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Old 09-24-2010, 11:26 PM   #1 (permalink)
 
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Platinum Trophy Dead Rising 2 Trophy Guide & Road Map



Dead Rising 2 Trophy Guide & Road Map
by Lord Maim

Videos by PowerPyx

Several years have passed since the Wilamette incident, and Dead Rising 2 shifts the action from the everyday world of mid-West America to the glitz and glamor of Fortune City, America's latest and greatest entertainment playground. People flock to Fortune City from around the globe to escape from reality and the chance to win big and for some, this means competing in Terror is Reality.

Like millions of Americans, former national motocross champion Chuck Greene is gripped by the TV sensation that is Terror is Reality. Hosted by the flamboyant Tyrone King, Terror is Reality pits ordinary members of the public against an arena full of zombies with a simple challenge – kill more zombies than your opponents and stay alive with the winner collecting big money and the chance to come back and secure even greater prizes. So, what is it that has forced Chuck to come to Fortune City and risk his life in the modern day gladiatorial contest, is he trying to recapture the fame of his motocross days, does he have a reason to hate zombies, or is it simply the lure of big money?



Estimated Platinum Difficulty: 5/10
- Approximate Time To Platinum: 50-60 Hours
- Trophies: 43 4 3 1
- Offline: 38 4 3 1
- Online: 5
- Missable Trophies: Clean Records, Chuck Greene: Crossdresser?, Custom Finish, Data Miner, Death of Comedy, Duct Tape FTW, Father of the Year, Full Deck, Head Trauma, Hero of Fortune City, He hasn't covered wars..., Improper Behavior, Justice Served, Life Saver, Tough Guy
- Minimum Playthroughs Needed: 2+ (Depending on Co-Op partner)
- Difficulty Affects Trophies: N/A
- Glitched Trophies: Better With a Friend
- Cheats: None

***IMPORTANT NOTE REGARDING RESTARTING THE STORY***
Dead Rising 2 offers you the opportunity at any time to restart the story from Day 1, allowing you to take your built up character and start over from the beginning.

When you restart from the Quit menu, the following items carry over:
  • Level (All stats and skills)
  • Money
  • Vehicle keys
  • Combo Cards and Scratch Cards
  • Combo weapons created (for Duct Tape FTW trophy)
  • Clothing worn (for Fashion Aficionado and Chuck Greene: Cross Dresser? trophies)
  • Food eaten (for Finally Full trophy)
  • Notebook (for Data Miner trophy)
  • Shops visited (for Window Shopper trophy)
  • Weapons used (for Death From Afar, Death of Comedy, Explosive Temper, Head Trauma, He hasn't covered wars... trophies)
The following items DO NOT carry over, and will have to be performed in a single playthrough:
  • Weapons and Inventory
  • Zombies killed (for Zombie Fu and all the kill count trophies up to and including Zombie Genocide Master.)
  • Survivors rescued (for Hero of Fortune City trophy)
  • Zombrex posters spraypainted (for Improper Behavior trophy)
  • Keys for areas of the game like the underground
  • Shortcuts unlocked
  • Katey's Gifts (for Father of the Year)


ROAD MAP:

PLAYTHROUGH 1 - CASE FILES
:
Complete all Case Files in Co-op mode, focusing on rescuing the survivors and completing all side missions that are received. If you and your Co-op partner are strong enough, you can attempt the psychopath missions, but don't be afraid to leave them for subsequent playthroughs when you're a higher level. On this playthrough you should concentrate on getting:
  • Apprentice Rising
  • Better With a Friend
  • Clean Record
  • Come On Follow Me
  • Curiously Inventive
  • Don't You Die On Me
  • Judge, Jury and Executioner*
  • Justice Served*
  • Saving the Day
  • Tough Guy*
  • Vigilante Justice*
* Depending on your skill level, if you find the psychopaths too difficult you may want to attempt these trophies on a later playthrough.
PLAYTHROUGH 1A - OVERTIME:
Depending on your skill level, you can attempt Overtime at this point. The psychopath at the end is very difficult however, so be prepared. See the Justice Served trophy description for details.

PLAYTHROUGH 2 - SURVIVORS (OPTIONAL):
Assuming you didn't manage to get Hero of Fortune City in your first playthrough, use the completed save game file from Playthrough 1, restart your game from the beginning and concentrate on rescuing all the survivors. If you did not manage to get Judge, Jury and Executioner on your previous playthrough, now would be a good time to work towards that, as many of the psychopaths have hostages that you can rescue. Click here for the Survivors & Psychopaths Timeline to plan your schedule. If you follow the timeline, on the second playthrough you will have more than enough time to rescue 100% of the survivors, do all the case files, and still have hours left to spare. By rescuing multiple groups of survivors at once, time will never be an issue. If you haven't completed your combo card deck, use this time to collect the remainder of the hidden cards. On this playthrough you should concentrate on getting:
  • Full Deck
  • Half Deck
  • Hero of Fortune City
  • Life Saver
  • Professional Rising
  • Skill to Survive
PLAYTHROUGH 3+ - GRIND:
This where the real time sink sets in. Depending on what you've managed to accomplish in the game so far, you'll have a lot of collection ahead of you. There are a disproportionate number of collection trophies in the game, but luckily some of the information carries over between playthroughs, which will save you some time.

IMPORTANT INFO:

8 SURVIVOR LIMIT:
The game will only load a maximum of 8 survivors at any one time, including hostages and psychopaths. This means that missions may not appear at their scheduled time if you have a backlog of active missions. This is especially important for missions such as "Tape it or Die" which have multiple survivors. Such missions won't appear at all if it would cause the number of survivors to exceed 8. Bear in mind that some survivors don't have a mission in the log, but will still count towards the 8 survivor limit. Note that the looter from "One Man's Trash" counts towards the total.
'TAPE IT OR DIE' CREW:
By far the most problematic section of the game is a hidden mission entitled 'Tape it or Die' that occurs on Day 3 (9/27 6:00AM-12:00PM) at KokoNutz Sports Town (P110). You must have room for 4 survivors to load in order for this mission to activate. Once activated, approaching the door beneath the stairs at P110 will show the mission title 'Tape it or Die', and allow you to enter the basement. One of the members will ask you for some plates and a cement saw, which can be obtained nearby from N105 and the Maintenance Room southeast of it. Bring these items to them to receive the Plate Launcher Combo Card and complete the mission. If this initial mission is missed, you will not have the opportunity to rescue the 4 survivors in Case 6, and you will miss out on 3 Combo Cards.

If you find this mission is not activating, consult the Survivors & Psychopaths Timeline to determine if there's an active mission preventing it. Typically this is due to the hidden 3 poker players at Atlantica Casino that activate at 1:00AM on 9/27. There isn't a mission associated with them, so are frequently missed.
CO-OP TROPHIES
When playing as a guest in Co-Op, statistics such as zombie kills and survivors rescued are not persistent from game to game, and reset to 0 between sessions. If for example the Host earns the Hero of Fortune City trophy, the guest will also earn the trophy but only if all 50 were rescued within a single session.

This shared credit affects a number of other trophies such as Tape it or DIE, Come on Follow Me or Data Miner, giving credit to both players for the actions of one. In addition, if one player discovers a hidden Combo Card poster while in Co-Op, it will be added to both player's files.

CO-OP SAVED GAMES
When saving your character after playing as a guest in Co-Op, all that is retained is earned experience, combo cards, statistics such as weapons used etc, and money. It will not save your inventory or the Case File progress made in Co-Op. You can safely save over your previous slot, without losing your position in your single player campaign. WARNING: The end of game save file from a Co-Op session will overwrite your campaign position, forcing you to restart from the beginning.

Last edited by Lord Maim; 09-22-2011 at 12:09 PM.
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Old 09-24-2010, 11:27 PM   #2 (permalink)
 
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TIPS:
  • Read the Survivors & Psychopaths Timeline carefully and plan your runs to bring back multiple sets of survivors at a time from the same general areas of the map.
  • Always carry a Leadership magazine when dealing with survivors, as it will have a huge effect on their speed and competency. Find it in One Little Duck Bingo (N102)
  • Use the Mixed Drinks! Often overlooked, these concoctions can be the difference between life and death. Not only do they each have special properties, but each drink also heals Chuck by 6 points.
  • When you're going for your weapon trophies or Duct Tape FTW, check out jamby's awesome Dead Rising 2 Item Locations guide for help finding the items in the checklists.
  • If you have a Co-Op partner available, you can receive multiple copies of the same magazine to stack their effects. If your partner loads a single player game, then joins your game from inside his game rather than from the main menu, he can bring the magazine and all of his equipment with him. When he selects quit, all of his equipment will be left behind in your game. All he has to do is quit, DO NOT SAVE, and repeat. This is useful for magazines such as Driving, Bike, Gambling, Rescue etc, as the effects will stack.
  • While in Co-Op, some trophies will appear for both players even if only one completed the requirements. For example Tape it or DIE pop for both if either makes a Wingman. Come On Follow Me will pop for anyone the host invites to the game while he has 8 survivors.
  • After finishing the game, you have the opportunity to give Chuck an edge with a nod to Arthur from "Ghouls & Ghosts". Wear all four pieces of the costume and your life bar will turn silver. When taking damage, you will take six or seven hits then your armor will disappear. Just like Arthur you'll have to run around in your heart covered boxer shorts, but you will only have taken one point of damage.
    • Justice Served trophy awards Knight Armor
    • Complete "Welcome to the Family" and rescue Jack. In "Ante Up" eliminate him from the game and you'll get the Knight Helmet.
    • Buy the Knight Boots from Moe's Maginations (S105) for $2,000,000.
    • Find the Full Beard Moustache in Wave of Style (R106)
  • Know where your next dose of Zombrex is coming from.


COMBAT TROPHIES:


Zombie Slaughter
Kill 500 zombies
See Zombie Genocide Master.


Zombie Destruction
Kill 5,000 zombies
See Zombie Genocide Master


Z-Genocider 2: Genocide Harder
Kill 53,596 zombies
See Zombie Genocide Master.


Zombie Genocide Master
Kill 72,000 zombies
Setting the bar even higher than Dead Rising, Left 4 Dead or Prototype, this trophy requires you to kill seventy-two thousand zombies. You will have to do this in one playthrough, because restarting your game from the beginning resets the counter. Earn $2,000,000 to buy the SUV keys from Tinkerbox (N103), then restart your game and examine your options:

OPTION A:
The game starts at 3:00AM 9/25 and, if you ignore the plot entirely, ends at 10:00 AM 9/28, giving you 79 hours to work with or 6h 35m real time. Using the SUV, you can get roughly 1000 kills per in-game hour (KPH). Leaving you roughly 7 hours to spare for transit, and respawning the zombies/SUV. Subtract a conservative estimate of 40 minutes to run from the Safehouse to the Americana Casino and pick up the driving magazine, then drive the bike outside the arena to the Shamrock Casino (N106) where the SUV is. The remainder of your margin of error is 6h 20m, which translates to a mere 31m 40s in real time to load, reload and heal when necessary. Now the density of the zombies will increase as time passes, meaning a higher KPH, so depending on your skill level you should have enough time to reach 72,000 kills with a few hours to spare, however if you can't make your milestones consider Option B instead.

OPTION B:
If you want some added insurance, you can ignore all side missions, but still complete the main plot through the end of Case 5. When Case 6 starts, you will have an additional 21 hours, ending the game at 7:00AM on 9/29. The density of the zombies will also dramatically increase again in Case 6, further improving your KPH, however the area will be littered with abandoned military humvees making your driving treacherous.

With either option, your strategy is essentially the same. Get the Driving magazine from the BBQ Shack (A101) to improve the SUV's durability. Drive up and down the Platinum Strip in the SUV until the trophy pops. When you wreck your SUV or run out of zombies, just use the Fortune Park save point and reload your save to make everything respawn. Then use the golf cart just southwest of the save point to drive back to the SUV and keep going. The key is to maintain a high density of zombies to maintain an efficient KPH rate. Essentially, any time you find yourself having to hunt for a crowd to plow through, start making your way towards the save point. I suggest every 2-3 laps, depending on the density of the zombies at that point in the game.

Your rough milestones are:
9/25 0300 - Game start
9/25 0340 - Arrive at SUV with driving magazine
9/25 1900 - 10,000 Kills
9/26 0700 - 22,000 Kills
9/26 1900 - 34,000 Kills
9/27 0700 - 46,000 Kills
9/27 1900 - 58,000 Kills
9/28 0700 - 70,000 Kills
9/28 1000 - Military Arrives

Suggested Route:




EXPLOIT 1: Using the magazine dupe from the Tips section, you can stack the Bike magazine, and use a Slicecycle instead of a SUV for faster results. As the SC will be faster, you can rack up thousands of kills before it explodes. The nearest chainsaw is in the maintenance room just to the right of Hot Excitorama (N110) or a short climb on the left side of the Angel Lust stage, so it's a short dash each time. I expect this method will be eliminated in a future patch, but for now it's an extremely efficient method.

EXPOLIT 2: Courtesy of nemec8 there's another method you can use if you have a Co-Op partner who doesn't mind doing nothing for several hours. If your partner hosts a Co-Op game, as the guest your kill count will be persistent between sessions, meaning that if your host saves at 10:00 at 9/28 you kill a few thousand zombies, when the host reloads the save the time will be 10:00 again, but you will still have all your kills. A modification to this strategy that I'd suggest is to have your host carry the multiple bike/driving magazines, since the guest's inventory will empty out every time the game is reloaded. The host can drop them all for the guest right at the start, then the guest will continue his rampage. Be aware however that if you get disconnected, or either you or the host quits, you will lose all progress and have to start again at zero.


Smashy
Smash 100 zombies using the Smash skill move
When you receive the Smash skill around level 40-42, hold and press to grab a zombie by the face and smash him to the ground. You will have to kill the zombie with the Smash for it to count.


Zombie Fu
Kill 1,000 zombies barehanded
This is a trophy that you'll want to wait until you're a fairly high level unless you're a masochist with time to kill (no pun intended). You'll also want to be carrying the Hand to Hand magazine from Ragazines (R212) which gives your bare handed attacks additional power. Ragazines is on the second floor of the Royal Flush Plaza. Make sure to press to put the magazine away after picking it up, otherwise you'll just read it over and over again. For various reasons, you should attempt this trophy before Case 6-2 in any given playthrough. A good move to use is the Elbow Smash (Press to jump, then while in the air hold and hit ), as it will kill multiple zombies with each hit. Coupled with the Hand to Hand magazine and you'll do some serious damage. Remember that you will have to accomplish this in a single playthrough.


Wrong Kind of Chopper
Kill 1,000 zombies while riding a motorcycle
It's unlikely that you'll rack up this body count during the opening TIR show, but don't worry. In addition to the motorcycle that you'll use during the train mission, you'll also unlock the ability to use the motorcycle on display in the Platinum Strip during/after the mission "Meet the Contestants". The number of zombies in the strip will ramp up significantly at this point, making this trophy easy but boring to get.

Last edited by Lord Maim; 10-10-2010 at 05:30 AM.
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Old 09-24-2010, 11:27 PM   #3 (permalink)
 
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Having A Gas
Kill 1,000 gas zombies
Starting in Case 6-2...
Spoiler! (click here to reveal)



He hasn't covered wars...
Use every type of firearm on a zombie
Use the Weapons Checklist below to keep track of the firearms you've used. You don't have to kill the zombie, just hit them. The Six Shooter is a unique weapon acquired in the mission "WWJWD?" and Blast Frequency guns do not appear until Case 6, making this trophy missable! Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.





Head Trauma
Use every type of melee weapon on a zombie
Use the Weapons Checklist below to keep track of the melee weapons you've used. Note that you don't have to kill the zombie, just hit them. Note that Military Case is only available after Case 5-1, and the Comedy Trophy in "Two's Company", the Magician's Sword from "World's Deadliest Trick", and the Katana Sword from Case 4-1 are mission specific, making this a missable trophy. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.





Death From Afar
Use every type of ranged weapon on a zombie
Use the Weapons Checklist below to keep track of the ranged weapons you've used. Note that you don't have to kill the zombie, just hit them. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.





Explosive Temper
Use every type of explosive on a zombie
Use the Weapons Checklist below to keep track of the explosives you've used. Note that you don't have to kill the zombie, just hit them. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.





Death of Comedy
Use every type of novelty weapon on a zombie
Use the Weapons Checklist below to keep track of the novelty items you've used. Note that you don't have to kill the zombie, just hit them. Note that the Funny Painting from "Art Appreciation" is a unique object, making this a missable trophy. Use and to throw it at a zombie and you'll still be able to give it to Katey. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.





Stick 'em up!
Stick it to a zombie by covering him in weapons and objects!
Take advantage of the Undead Americans' shambling incompetence to bring comedy back to Chuck Greene's life. Using paintings, masks, barrels, tires, buckets, etc. to cover a zombie with random debris. A good place to do this is at Baron von Brathaus (Y102), as shown in the video below. Once you've piled on four objects, you'll get the trophy.


Masquerade
Have 10 zombies with masks on at once
Just like Stick 'em up! but with a game show challenge kind of feel. Start at Ye Olde Toybox (R107), and pick up a few masks from the display. Then start bopping those masks down on the unwilling zombie trick-or-treaters, moving as quickly as possible as the zombies will remove the masks after a random amount of time has passed. There's an effectively unlimited supply so you can keep refilling between maskings, and don't stop until you get the trophy.


Apprentice Rising
Reach level 25
See Professional Rising.


Professional Rising
Reach level 50
This will come with continued play, either by restarting the story with your character or by playing co-op in someone else's campaign. In either event, you can use the Combat, Horror, Playboy, Psychos, and Rescue magazines to increase your PP gain.

  • Combat 1 (+10% PP from weapon kills) - Stan's Large Print Books (P206)
  • Combat 2 (+10% PP from weapon kills) - Yesterday, Today & Tomorrow (R114)
  • Combat 3 (+10% PP from weapon kills) - Underground near entrance to Americana Casino. Near "Cash Diet" slot machine.
  • Horror 1 (+25% PP from zombie kills) - Ragazines (R212)
  • Horror 2 (+25% PP from zombie kills) - Stan's Large Print Books (P206)
  • Playboy (+10% PP from female survivor activities) - Center of Palisades Mall, on the second floor of the Grotto. It will be near a table, underwater.
  • Psychos (+25% PP from Psychopath kills) - Climb up from the snack machine outside Cash Gordon's Casino (S102), then jump across to find it above the entrance to Paradise Platinum Screens (S104).
  • Rescue (+25% PP for rescuing survivors) - Fortune City Arena Security Room (From Case 1-3: Insecurity)

Last edited by Lord Maim; 10-16-2010 at 04:34 AM.
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Old 09-24-2010, 11:28 PM   #4 (permalink)
 
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COLLECTION TROPHIES:


Fashion Aficionado
Change into 10 different pieces of clothing
See Chuck Greene: Cross Dresser?


Chuck Greene: Cross Dresser?
Change into all pieces of clothing in the game
Use the Clothing Checklist below to keep track of all the clothing you've worn in the game. It is important to remember that there is a missable item of clothing in the "Tape it or Die" mission on Day 3. When you are in the underground area in KokoNutz Sports, make sure to get the Mid-Length T-shirt Jeans.



Bartender
Mix a drink
See Look at All That Juice.


Look at All That Juice
Create and consume all mixed drinks in the game
By combining two food items in a blender, you can create mixed drinks that have special effects when Chuck consumes them. Use the checklist below to keep track of which ones you've created. Click here for the Mixed Drinks section, listing recipes and the effects of the drinks. Remember that making the drinks isn't enough, you have to drink your own concoctions to get the trophy!





Finally Full
Eat all types of food in the game
Use the checklist below to keep track of the food you've eaten.





Father of the Month
Give Katey a gift
See Father of the Year.


Father of the Year
Give Katey all possible gifts
Kids are so spoiled, wanting presents and life-saving medicine all the time. Use the Collectibles Map & Checklist to keep track of your progress. Note that the Funny Painting is a unique item only available in the mission "Art Appreciation", making this trophy missable!





Big Spender
Spend $6,000,000 in Fortune City
In order to maximize your money earning, the first thing you'll want to do is locate the three Gambling magazines:
Gambling 1 - Ragazines (R212)
Gambling 2 - Stan's Large Print Books (P206)
Gambling 3 - Shamrock Casino (N106) On the back counter

Once you've gotten them all, go to the Slot Ranch Casino and save your game in the washroom there. Just to the left of the long hallway to the Food Court is a large video slot machine where you can bet $1000 at a time. Bet the maximum over and over again until you win. Once you win, save and repeat the process. If you find yourself losing more than you'd like, reload your game and try again until you get the $6,000,000. When it comes time to spend it the easiest way to dump the cash is to buy the SUV key from Tinkerbox (N103) for $2,000,000, save the game in a new slot (don't overwrite your original save) and buy the key over again until you get the trophy. Of course there are other things you might want to spend that money on later, so I advise you to save your game in a separate slot before spending it all, then reloading after the trophy pops. And remember, you can always do the magazine dupe exploit discussed in the tips section to stack magazines for better results. With 11 gambling magazines, I won $6,000,000 in under an hour.

EXPLOIT: With 12 Bargaining magazines, buying items from the Pawn Shop actually gives you money. Buying the SUV key will give you $400,000. (120% discount) You can make your six million even faster using this method.




Window Shopper
Enter all stores in the game
Use the Checklist below to keep track of all your looting.




Improper Behavior
Spraypaint all Zombrex posters.
Find a can of spray paint, such as the ones readily available at In the Closet, and deface all 33 of the Zombrex posters. Use the Collectibles Map & Checklist to keep track of your progress. Note that poster #32 is in the Arena security room, which is locked unless you complete Case 1-3. If you abandon the plot before this point, this trophy is missable!



Last edited by Lord Maim; 10-07-2010 at 09:39 PM.
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HANDYMAN TROPHIES:

Curiously Inventive
Collect all combo cards hidden in Fortune City
There are 9 Combo Cards that are 'hidden' in Fortune City. For 7 of the cards, Chuck will get the idea from looking at one of the many Clint Rockfoot movie posters scattered throughout the city. One of the two remaining cards requires you to give $1,200,000 to the fortune teller (Zoltar!) outside One Little Duck Bingo (N102), and the last card for this trophy is the Wingman combo card that you recieve for the Tape it or DIE trophy.



Life Saver
Collect all combo cards from survivors
Click here for the Combo Cards/Weapons list.


Tough Guy
Collect all combo cards from psychopaths
Click here for the Combo Cards/Weapons list.


Half Deck
Collect 25 combo cards
Click here for the Combo Cards/Weapons list.


Full Deck
Collect all combo cards
Click here for the Combo Cards/Weapons list.


Tape it or DIE
Discovered the secret combo card.
Combine a Queen and a Nectar at a workbench to recieve the Wingman Combo Card and this trophy. If you don't have a Queen, make a second Nectar and use it to attract one. See the video below for illustration. Note that if you're in a Co-Op game when either player makes the Wingman, both players will get the trophies.


Needs More Chainsaw
Create a combo weapon
See Duct Tape FTW.


Duct Tape FTW
Create all combo weapons
Use the handyman's secret weapon to create all of the combo weapons in the game. Note that combo weapons purchased from the pawn shops will not count, only those actually created by the player. You do not have to have the Combo Card to be able to get this trophy, however you will not be able to complete this trophy until after Case 2-2 when you get the key to the underground passages. If you have failed the plot before this point, you will not have access to the Blast Frequency Gun, which makes this trophy missable!
Click here for the Combo Cards/Weapons list.


Custom Finish
Give your bike a custom paint job
After completing the mission "Meet the Contestants", you'll gain access to Leon's bike trailer at the northeast corner of the Silver Strip near the Yucatan Casino. Drive a bike up into the trailer, and combine a spray paint can with the bike to alter its color. You can find one nearby in front of Tinkerbox (N103).
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Last edited by Lord Maim; 10-07-2010 at 09:40 PM.
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Old 09-24-2010, 11:29 PM   #6 (permalink)
 
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PLOT TROPHIES:


Vigilante Justice
Defeat 5 psychopaths
See Judge, Jury and Executioner


Judge, Jury and Executioner
Defeat 10 psychopaths
I'm having an Alpha Protocol flashback... okay, I'm good. As Sam & Dean always say, there's nothing more dangerous or messed up than humans, and that is very true in Dead Rising 2. Hordes of undead are a threat, but there are survivors out there who have plain lost their mind so be careful when taking side missions. On your first playthrough, the psychopaths are all significantly more powerful than you are and death can come in seconds. If you find yourself dying repeatedly, either level up with co-op sessions or leave them for your next playthrough. Alternately, bring a co-op partner to double your damage and divide their attention. Click here for the Survivors & Psychopaths Timeline for a list of the psychopaths and the missions they appear on.


Come On Follow Me
Escort 8 survivors at once
A very easy method that fits nicely with a Hero of Fortune City run starts at 7:00AM on 9/26.
Spoiler! (click here to reveal)




Saving the Day
Save 10 survivors
See Hero of Fortune City.


Hero of Fortune City
Save 50 survivors
This trophy only counts survivors that you personally led to the Safehouse, so when using your notebook to gauge your progress towards this trophy, remember that 11 of the survivors appearing as "Safe" were already in the Safehouse and will not count towards your 50. There are a total of 64 survivors that can be rescued in the game however, so you have a fair amount of leeway.

For best results, use the Leadership magazine found in One Little Duck Bingo (N102) to make the survivors more effective. You can give survivors healing items to restore their strength, by equipping the item, targeting the survivor and pressing the button when prompted to "Give Item". You can give basic weapons to some survivors in the same way, however not all will take weapons, and they will never take combo weapons.

If you're too busy busting heads to lead survivors yourself, you can also send them to a safer area by holding to target their destination and pressing to set a waypoint. When travelling between zones always make sure that all of the survivors following you are with you before exiting the zone. You can tell by targeting the exit and looking at the survivor's icons. There will be a green door symbol above any survivors who are in range of the exit and will travel with you into the next zone. Any survivors left behind in a zone will start losing life, gradually depleting until you return to the zone they're in or they die. Click here for Survivors & Psychopaths Timeline for a list of where and when to find the Survivors.


Skill to Survive
Tame Snowflake
After defeating the Psychopath Ted you can 'recruit' his companion Snowflake the Tiger by providing him some steak or ribs to eat. Three steaks are available on top of the rocks inside his pen, and one more in Baron von Brathaus. Drop all the steaks on the floor, and entice Snowflake to eat them. The easiest way to do this is to stand inside his pen, dropping all 4 steaks on the path outside, then hide behind the columns at the edge of his pen, keeping out of sight. If Snowflake goes for you instead of the steak, keep the column between you and him until he runs away, then wait for him to come back. If done correctly he will approach, stop a short distance away from the steaks, walk in slowly and eat them. After the third or fourth time this happens, Snowflake will join you.


Data Miner
Fill all entries in the notebook
There are 118 entries in the notebook which are filled automatically as you meet characters in the game. These entries carry over from game to game, so if you happen to miss one you won't have to start over from scratch. Click below for a checklist that shows what area/mission to find all the characters in.

Alternately, if you have a Co-Op partner who's already gotten the trophy, have him host the game and you'll get the trophy as soon as you join his game. Your Notebook will update as well, making this trophy actually viral! Credit to Bleeds for that tip.





Clean Record
Complete The Facts
Spoiler! (click here to reveal)



Justice Served
Complete Overtime
Spoiler! (click here to reveal)


DR2 Trophy Master
You have acquired all the trophies in Dead Rising 2.
Now that you're knee deep in the dead, you'd better pray they don't discover a cure. Otherwise, not even Johnny Cochran could get you off.
"Self defense? On Seventy-two thousand counts of murder?"
"Hey, you weren't there, your honor."
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Last edited by Lord Maim; 10-09-2010 at 11:00 PM.
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Old 09-24-2010, 11:29 PM   #7 (permalink)
 
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ONLINE TROPHIES:

TK's Favorite
Play and win in all 9 TIR events
There are 9 events to win in "Terror Is Reality". You must place first in the events below, though not necessarily in a row. If you tie for first place for the event, it still counts as a win for the purpose of this trophy. Some general strategies for each mode (Credit to jamby, mrmojorisin, King_Ubu for contributing additional strategies):

Ball Buster
( Fires)
  • Don't shoot recklessly. If you miss your first shot, your opponents will likely hit the target before you can reload.
  • Bonus zombies will appear with targets on them, which will reward you with bonus points, rapid fire, or by jamming all the other players weapons, making these zombies a priority target.
  • Try to focus on one section of the wall rather than aiming all over the place, because adjusting your aim takes time.
Bounty Hunter ( Aim, Fire, and to zoom.)
  • Bonus zombies will appear with pink balloons tied to their heads. Shooting these zombies reward you with bonus points.
  • Shooting for clumps of zombies will sometimes allow you to hit multiple targets with a single shot.
  • When there's about a minute left in the game, the Jackpot target will start appearing appear at the center of the arena. This is a priority target, as it is worth a lot of points.
  • Alternately you can ignore the Jackpot entirely, and line up the gap between the barriers. An easy way to do this is by pressing on the dpad to zoom out, then sidestepping while aimed. Once you're lined up with the exit, keep firing into the hallway. Each time you kill a zombie without missing, your multiplier increases. Since you don't have to worry about the barrier, you can rack up a huge multiplier far exceeding the jackpot target and easier to maintain.
Headache
  • Use your dynamite stick to blow up clusters of zombies wearing enemy hats. Conversely, if you see someone toss dynamite at your zombies, you have about five seconds to hit the trigger button to bank your points before you lose them.
  • Get score multipliers by putting as many hats as possible on your zombies before you hit the trigger button, just make sure to keep an eye on the other players.
Master Shafter ( to plant your lance on target)
  • It's always worth more points if you can win a battle against other players. The more players you beat, the more points the target is worth.
  • If you're bad at quicktime events, this game will not be your friend. You can try to avoid any contested targets and score kills that way, but it will never be worth as many points as winning a QTE against other players. The best advice I can give in this situation is to read ahead in the list of buttons so you know what's coming. That, and to relax. Mistakes cost you time and reduce the size of your meter.
Pounds of Flesh (Hold to charge, Tap to flick zombies)
  • Score is based on tonnage, not strictly on numbers. Make the fat zombies your priority targets.
  • Be careful when charging! If you charge too far, you'll just end up pushing the zombies off the platform and miss the scale completely.
Ramsterball ( Ramming speed)
  • Try to anticipate the other player's path. The Ramsterballs have momentum, and cannot stop or turn on a dime. If your opponent is travelling around the edge of the arena, cut corners and intercept him to steal their power.
  • Score points by bouncing from one bumper to the next. Try to plan your path, so that your bounce puts you in good position to hit another bumper.
Slicecycles
  • Don't be overly concerned if you have a time penalty going into Slicecycles. There are very few zombies at the beginning, and the bonus round is where the real points are.
  • Aim for the bonus zombies that have pink balloons tied to their heads for bonus points.
  • Use your brakes to prevent from overshooting the area of the zombies. Driving up the walls usually costs people time and momentum.
Stand Up Zomedy
  • Use props on zombies as quickly as possible.
  • Each dispenser has a different prop: flowers, dresses and unicorns. Decorate a zombie with all three and you'll get a bonus. Block opponents bonuses by using a prop on their zombies.
Zomboni ( Reverse, Gas)
  • Aim carefully! If you miss the mouth you waste time and points.
  • Don't be afraid to fight dirty. If you see another player hitting a target near you, give them a bump to throw off their aim.
  • The more blood you have in the tank when you shoot at the target, the higher your score multipliers will be.
  • If your tank is full, and on the way to a target you see an enemy about to grab some zombies, don't be afraid to snatch them first. Even if your tank is full, it still denies the other player the points.
  • The mouths on the sides of the arena open randomly. If you happen to be near one and have a clean shot, don't bother waiting until your tanks are full. Take the shot while you can.


Rising Star
Come in first place in a single TIR event
Place first in any single TIR event in an episode. Is is not necessary to win the episode as well. If you tie for first place for the event, it still counts as a win for the purpose of this trophy. See TK's Favorite for event strategies.


Win Big!
Finish in first place in a TIR episode
Each TIR episode consists of four events. You must place first overall at the end of the episode, though it is not necessary to win all four events. See TK's Favorite for event strategies.


Better With A Friend
Solve all case files in Co-op mode
Complete all case files with a co-op partner, saving and continuing from the co-op game where necessary. This can be done as your first playthrough, if you can find a dedicated partner.

NOTE: Some people have reported this trophy not unlocking for both players upon completing all case files. To reduce the possibility of this, either ensure that the host never continues with the game without having their co-op partner connected, or complete all case files in a single sitting.


Don't You Die On Me
Revive another player in Co-op mode
In Co-op, downed players can be revived by giving them a food item. If this is not done in time, the game will end, so it's important to get to your partner quickly. Ready the item, target your partner and press when prompted.

Last edited by Lord Maim; 10-10-2010 at 04:03 PM.
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Old 09-24-2010, 11:30 PM   #8 (permalink)
 
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COMBO CARDS/WEAPONS:
There are a total of 50 Combo Cards awarded for levelling up, rescuing certain survivors, or defeating psychopaths, including 9 hidden cards that are discovered by examining posters around Fortune City. While you don't need a combo card to be able to create a weapon, these 'discovered' combo weapons will be less durable, do less damage, and award less PP than those created with the appropriate card. Discovered combinations will be recorded as Scratch Cards, to keep track your creations.

Level Based Combo Cards: 35
Air Horn - Pylon and Blue Spray Paint
Auger - Drill motor and Pitchfork
Beer Hat - Beer and Construction Hat
Blitzkrieg - Electric Chair and LMG Assault Rifle
Boomstick - Shotgun and Pitchfork
Defiler - Sledge Hammer and Fire Axe
Drill Bucket - Power Drill and Bucket
Driller - Power Drill and Spear
Dynameat - Meat and Dynamite
Electric Chair - Car Battery and Wheelchair
Electric Rake - Leaf Rake and Battery
Fire Spitter - Toy Spitball Gun and Tiki Torch
Flaming Gloves - Boxing Gloves and Motor Oil
Fountain Lizard - Dinosaur mask and Fountain Fireworks
Freezer Bomb - Fire Extinguisher and Dynamite
Gem Blower - Gems and Leaf Blower
Hacker - Flashlight and Computer
Hail Mary - Football and Grenades
Handy Chipper - Wheelchair and Lawnmower
Heliblade - Toy Helicopter and Machete
Improvised Explosive Device (I.E.D.) - Box of Nails and Propane Tank
Infernal Arms - Wooden Sword & Shield and Motor Oil
Knife Gloves - Bowie Knives and Boxing Gloves.
Molotov - Whiskey and Newspaper
Parablower - Leaf Blower and Umbrella
Pole Weapon - Push Broom and Machete
Porta Mower - Lumber and Lawnmower
Ripper - Cement saw and Saw blade
Roaring Thunder - Car Battery and Goblin/Troll mask.
Spear Launcher - Leaf Blower and Spear
Spiked Bat - Box of Nails and Baseball Bat
Sticky Bomb - Lawn Dart and Dynamite
Super BFG - BFG and Amplifier
Super Slicer - Servbot Mask and Lawnmower
Tesla Ball - Bingo Ball Cage and Car Battery

Hidden Combo Cards: 9 (Curiously Inventive trophy)
Blambow - Bow and Dynamite
Burning Skull - Bull Skull and Motor Oil
Freedom Bear - Jumbo Stuffed Bear and Light Machine Gun
Holy Arms - Wooden Sword & Shield and Box of Nails
Laser Sword - Gems and Flashlight
Paddlesaw - Paddle and Chainsaw
Snowball Cannon - Fire Extinguisher and Water Gun
Tenderizers - MMA Gloves and Box of Nails
Wingman - Queen and Nectar

Survivor Combo Cards: 4 (Life Saver trophy)
Blazing Aces - Tennis Racquet and Tiki Torch ("Tape it or Die 2")
Exsanguinator - Vacuum and Saw Blade ("Tape it or Die 2")
Plate Launcher - Plates and Cement Saw ("Tape it or Die 1")
Power Guitar - Electric Guitar and Amp ("Rock Heroes")

Psychopath Combo Cards:
2 (Tough Guy trophy)
Flamethrower - Water Gun and Gasoline ("Everyone Knows Slappy")
Rocket Launcher - Lead pipe and Rocket Fireworks ("World's Most Dangerous Trick")

Last edited by Lord Maim; 10-09-2010 at 03:43 PM.
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Old 09-24-2010, 11:32 PM   #9 (permalink)
 
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MIXED DRINKS:

ENERGIZER (Invincibility - 10 seconds)
Spoiler! (click here to reveal)


NECTAR (Spawns queen nearby and attracts queens in the area - 6 minutes)
Spoiler! (click here to reveal)


PAINKILLER (Halved damage - 60 seconds)
Spoiler! (click here to reveal)


QUICKSTEP (Increases speed - 60 seconds)
Spoiler! (click here to reveal)


RANDOMIZER (Induces vomiting - 180 seconds)
Spoiler! (click here to reveal)


REPULSE (Zombies ignore Chuck - 60 seconds)
Spoiler! (click here to reveal)


SPITFIRE (Makes you spit fire... duh - 60 seconds)
Spoiler! (click here to reveal)


UNTOUCHABLE (Prevents grappling by zombies - 60 seconds)
Spoiler! (click here to reveal)


ZOMBAIT (Attracts zombies, stealing aggro - 60 seconds)
Spoiler! (click here to reveal)

Last edited by Lord Maim; 10-03-2010 at 01:12 AM.
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Old 09-24-2010, 11:32 PM   #10 (permalink)
 
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SURVIVORS & PSYCHOPATHS TIMELINE:
Time management is critical in Dead Rising 2. Encounters with survivors & psychopaths have a very narrow window of opportunity, often leaving you juggling multiple missions at once with not enough time to do everything. Plan your schedule accordingly with this timeline indicating the earliest point a person will appear, or when you receive a message for the mission. If you are in the area of the mission at the time it loads, it won't appear until you leave the area.

Also, the game will only load a maximum of 8 survivors at any one time, including hostages and psychopaths. This means that missions may not appear when you expect them to if you have a backlog of incomplete missions. This is especially important for missions such as "Tape it or Die" which have multiple survivors. Such missions won't appear at all if it would cause the number of survivors to exceed 8. Bear in mind that some survivors don't have a Mission in the log, but will still count towards the 8 survivor limit. Note that the looter from "One Man's Trash" counts towards the total.


ZOMBREX 1 (3:00AM 9/25 - 8:00AM 9/25)
Spoiler! (click here to reveal)

CASE 1 (7:00AM 9/25 - 5:00PM 9/25)

Spoiler! (click here to reveal)

CASE 2 (7:30PM 9/25 - 5:30AM 9/26)

Spoiler! (click here to reveal)

CASE 3 (5:30AM 9/26 - 9:00PM 9/26)
Spoiler! (click here to reveal)

CASE 4 (9:00PM 9/26 - 3:00AM 9/27)

Spoiler! (click here to reveal)

CASE 5 (3:00AM 9/27 - 4:00AM 9/28)
Spoiler! (click here to reveal)

CASE 6 (4:00AM 9/28 - 9:00PM 9/28)

Spoiler! (click here to reveal)

CASE 7

Spoiler! (click here to reveal)
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