Op Mission Greely) Just beside the above collectible.

 

It says Co-Op Mission Greely, but I thought Greely was part of single player?

 

Edit: I think what you mean for this Audio log is the one in the Generator room to the right of the Weapon part, not in the torque room

Edited by BishopFrost
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The only question I have so far is this log,

 

Audio Log - (Co-Op Mission Greely) Just beside the above collectible.

 

It says Co-Op Mission Greely, but I thought Greely was part of single player?

Thanks for highlighting this. I've fixed the description and also the location. It is beside Weapon Part 6 [Electric Charge]

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Not sure if you want to add this maybe in parenthesis or not but in the beginning of chapter 8 when you are following the flares, you find text log mentioned here

 

Text Log 1 - Follow the flares on the ground, and after you get fling off a cliff, enter the door near the next flare.

 

if you walk in and out of this room the items will keep spawning and you can use this area to stock up on parts to build items at benches. There is another area at the end of 8 mentioned in many of the youtube videos but I just tested it here to see if it would work and it does. You also DO NOT have to pick up the items everytime they will just spawn on top of eachother

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To add to my previous post if following the text guide where you find audio and text log 9 and 10

 

Text Log 2 - After the first wave of necromorphs, move forwards and there is another red structure similar to where you found the first Text Log. Enter to find another log

Audio Log 2 - Again this one plays when you turn on the motor in the same room as Text Log 3

 

this is the other room in this chapter where items spawn unlimited amounts

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I dont know if its just me or if I am lost, but I think with chapter 9 you should put the side mission where it falls in the actual numeric order of collectables because if you follow your guide you will miss out on the side mission. Because once you fight the snowbeast you cannot go back to where the actual side mission is the door becomes locked.

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I'd like to take this opportunity to possibly help anyone that missed optional mission SUPPLY DEPOT as part of mission 9. You have another opportunity to go back there and that is in mission 11 where you do the optional mission ARMORY. When you board the tram simply select (Supply Depot) and it will take you there and allow you to scavenge the appropriate collectables. I hope maybe this info can help anyone else.

 

EDIT: A quick edit to state the fact that I completed said objective but none of the items show in my database, so I wont know for sure if that worked until the end of the game. I am hoping it does but I will keep everyone posted.

Edited by BishopFrost
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Hello,

 

I'm wondering if anyone can help me out, I cant get into Conning Tower to save my life.

I cant get access to the first lift at mid station, I think from the video there is meant to be a key on the console after completing the mini-game but nothing is there.

 

Any ideas?

 

Update: ok during my campaign it was gone but chapter select gave me access straight away.

Edited by Twigs
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Try saving and exitting the game and then trying to go to the room to get the side mission. Sometimes the game goes crazy and will not let you finish certain objectives or do quests till the end and you have to restart from your checkpoint, this thing happens very often in co-op mode.

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