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Items, Aritifacts, Unlockables, Maps and Jumping :)


Dark_Overlord

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http://www.crescentpalemist.com/images/logos/cpm-logo.png

 

As ChiquinhoBR has already wrote a trophy guide, i'll just focus on these. Everything here has been gathered from various sources on the internet, the only thing I have done is compile them into this one thread.

 

before I list anything there is something you must do first, go into options on the main screen and turn MAP NUMBER to ON, then the 3 digit numbers I list will make a lot more sense :D

 

IMPORTANT - I've heard item drops only happen at Magic Knight and above difficulties, also if you die in a level then no more item drops will occur until you retry the level, so if you die you either have to quit out, or finish the level to get them to occur again.

 

I'll list everything chronologically afterwards :)

 

Contents

 

Items

Artifacts

Items/Artifacts By Level

Maps

Jumping

Unlockables

 

 

Items

 

The amount of items allowed to be equipped at one time varies by difficulty, you cannot equip items on Pumpkin Knight or Magic Knight.

 

Item drops from enemies are NOT guaranteed, you have got to keep your fingers crossed :D

 

Format is - Item Name - Stage Number/Area - Effect When Equipped

 

Ruby - 2-008 - No defense decrese during red aura

Sapphire - 6-000 - No defense decrease during blue aura

Emerald - 3-000 - No attack decrease during Endurance

Amethyst - 1-000 (Terror or higher) - Increased CP recovery speed

Aquamarine - 5-001 - Increased HP recovery from PM absorbtion

Opal - 4-059 - Increased emergency escape duration

Moonstone - Enemy: Narju (Stage 6) - CP penalties halved

Diamond - 4-046 - 2x wisps released by attacks

Garnet - Enemy: Evil Garnet armors (2-019) - Enemy movement speed decreased

Royal Jelly - 3-051 (hidden branch from 3-050) - HP+10000, PM+1000, CP+100

Elixir - 5-067 - Saved from death once

Excalibur - 3-052 (hidden branch from 3-050) - Fear damage +, useable during Endurance

Brynhildr - 4-065 - Fear damage ++, ignores enemy Endurance

Brywteas - Enemy: Soray (Stage 2) - Royal Blade range + (reduced damage)

Commoner’s Blade - 4-046 - Royal Blade damage ++

Shiv - 3-063 (use aerial recovery) - Dagger combo hits increase drop rate (max 50 hits)

Astral Dagger - Enemy: Kurow Phase 3 - Dagger damge +

Demon King of Destruction - 5-002 - Dagger damage ++, Midnight Rip speed decreased

Kickback Boots - 3-011 - Reverses direction of Knock-Jumped enemies

Holy Demon’s Dress - 4-016 - Defense +, resist explosion damage

Flaming One-Piece - Enemy: Narju (Stage 2) Phase 2 - Defense +, resist flame damage

Princess’s Robe - Enemy: Elshiria Phase 2 - Defense ++

Rusty Sword - 2-001 - Attack damage 1

Obsidian Tail Blade - Enemy: Teranoias’s Tail Blade - Attack Damage +, Defense -

Color of Deepest Red - Enemy: Teranoias Red Horn - CP Limit + 100

Color of Deepest Green - Enemy: Dagneiv Tongue - No CP penalty from enemy special attacks

Color of Deepest Black - Enemy: Gasyukal - Greater CP Limit increase from attacks

Handmade Rosary - Enemy: Vizet - Royal Blade -> Seraph Blade

Unbright Ring - 4-088 - Fear offsetting ability (?) increase

Ornamental Flute - Enemy: Elshiria Phase 1 - Fear duration increase

Ancient Dragon’s Windpipe - 4-056 - Capacity Burst enabled

Sword-Saint’s Proof - Enemy: Shuvalzard (4-097) - Attack damage +, float during aerial attacks

Dark Matter - Enemy: Soray (Stage 5) Phase 2 - Suction resistance

 

 

Artifacts

 

Artifact drops by enemies also require some luck :)

 

Same format as before - Artifact Name - Location - Effect (if any)

 

Music Room Key - 6-000 - Adds Music Room to Title Screen

Terror Medallion - Enemy: Black Star armors (4-017) - Unlocks Terror Mode (after Hard clear)

Nightmare Medallion - Enemy: Nightmare of Legend (3-040) - Unlocks Nightmare Mode (after Terror clear)

Wicked God’s Idol - Enemy: Forgotten Statue (4-082)

Impossible Water-Mirror - 4-110

Silver Pocketwatch - Enemy: White Rose armors (5-002)

Knowledge of the Quest - 2-011 (hidden branch from 2-001) - Shows item locations on Results screen

Bravestone - 2-010 (see above, head right off edge) - Obsidian Tail Blade damage +

Philosopher’s Stone - Enemy: Gasyukal’s Philosopher’s Stone - Activates powers of gems collected

Orichalcum - 4-115 - Commoner’s Blade +

Light Crystal - 5-070 - Brynhildr damage +

Black Steel - 3-076 -Demon King of Destruction damage +

Nectar of Life - Enemy: Su-Ru-Me (5-000) - Royal Jelly +

Mythril - 4-063 - Ornamental Flute +

Pumpkin’s Mystery - Enemy: (4-114)

Onion’s Mystery - Enemy: (5-070)

Thick Jelly - Enemy: Slime (small) (Stage 1)

Sticky Jelly - Enemy: Jelly Bitter (Stage 3)

Bat Fang - Enemy: Creamy (Stage 2)

Vampire Fang - Enemy: Mahogany Cat (Stage 4)

Ghost-in-a-Bottle - Enemy: Grudge Soul (2-019)

Malice-in-a-Bottle - Enemy: Lunacy Haunt (Stage 6)

Potato - Enemy: Larva (small) (Stage 3)

Golden Potato - Enemy: Un Known (3-036)

Bronze Armor - Enemy: Magic Armor (Stage 2)

Copper Armor - Enemy: Blood Armor (Stage 2)

Black Crystal Armor - Enemy: Dark Armor (Stage 4)

Silver Armor - Enemy: Holy Armor (Stage 5)

Gold Armor - Enemy: Gilgamesh (4-059)

Abyss Garb - Enemy: Wight (Stage 3)

Pumpkin - Enemy: Wonderful KaVoCya (3-059)

Onion - Enemy: Delicious TaMaNeGi (3-046)

Wolfsbane - Enemy: Mirage Flier (Stage 6)

Crystal Skull - Enemy: Heartless Lich (5-001)

Angel’s Halo - 5-035 (Knock-Jump onion on left side of 5-002)

Angel’s Wings - 5-024 (From left side of 5-001)

Devil’s Tail - 3-046

Devil’s Wings - Enemy: Golden Radiance (3-031)

Intelligent Glasses - 4-002 (drop down from 4-006, dash right)

Coke Bottle Glasses - 5-055 (From left of map 001, via 002)

Anything Button - Enemy: D’Artagnan (Stage 5 Map 002) - Boss Mode unlocked

Anathema Manuscript - 5-000 (by Su-Ru-Me)

Adventure Manuscript - 3-006 (Knock-Jump up right ledge)

Ancient Manuscript 1 - 4-042 (From 006, cross chasm with wall jump -> dash x2 or Knock-Jump pumpkin)

Ancient Manuscript 2 - 4-000 (Hidden branch from 001, near Bnana Face)

Ancient Manuscript 3 - 4-017 (fall down furthest right gap on upper section, then dash right)

Ancient Manuscript 4 - 4-081 (before Statue, on lowest platform)

Ancient Manuscript 5 - 4-115 (with Orichalcum, before Boss)

Edited by Dark_Overlord
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Items by level (Chronological)

 

===========

==Stage 1==

===========

 

-+Enemy Drop+-

Crimson magic horn

Obsidian Tail Blade

Thick Jelly

handmade rosary

 

-+Found in orb+-

Amethyst

 

===========

==Stage 2==

===========

 

-+Enemy Drop+-

Bat`s Fang

Bottled Souls

Bronze Armor

Brutius

Copper Armor

Flame Mist Dress

Garnet

 

-+Found in orb+-

Bravestone

Explorer`s Heartstone

Ruby

Rusted Sword

 

===========

==Stage 3==

===========

 

-+Enemy Drop+-

Abyss Garb

Demon`s Wings

Golden Potato

Nightmare Medallion

Onion

Potato

Pumpkin

Spongy Jelly

Verdant magic horn

 

-+Found in orb+-

Black Steel

Book of adventure

Demon`s Tail

Emerald

Excalibur

Reverse Reaction Boots

Royal Jelly

Theifs Dagger

 

===========

==Stage 4==

===========

 

-+Enemy Drop+-

Astral Dagger

Dark Copper Armor

Gold Armor

Holy Sword Certificate

Mystery Pumpkin

Statue of evil intent

Terror Medallion

Vampire Fang

dark crystal ring

 

-+Found in orb+-

Ancient Dragon`s Whistle

Archive 1

Archive 2

Archive 3

Archive 4

Archive 5

Burnhild

Demon saint`s dress

Diamond

Impossible Reflection

Inhuman Blade

Intelligent Glasses

Mithril

Opal

Orichalcum

===========

==Stage 5==

===========

 

-+Enemy Drop+-

Crystal Skull

Dark Matter

Hermit`s Honey

Mysterious Button

Mystery Onion

Silver Armor

Silver Pocket Watch

 

-+Found in orb+-

Angel`s Halo

Angel`s Wings

Aquamarine

Demon Lord of Destruction

Elixer

Forbidden Text

Light Crystal

Thick Glasses

===========

==Stage 6==

===========

 

-+Enemy Drop+-

Bottled Hatred

Monkshood

Moonstone

Philosopher`s Stone

Princess Vestment

dark magic horn

silver ornamental flute

 

-+Found in orb+-

Music Room Key

Sapphire

 

 

Maps

 

Although in an early stage (they're going to be updated soon) AdorableNirvash has created a site with some ASCII maps, they're a bit hard to understand, but can help you if you're stuck.

 

http://crescentpalemist.b1.jcink.com/index.php?act=Pages&pid=1

Edited by Dark_Overlord
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Jumping

 

QueenRydia of the Gamefaqs message board made this excellent jumping guide, I've copied it to here but here is the original link for those who want it

 

Jump Guide - Crescent Pale Mist Message Board for PlayStation 3 - GameFAQs

 

Lets face it, as you were aimlessly wandering around some of this games expansive levels you have seen some apparently accessible ledges or goodies. But no matter what you did you could not figure out any way up there so you were forced to move on and forget about it.

So I'm creating this guide to help teach everyone various techniques you can use to help you reach seemingly inaccessible areas and hopefully save you some time from having to try and figure it out yourself. I will start with the basics and go from there.

 

BASIC TECHNIQUES

 

-Standard Jump

Execute: Push the jump button (duh) to perform a jump off the ground.

Uses: To get off the ground.

Notes: Can only be used while on the ground.

 

-Aerial Jump

Execute: Push the jump button while in the air.

Uses: Allows you to gain more vertical/horizontal distance then a standard jump.

Notes: Can only be used once until you touch ground again. If you have released pale mist while you are in the air you can not perform the aerial jump.

 

-Triangle Jump

Execute: While against a wall hold the analog stick towards the wall and push the jump button.

Uses: Allows you to climb up parallel walls.

Notes: You can triangle jump on a solo wall to gain some extra height before performing an aerial jump.

 

-Emergency Evasion

Execute: Push the jump button after an enemy hits you.

Uses: Great for recovering from knock-back during fights and can help you gain more height if used wisely.

Note: You will momentarily be invincible after performing this jump. If you perform an action while invincible you will lose it.

 

-Jump Dash

Execute: Hold down/forward and push the jump button.

Uses: Lets you quickly travel horizontal distances.

Notes: You can jump dash in mid-air with your aerial jump too.

 

-Back Step

Execute: Hold down/back and push the jump button.

Uses: Useful when combined with a recovery jump during fights.

Notes: I find this jump hard to use without my guy deciding to turn around and do a jump dash instead.

 

INTERMEDIATE TECHNIQUES

 

-Smack Down

Execute: Push the jump button while near a knocked back enemy.

Uses: Helps you gain vertical distance.

Notes: This technique can be combined with many others to gain some extra height.

 

-Teleport Dagger

Execute: While holding the special button push the dagger button to throw a dagger at a nearby target.

Uses: Needed to teleport to high up enemies to gain more height.

Notes: You will need to use this dagger for the more advanced techniques.

 

-Slowed Descent

Execute: Continuously throw any kind of dagger while in the air.

Uses: Allows you to fall much more slowly making it to easier to perform other actions.

Notes: This technique is most notably helpful when combined with emergency evasion to get to out of reach areas.

 

ADVANCED TECHNIQUES (the main point of this guide)

 

-Double Smack Down

Execute: Get an enemy near a wall then while facing the wall knock the enemy upwards by pushing attack while holding up. Then jump and perform a smack down. The enemy should bounce off the ground and back up then proceed to use a standard attack which will knock the enemy back against the wall and towards you. As it comes back towards you perform another smack down.

Uses: Use on low HP enemies to gain good vertical distance.

Notes: Can only use near a wall. Only use this skill on enemies that can't survive the more damaging techniques. A triple smack down is not possible as the enemy can not bounce high enough up.

 

-Rising Rowanveld

Execute: While standing next to an enemy knock it upwards then hit the special button using the pale mist just created to knock the enemy farther up. Proceed to use a teleport dagger on the enemy and follow with a smack down to gain good vertical height.

Uses: Fairly useless if you learn the next technique.

Notes: Make sure you can do this technique first before trying the next one.

 

-Rowanveld Dash

Execute: Perform a jump dash or two and then quickly push down down special to use the rowanveld magic. This will cause you to rapidly glide in the direction you jump dashed.

Uses: Travel great horizontal distances.

Notes: Makes level 5 a piece of cake.

 

-Rising Rowanveld 2.0

Execute: While standing next to an enemy release a ring of pale mist. Then quickly knock the enemy upwards and hit the special button. The series of attacks should knock the enemy really high. Follow up with a teleport dagger and a smack down to gain great heights.

Uses: Gain great vertical distance. This is the easiest and most effective way i found to get to high places. Generally you will only be able to use it on the *sandbag* enemies though.

Notes: Learning this technique will make life a lot easier. Can be used next to or away from a wall.

 

-Rising Sun

Execute: First perform the Rising Rowanveld 2.0 technique but after you teleport to the enemy attack with instead of using a smack down. This should knock the enemy diagonally upwards and away from you. Now proceed to use another teleport dagger on it. Repeat as necessary and finish it off with a smack down when you can reach your destination.

Uses: Gain great vertical and horizontal distance. Needed to reach some of the more difficult ledges and items in the game.

Notes: Can not be used near walls (maybe). Theoretically if you are skilled enough you could gain infinite vertical and horizontal distance doing this although it is very difficult to perform. (side note: It may be possible to bank the enemy off a wall and continue using the move going back in the other direction)

 

 

That is all the techniques i have found to be useful for getting places I hope it helps you guys out. (yes i made up some of the names)

Also if you guys got any good tricks that i have not mentioned feel free to post them.

And if you guys need help reaching any specific areas in the game feel free to ask and i will help out if i can. Although i have not explored every area in the game yet (specifically most of level 5). If i have not been there yet i will go and try to figure it out for the both of us.

Edited by Dark_Overlord
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Unlockables

 

 

Boss Only mode

 

Obtain the Mysterious Button from D'Artagnan on level 5 under the Normal or higher difficulty.

 

 

Fear difficulty

 

Obtain the terror medallion from one of the three black star enemies on level 4 under the Hard difficulty setting. Then, complete the game under the Hard difficulty setting.

 

 

Music room

 

Locate the music room key on level 6 under the Normal or higher difficulty setting.

 

 

Planeriel difficulty

 

Obtain the nightmare medallion from the Nightmare Of Legend enemy on level 3 under the Fear difficulty setting. Then, complete the game under the Fear difficulty setting.

 

 

A big thanks to those that made this information in the first place, QueenRydia of the Gamefaqs message boards and AdorableNirvash :applause:

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  • 7 months later...

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