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I found this to be difficult and boring.


jedi1josh

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...and I don't mean difficult in some sort of "wow what a great challenge" but more like a dull boring difficult game that seems to drag in the same areas whenever you run into difficulties. I don't know how many times my head exploded due to a nearby radio that I couldn't find and sometimes I'd get so disoriented whenever I would try to get out of the danger zone that I would somehow just keep running never actually escaping the radio frequencies. I know you can just blow up the radios but I could only find about less than half of them, most of them I could hear the beeping but no mater where I looked there was no radio to be found, I eventually had to just make a run for it whenever I would end up in that situation. The same thing with the holograms, I seemed to be able to only find a small portion of those hologram emitters leaving me to have to play duck and go throughout the levels. Whenever I made a mistake I'd have to do it all over again. It just felt like it was the same thing over and over with no single mission really adding much to the story line. There was a lot of running back and forth through areas I already been through several times. (Run to point A get key run to point B open door get new key run back to point A...and so forth) Each of the main quests had you interacting with one of each of the three companions to complete the quest, by the third quest where I was doing this I was bored to tears and just wanted something new to happen. The traps everywhere added to the difficulty although I eventually got used to walking around with my head down to disarm them. The limited areas where you can sleep also added another level of difficulty although I found myself being able to deal with this quite easily once I got the perk that causes enemies who die to have healing foods on them. I've played many DLC for Fallout games and while I can't say none of them so far have been "bad", this one so far has been my least favorite.

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I know I'm in a minority but I quite liked Dead Money though I agree the Poison Gas and Bomb Collars were a pain at times.

 

Dead Money is far from the worst FO DLC as that title, IMO, belongs to the over-rated Point Lookout in Fallout 3.

 

point lookout is about 1000 times better than dead money. hell even the lowly pitt is better

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I know I'm in a minority but I quite liked Dead Money though I agree the Poison Gas and Bomb Collars were a pain at times.

 

Dead Money is far from the worst FO DLC as that title, IMO, belongs to the over-rated Point Lookout in Fallout 3.

 

I agree. I hated Point Lookout, that was a mess. For me, Dead Money is the only DLC of both Fallout games that never lagged or made my game freeze. I think that's due to the fact you're "indoors" the entire time. The game doesn't give you lag or freeze when you're in a building. I think the entire Dead Money area was one huge indoor area.

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Eh...Point Lookout could've been good, but it had some major issues. I'd say The Pitt was worst. Can't believe I found all those steel bars...

 

I know many people won't agree with me, but I thought Honest Hearts was crap as far as NV goes. The whole pseudo-Native American thing got on my nerves and the environments looked like a rush job.

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Eh...Point Lookout could've been good, but it had some major issues. I'd say The Pitt was worst. Can't believe I found all those steel bars...

 

I know many people won't agree with me, but I thought Honest Hearts was crap as far as NV goes. The whole pseudo-Native American thing got on my nerves and the environments looked like a rush job.

I wouldn't agree with you for the first part, The Pitt was my favorite Fallout 3 DLC. I loved the story and it's quests. I will agree that I don't get why everyone loved Honest Hearts. It was average at best. Most of it was pretty dull and even the ending wasn't very exciting.

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I wouldn't agree with you for the first part, The Pitt was my favorite Fallout 3 DLC. I loved the story and it's quests. I will agree that I don't get why everyone loved Honest Hearts. It was average at best. Most of it was pretty dull and even the ending wasn't very exciting.

 

This^

 

I completely agree with you.

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I wouldn't agree with you for the first part, The Pitt was my favorite Fallout 3 DLC. I loved the story and it's quests. I will agree that I don't get why everyone loved Honest Hearts. It was average at best. Most of it was pretty dull and even the ending wasn't very exciting.

 

i think the reaon people loved honest hearts is because dead money was so terrible.

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  • 8 months later...

I also don't have a very positive opinion about this DLC. The bomb collars were very annoying, having to constantly use meds to keep your health up (I played it on hardcore) and your map pointer which is horizontally inverted also didn't help much. (if you are trying to follow the map but repeatedly end up in another part of town, that is why)

I started the Gala event with 1 bar of health and 7 bullets left with no medication. Managed to make it to the Casino gate, finished off about 5 ghosts in the first part and the last part I hauled ass like a lightning strike through the rest of the ghosts.

Realized this way that if you have 1 bar health left the toxic air and poisonous gas don't kill you.

Only thing I liked was slipping out of the vault with all of the gold and the fact that the DLC never lagged once while I was playing it.

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  • 1 month later...

I got so many negative things to say about this DLC that it may just go over my post limit.

 

1. You take away all my armor/weapons/stimpacks. Okay I can deal with this, just like in The Pitt DLC. But then you add things that make this a problem.

 

A: Bomb Collars. Just fucking annoying. It was a developers way of testing proximity and movement of the character / code within the game world. A gimmick at best.

 

B: Poison Gas Clouds, which further reduce what little supply of stimpacks you can have because they took your gear away.

 

C: Enemies that can respawn if not killed right or have the right partner with you, which further reduce the supply of bullets you do not have because they took your gear away.

 

2. The fucking bugs. Because of this I had to replay the entire first half of the DLC and almost the last.

 

A: FIX FUCKING GOD/DOG. That mother fucker cost me hours of my time. I hate stupid / low intelligence characters anyway, but then make it where he does not go to the fountain which makes me replay the entire first half, to a bug where after you deal with Christine at the end God/Dog's bomb collar explodes thus killing you instantly. HELLO I finished Dogs portion in the quest ages ago, why is this affecting me? So I had to trick Christine into following me to the elevator so I could escape in time. By the end of this expansion I unloaded an entire clip of ammo I did not have into Dog's face. Worse character, and most bugged character in the history of everything.

 

B: I had to delete and reinstall then unpatch and delete again just to be able to zone into the DLC in the first place. It kept saying the bunker was locked. I think this was my PS3 taking pity on me and trying to prevent me from endless hours of bugs / crashes / and frustration of playing this piece of shit expansion.

 

C: So with all this bullshit going on you still got to deal with the other problems of this shitty game. The constant freezes and stuttering. So you make a save to help you try to bully past the bugs and freezes. Only when you go to save, IT FUCKING FREEZES OF COURSE. So you got to replay all the shit over again. And dont tell me this shit of *well your save file was too big, you did not clear the cache, yadda yadda.* Do not falsely defend this piece of shit expansion / game. We as consumers deserve better. My save files were well under 3 meg and this should not have been an issue.

 

3. Fix the fucking map, if you are going to put in all these areas that have multiple elevation levels, where you are in the rooftops, the basement, the ground level, make that useless fucking map / quest pointer color coded. Blue for below, Red for above, green for current position level or something, so the map will actually help me. I KNOW YOU CAN DO THE POSITIONING developers, because you tested out the bomb collar positioning so well. I lost many hours of not being able to figure out where to go because the pointer did not tell me if X position on the map was above me, below me, or in between. So what do you have to do? You have to run through more enemies that cannot be killed or respawn in some cases, and through poison gas again, which further reduces supplies.

 

New Vegas / this DLC makes Fallout 3 look like a gem. I have never experienced so many freezes, stuttering, bugs, and issues in my life. And my save files never went over 6 meg. Which brings me to another point. Fix your fucking game engine. You cannot play the game as its intended. Oh yeah I love being a wasteland survivor, who has to horde supplies because its rare when you find a cache. People like to collect things, from making unique weapons, to hoarding money and gold bars, to having lots of weapons and armor in their stash. People like to complete quests and do things in the game world. But you cannot do this because if you do your save file goes up and up and up and becomes worse and worse and worse for you.

 

I should not have to have 30+ save files and figure out which one to load to do X quest, X path, or which has the right supplies for this expansion, or right stats for this area. Because God forbid I put all the supplies / quests / levels on one save file it will be too damn big to actually function. To tell if a save was right for me to use as a base to do other quests I would look at the sun / moon so I would have a bright circle in the middle of my game save image picture to let me know I could use that one. And so much for keeping items or rewards from DLCs. They bloat your game saves so large that you cant really keep them for the entire game. By the time it was all over I had over 85 saves for this piece of shit game because of the non stop bugs and shit.

 

So basically to sum up. You should not buy this piece of shit expansion unless you:

 

A: Are a trophy hunter / completionist / 100 percenter.

B: You love pain and frustration and your games to piss you off not by being hard, just from doing cheap and bullshit things to you.

C: You love bugs so much you are a fucking Entomology major.

 

DO not promote this fucking nonsense. You are a consumer. I use to be a programmer / game tester and I know bugs are always there / hard to find sometimes. But if the bug is so common its on fucking fallout wiki, DO SOMETHING ABOUT IT. Buying this shit just enforces the business practices of, Hey DLCs make us more money on an already over priced game, and Oh, they keep buying the DLCs when they are not fully tested and bug ridden pieces of shit, so a fool and their money is soon parted.

 

Its time to draw the line in the sand. And that is why I am not buying another fallout game unless they fix the engine, and my note on my PSN profile will say Fuck Dead Money DLC until the end of time.

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And on another note. I am so glad this torment is over. I got my 100 percent. This fucking game will never be played again. And its a shame because its really fun until you start having all these issues.

 

Now its just a point of deciding if I want to keep the game for my library, exchange it for money, toss it into the ocean, or use it as a frisbee.

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  • 2 weeks later...

It's funny because, in this thread;

 

http://www.ps3trophies.org/forum/dead-money/95346-dead-money-so-cool.html

 

People are actually calling it a positive that their console never froze up...Pretty bad sign when people are bursting with joy that the add-on didn't crash their console...

 

The premise was actually quite a good one, and the plot was well executed, with some nice twists throughout, but this DLC is hindered by too many frustrations.

 

The collar idea gets annoying fast, it breaks down the momentum of everything and the story loses its flow too many times because you can't find a radio, or it's shielded, so you have to desperately run into an area to escape the signal and either end up dying because you can't or trying to re-plan your route.

 

Bear traps around every corner to rape your health...Same with red clouds, though at least you can actually see the clouds and judge your route, whereas the bear traps just seem to blend into the floor design.

 

The Villa area is seriously confusing too, every turn looks the same and the multiple layers make it difficult to point out where objectives are, or where your next location is.

 

Too many of the routes are like mazes aswell...It's never a clear route to your next destination, which is fine, but only if you're given clues as to where to go...Here, you just have to stumble around until you get lucky with a turn.

 

The enemies are annoying too...You end up just weaving around them instead of fighting them because you get sick of wasting ammo on them.

 

Also, thankfully I've played all the other add-ons prior to this, so I've levelled alot, which has gotten my skills got high in level...What if you didn't have a high enough skill on the speech checks to lure Elijah down to the vault to get the 2 corresponding trophies for it? Would you be stuck and unable to achieve them? That would seriously piss me off.

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  • 4 weeks later...

I completed this add-on yesterday. What a piece of shit. This is comfortably the worst DLC i've ever played. Everyone else has already summed up my thoughts on it, so I won't bother repeating them. Thank god I only rented it.

 

A lot of people in the other thread seemed to like it which surprises me.

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  • 3 weeks later...

Played this cr*p for about 1 hour and thats it, its sooooo boring,

I was already p*ssed off when started and all my weapons are gone along with my armor i dont know if i get them back somtime in the dlc but to be honest i realy couldnt give a ... im skipping this one and play one of the other dlc's.

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  • 2 months later...
  • 3 weeks later...

Just completed this one (first NV dlc i played) and i do hope the rest is better.

I mean, story and ending were really cool and casino part was ok, however the villa part is just so repetitive and confusing. Every area looks exactly the same, same enemies everywhere, every corner filled with bear traps and the constant beeping of the collar made this part just miserable. Not overly hard, but when i play FO i prefer to check every corner for loot and notes, not run through places hoping my head doesn't blow off or run few meters, try to find a radio, run few meters back, run those same few meters again, keep on looking for radio etc.

Then the vault part. Shitty level design where you basically have to push forward and hope you don't die, most of the time you will though. Massive amounts of saving and reloading really break any immersion you might have left.

If the god damn slave collar wasn't there then the gameplay would have been okay. Now it was just annoying and repetitive. Compared to FO3 dlc, only Mothership zeta was worse and i really hated that one.

It's really a shame because the story was up there with Point lookout which i loved.

Edited by DeividHasselhoff
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  • 1 month later...
  • 8 months later...
  • 1 month later...

Not the best DLC there is and there's not much that it gives to the player in terms of exploration and new weapons/gadgets. I must admit that once I got into the casino/hotel that I started to enjoy it more, probably because I started playing like I did in the base game.

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  • 4 months later...

I'd have to agree with the majority in this thread, this DLC is pretty bad. I am not a stealth fan whatsoever (also makes you wonder why I like Assassin's Creed II so much), and the collar and speakers make it such and are just annoying.

 

As said, you spend all this time building your character up and it's taken away from you when you start this. As for the ammo I realized it would be a problem as soon as I saw the pathetic number of rounds for the holorifle and just used knife spears for the most part.

 

One of the things I was looking forward to most were the extra caravan cards, and almost half of them (including both jacks and the joker) glitched out on me.

 

Glad I'm almost done with it.

 

Edit: Just realized another main reason it seems tedious/boring is that it's basically one giant quest. All the quests in the main game let you come and go as you please (barring the end game). Here it's an 8 hour trek through one giant slog.

Edited by Benmahalf
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