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BioShock Infinite: Clash In The Clouds Trophy Guide & Roadmap


Darth_Krid

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Copyright/Rights of Use

This guide is strictly to be used and reproduced on PlaystationTrophies.org ONLY. If I see it posted anywhere else, action will be taken unless full credit is given.

 

Credit:

ESYLD - For the trophy guide banner.

Vyrastas - For the Trophy Guide Template.

 

Roadmap

 

Overview:

  • Estimated Trophy Difficulty: 7/10 (Personal Estimate)
  • Offline trophies: 10 (3 (S), 7 (B))
  • Online trophies: 0
  • Approximate amount of time to 100%: 10-15 hours (skill-dependent)
  • Minimum number of playthroughs: 1 for each of the four maps and at least a couple more of each for the Blue Ribbon Challenges.
  • Number of missable trophies: 0
  • Glitched trophies: Potentially every trophy, see the note in Introduction.
  • Does difficulty affect any trophies: No, Hard is the default difficulty and cannot be changed.

 

Introduction:

 

Welcome to Clash In the Clouds, the first piece of DLC for BioShock Infinite. This add-on will appeal to those who were fans of the combat in the main game. It's basically a Horde mode that sees you defend yourself against waves of increasingly difficult enemies, across four different maps inspired by various locations in Columbia. This DLC is available for free if you have purchased the Season Pass, once downloaded it can be accessed by choosing "Downloadable Content" from the Main Menu then selecting Clash In The Clouds. This option will only be available once you have Patch 1.03 or higher installed.

 

9 of the 10 trophies should come pretty easily but the final trophy, Blue Ribbon Champ, will require a lot of patience, skill and some luck. None of your upgrades and money from the main game will carry over, nor will the bonus Infusions and items from the Early Bird and Columbia's Finest packs. Conversely, none of your progress in the DLC transfers to the main game so you can't grind the weapon or kill-related trophies from the main list in this DLC. The difficulty is set to Hard by default but you will earn a lot of money pretty quickly. By the time you have finished each map once, you will have enough money to buy all the upgrades you like (which will make things much easier) and everything in the Museum.

 

All the controls mentioned in this guide are based on the default setup. If you use a custom setup, you will need to check which button does which and change accordingly.

 

Note on trophies not unlocking: It appears that the issue that plagued the main game i.e trophies not unlocking despite the requirements being fulfilled, has not been eradicated for this DLC. This has been confirmed by myself and a few others on this forum. The exact problem and the fix for it is the same as the main game:

 

This issue seems to occur when you sign out of PSN (either physically or due to a connection issue) after being signed in. If this happens no trophies will unlock if you carry on playing. To combat this issue either, sign in before you load the game and stay signed in or sign out/don't sign in to PSN before starting the game and stay offline. This personally happened to me when I was trying to get The Ol' One-Two and Missile Defense System where I had disconnected from PSN and after completing the requirements for the trophies multiple times, they still would not unlock. I restarted my PS3, signed in to PSN, attempted to unlock the trophies again and after the first Vigor combination kill and RPG splash damage kill I received the trophies.

 

Another important warning is that you should never use the "Restart Checkpoint" option in the Pause Menu as that will boot you back to the Museum and you will lose all your current progress on that map (such as money, upgrades and Blue Ribbons). If you need to return to the hub, let yourself die from enemy attacks and select "Return To Columbian Archaeological Society". The only way to make a manual save is use the Book on the counter of the Ticket Office next to the double doors leading to the Museum.

 

Walkthrough:

 

Step 1 - Complete all four maps

 

In this step you should solely focus on completing all 15 waves in each of the four maps. Initially, only the first map will be open to you, but after you complete that you can buy the others very cheaply. You can try and complete any Blue Ribbon Challenges you come across, but don't worry too much about them as you'll likely die plenty of times and be too underpowered to seriously attempt them. You'll earn Infusion upgrades and Gear as you progress, and all the money you earn in this step should be spent on upgrading your favourite Vigors and weapons from the vending machines. You will only earn 28 Infusion upgrades, which is two less than you'd need to max out. I highly suggest maxing out Shield and Salts, as those will give you the best advantage when you come to completing the Blue Ribbon Challenges. If you die you have the choice of either continuing but forfeiting your Leaderboard score, restarting from Wave 1 or exiting to the Columbia Archaeological Society. Since continuing doesn't disable trophies (and there are no trophies attached to achieving a certain score or position on the Leaderboards), just keep selecting this option and you'll eventually pass the wave.

 

By the end of this step you will have earned the following trophies:

(B)

 
Friendly Skies
 

(B)

 
Duke or Dimwit?
 

(B)

 
Rooftop Ruffian
 
 

(S)

 
Hand of the Prophet
 

Step 2 - Complete all Blue Ribbon Challenges

 

This is where you'll be spending most of your time in this DLC. You must earn all 60 Blue Ribbons by completing their respective challenges. You can check which ones you have already completed by looking at the plaque below the portrait leading to each map. The Ribbons are arranged in 3 rows of 5 so you can count along and find which wave numbers you are missing the Ribbons for on each map. A fair amount of the challenges will be pretty easy with your upgraded equipment, but some of them are still very tough. If you need help, please see the Challenge Guide posted underneath the trophy guide.

 

Alternatively, you can follow the exploit detailed in this thread for a much easier and quicker way to earn all 60 Blue Ribbons: http://www.playstationtrophies.org/forum/clash-clouds/221237-easy-glitched-way-get-blue-ribbon-champ.html.

 

In this step you will earn the following trophy:

(S)

 
Blue Ribbon Champ

Step 3 - Miscellaneous trophies and buying everything in the Museum

 

It is highly likely that you will have earned some of the miscellaneous trophies naturally just by experimenting with the various weapons and Vigors. If you are still missing any, just replay a map until you fulfil the requirements. After running through each map multiple times for the Blue Ribbons, you will easily have enough money to purchase everything in the Museum. After you've done this, you will have earned the following trophies and your 100%:

(B)

 
Sergeant-at-Arms
 

(B)

 
Rope-a-Dope
 

(B)

 
The Ol' One-Two
 
 

(S)

 
Missile Defense System
 

(B)

 
Museum Curator
 
Edited by Viper
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Trophy Guide

 

52.jpg  Friendly Skies (B)

Defeated all waves in OPS Zeal

 

OPS Zeal is the first map available to you and is accessed via the portrait to the far left of the Motorized Patriot, approach it and press :square: to enter. Simply defeat all 15 waves of enemies and this trophy is yours.

 

53.jpg  Duke or Dimwit? (B)

Defeated all waves in Duke and Dimwit Theater

 

The Duke and Dimwit Theater is available to buy for $200 and is accessed via the portrait to the near left of the Motorized Patriot. Again, defeat all 15 waves of enemies to unlock this trophy. At the end of the final wave it will say "0 enemies remaining" but your game is not glitched; you must destroy the Engine at the back of the Zeppelin by approaching it and pressing :square: then jump out of the nearest door and grab a Sky-line.

 

54.jpg  Rooftop Ruffian (B)

Defeated all waves in Raven's Dome

 

Raven's Dome is available to buy for $500 and is accessed via the portrait to the near right of the Motorized Patriot. Once you have defeated all 15 waves on this map, the trophy will be yours.

 

55.jpg c Hand of the Prophet (S)

Defeated all waves in Emporia Arcade

 

Emporia Arcade is available to buy for $1,000 and is accessed via the portrait to the far right of the Motorized Patriot. Once you have defeated all 15 waves on this map, the trophy will be yours.

 

56.jpg  Museum Curator (B)

In CitC, unlocked all Gallery items

 

The Gallery is located in the Columbian Archaeological Society, which is located through the double doors to the left of the Motorized Patriot. There are various items on display that you can buy by approaching them and pressing :square:. There are 35 items in total which will cost a total of $24,400:

 

Character Models (13 total) - $7,300:

Alternate Elizabeth -
$300
Booker Dewitt -
$500
Comstock -
$300
Daisy Fitzroy -
$300
Elizabeth -
$300
Handyman -
$500
Older Elizabeth -
$300
Original Elizabeth -
$500
Original Handyman -
$500
Robert Lutece -
$1,000
Rosalind Lutece -
$1,000
Slate -
$300
Songbird -
$1,500
 

Concept Art (12 total) - $3,000:

Alt Zeppelin -
$250
Airship Parade -
$250
Automatic Gentleman Ad Concept -
$250
Cabaret Building -
$250
Columbia Art Direction -
$250
Columbia Nouveau -
$250
Crashed Airship -
$250
Emporia Red Light District -
$250
Fall of Icarus -
$250
Floating City -
$250
Sky-Line Station -
$250
Zeppelin Shape Study -
$250

Kinetoscopes (6 total) - $10,100:

Courtnee & Troy Audition -
$2,000
Handyman -
$2,000
Love Story -
$2,000
Motion Capture -
$2,000
Musical Melodies -
$100
Songbird Storyboard -
$2,000

Songs (4 total) - $4,000:

"Everybody Wants To Rule The World" -
$1,000
"Fortunate Son" -
$1,000
"Shiny Happy People" -
$1,000
"Tainted Love" -
$1,000

Notes: The secret Voxophones you can pick up in Lutece's Office through the hidden Tear at the back of the museum are not required for this trophy.

 

You will notice that there is a Tear in front of the Songbird Model that will bring forth a water puddle. Do not activate this Easter Egg without saving first else you will be kicked out to the Main Menu, your progress will be lost and you will have to re-buy everything. However if you've already bought everything and unlocked the trophy, you can use this method to reset you to before you bought anything thus saving you money.

Edited by Viper
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57.jpg  Sargeant-at-Arms (B)

In CitC, got a kill with each weapon and vigor (except Bucking Bronco)

 

This trophy is pretty self-explanatory. There are 21 weapons and Vigors that you are required to kill an enemy with for this trophy, they are:

 

Weapons

 

  • Burstgun
  • Carbine
  • Crank Gun (must be picked up from a Motorized Patriot)
  • Hail Fire
  • Hand Cannon
  • Heater
  • Machine Gun
  • Pistol
  • Repeater
  • RPG
  • Shotgun
  • Sky-Hook (either a melee kill or a Sky-Line Strike will suffice)
  • Sniper Rifle
  • Volley Gun

 

Vigors

 

  • Charge
  • Devil's Kiss
  • Murder of Crows
  • Possession
  • Return to Sender
  • Shock Jockey
  • Undertow

 

This trophy may well come naturally as you're playing through the maps but if you need to farm it, then just go to OPS Zeal and kill the soldiers in the first couple of Waves. They are very weak and will die quickly. You are given 4 of the Vigors (Undertow, Possession, Devil's Kiss and Bucking Bronco) on the display stand that's to your left when you first load the DLC, along with an un-upgraded Pistol (already in your possession) and a Shield Infusion which is found on the counter directly in front of you. All other weapons and Vigors are available at the start of the DLC in the Armoury in-between Waves but you must buy four of the Vigors from the Veni! Vidi! Vigor! vending machine, which are Charge, Murder of Crows, Return to Sender and Shock Jockey.

 

58.jpg  Rope-a-Dope (B)

In CitC, knocked an enemy off the city with Undertow, then rescued him, then knocked him off again

 

The trophy description for this trophy is quite confusing, as knocking an enemy off the city itself does not seem to work as you immediately get the "Freefall" bonus and you can't rescue them. Instead you must knock an enemy off a ledge by equipping Undertow and pressing :l1:, then hold :l1: to bring him back up to the ledge again. Once he has stood up, press :l1: again to knock him off.

 

The best place to earn this trophy is in the first Wave of OPS Zeal. There are a couple of soldiers on the ledge in the middle of the map that are very easy to use for this trophy. Just make sure the enemy has full health when you attempt it as you don't want your first Undertow blast to kill them.

 

Here is a video of this method, thanks to GameInfirmary:

 

 

59.jpg  The Ol' One-Two (B)

In CitC, used all eight different vigor combos to deliver the killing blow on an enemy

 

This trophy is practically the same as Combination Shock from the main game, except that this time you must get the killing blow from your Vigor combination as well. Since you have to kill with, it is advisable to weaken the enemies with gunfire first before you use your Vigors.

 

A Vigor combination is where you fire two Vigors in quick succession at an enemy to produce a variety of different effects. To do this make sure you have the two Vigors you want to equip, ready in your Vigor slots by selecting them both with the selection wheel (hold :l2:) then find the enemy you wish to use the combination on and use a Vigor on him with :l1:. Quickly swap to the second Vigor with :l2: and press :l1: again to fire that at the enemy. The 8 Vigor combinations are:

 

  • Bucking Bronco + Charge
  • Bucking Bronco + Devil's Kiss
  • Devil's Kiss + Charge
  • Murder of Crows + Devil's Kiss
  • Murder of Crows + Shock Jockey
  • Possession + Devil's Kiss
  • Possession + Shock Jockey
  • Undertow + Shock Jockey

 

Most of these are fairly simple but the two Possession combinations are slightly more complicated. Killing an enemy with Shock Jockey or Devil's Kiss whilst they are Possessed will not work. Instead the enemy you have Possessed must kill another enemy whilst set on fire or electrocuted, depending on the Vigor you used.

 

Again, the first few Waves of OPS Zeal are the best place to farm these as there are only weak Soldier enemies who pose little threat to you.

 

60.jpg  Missile Defense System (S)

In CitC, killed an enemy with splash damage by shooting a rocket out of the air

 

This trophy can be quite fiddly but ultimately should not cause too much trouble. To earn it you must shoot an RPG Soldier's rocket out of the air and kill an enemy with the explosion. There are three methods which have been proven to work for this trophy, so if you are struggling with one, try the others:

 

1. Find two normal Soldiers who are in plain sight of an RPG Soldier. Weaken them with a few gunshots and then use Bucking Bronco on them to suspend them in mid-air (the upgrade which makes the effect last twice as long will be useful here) and wait for the RPG Soldier to fire. When the rocket gets near to the two suspended enemies, shoot the rocket and hopefully they will die.

 

2. Leave an RPG Soldier as the last enemy alive in the Wave, then get on the same platform as him and weaken him until he has very little health. Now just stand away from him slightly and use the iron sights of your weapon (I found the Machine Gun works best for this), then click :r3: to aim at the end of his Rocket Launcher. As soon as you see the flash of him firing, shoot and you will almost always hit the rocket. If you shoot too early you will only hit the end of his gun, which will not damage him and so you are free to keep repeating this until you succeed.

 

3. Wait until a rocket is fired, then quickly fire a blast of Bucking Bronco. This will blow the Rocket back to its source and kill anything that gets in the way. Thanks to Terminator for this method.

 

The first opportunity to earn this trophy is on Wave 6 of OPS Zeal but I personally found Wave 1 of The Duke and Dimwit Theater to be much better as there is more space on the map. There are a couple of RPG Soldiers on the upper platforms and also normal Soldiers if you want to use the Bucking Bronco method.

 

61.jpg  Blue Ribbon Champ (S)

In CitC, completed all Blue Ribbon Challenges

 

The Blue Ribbon Challenges are bonus objectives given at the start of each Wave. Completing them will earn you a substantial monetary bonus and completing all 60 of them will earn you this trophy. Some are easy and won't pose much of a challenge, but others are very difficult and will require a lot of patience and retries. You are told what the Challenge is before each Wave, but you can press :select: to double-check at any time. You must complete a Challenge on your first try. If you die then you will automatically fail the challenge when you respawn. If you have already completed the Challenge then died during a Wave, the Challenge will stay completed.

 

To see which Blue Ribbons you are missing, check the plaques underneath the portraits of the four maps. The Ribbons for each map are arranged in three rows of five so count across to find the Waves you need to beat the Challenges on. You cannot restart from an individual Wave so if you are only missing the Blue Ribbon from Wave 15, you will have to replay the whole map again.

 

You can buy Resurrection Doors from the doors that look like Booker's office door from the main game. You can buy a maximum of three per attempt at a map. The first one costs $500, the second is $1,000 and the third is $2,000 but if you die and are resurrected, it will not fail your Blue Ribbon Challenge attempt. They are not stackable though so if you do use one, make sure when you resurrect that you turn around immediately and buy another one. You should have plenty of money if you've played through all the maps already and looted all the corpses you come across. Beware though that if you have $99,999 and earn a $1 or more, then your money will reset to $0 (thanks to Terminator for this). Some waves do not have a Resurrection Door located in them so be extra careful during those waves. The Armoury (the place you go to between each round) will always have a Door in it though.

 

The Challenges will be easier once you are fully upgraded so it is much better to attempt these later on to save you frustration. Still, many will require a lot of skill so check the Blue Ribbon Challenge Guide below for tips on each Challenge.

 

If you would prefer a video guide for the Challenges, then either search for the videos by VidGamiacUnlocked on YouTube or use the following playlist by nekov4ego:

 

 

Alternatively, you can use an exploit to make this trophy much easier. It involves deleting your PROFILE Data (not your SAVE Data) from your HDD to make the game remember how many Blue Ribbons you have, but not which ones specifically. Therefore, you can earn 30 easy Ribbons, delete your Profile Data, load the game up again and earn the same 30 Ribbons without having to tackle any of the tougher ones. For more detailed instructions, please see this thread by Thoran:

http://www.playstationtrophies.org/forum/clash-clouds/221237-easy-glitched-way-get-blue-ribbon-champ.html

Edited by Viper
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Challenges Guide

 

OPS Zeal

Wave 1.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat the wave using Sky-Line Strikes only.

 

This challenge self-explanatory and you should have no problems achieving it on your very first try. The Sky-Lines encircle the whole map plus the Soldiers are weak and will die with one Strike.

 

Wave 2.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat the wave taking only taking Shield damage.

 

This will be much easier when you return later with a fully upgraded Shield. Hang around the higher levels and pick as many off with your Sniper Rifle as you can. If your Shield is damaged, take cover and equip a close-range weapon in case any enemies decide to rush you.

 

Wave 3.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat the wave using only the Sky-Hook attacks and Shotgun.

 

This is another very easy challenge. Zip around the Sky-Lines taking out as many enemies as you can with Sky-Line Strikes, if you drop into a group of enemies and are surrounded then use your Shotgun to blast your way out.

 

Wave 4.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Defeat the wave using only Machine Guns or the Crank Gun.

 

This will be much easier with a fully-upgraded Machine Gun. Try and pick enemies off from afar by zooming in with :r3:. If you get surrounded, hop onto the Sky-Lines to escape and replenish your Shield then head back and pick one or two off before escaping again. Hit-and-run tactics will serve you better here than trying to kill everyone at once.

 

Wave 5.

 

Enemies: Handyman

 

Blue Ribbon Challenge: Defeat the wave using only the Pistol and the Hand Cannon.

 

The Pistol will be largely useless here so use the Hand Cannon (obviously the more upgraded the better). You cannot use any Vigors at any point as they will void the challenge. Heart Shots are the best way to deal damage to the Handyman but it's often risky to fight in close-quarters, therefore your best bet is to keep using the Sky-Lines until the Handyman jumps on and starts electrocuting it. This will give you enough time to fire 2 or 3 shots into his Heart.

 

Wave 6.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Defeat the wave without picking up weapons or looting corpses.

 

This is very easy, just start with weapons that have a lot of ammunition like the Pistol and the Machine Gun and remember not to press :square: at all near bodies.

 

Wave 7.

 

Enemies: Soldiers, Snipers & Zealots

 

Blue Ribbon Challenge: Defeat all enemies using only zoomable weapons while they are zoomed.

 

You can use practically any weapon for this challenge except those with explosive or splash damage. Just remember to use the iron sights with :r3: to zoom in. I personally found the Sniper Rifle, Hand Cannon or Machine Gun to be most useful for this. You cannot use any Vigors in this challenge as you will fail.

 

Wave 8.

 

Enemies: Zealots & Volley Gunners

 

Blue Ribbon Challenge: Defeat all enemies using only Tears; Possession Traps and Return to Sender traps.

 

For this challenge, I lured the enemies next to the Tesla Coil. Use Possession on the Volley Gunners and they will damage the other enemies before committing suicide. For the Zealots, let the Tesla Coil whittle down their health. You can use the Rocket Automaton to do much more damage, but I found that it rarely hit due to the Zealots teleporting frequently. Remember that Traps are activated by holding down :l1: for a few seconds and then releasing it whilst aiming at where you want the trap to be placed.

 

Wave 9.

 

Enemies: Soldiers & Handyman

 

Blue Ribbon Challenge: Defeat all enemies without ever hitting anyone in the head or heart.

 

This Challenge is very easy. Use weapons that cause splash damage (the Volley Gun and Hail Fire are perfect, the RPG works well too) as they will never get head or heart shots. For the Handyman in particular use Murder of Crows to distract him, then bombard him with shots from any of the weapons mentioned above. You can dispose of the normal enemies in the same fashion or just use Vigors to kill them to be safe.

 

Wave 10.

 

Enemies: Soldiers & Siren

 

Blue Ribbon Challenge: Defeat the Siren before she performs a resurrection.

 

This one is much easier to do when you have upgraded weapons. Once you start, drop down to the level below you and turn around. Quickly use Charge to attack the Siren and pepper her with Volley Gun or Hail Fire rounds. If these are fully upgraded then she will go down in seconds, long before she has a chance to resurrect the Soldiers. Having the "Burning Halo" Gear equipped will make this method even faster, as it does extra fire damage to her.

 

Wave 11.

 

Enemies: Soldiers, Firemen & Patriot

 

Blue Ribbon Challenge: Defeat the wave without using Sky-Lines or Hook-points.

 

This is another easy one. Just use your preferred loadout (a medium to long range weapon and a close-range weapon is the best combination for all possible situations) and Gear that allows you to move quickly if things take a turn for the worse. Pick of enemies slowly, don't try to take on too many at once and you'll be fine.

 

Wave 12.

 

Enemies: Firemen & Zealots

 

Blue Ribbon Challenge: Defeat the wave within 1:15.

 

Undertow is your best friend here. Stand near the edge of the map and when the enemies come to you, manoeuvre yourself around them so you can blast them off the edge quickly. If you find yourself with no enemies around you hold :l1: to use the Vigor's secondary ability to bring them towards you, then either blast them off again or use your most powerful weapons to finish them off.

 

Wave 13.

 

Enemies: Firemen & Handyman

 

Blue Ribbon Challenge: Defeat the wave using only weapons fired from a Sky-line or Sky-Line strikes.

 

This is probably the hardest Challenge on this map. I'd suggest a loadout of a Sniper Rifle and an explosive weapon like the Volley Gun. Make the Firemen your priority by picking them off with the Sniper Rifle. Once they're down, concentrate all fire on the Handyman with your Volley Gun. Eventually he'll go down but remember to jump off the Sky-Line when he jumps on, as he will electrocute it and cause you considerable damage.

 

Wave 14.

 

Enemies: Soldiers, Snipers & Zealots

 

Blue Ribbon Challenge: Defeat the wave using only Shock Jockey and Headshots.

 

The Sniper Rifle should be your weapon of choice here. The chaining upgrade to Shock Jockey will also help, as will Gear that increases the effects of Vigors. Shock an enemy and then use the Sniper Rifle to get headshots whilst they are stunned. Focus on the enemies nearest to you first but leave the Zealot until last as he is the hardest to hit, this will be even harder if all the other enemies are attacking you at the same time.

 

Wave 15.

 

Enemies: Patriot & Handyman

 

Blue Ribbon Challenge: Defeat each Enemy with a different Vigor type.

 

This one is easier than it looks. Take out the first Handyman by whittling his health down with your usual method (Murder of Crows and Volley Gun works perfectly for me) until he has a sliver of health left then finish him off with Devil's Kiss. Do the same for the second Handyman, except this time you can finish him off with Charge or by Possessing the Patriot and letting him get the final blow (however, this is risky as it is possible for the Handyman to destroy him) then you can finish off the Patriot with the Shock Jockey/Undertow combination.

Edited by Darth_Krid
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Duke and Dimwit Theatre

Wave 1.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Defeat all enemies with the Shotgun.

 

The Challenge itself is fairly self-explanatory but can be quite tricky due to the splash damage and friendly fire caused by the RPG soldiers, therefore go for them first before they can ruin the Challenge for you. After they are dead, clear out the remaining soldiers.

 

Wave 2.

 

Enemies: Soldiers, Patriots, Firemen & Zealots

 

Blue Ribbon Challenge: Defeat two enemies with a possessed Patriot.

 

Take out the Firemen and Zealots first. Undertowing them off the map is the easiest way, then take down the Soldier's health as much as possible with a weaker weapon such as the Pistol. When they are low on health, Possess a Patriot and let them deal the killing blow on them. You can use Undertow on the Soldiers to pull them near to the Patriot if needs be.

 

Wave 3.

 

Enemies: Firemen

 

Blue Ribbon Challenge: Force 3 Firemen to self destruct while airborne from Bucking Bronco or Undertow.

 

This is extremely simple. Just start with your Shotgun and stand still when you spawn. The Firemen will attack you one by one so use Bucking Bronco on them when they jump up to your platform, then blast them until they explode. Repeat this twice more and you'll have your Blue Ribbon.

 

Wave 4.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Damage 5 enemies with Vigor traps.

 

This is another easy one, just spam Shock Jockey traps (they cover the most surface area) around the lower level and wait for the enemies to run into them. You don't even have to damage 5 unique enemies, the same enemy could run into 5 different traps and you’d complete the Challenge.

 

Wave 5.

 

Enemies: Soldiers & Snipers

 

Blue Ribbon Challenge: Complete the Wave in under 0:45.

 

Take a Sniper Rifle in with you and as soon as you start, snipe the two Snipers on the roofs adjacent to your left and right. By the time that's done the Soldiers will have come towards you on the Sky-Line. Kill them with a close range weapon like the Shotgun, then use Undertow to grab any remaining enemies towards you and finish them off.

 

Wave 6.

 

Enemies: Handyman

 

Blue Ribbon Challenge: Defeat the Handyman while he's electrocuting a skyline.

 

Take down the Handyman's health like you usually would (Murder of Crows and the Volley Gun for example) until he has hardly anything left. Then ride round the Sky-Lines until he jumps on and starts electrocuting it. Immediately hop off and blast him with the Volley Gun a couple of times and you will complete this Challenge.

 

Wave 7.

 

Enemies: Soldiers, RPG Soldiers & Patriots

 

Blue Ribbon Challenge: Defeat 5 enemies with Undertow.

 

This is extremely easy anyway but having Undertow fully upgraded will help even more. Wait until the enemies come in via the airships, then blast them off with the primary fire of Undertow or use the secondary power to grab enemies towards you before blasting them off the edge.

 

Wave 8.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Defeat 2 enemies with a Possessed rocket turret.

 

The rocket turret in question is the one mounted underneath the airship the enemies arrive by. The Possession For Less upgrade is very useful for this Challenge but it is easy if you can lower the enemie's health with a weaker weapon like the Pistol or Machine Gun, then keep Possessing the turret until its rockets kill two enemies.

 

Wave 9.

 

Enemies: Soldiers, Zealots & Patriots

 

Blue Ribbon Challenge: Defeat every enemy with a different weapon or Vigor.

 

Start off with rarer weapons such as the Burstgun or the Carbine for this Challenge. Take out the Patriots first with these weapons as they are the biggest threats. Remember you can damage enemies as much as you like with the same weapon, as long as you don't kill them outright with it. Once the Patriots are down, take out the Zealots with Undertow and Devil's Kiss. When it's just the Soldiers left, use the remaining Vigors you haven't used (Charge, Return to Sender, Shock Jockey, Possession) to kill them, they will also drop unique weapons like Machine Guns and Shotguns to get the final kills with.

 

Wave 10.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Complete the wave using only Charge; Return to Sender; and Shotguns.

 

Having these Vigors and the Shotgun fully upgraded will be very useful here. I only used the Shotgun really, though if I was being overwhelmed with gunfire I used Return to Sender to protect myself. This Challenge should pose no problems. Note that if you have the "Brittle Skinned" Gear equipped, you must remove it immediately when the Wave starts, otherwise the first time you use Charge you will fail the Challenge.

 

Wave 11.

 

Enemies: Soldiers & Patriots

 

Blue Ribbon Challenge: Defeat the Patriot with a possessed enemy.

 

At the start of the Wave take down the Patriots health with the Sniper Rifle until he has little health remaining, then keep Possessing the normal Soldiers as you progress across the airships. Sooner or later one of them will land the killing blow on the Patriot.

 

Wave 12.

 

Enemies: Soldiers & Snipers

 

Blue Ribbon Challenge: Defeat all enemies with Vigor traps.

 

Much like the earlier Challenge, this one is easy if you stick to the upgraded Devil's Kiss and Shock Jockey. You can even grab enemies with Undertow to lure them into the traps you’ve set.

 

An even easier method is to use Murder of Crows, as the traps continue to distract the enemy long after they've run into it. Furthermore, once the trap kills an enemy, it will emit another one to create a chain effect. Thanks to jaredavey for this tip!

 

I would highly recommend laying some extra Murder of Crows traps on the airships before you complete this Challenge, as these will greatly help you during Wave 15.

 

Wave 13.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Defeat 5 enemies with a single Devil's Kiss blast.

 

This Challenge seems very difficult at first, but it is actually very simple. First of all, equip the Gear "Storm" which will increase the chaining damage your Devil's Kiss does. When you start the Wave, immediately equip Charge and use it on the enemies on the gazebo above you to get up there. All the enemies up there will swarm you in a large group. Quickly switch to Devil’s Kiss and hold :l1: for a second or two, then release it at the nearest enemy to you. You will easily kill 5 enemies with the chain boost you get from the Gear.

 

Another method is to use Undertow to bring 5 enemies towards you, then hit them with a fully charged Devil's Kiss trap (thanks to Terminator for the tip).

 

Wave 14.

 

Enemies: Soldiers & Handyman

 

Blue Ribbon Challenge: Defeat the Handyman with a Tesla Coil.

 

The first thing you should do is take out all of the Soldiers. After you've done that, defeat the Handyman as you normally would, leaving him with a tiny amount of health then open the Tesla Coil Tear that's on its own away from the gazebo. Don't use the one under it as it's very hard to manoeuvre round it and the Handyman will damage you severely. Keep circling round the Coil, trying to keep it between yourself and the Handyman to avoid damage. After a few shocks from the Coil he should go down.

 

Wave 15.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Complete the wave in under 1:30.

 

This is incredibly simple: Don't bother fighting any enemies. When you start, use Charge to quickly work your way up the airships. If you followed my advice in Wave 12, none of the enemies on the airships should bother you as they will be too busy being attacked by the Murder of Crows traps. If any stragglers try and attack you, just dodge past them or Undertow them off the airship. After you get to the Zeppelin, run past all of the enemies straight to the back and press :square: to destroy the engine. Run back out of the Zeppelin and jump onto the first airship then the round (and Challenge) will be over.

Edited by Darth_Krid
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Raven's Dome

 

Wave 1.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat all enemies with the Sky-Hook melee.

 

This is very simple. Just use your Sky-Hook to kill all the enemies by pressing :triangle: to melee. The Burning Halo Gear will also help greatly with this Challenge as even if the enemy dies from the fire damage, you will still get the Blue Ribbon.

 

Wave 2.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat all enemies with the Pistol.

 

Another very easy Challenge, provided that you have fully upgraded the Pistol. You will have plenty of ammo, but make sure to aim for headshots to kill enemies quicker and avoid taking more damage.

 

Wave 3.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Defeat all enemies using only the Undertow Vigor.

 

Just stay near the edges of the map and wait for the enemies to come to you. When they do, blast them over the edge with Undertow. If you get down to the last few enemies, use the secondary power by holding :l1: to bring them all to you then blast them off.

 

Wave 4.

 

Enemies: Soldiers, RPG Soldiers & Zealots

 

Blue Ribbon Challenge: Defeat all enemies with Vigor traps.

 

Make sure Devil’s Kiss and Shock Jockey are fully upgraded, and throw your preferred traps around you. Shock Jockey covers more area and temporarily disables enemies, but Devil's Kiss does much more damage. If you need Salts, either run around until Elizabeth throws you some or open the Salts Tear on the lower level.

 

Wave 5.

 

Enemies: Soldiers & Handyman

 

Blue Ribbon Challenge: Defeat the Handyman before any other enemy.

 

This shouldn't be a problem as the Handyman will find you very quickly or you can use Undertow to grab him to where you are. Listen out for him and defeat him using your usual methods. The other enemies won't find you until after he's dead.

 

Wave 6.

 

Enemies: Soldiers & Patriots

 

Blue Ribbon Challenge: Defeat 5 enemies via friendly fire.

 

There are two ways of doing those. The easiest way is to use your fully upgraded Possession Vigor on all the Soldiers until they either kill each other or themselves (this will count as a friendly fire kill too). The other method which is quicker but riskier, is to lower the health of the Soldiers yourself then keep Possessing the Patriot to let him finish them off.

 

Wave 7.

 

Enemies: Soldiers, Snipers & Volley Gunners

 

Blue Ribbon Challenge: Defeat the Volley Gunner and the Zealot before damaging any Snipers.

 

The easiest way to do this is to use Undertow to grab anyone who isn't a Sniper towards you, then blast them off the edge. The Snipers never tend to rush you anyway and hang back, they are easy to spot as their weapons will shine before they shoot you. Make sure every other enemy is dead before you deal with them.

 

Wave 8.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Defeat all enemies with turrets or environmental hazards.

 

This Challenge can be a bit of a pain as it will take a while. You can't use any Weapons or Vigors, even to just damage enemies. Use only the Tesla Coil and Rocket Automaton under the Gazebo for this. Open the Automaton Tear and let it fire on the enemies. It won't take long for it to be destroyed, at which point you should switch to the Tesla Coil. When the Automaton respawns, use that again until it's destroyed and keep repeating this cycle until all the enemies are dead. Make sure to keep taking cover to replenish your Shield.

 

Wave 9.

 

Enemies: Soldiers, RPG Soldiers & Firemen

 

Blue Ribbon Challenge: Defeat all enemies in 60 seconds using Vigors only.

 

Save this Challenge until you have fully maxed out your Salts with Infusions, then just rely on Undertow. As soon as you can, jump to the Sky-Line below you to save time and jump to the ground. Blast the first Fireman off the edge and anyone else in your vicinity, then just keep holding :l1: to grab enemies towards you and blast them off. There aren't many enemies so you should manage this with some time to spare, providing you don't run out of Salts.

 

A much easier method for this Wave has been found by pheonragon, so all credit for this goes to her:

 

Stay on the ship you start on and let it carry you around. Have Undertow equipped and hold :l1: When they are in range you can pull them toward you and then blast them off. You can get it done well before the 60 sec mark. I'd also recommend having Health for Salts equipped just for this round so you don't run out.

 

Wave 10.

 

Enemies: Soldiers, RPG Soldiers & Firemen

 

Blue Ribbon Challenge: Take no damage for 30 seconds.

 

This Challenge is simple. From where you spawn, open the Decoy Tear in front of you and then take cover and crouch behind the flowerbeds to the right. You should easily surpass 30 seconds before the enemies come after you.

 

Wave 11.

 

Enemies: Soldiers, RPG Soldiers, Volley Gunners & Firemen

 

Blue Ribbon Challenge: Defeat all enemies with the Shotgun.

 

Another easy one, as long as you stay mindful of your health and take cover rather than trying to get too many shots off at once. Pick enemies off one-by-one and grab ammo from the building on the lowest level if you find yourself running low.

 

Wave 12.

 

Enemies: Soldiers & Firemen

 

Blue Ribbon Challenge: Defeat the wave without picking up weapons or looting corpses.

 

This is another easy Challenge and is self-explanatory. Be sure to take weapons in with plenty of ammo reserves like the Shotgun and the Machine Gun.

 

Wave 13.

 

Enemies: Snipers & Patriots

 

Blue Ribbon Challenge: Defeat all enemies while they are distracted with a Booker Decoy tear.

 

This Challenge can, unfortunately, be pretty temperamental. Make sure you start out with the Sniper Rifle. When you start off, go through the room to your right and out onto the balcony on the left where you can get a clear view of the two Patriots and the two airships on either side which hold the Snipers. Eventually they will drop down so activate the Decoy and when they turn to attack it, snipe one of them. It should only take one shot. Don't try sniping both Snipers, as more often than not you will fail as the Decoy will have been destroyed. Once both Snipers are down, shoot 4 Sniper rounds into each Patriot so they have low health then activate the Decoy in the middle again and destroy the first Patriot when he is distracted. For the final Patriot at the back, you will need to go down to his level and use the other Decoy at the back left of the area, on the balcony. Lure him over to it, activate it then quickly blast him with your weapons.

 

Wave 14.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Defeat each enemy with the same weapon-type it wields.

 

This Challenge initially appears to be a nightmare but it is very easy by using a little exploit. Simply use Possession on all the enemies and they will commit suicide but be careful with the RPG soldiers, make sure you quickly possess someone else after Possessing one so there are no accidents. Using Possession won't void the Challenge, thanks to Terminator for this great tip!

 

Wave 15.

 

Enemies: Firemen & Handyman

 

Blue Ribbon Challenge: Defeat each enemy with a different weapon.

 

This is another easy one, bring the Volley Gun and Hail Fire with you. Kill the Fireman first by using Undertow to cast him off the map, then take down the two Handymen with the two weapons you brought with you and using Murder of Crows to distract them.

Edited by Darth_Krid
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Emporia Arcade

 

Wave 1.

 

Enemies: Soldiers & Patriots

 

Blue Ribbon Challenge: Defeat an enemy affected by Bucking Bronco with a possessed Motorized Patriot.

 

This Challenge seems tricky but I never had any problems with it. Kill the first Patriot on the bridge and the other Soldiers that attack you. It's the second Patriot in the area you should concern yourself with. When the airship arrives carrying reinforcements, shoot them with a weak weapon until they have little health then quickly use Bucking Bronco on the Soldiers and Possess the Patriot (the upgrades for the boosted chaining effect and double duration will be hugely helpful here). He should quickly turn his attention to the Soldiers and kill one of them.

 

Wave 2.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Defeat two enemies who are riding Sky-Lines with traps.

 

This one can be a nightmare. Make sure you have a fully-upgraded Devil's Kiss for this. Instead of trying to aim at enemies travelling on Sky-Lines and wasting Salts, go to the area to the right of where you spawn and drop down under the bridge. You should see that the Sky-Line also goes under it. Throw two Devil's Kiss traps onto the underside of the bridge, between the two Sky-Line rails. With any luck, an enemy will have already started making his way down to you and will grind straight into this trap. Take out the RPG Soldiers next as they don't use the Sky-Lines and will kill you quickly. After this it's a case of going back to that same area, setting the Devil's Kiss traps under the bridge and hopping round the Sky-Lines until the enemies follow you down to where you set them. Remember that you can't be damaged by them so feel free to keep going round the Sky-Line in circles until you're followed. Occasionally they will go off by themselves or an enemy will be hit but not killed so it's a good idea to check and re-lay the traps every now and again.

 

Wave 3.

 

Enemies: Soldiers & Volley Gunners

 

Blue Ribbon Challenge: Defeat the Wave with hazards or support brought in through tears.

 

Just like the exploit in Wave 14 of Raven's Dome, you can simply Possess every enemy in this Wave and their suicides will not count against you. This is as easy as they come!

 

Wave 4.

 

Enemies: Soldiers & RPG Soldiers

 

Blue Ribbon Challenge: Defeat the wave using a different weapon or Vigor on every enemy.

 

There aren't too many enemies here so you should be fine. Start with rarer weapons like the Carbine and Burstgun, as some enemies drop Machine Guns and Shotguns you can use for a unique kill (hence they would be wasted if you'd already started with one of those weapons). After you've used all available weapons (the Sky-Hook counts as one too, so melee an enemy or use a Sky-Line Strike), switch to Vigors and finish them off. Be careful not to kill two enemies at once with explosive damage or chaining Vigors like Devil's Kiss and Shock Jockey.

 

Wave 5.

 

Enemies: Handyman

 

Blue Ribbon Challenge: Defeat both Handymen while they are electrocuting a Sky-Line.

 

This is just the same as the earlier Challenge, except there are two of them and they hit harder. Try to get both of their health bars down early using your preferred methods (the Hail Fire and Volley Gun are hugely helpful for this Challenge), then once they have low health keep riding round the Sky-Lines. As soon as you see one jump onto it and grab on, blast him with your Volley Gun or Hail Fire until he dies. Don't bother jumping off the Sky-Line and shooting him from below, as this will waste valuable time. For some reason as soon as the Handyman grabs onto the Sky-Line (even if he isn't electrocuting it yet), the kill will count. Repeat this for the other one and you'll pass this Challenge.

 

Wave 6.

 

Enemies: Soldiers & Snipers

 

Blue Ribbon Challenge: Defeat all enemies using only the Shotgun.

 

Make sure you have the fully upgraded Shield before you try this, as it's very likely you'll get hit. To get across to the other side where the enemies are, you'll need to open the two Freight Hook Tears to get to either level. Once you're across, you can easily dispatch the enemies with the Shotgun but avoiding the Sniper fire on the way there is tricky. Just use cover, be patient and you'll pass this Challenge with little trouble.

 

Wave 7.

 

Enemies: Soldiers & Fireman

 

Blue Ribbon Challenge: Defeat two enemies with the Fireman's suicide attack.

 

This is by far the most annoying Challenge in the game and is extremely luck-based. The Fireman's suicide attack is activated when you get his health down to a very small amount, and the little bomb symbol appears next to his health bar. The hard part is getting two standard Soldiers to be killed by this attack, as they also have to have low health. The only method that I found that worked with some consistency was to use the Undertow grab on the Fireman and Soldier that arrive on the first airship. Once you have them next to you, immediately use the upgraded Bucking Bronco. When they're in the air shoot the Soldier with a weaker weapon like the Pistol or Machine Gun until he has low health, then blast the Firemen 2 or 3 times with the Hand Cannon until he starts his suicide attack. You may need to use Bronco twice, but the kill still counts if they're both under its effects. When the second airship arrives with another Fireman and soldier combination, repeat the process again. If this fails there is a third pair that arrives near the end.

Edited by Terminator
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Emporia Arcade cont.

 

Wave 8.

 

Enemies: Soldiers, RPG Soldiers & Patriots

 

Blue Ribbon Challenge: Defeat the wave with in 1:20.

 

This Challenge is easy if you abuse Undertow. Use the secondary attack to grab enemies towards you then finish them off by blasting them over the edge or shooting them with your weapon. For the Patriots, hit them with Undertow and then go behind them and blast their gears with a Shotgun to kill them quickly. You can also use Possession on all the enemies except the Patriots to make them commit suicide without having to bother with them yourself (thanks to Terminator for the tip).

 

Wave 9.

 

Enemies: Soldiers, RPG Soldiers, Patriots & Siren

 

Blue Ribbon Challenge: Defeat the Siren before destroying the Zeppelin.

 

There's no time limit for this Challenge, as you have to destroy the Zeppelin yourself by destroying the engine. The best way I found of dealing with the Siren was to use Charge to quickly get to her, then spam her with Volley Gun or Hail Fire rounds. She died within 5 seconds this way. You can do this even quicker if you have the "Burning Halo" Gear equipped. Once she's dead, destroy the Zeppelin and jump off it onto a Sky-Line. You don't need to kill the other enemies on it as they will automatically die when the Zeppelin crashes.

 

Wave 10.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat all enemies using only the Sniper Rifle.

 

This Challenge is trickier than it looks since there are 15 enemies and the Sniper Rifle doesn't have that many bullets. Luckily the enemies are normal Soldiers so they will die with one headshot or two body shots. Always keep on the move, only turning round every so often to shoot. It's highly likely that you will run out of ammo so you will have to hope you are lucky with Elizabeth giving you some or you can use the "resurrection exploit", this where you deliberately let yourself die so you come back through the Resurrection Door with full ammo again.

 

Wave 11.

 

Enemies: Handyman

 

Blue Ribbon Challenge: Defeat all enemies while they are distracted with a Booker Decoy tear.

 

This one can be a huge pain since the Handymen destroy the Decoys so quickly. There's little advice I can offer here over any other Handyman Challenge. Get their health down to as low as possible then activate the Decoy (the one on the bridge is better as it's in a more open space and you can shoot the Handymen from the safety of the Sky-Line). As soon as they turn away from you, blast them with your most powerful weapon before they can destroy the Decoy. Since there are two Handymen and they will kill you very quickly together, it may be worth grabbing one with Undertow and taking him to the other side of the map to separate them.

 

Wave 12.

 

Enemies: Soldiers, Zealots & Patriots

 

Blue Ribbon Challenge: Defeat all Soldiers and Zealots with Bucking Bronco; followed by Charge.

 

Take a Sniper Rifle into the wave with you and as soon as you start, snipe the Patriots on either side of the building in front of you. Once you've done this, the Zealots will have worked their way over to you. Hit them with Bucking Bronco (the chaining and double duration upgrades will be helpful here) and then quickly swap to Charge and hit them. It takes two hits with Charge to kill a Zealot, although if you manage to knock them off the map one will do. After they're dealt with head over to the building and use the same combination on the Soldiers, they'll only take one hit of Charge to die. Note that if you have the "Brittle Skinned" Gear equipped, you must remove it immediately when the Wave starts, otherwise the first time you use Charge you will fail the Challenge.

 

Wave 13.

 

Enemies: Soldiers

 

Blue Ribbon Challenge: Defeat each enemy with the same weapon-type it wields.

 

This is another Challenge where an exploit/glitch works in your favour. In essence, it's a Resurrection Door/Raining Bodies exploit, and thus you will need a Resurrection Door to make it work. As soon as the round begins don't bother shooting anyone and just let yourself die, when you're resurrected don't press :square: to open the door. The enemies will be trying to get to you but will just end up jumping off and committing suicide. Once there are 11 enemies remaining, go through the door by pressing :square: and just stand there. Many more enemies will follow the others and you should end up with a big pile of bodies to the right of you. They finally stop jumping off when there are 4-5 enemies remaining, thus leaving you with a couple of Machine Gunner or Shotgun enemies to finish off. If you didn't start the Wave with the weapons they are carrying, all the weapons you need will be located on the airships above you.

 

Wave 14.

 

Enemies: Handyman

 

Blue Ribbon Challenge: Defeat the Handyman with a Motorized Patriot tear.

 

This Challenge isn't so bad as it's only the final killing blow that is required by the Motorized Patriot, which can be found on the first airship next to the balcony. Just like every other Handyman Challenge, get his health down to nothing as you normally would, then open the Tear and keep moving (preferably from airship to airship via the Hooks). Never stay in one place as you'll die quickly. Keep activating the Patriot (as the Handyman will destroy it quickly) and eventually he'll shoot the Handyman enough times for you to complete this Challenge.

 

Wave 15.

 

Enemies: Siren

 

Blue Ribbon Challenge: Defeat Knock 4 corpses off of Columbia before the Siren can resurrect them.

 

This Challenge is impossible to fail. Due to a glitch, you will unlock this Blue Ribbon within 5 seconds of the Wave starting. I have tested this many times with the same result every time and it has been confirmed by others on this forum.

Edited by Darth_Krid
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Right, for all intents and purposes, this guide is now open for feedback. The trophy guide itself is basically finished except for the tiles which haven't been added to the site yet. The Challenges guide is still a WIP, I'm on 42/60 at the moment so when I'm finished I'll upload all my tips. The formatting for the Challenges Guide looks a bit messy too, but with the way the site is it'll take ages to fix so I'll do it all when I upload the tips for each Challenge.

 

Thanks for reading!

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For "Blue Ribbon Champ" I can highly recommend these playlists :):

 

http://www.youtube.com/playlist?list=PLBOBrI2jjamlbg3lLkhnl62_YiT54_JYw

 

I've been using these and have gotten every Ribbon so far on my first try :D! The fastest way I've found to kill the Siren is with Charge fully upgraded and a Melee Gear in each slot, 5-10secs and she's dead :). Others have had success with a fully upgraded Hailfire.

 

I strongly recommend buying Resurrection Doors when going for the Ribbons, they cost $500 for the first, $1,000 for the second and $2,000 for your third plus you can't have more than one at any given time. Some waves do not allow you to buy Resurrection doors if you die so be extra careful during those moments. Each Arena has a "Door" you can buy Resurrection Doors from and if you die and Resurrect, you can turn round and buy another one. You can also buy them from the Pre-Wave room where you upgrade and change your items.

 

For "Rope-a-Dope" I used this method:

 

[ame=http://www.youtube.com/watch?v=QgFB3Gjzq80]Bioshock Infinite Clash of the Clouds - Rope-a-Dope Achievement Guide! - YouTube[/ame]

 

For "Museum Curator" whatever you do, don't activate the Easter Egg Tear without saving first else you'll lose everything you've bought since your last save. The reason being it will kick you out to the Main Menu without saving first, I had to re-buy virtually everything because of this :mad:.

 

It should also be noted that once you hit $99,999, your money will be wiped with the next $1 you earn so you'll be left penniless :mad:.

 

I would also add that you need the 1.03 patch installed before you can access this DLC. Also, the extra items you get from the Early Bird Pack can not be used here (it's also doubtful if the Columbia’s Finest Pack can be used whilst in the DLC).

Edited by Terminator
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Looks great so far. Once you have the strategy guide up for the challenges, this will be perfect. :)

 

I farmed the last level after I finished collecting the vigors, with upgraded Undertow + Shock Jockey for money to collect all the upgrades before attempting the blue ribbon challenges. Helps to have everything max when a challenge calls for one weapon or another. But yeah, the hardest part of the DLC was definitely those challenges.

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Without the Blue Ribbon trophy this DLC would have been a 2/10 in difficulty. With the Blue Ribbon trophy, I'd say the 7/10 estimate is fair. Some waves are pushing an 8 though (waves 13 and 15 of Duke and Dimwit's, wave 13 of Emporia without the glitch).

 

There is a glitch to make wave 13 of Emporia incredibly easy however (it's the level where you need to kill 15 enemies with their own weapons). Start the level with the pistol and the shotgun. The female enemies in the beginning only use the pistol and the men wield the shotgun. The Machine Gunners / Hand Cannon users don't show up for another minute or so. After you've killed a few shotgunners / pistol users, simply let yourself get killed (make sure you've purchased a resurrection door before!!!). You'll spawn inside Booker's office. STAY THERE. Since you're spawning below the ships, several enemies will jump to their deaths trying to find you. Five enemies suicided this way for me. This will not void the challenge. When there are 3-4 enemies left, leave Booker's office. The remaining enemies will all be Machine Gun users. Pick up a Machine Gun from one of the ships and finish them off at will.

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Was really hoping that you'd add a small description or tip to every challenge as some of these are tricky.

 

Like defeating the Siren without resurrecting other enemies in time. Or a good way to farm money. Other than that, good guide.

 

I'm not sure if that's disappointment that the tips aren't already up, or delight that there will be soon :p. I've had a hectic few days, I've not had enough time as I'd have liked to finish the challenges.

 

There should be absolutely no need to farm money. Just make sure you loot as many corpses as you can. I finished all four maps and had enough to buy every single weapon and Vigor upgrade. I replayed OPS Zeal once to finish as many challenges as I could and ended up with enough money to buy everything in the Museum and have $20k left over. Now I have nothing to spend it on except resurrections.

 

For "Blue Ribbon Champ" I can highly recommend these playlists :):

 

Bioshock Infinite: Clash in the Clouds - Duke and Dimwit - YouTube

 

I've been using these and have gotten every Ribbon so far on my first try :D! The fastest way I've found to kill the Siren is with Charge Fully Upgraded and a Melee Gear in each slot, 5-10secs and she's dead :). Others have had success with the Hailfire.

 

I strongly recommend buying Resurrection Doors when going for the Ribbons, they cost $500 for the first, $1,000 for the second and $2,000 for your third. These doors do not stack and you can't have more than one at any given time. Some waves do not allow you to buy Resurrection doors if you die so be extra careful during those moments. Each Arena has a "Door" you can buy Resurrection Doors from and if you die and Resurrect, you can turn round and buy another one. You can also buy them from the Pre-Wave room where you upgrade and change your items.

 

For "Rope-a-Dope" I used this method:

 

 

For "Museum Curator" whatever you do, don't activate the Easter Egg Tear without saving first else you'll lose everything you've bought since your last save. The reason being it will kick you out to the Main Menu without saving first, I had to re-buy virtually everything because of this :mad:.

 

It should also be noted that once you hit $99,999, your money will be wiped with the next $1 you earn so you'll be left penniless :mad:.

 

Those playlists are awesome :shock:. I've been using a hodge-podge of my own personal experiments, strategies from various videos and written ones, but those look pretty good from where I'm sitting!

 

I mentioned the Resurrection Doors, but I'll flesh it out a bit with your info.

 

I'll mention that, but you can also buy everything and earn the trophy, then activate the Easter Egg to return to before the Museum with your money still intact!

 

Lol, they probably never expected people to have that much :p. I'll add that in.

 

Looks great so far. Once you have the strategy guide up for the challenges, this will be perfect. :)

 

I farmed the last level after I finished collecting the vigors, with upgraded Undertow + Shock Jockey for money to collect all the upgrades before attempting the blue ribbon challenges. Helps to have everything max when a challenge calls for one weapon or another. But yeah, the hardest part of the DLC was definitely those challenges.

 

Thank you mate :) I wanted it up along with the guide but I'd rather the Challenge stuff was all finished and uploaded as one rather than gaps everywhere. It should be up by tomorrow, I'm gonna finish the DLC tonight. Insha'allah.

 

Also, did anyone encounter a glitch on Wave 15 of Emporia Arcade where the Blue Ribbon unlocked straight away? I just ran around for 5 seconds at the start and I got it. I mean, I'm not complaining or anything but it seemed strange :p.

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Also, did anyone encounter a glitch on Wave 15 of Emporia Arcade where the Blue Ribbon unlocked straight away? I just ran around for 5 seconds at the start and I got it. I mean, I'm not complaining or anything but it seemed strange :p.

 

Someone either on youtube or XboxA mentioned the same glitch. Even without the glitch, wave 15 of Emporia is insanely easy. It's almost like a reward for making it that far. :applause:

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Without the Blue Ribbon trophy this DLC would have been a 2/10 in difficulty. With the Blue Ribbon trophy, I'd say the 7/10 estimate is fair. Some waves are pushing an 8 though (waves 13 and 15 of Duke and Dimwit's, wave 13 of Emporia without the glitch).

 

There is a glitch to make wave 13 of Emporia incredibly easy however (it's the level where you need to kill 15 enemies with their own weapons). Start the level with the pistol and the shotgun. The female enemies in the beginning only use the pistol and the men wield the shotgun. The Machine Gunners / Hand Cannon users don't show up for another minute or so. After you've killed a few shotgunners / pistol users, simply let yourself get killed (make sure you've purchased a resurrection door before!!!). You'll spawn inside Booker's office. STAY THERE. Since you're spawning below the ships, several enemies will jump to their deaths trying to find you. Five enemies suicided this way for me. This will not void the challenge. When there are 3-4 enemies left, leave Booker's office. The remaining enemies will all be Machine Gun users. Pick up a Machine Gun from one of the ships and finish them off at will.

 

When I first started and was dying constantly, I was thinking 9 but when I upgraded a bit I made a fairer assessment :p.

 

That glitch sure should make things easier. I'll keep an eye out for it and put your method in if it works (which I'm sure it does :p)

 

Someone either on youtube or XboxA mentioned the same glitch. Even without the glitch, wave 15 of Emporia is insanely easy. It's almost like a reward for making it that far. :applause:

 

It's happened twice so assumed it was universal!

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The Handymen are extremely glitchy in this DLC, several times now I've had one glitch out during a Challenge thus meaning I've had to forfeit the Challenge just to end the wave. During the wave in the Duke and Dimwit Theatre where you have to possess the Rocket Turret, don't do what I did and destroy the Barge whilst everyone is still on board as that glitched out their deaths. This caused the deaths to not be recognised for ages and got so bad I nearly had to quit the arena and start over :(.

Edited by Terminator
Fixed typo.
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It's happened twice so assumed it was universal!

 

I ran over and Undertowed the bodies off Columbia before the Blue Ribbon notice showed up. I'll try it again to see if I get the Ribbon just by standing there.

 

I noticed that it's possible to Undertow the bodies in midair while the ship is dropping them. You don't even need to wait for them to land.

 

 

The Handymen are extremely glitchy in this DLC, several times now I've had one glitch out during a Challenge thus meaning I've had to forfeit the Challenge just to end the wave. During the wave in the Duke and Dimwit Theatre where you have to possess the Rocket Turret, don't do what I did and destroy the Barge whilst everyone is still on board as that glitched out their deaths. This caused the deaths to not be recognised for ages and got so bad I nearly had to quit the arena and start over :(.

 

This happened to me as well. One of the enemies was trapped "under" Columbia after the Barge went down and I had to shoot him with my sniper rifle. I wouldn't have even seen the enemy if it wasn't for his lifebar.

Edited by RedHoodHunter
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Very nice guide, thanks for the challenge list!

 

Also for the last blue ribbon challenge on last map, I think it was kill 4 corspes before siren ressurects them or something, I was just running around before she saw me at the beginning and it popped up as completed, didnt have to do a thing

 

Exactly what happened to me :). Hopefully it isn't patched, as that one could potentially be very tricky.

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Guide look good. Especially for the ribbons. I shall be using this when I try and finish of the last few trophies for the DLC

 

Thanks mate :)

 

Update: I have all the Ribbons on the first two maps, I'm missing 8, 9, 13 1nd 14 on Raven's Dome, and all of them except Wave 15 on the last map.

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I don't understand some of the ribbons. I'm missing about 5, most of which are the ones such as defeat enemies with such and such weapons/vigors. I've made sure that none of my gear affects the kill in a negative way.

Map 2 Wave 10 - Use only Charge, return to sender, and shotguns. I kill the first enemy with charge, I fail. I use a shotgun, after a few kills, I fail.

Map 4 Wave 12 - Defeat Soldiers and Zealots with BB followed by charge. I usually fail at some point when I kill a soldier with Charge while he's floating.

 

Some of the Challenges are stupid, I agree. As for the ones you're missing, you must be failing because the enemies are killing each other by friendly fire. This messes up your challenge, as they ALL must be killed by you. Try and isolate each one and go from there.

 

I'm now missing

 

Map 3 - 8. 9, 13, 14

Map 4 - 7 (absolutely ridiculous requirement), 10, 11, 14

 

Also, is it just me or is Elizabeth really frustrating in this DLC? In the main game she'd almost always give you what you needed at perfect moments, but here she never gives you what you need when you really need it. Sometimes you'll run across the whole map for a medipack, and the moment you pick it up she'll offer you health. "Yeah, where was that a minute ago you silly bint?" :facepalm:

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  • Viper changed the title to BioShock Infinite: Clash In The Clouds Trophy Guide & Roadmap

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