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Old 11-09-2010, 07:12 AM   #1 (permalink)
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Gold Trophy Call Of Duty: Black Ops Trophy Guide


Call of Duty: Black Ops

This Guide Has Been Written By:
Jamby & Yewjhin
Any questions, comments, tips or alterations should be addressed to them.


Overview

Estimate difficulty: 7/10
Offline: 48
Online: 3
Approximate time: 20-30 Hours
Minimum number of playthroughs needed: 1
Missable trophies: Closer Analysis
Glitched trophies: Sally Likes Blood, Vehicular Slaughter, Closer Analysis and potentially Veteran difficulty trophies
Cheats disable trophies: Yes (See Note in Road Map)
Difficulty affects trophies: Yes

Trophy Breakdown: 35 14 1 1

Introduction

Welcome back to the next instalment of the Call of Duty franchise. Treyarch returns as the developer of this hugely popular and successful series and this time you will primarily play as Alex Mason, spec ops operative and Agent Hudson, CIA both members of the Studies and Observations Group (SOG) as they conduct secret covert operations across the globe in an attempt to prevent a Russian invasion into American soil.

Their mission will take them across various locations such as Cuba, Laos, Vietnam, Russia, Hong Kong and more as they attempt to unravel the mystery of a sequence of numbers broadcast by General Nikita Dragovich's group of soldiers of former USSR. Viktor Reznov returns from the previous game, World at War to play a crucial role this time in the plot.

The game itself is not that different from previous Treyarch games in the franchise though the Multiplayer has been revamped and made much more akin to Modern Warfare 2's rank, perk and killstreak system. New multiplayer game modes such as Wager Matches introduce a new experience to veterans and beginners alike, along with hidden minigames like Dead Ops Arcade in a new twist.


Road Map

Note: Do NOT under any circumstances enter "3ARC INTEL" in the computer terminal if you break free from the chair in Main Menu or you will miss/glitch the trophy Closer Analysis, and might need to delete your save file.

"3ARC UNLOCK" unlocks the map FIVE for Zombie Mode and don't worry this one won't disable trophies for that mode.

There are some glitches in this game that may or may not happen to you. A sure way to know if a trophy unlocks is if your game freezes for a few seconds. I use a variety of videos from different sources with my own written explanations for this particular guide as the trophy descriptions are sort of ambiguous.

In particular I would like to say thanks to XCVii007 from our sister site X360a for discussing and helping me with some of video guides and realsg.com for being a great source of Zombie Mode materials and giving exclusive written permission to integrate them here. Any of XCVii007's videos (which are unlisted in youtube and won't appear in search results) or links to his walkthroughs are posted here with written permission.


Step 1: Complete the Campaign on Recruit, Regular or Hardened difficulty (Optional)

This step is entirely optional and is only recommended if you are new to Call of Duty in general or just poor at shooters. You should attempt these trophies Double Trouble, Russian bar-b-q, and No Leaks during this playthrough as they are quite hard to achieve on Veteran difficulty. Also collect as many intel as you can by following the video guide or the written location guide.


Step 2: Collect all Intel and Complete the Campaign on Veteran and other single player trophies

Important: During this step, I highly recommend doing and focusing on completing the campaign on Veteran only, and do not at any point go back and replay a level on a lower difficulty. Focus on finishing the game from start to end in chronological order and don't do anything else to minimize risk of encountering glitched Veteran difficulty trophies.

Solution: Backup your save files before completing the last mission of each set of Veteran difficulty trophies e.g. If Trophy tells you to complete mission 1,2,3... you backup the save before attempting mission 3 on veteran. Credits to T_l_M_B_0 for idea. If the trophy still doesn't unlock, then try completing one of the missions required for that trophy again.

This is the part where you will be constantly cursing at your screen and raising both arms in the air in a "What the Hell" manner. Veteran difficulty is not as hard as World at War's version, or even Killzone 2's Elite difficulty, but there will be many segments that constantly test your patience instead of skill. My advice is to play it with a cool head, refer to video walkthroughs available on Youtube (I use NextGenTactics or mattie432 for video walkthroughs), and come back later if you're feeling frustrated. Also aim to collect all intel or mop up any remaining Intel you may have missed (if you performed Step 1).

Some secondary mission trophies are a little difficult to achieve on Veteran, like those mentioned in Step 1, so you might want to skip them if this is your first playthrough and replay the level on Recruit. You will still save some time if playing on Veteran immediately rather than go through the game on a lower difficulty first.


Step 3: Obtain Miscellaneous Trophies

There are 4 miscelleneous trophies which are Insert Coin, Eaten by a Grue, Easy Rhino and Just ask me nicely, that aren't associated with the Campaign and involve a couple of short minigames. Please refer to the trophy guide for details on how to unlock them.


Step 4: Obtain Multiplayer Trophies

There are only 3 multiplayer trophies to achieve: Date Night, Ready for Deployment and In the Money and none of them take very long, an hour or two at most. Please refer to section in the guide for details.


Step 5: Obtain Zombie Mode Trophies

Zombie Mode makes a return in this game and there a 5 trophies associated with it, with a couple of tough ones like The Collector and Hands Off the Merchandise. Please refer to the respective section in the Trophy Guide for maps and strategies on how to play this mode and unlock the trophies.

Last edited by Terminator; 08-19-2012 at 03:59 PM. Reason: Fixed typos.
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Old 11-09-2010, 07:12 AM   #2 (permalink)
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Gold Trophy Call Of Duty: Black Ops Road Map and Trophy Guide

TROPHY GUIDE
Platinum
Awarded when all other trophies have been unlocked

Simply get all the other trophies for this game and this baby will be yours.


Campaign Trophies
Death to Dictators
Take down Castro with a headshot.

This is during the second breach sequence in the first mission 'Operation 40'. Hold and aim for his head. Wait for the reticle to get smaller and then pull the trigger. If done right, you will see a slow motion scene where bullet embeds itself in his head.

Video by Powerpyx:



Frag Master
Kill 5 enemies with a single frag grenade.

There are a couple of places to do this and you might even get it accidentally. Personally I feel the best place is in the Courtyard in Mission 1, as shown in this video thanks to Powerpyx:


Also: In the mission 'The Defector', if there aren't 5 guys together by the car, or you fail to kill them all: kill yourself and try again. You will get it before too long.


Sacrifice
Ensure your squad escapes safely from Cuba.

Story related. To receive this trophy, complete the first mission: Operation 40 on any difficulty level.


Slingshot Kid
Destroy all slingshot targets in 3 attempts.

In Mission 2: Vorkuta, after pushing the coal cart, you will enter a tower and go up to the roof to use a man-made slingshot to destroy 3 enemy positions. It is pretty easy to get as long as you line up the bottom of reticule with the target and you will hit the target even if you a slightly off. After hitting the 3rd target pause the game and see if the trophy unlocks. If it doesn’t, save and quit then reload the game. Video by Rooster Teeth



Give me liberty, or give me death
Escape Vorkuta.

Story related. To receive this trophy, complete Mission 2: Vorkuta on any difficulty level.


Vehicular Slaughter
Destroy all enemies on vehicles during the prison break.

In the mission 'Vorkuta', you will have a chance to start shooting motorcycles and trucks during the escape sequence. I have a feeling that this trophy can sometimes be glitched, or that it isn't generally that fussy. Either of which is good for you, as it should make it more achievable for you. I could clearly see two enemy bikes (playing on Veteran) beside my truck near the end of the mission when the trophy still unlocked.

In any case, it is imperative that you pay attention to enemy vehicles from the start till the end of the level (better safe than sorry, because of numerous contradicting posts about it!), particularly after the slingshot event, and after exiting the armory with the minigun, and during the bike/truck scene at the end. Destroy as many as you can, and during the bike/truck parts you should stay behind and move at a slow pace to make sure you let enemy moving vehicles overtake you. This makes it easier for you to shoot them. Lastly, pay attention to the any trucks that appear on the roadside.

Remember not to jump off the truck if you don't get the trophy.

According to Aidan: the only parts you need to worry about are once you get on the motorcycle and just afterward. He said he destroyed none of the vehicles before that point.

Video courtesy of JayCee88:



VIP
Receive orders from Lancer.

Story related. You just sit through a cutscene during Mission 3: U.S.D.D. and unlock this trophy automatically.


Unconventional Warfare
Use the explosive bolts to kill 30 enemies in the campaign.

In Mission 4: Executive Order, you get a crossbow that shoots explosive bolts after clearing the Com Station. Target any enemy or space nearby and the explosion from the arrow will kill them. Kills still add to total even if you die and restart from checkpoint, especially on Veteran.

You also obtain this crossbow in Mission 11: WMD but I wouldn’t recommend using explosive bolts so you can remain stealthy and avoid drawing attention, allowing you to complete the level easier.


A safer place
Sabotage the Soviet space program.

Story related. To receive this trophy, complete Mission 4: Executive Order on any difficulty level.


Cold Warrior
Complete 'Operation 40', 'Vorkuta' and 'Executive Order' on Veteran difficulty.

To get this trophy, complete the three levels listed above on Veteran Difficulty. You can play them out of order via the Chapter Select menu.

Operation 40 and Vorkuta on Veteran shouldn’t give you too much trouble.

For Mission 4: Executive Order, in the underground facility, after clearing a control room and coming to a corridor with blinking yellow light and a yellow vehicle on the right, you will enter a corridor. This corridor has infinite spawns until you push far enough into the command room on the right behind the vehicle. I spent two hours here. Move from cover to cover and lay prone because you can use be hit by bullets even if you crouch.

The method I generally use is to crouch behind the crates on the left, move to the vehicle (your allies should move up to the vehicle at this point) and immediately run across to the gap on the left behind the crates earlier. From here I can see the entrance to the command room so I throw (not cook) a couple of grenades and use them as a distraction to make a run for the command room. Pay close attention as there is normally one guy directly in front of you as you enter, and other enemies to your left. Eliminate the first guy and crouch or prone just before the small set of stairs to take a breather. This should also prompt you allies to move further up and cover the corridor.

Video by NextGenTactics, skip forward to 19:30 for the Corridor of Death

For more tips on Veteran Difficulty, see BLACK OPS MASTER.


Tough Economy
Use no more than 6 TOW guided missiles to destroy the tanks in the defense of Khe Sanh.

In Mission 5: SOG ,Towards the end of the level, as you emerge from the tunnel that is under bombardment, you’ll climb aboard a jeep and asked to destroy 6 tanks, so that’s 1 missile per tank. The trophy should unlock after you disembark from the jeep shortly before the level ends.

Tip from FARAZ_1994: Aim to fire the T.O.W. missiles a bit higher than the tanks as they tend to dip a little in flight.

If you miss any of the tanks while attempting this, simply Save and Quit the game, and then choose to Resume to go back to the start.

Here's a video from PowerPyx:


Looks don't count
Break the siege in the battle of Khe Sanh.

Story related. To receive this trophy, complete Mission 5: SOG on any difficulty level.


The Dragon Within
Kill 10 NVA with Dragon's Breath rounds.

In Mission 6: The Defector, at the beginning of the level Woods hands you a SPAS-12 shotgun that comes with Dragon Breath incendiary rounds. You need to shoot 10 enemies (NVA = North Vietnamese Army) with it and you’ll see them burn to death. There’s lot of ammo given.


Raining Pain
Rack up a bodycount of 20 NVA using air support in Hue City.

Mission 6: The Defector. About halfway through the level, you’ll acquire a radio which you can use by pressing to call in air support. Aim it at the buildings filled with enemies, tanks or any position where they’re taking cover to rake up the kills. I think you may want to try to do this on Recruit difficulty because enemies don’t seem to die enough on Veteran. When the enemy tank appears and destroys your APC, don’t target it. First go after the infantry instead. The pilot will notify you if he has killed someone.

Through out the level, use it as many times as you like. There are no set limits on use.

Last edited by Savenger; 08-16-2011 at 11:11 PM.
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Old 11-09-2010, 07:12 AM   #3 (permalink)
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Gold Trophy COD: Black Ops Guide Post

SOG Rules
Retrieve the dossier and the defector from Hue City.

Story related. To receive this trophy, complete Mission 6: The Defector on any difficulty level.


Down and Dirty
Complete 'SOG' and 'The Defector' on Veteran difficulty.

To get this trophy, complete the two levels listed above on Veteran Difficulty. You can play them out of order via the Chapter Select menu.

SOG: The part where you are fighting your way downhill to push the napalm barrels is another infinite spawn point. What I do is I run down to the first bunker on the left, prompting my allies to move forwards and one of them will kick the barrel nearest to you. From this bunker you will see two barrels, one beside a cover position where your allies are, and another further behind. I go for the one behind first (the far side) because pushing that barrel eliminates all enemy reinforcements hence no more infinite spawns. Then I take out the remaining enemies and push the last barrel down.


The Defector: During the last part defending the LZ, you can camp in the house with the intel (the one storey building below “DAK” signboard) and melee any enemy that comes in through the window.

For tips on Veteran Difficulty, see BLACK OPS MASTER.


Double Trouble
Use only dual wield weapons to escape Kowloon.

Kowloon is Mission 7: Numbers. The dual wield weapons will be your default weapons at the start. Later in the level, you get the oppertunity to change to a different pair of dual wielded weapons. I highly recommend doing this only on Recruit, and focus solely on speed-running through the level. The trophy should unlock when a van smashes into a couple of enemies at the end.


Broken English
Escape Kowloon.

Story related. To receive this trophy, complete Mission 7: Numbers on any difficulty level.


Light Foot
Escape the ship with 2:15 left on the timer in Veteran.

In Mission 8: Project Nova on Veteran difficulty, the last segment of the game takes place in a ship. Once you are free from captivity, dispose of the commandos and move up slowly. Make sure you clean out the place before you plant the bomb. Immediately aim for the beam next to the tilting rocket to make a path out, and make a run for the objective. The only people you really need to kill at all are the two right at the end near the door when you reach outside. You can pretty much run the rest. If you don’t make it, pause, save and quit, and reload.

Video by NextGenTactics:



Some wounds never heal
Escape the past.

Story related. To receive this trophy, complete Mission 8: Project Nova on any difficulty level.


Up close and personal
Silently take out 3 VC.

This is very hard to miss. VC = Vietcong soldiers.

In Mission 9: Victor Charlie, after the first firefight, you will come to a point where Woods tells you to be silent as you swim towards a sampan with a lone guy on board. While in water beneath him, press for a silent kill. Moving forward, after planting a C4 charge underwater, you will come to a house with a second soldier sleeping in a hammock, and then a third sitting on a crate shortly after. Follow Woods’ instructions and you’ll be fine.

Video by NextGenTactics:



Heavy Hand
Use the Grim Reaper to destroy the MG emplacement.

In Mission 9: Victor Charlie, you pick up the Grim Reaper rocket launcher just before the ZPU and you’ll use it to destroy it. Shortly after you’ll come upon an MG emplacement in front of a hut. You will hear Bowman screaming at you to destroy it. Do so and the trophy unlocks.

Video by NextGenTactics:



It's your funeral
Complete 'Numbers', 'Project Nova' and 'Victor Charlie' on Veteran difficulty.

To get this trophy, complete the three levels listed above on Veteran Difficulty. You can play them out of order via the Chapter Select menu.

Mission 7: Numbers is probably the only one that will give you problems because I find the weapons are sub-standard and most of the time you’re being pelted from all sides and mysterious grenades seem to pop up from nowhere to blast you out of where you’re hiding even if the enemy is in a building across the street. Take it easy, pickup a sniper and a assault rifle as your main weapons for medium and long range capabilities so you can pick off enemies from some degree of safety.

For tips on Veteran Difficulty, see BLACK OPS MASTER.


Lord Nelson
Destroy all targets and structures while making your way up the river.

In Mission 10: Crash Site, you will be steering a boat upriver. Pressing shoots rockets, and for machineguns. Play on Recruit if you want to make it easier. But I managed to do this on Veteran by hanging at the back about 100m away from the objective and shooting from afar, while turning up the brightness. A building is considered destroyed when you see all the walls have been knocked down. You can also tell if its destroyed when one of your allies comments on it. The buildings have different stages of destruction, so you are better off spamming at least 10-15 missiles into each one.

The first section has two huts on the left, and a series of 7-8 buildings on the right coastline, then 3 mortar vehicles that you need to destroy straight ahead along with 2-3 buildings near them.

In the second section after the choppers destroy the wall allowing you to pass, take note of a couple of buildings that blend into the darkness on the left side. About 10 buildings on the right side, including some obscured by rock formations until you go past and turn around.

Next section you come across the second ZPU in this level, and 4-5 buildings on the left coastline, 2 more in the background fairly obscured. Enemies will also come at you in wooden boats

In the final section is a third ZPU, buildings along the coastline on the left, and as you near the steel bridge a speedy patrol boat will attack you while it goes in circles. Just predict its path, time your shots and take it down and the trophy should unlock at this point even if there are remaining buildings beyond the bridge, just before a flashback scene.

Video by NextGenTactics:



Below is a list of each of the buildings in order:

01. The stone building and the wooden building on your left.
02. 5 buildings on your right and 1 tower.
03. 10 buildings on the cliff where you have to blow up the 3 trucks.
04. 2 buildings and 2 towers on the island right after the wall gets blown up.
05. 3 buildings right across from the one above.
06. 2 buildings essentially on the same area.
07. 1 building across and above previous location.
08. Around 10 more buildings and 2 towers.
09. 1 building right across from the above.
10. 4 buildings when you get the next "target" which will be on the left. (2 are on the river).
11. 3 buildings after you blow up the wooden bridge. 1 of which is atop the hill.
12. 6 buildings when you get to the next target (a truck). 2 are on top of the hill and kinda behind shrubbery.
13. When you get to the part where someone goes "What the fuck is that thing?!", destroy that building, the one on the river and then there's 2 buildings behind you up the hill. They're kinda hard to see.
14. There's also a building to your left before you get to the destroyed bridge.
15. I'm pretty sure you don't have to destroy the buildings at the end, considering you have to use them for cover. If you want though, destroy the buildings.

You can go back at any time and check if you have any buildings left as long as it's before the final battle against the gunboat.


Never get off the boat
Find the Soviet connection in Laos.

Story related. To receive this trophy, complete Mission 10: Crash Site on any difficulty level.

Last edited by Savenger; 08-16-2011 at 11:12 PM.
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Old 11-09-2010, 07:12 AM   #4 (permalink)
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Gold Trophy COD: Black Ops Guide Post

Pathfinder
Guide the squad through the Soviet outpost without them getting killed.

In Mission 11: WMD, you will be guiding a spec-ops squad from the sky in a top-down view. to zoom in, to zoom out, to order your troops ala C&C style. First order them to the objective spot, then into the safe house. Here you will zoom in and play as one of the squad. Enemies will enter the house and you are in position to take them all out.

Once you’re done, you return to top-down view, and given a new objective. Beware, do NOT send your squad directly to the new objective. Observe closely and you’ll spot 2 enemy soldiers just above. Order your squad to stop some distance below them, and use on the enemies to order your squad to kill them. Go to the next objective but when you spot a group of enemies coming down from the north, immediately press to order your squad to hide. Your squad icon will turn black to confirm they are out of sight. If you fail/die at any point, pause and choose to restart the level, NOT save and quit then reload. You must get through this level in one go for the trophy to pop.

Here's a video thanks to jaycee_88:



Mr. Black OP
Enter the Soviet relay station undetected.

After completing the above section in Pathfinder, you will rappel down a cliff and then complete a slow motion breach scene. Moving on, you will come across two more guys. You just pick one to shoot with your silenced AUG, your teammate will take out the other. Next, use your crossbow to take out the lone soldier patrolling, then pick one of the two men in the garage. Look to the right, and again pick one of the two guys on the truck, then at the far back to the right you should vaguely see another target. Use the crossbow on him.

Enter the garage, and as you near the exit, look right and pick one of two guys shovelling snow. Now look to the far right side again and there should be a guy standing there. If he’s not, look further to your right and he might be patrolling around the snow shovelling vehicle. Kill him. In front of the vehicle is a open shed with a lone soldier near the wall. Approach the stairs next to the shed cautiously because an enemy is at the bottom. Kill him and the trophy should unlock. My game froze for a while before it unlocked.

Video by XCVii007r1:



With extreme prejudice
Get to the POW compound in the Hind using only rockets.

During the chopper section of Mission 12: Payback, use only your rockets for the whole section. The trophy should unlock when you land and get off the chopper. It is perfectly possible to obtain this on Veteran, all you have to do is strafe to one direction continuously and keep turning your camera with . You will never crash your chopper into anything so don't worry about maneuvering around obstacles.

Here's a video thanks to jaycee_88:



Russian bar-b-q
Incinerate 10 enemies with the flamethrower attachment in the POW compound.

Mission 12: Payback, after the chopper section, you’ll come to a cave with POWs and Mason will ask you to take up a flamethrower from a guy you killed. Take it and burn 10 enemies in the rest of the level for the trophy to unlock. Unfortunately, and I don’t know why, kills don’t add to the total if you die for this trophy.

Video by NextGenTactics:



Not Today
Complete 'Crash Site', 'WMD' and 'Payback' on Veteran difficulty.

To get this trophy, complete the three levels listed above on Veteran Difficulty. You can play them out of order via the Chapter Select menu.

I didn’t think any of these missions were hard, though Mission 12: Payback does have an infinite spawn point though in the room after you save the POWs.

For general tips on Veteran Difficulty, see BLACK OPS MASTER.


I hate monkeys
Kill 7 monkeys in under 10 seconds in the Rebirth labs.

Mission 13: Rebirth, after jumping down the elevator you will be in a lab with lots of monkey cages. There’s a bunch of cages laid out like a “U” in front of the entrance to the next chamber. The location is shown here in this video by RoosterTeeth, chug a couple of grenades and then shoot any other monkeys nearby. I think you get a second chance at this when playing as agent Hudson later on the same level.



No Leaks
Make it through the NOVA 6 gas without dying on Rebirth Island.

In Mission 13: Rebirth, as agent Hudson, starting from when NOVA 6 is released throughout the area, you must not die until you take off the mask. When you take damage the glass will start to break. Best done on Recruit difficulty to reduce frustration. This section ends shortly after you destroy the two helicopters and move forwards.

If you insist on doing this on Veteran (or any difficulty), here’s a “cheat” to help: If you die and when your character’s hands start to pull on his neck/face, immediately pause, save and quit then reload.


Clarity
Crack the code.

Story related. To receive this trophy, complete Mission 14: Revelations on any difficulty level.


Double Whammy
Destroy both helicopters with one TOW guided missile from the deck of the ship.

In Mission 15: Redemption, while on the ship, you’ll be asked to pickup a Valkyrie Rocket at one point. Hold to aim, to shoot and you’ll enter guide mode. Guide the rocket with , to boost its speed and to detonate in mid-air. Wait for the choppers to hover in close proximity then shoot and detonate the missile in between them. You won’t always get both choppers together on your first try like in the video, but taking up that position does seem to help a little.

Video by NextGenTactics:



Burn Notice
Complete 'Rebirth' and 'Redemption' on Veteran difficulty.

To get this trophy, complete the three levels listed above on Veteran Difficulty. You can play them out of order via the Chapter Select menu.

Rebirth can be a real pain in the ass particularly during the sections where NOVA 6 is released into the air. I suggest playing this only when you have lots of time to spare and when you’re cool headed.

For Redemption I actually sat back sometimes in a corner and let my teammates slowly take the enemies out.

For tips on Veteran Difficulty, see BLACK OPS MASTER.


Stand Down
Complete the campaign on any difficulty.

As the trophy says, complete the campaign on any difficulty. The trophy will pop at the end of the game.

Last edited by Terminator; 07-21-2012 at 08:36 PM. Reason: Replaced two dead videos.
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Old 11-09-2010, 07:12 AM   #5 (permalink)
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Gold Trophy COD: Black Ops Guide Post

BLACK OP MASTER
Complete the campaign on Hardened or Veteran difficulty.

As the trophy says, complete the campaign on Hardened or Veteran difficulty. Sometimes its possible to hang back in a safe corner and let your teammates take out the enemies, but beware of grenades.

I recommend NextGenTactics or mattie432 for video walkthroughs on Youtube.

This trophy is much easier to get than World at War's was. There is occasional infinite spawning, but the grenade spam is really kept to a minimum (however when they do it, they do it to an extreme).

A few simple steps to get through this:

1. Patience. Take it slow, seriously. Unless there's a timer there's really no need to try and rush anything. I know I got a little heated at times when I kept dying at certain points.

2. Cover. Cover is your friend. It will save your life. Be sure to always hit cover whenever you're in a hot zone.

3. Prone. Going prone will save your life as much as cover will. When you go prone, you'll be able to avoid enemy fire for the most part. However, they may then shower you (on the rare occasion) with grenades.

4. Smoke & Grenades. Smoke can get you through corridors very nicely. Occasionally you will get lit up because that's just how AI works at times. Grenades are you friend to flush enemies out. You can either cook or not cook a grenade to kill them or make them run out.

5. Keep moving. If you're at one of those infinite spawn points, you need to keep moving forward. If you're not at one of those points, staying and waiting to kill everyone is the better option.

NOTE: The Veteran trophies are glitched. You may or may not get them when you play through. Currently, I don't believe there is any knowledge on why this is so. Just be cautioned on it, that it may happen to you.

Here are also some other tips for you guys at two specific points in the game that were the most challenging/problematic:


Executive Order

In 'Executive Order' there will be a point where you come to a scientific room with a guy that flips over the table and you have to fight your way into the room. If you don't move into the room, the guys will continuously spawn. What I did was go into the room and go to the right behind a tall block of science equipment. You'll know what I'm talking about because if you don't go in, a guy will always go there and stand behind it. While there, just kill whoever and soon you'll have no more enemies spawning for that part. But there will be no more checkpoint.

As soon as you're ready, make your way to the next hallway and have a smoke grenade in hand. Once you reach the mouth of the hallway from the room you're in, chuck it and make a dash for cover. The smoke is to help you not get hit by the dudes far away. While there, make your way up to the part where there is the semi-circle room. A guy will be in there shooting you, shoot him, cook a grenade and run into the room and throw it to the other end. You'll kill a few guys but not all and make your way the long way around to the other door, don't cut through. Once there, you should get a checkpoint soon so don't die.


S.O.G.

In 'S.O.G.' where you need to make your way down the hill. From the start I always went to the left cover and killed the guys to the far right inside a bunker. Once you have a clearing, go to the 2nd level tier (you start on the 1st). Woods will be there, so go prone and start shimmying your way down to the 3rd tier. You will need to kill people but once you're there, Woods will come down and kick over a napalm barrel.

After he's kicked it over, you need to kick the one over that's to the right of the bunker you're at. Stay prone and keep a watchful eye to the bunker to your right. Two guys will constantly come up and shoot you. As you get to the barrel and kick it over, make sure you go prone immediately and don't stand up to try to run away. When you kick it over and are prone, back all the way back to the bunker you were at while shooting people that are trying to kill you. When you reach the bunker, you should get a checkpoint and then you need to go kick the third barrel over. The third barrel is at the bunker you kept a watchful eye on while you did the second barrel. Go over there and do the exact same prone manoeuvre that you did for the second barrel.



Collectibles
Closer Analysis
Find all the hidden intel.

Note: DO NOT under any circumstances enter "3ARC INTEL" in the computer terminal if you break free from the chair in Main Menu, or you will miss/glitch this trophy, and might need to delete your save file.

Each mission has 3 pieces of intel except for Mission 3 that actually is just a cutscene. This video by XCVii007r1 is an excellent guide to all the locations of the intel. Or you may refer to my text guide HERE.

At any point if you miss any of the Intel, just remember where it was and continue on your game. You don't want to take the chance of your game getting glitched. You can go back to the level via Mission Select after you've beaten the game to get the Intel that you've missed.

Once you have found all the Intel in a level, of whatever Intel you were missing, you can just save the game and exit. You don't have to complete the level.


If you accidentally enter the unlock code, just delete all the save data you have and replay the game. This should make it so there is no Intel that you own and so you can get it all again.

Last edited by Savenger; 08-16-2011 at 11:10 PM.
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Gold Trophy COD: Black Ops Guide Post

Miscellaneous Trophies
Insert Coin
Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade.

After you've freed yourself for the 'Just ask me nicely' trophy, go to the terminal in the room. When at the terminal, type in 'DOA' to play Dead Ops Arcade.

See Just ask me nicely below.


Eaten by a Grue
Play Zork on the terminal.

After you've freed yourself for the 'Just ask me nicely' trophy, go to the terminal in the room. At the terminal, type in 'Zork' to play the text based story game.

See Just ask me nicely below


Easy Rhino
In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time.

You can do this in the first round. Be sure to get a large bunch of enemies together first. Then, when you decide you are ready to do the Speed Boost, it's to do it. Tip thanks to FARAZ_1994.

See Just ask me nicely below.

Thanks to PowerPyx for this video!



Just ask me nicely
Break free from the torture chair.

Keep pressing and in the Main Menu and you’ll break yourself free and unlock this trophy. Turn around and access the computer in the corner. Enter “ZORK” to play Zork and unlock Eaten by a Grue trophy, or “DOA” to play Dead Ops Arcade to unlock Insert Coin trophy.

For Easy Rhino trophy, in Dead Ops Arcade, Speed Boost is a power you activate by pressing and your character charges in a straight line killing any enemy in his way. To do this you’ll need to refrain from shooting and run around gathering zombies together. When ready, run far away and they will probably start to form a line as some zombies move faster and some slower. Press while facing their direction and trophy unlocks.

Video by TheBorn2Race:



Multiplayer Trophies

Note: "3ARC UNLOCK" unlocks the map FIVE for Zombie Mode if you haven't completed the campaign and don't worry this one won't disable trophies for this mode.

Date Night
Watch a film clip with a friend.

First you need to have completed at least one Local/Online Multiplayer Match. Go to:

Multiplayer > Playstation Network > Theater > My Recent Games

Here you'll find a list of games you have recently completed. Select anyone and choose the option "Place in My file Share" and name it whatever you want. Now, go to "My File Share" in the same menu, select the clip and choose "Select for Playback". You will see a counter on the bottom right that says "downloading". When it is done, press to bring up a list of your friends, and press to invite any of them. Once they've joined your theatre, choose start film and trophy should unlock.


Ready For Deployment
Reach rank 10 in Basic Training.

First, in the Main Menu you need to select:

Multiplayer > Playstation Network > Combat Training

In Combat Training you can choose to practice playing Team Deathmatch or Free-For-All games against AI bots, with the game settings set to however you see fit. You will progressively gain levels and earn COD points used for buying weapons, upgrades and perks, but NONE of these will carry over to actual online multiplayer games.

For this trophy, I play a 10 minute TDM 4 vs 8 match first to get a feel of the map/game and gain some COD points to unlock useful attachments like a silencer and scope. Next, I set the match to unlimited time and 30,000 points to win then camp in some place high enough to overlook a wide potion of the map and keep playing until I reach rank 10.


In The Money
Finish 5 Wager Matches 'in the money'.

Select Multiplayer then Wager Matches to play a Wager Match. You need at least 10 COD points gained by playing normal online matches to participate in Wager Matches. In my personal opinion the best match type to play is "One in the Chamber" where 6 players are given only 1 bullet and 3 lives each. You gain an extra bullet when you manage to kill someone.

Most people leave the game after having used up their lives and this is really a short 10 minute game about finding opportunities, so its not very hard. All you need to do is finish "In the Money". Being 'in the money' basically means that by the end of the wager match, you should be in the top 3, as only the top 3 are awarded with money as their reward. The 5 wager matches don't need to be consecutive Tip thanks to FARAZ_1994.


Zombie Mode Trophies

Sally Likes Blood
Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet.

Although not exclusively limited to Zombie Mode, this trophy is best attempted while playing Zombies. Sometimes enemies will drop a powerup that looks like a glowing skull (Insta-Kill) that makes your shots instantly kill anyone. Line up 3 zombies and use either a gun with wide spread like the Olympia or with high piercing like sniper rifles and shoot them to unlock this. Credit to Vo1cl.

The trophy glitched for me as it did not unlock during my first few tries but it unlocked the next day when I was playing a random Zombie game without doing anything.


If attempting this in the Campaign, there are a few places you can try these:

Playing Mission: Executive Order on Recruit. This is currently the easiest way known. Follow the video below to get to the ideal shooting position. Credit to mjc0961.



Alternatively, try the mission 'Victor Charlie', thanks to PowerPyx for the video:



Another spot this can be done is in the mission, 'Numbers'. Thanks to jaycee_88 for the video:



Lastly: Playing Mission 6: The Defector on Recruit using SPAS-12 with Dragon Breath rounds is likely the best way. Early in the level in enemies will come into an office room with desks there should be 5-6 enemies and you can intercept them at the door they enter if you’re fast enough. Unleash your fury while they’re clumped together. Credit to PaNDaSNiP3R. Note: this last method has been noted as being unreliable by some users. Try the above methods first.


See Me, Stab Me, Heal Me
Fire a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance.

If this is your first time playing Zombies mode I do recommend you read realsg.com's very informative Zombie Guide. The "Pack-a-Punch" Machine is a machine that upgrades majority of the weapons found in Zombies Mode at a cost of 5000 points per weapon.

1. In the map Kino der Untoten, the Pack-a-Punch Machine requires the power to be on (refer to the map in The Collector trophy below). It can then be accessed by starting up the teleporter nearby, going to the lobby to link it to the mainframe core then back to the teleporter which will take the player to the projector room above the theatre where the Pack-A-Punch machine is. For more info and strategies on this map, please visit "Kino der Toten" - The Call of Duty Wiki.

2. In the map Five, the Pack-A-Punch Machine is accessed by changing the DEFCON level to 5 by hitting separate switches. Once that is done, a teleporter appears on the lower level which takes you to a sort of meeting room where you can find the machine. For more info and strategies on this map, please visit "Five" - The Call of Duty Wiki or this Thread.

For this trophy, first you must be in a game with at least one other player. You need to purchase the Ballistic Knife from a Mystery Box. The weapon you receive from the box is random and it takes 950 points to activate it each time (or 10 points during a Fire Sale powerup - Dollar Sign icon at bottom of your screen), so it will take a few tries. Once you have the Ballistic Knife, you need to upgrade it for 5000 points at the Pack-a-Punch machine. Once this is done, your ally needs to get himself hit by enemies until he's down (or in a Last Stand pose). Fire your upgraded Ballistic Knife at him to revive him and unlock this trophy. The knife dips somewhat if fire from long range, so adjust your aim as appropriate or get in close and do it.

For getting to later rounds, see The Collector.

Last edited by Terminator; 07-22-2012 at 03:28 PM. Reason: Fixed Dead Link
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Gold Trophy COD: Black Ops Guide Post

Sacrificial Lamb
Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion.

As with the above trophy, you or an ally need to find the mystery box but this time try to get a crossbow. Upgrade the crossbow at a Pack-a-Punch machine, and the person with the crossbow should fire it at an ally from a distance. The arrow will stick to the ally and blink red. The targeted ally will have a short time to run into a group of zombies until the arrow explodes and hopefully killing at least 6 zombies. The targeted ally has to survive for trophy to unlock.

Once you do that, the trophy will pop. The trophy may take a bit longer for the person who gets shot to pop, but rest assured, you will get it (I was worried when mine took longer than the person who shot me, but then it popped).

NOTE: You need to be far enough away from each other for the CROSSBOW to be able to shoot.

Video by Sam5000i:


For getting to later rounds, see The Collector.


The Collector
Buy every weapon off the walls in a single Zombies game.

The basic idea to obtain this trophy is that you must buy every single weapon in a single Zombie map. Obviously you will need to be very familiar with the map, good survival skills and keep killing to gain points to purchase these weapons. Below is a layout map courtesy of realsg.com of all the weapons as well as a cost list:


Weapon Cost List:
Olympia Shotgun - 500
M14 Rifle - 500
PM63 SMG - 1000
Stakeout - 1500
MP40 SMG - 1000
Mp5k SMG - 1000
M16 Rifle - 2000
Claymores - 1000
Bowie Knife - 3000
Ak74U rifle - 1200
MPL - 1000
Frag Grenades - 250
Total Cost: 13,150

The Frags are in the room with Pack-a-Punch Machine, use the teleporter on the stage to reach them.

I've been asked this question numerous times: "Can the whole team be cumulative with the weapons or do I have to buy them all?" Answer: YOU MUST BUY ALL THE WEAPONS YOURSELF.

Both guide writers have similar methods about going about getting this trophy. There are a few minor differences, so we advise you to read through both, so you have the best chance possible of working your way through the list:


THE STRATEGY 1: Yewjhin Method
Map: 'Kino der Toten'.

Now based on the map above, this is a strategy that ziggy78900 and I use. This works best with 3 or 4 people. 2 people can also pull it off but both players must be totally in sync and are pretty decent in this game. The method works like this, assuming 3 players are ingame:

Player A - Solely responsible for opening all doors. Has to be an experienced person who is comfortable with using only 1-2 guns like MP40 or Ak74U. His points will go towards opening up access to further areas, any extra points he has can be used at the Mystery Box to see if he can get a good machine gun.

Players B & C - Should follow player A at all times apart from when defending each round. These are the ones going for the trophy.

1. Rounds 1-3: can be completed using solely your pistol and knife kills. Use your knife when zombies are pulling out planks or crossing over, that way they can't hit you.

2. Round 4: Player A should open the door upstairs on the right, and from here on proceed to open the door to the Foyer Room. Defend in the Foyer Room until end of Round 6, which should be the first Hellhound wave. All 3 should camp at the entrance door to the Dressing Room during wave 6 to better manage the hellhounds.

3. Round 7: Player A opens up the Dressing Room and subsequently the Theater. Turn on the Power Switch, and the door leading down back to the Lobby should open. The teleporter on the left side of the stage can be activated to send you to the projector room with the Pack-a-Punch machine, and overlooks the entire Theater. Enemies will gather in a spot below you while you're in this room and you can throw grenades to bomb the masses.

4. From here on, you want to run in circles from Theater > Lobby > Foyer > Dressing Room > Theater again, stopping every now and then to turn back and dispose of some enemies but never let them come within an arm's length. As all players start to build their points, buy Jugger-Nog at the machine near the door connecting the Lobby to the Theater. This basically makes you tougher and you can take more hits from zombies. Player A can proceed to open up the left side of the map, while the other players mop up on whatever weapons they still need.

With this method, we managed to survive up to Round 19 although it was the first time the other guy played this mode/map.


THE STRATEGY 2: The Jamby Method
Map: 'Kino der Toten'.

Below is the strategy I used in 'Kino der Toten' before I hit round 15:

Start out knifing zombies. You can start using your pistol at round 3 or 4. Once you get to about 3000 or so, head up the stairs to the right door. Open it, along with the next door and go down to get the MP40. The MP40 will sustain you until you get a better weapon. When you get 1000 more, get the Stakeout. The Stakeout is for the first round of dogs.

Once you get to the dogs and maybe a round afterward, go to the theater. Once in the theater DO NOT turn on the power (the power is the switch to the right of the curtains and has a huge lightning bolt pointing at it). That will just add more problems (it'll also add a new zombie into the mix, a crawler who kinda looks like Gollum and when killed explodes and puts some NOVA 6 gas around). Make sure before you even think about opening the curtain (turning on the power). You have, I believe it's 2500, for Jugger-Nog, along with a little extra money for the first mystery box.

Before you turn on the power and open the curtain, you'll want to make it so that the zombies aren't coming at you from all directions. Be sure to run around the walls that are in the middle of the floor to keep the zombies chasing you. When they're chasing you, be sure to shoot them occasionally. Do not back yourself up into a wall.

When you finally turn on the power, run all the way down the walkway and get the Jugger-Nog (this will make it so it doesn't take 2 hits to kill you, more like 5). Then, if you can, try the mystery box. Be sure to get a good automatic weapon with some good fire-power and lots of ammo. I got lucky and got a Galil. It sustained me until I got my trophy.

To make it so they're not coming all around you, run around in a giant circle. You know the way I told you to go to the theater? Just keep doing that. A giant circle... By this I mean to run all the way back to where you started the game and then go all the way around to the theater (the way I told you to go from the start) and just keep doing a giant circle. Don't run too fast or they'll cut you off. Go at a nice pace to keep them behind you. Now you need to link up the teleportation pieces. Before you do, make sure you kill a bunch of the zombies and save one. When you have one, link the teleportation device. Make sure you have 5250 before you use the teleportation device to teleport. When you do have 5250, teleport and turn around and put your main weapon (mine was the Galil) into the Pack-a-Punch device (this is what the 5000 is for). This will make it much stronger and give you more ammo. While you're in this room, be sure to pick up the Frag Grenade for 250 (this is the other 250). You'll teleport either once or no more times and then be back in the main room you started in.

Now, when you have your Pack-a-Punch weapon, just keep doing the giant circle until you have lots of money. When you have lots of money, do one last circle and kill all but one (or two, just as long as they don't gang up on you). Now it's time to go get the guns. If I recall correctly, you need about 13150 or so for all the weapons. Luckily, you've already spend 2250, so you only need about 10900, plus the other doors that you haven't opened which is about another 2000-3000 (at this point, there should only be about 2 doors you haven't opened, possibly 3 if you want them all opened).

Then, once you've gotten all the weapons, you're good to go! Congrats on getting the trophy. Took me about 3-4 hours of consistently doing this.


Alternative Method: If you have the Hardened/Prestige editions that come with free DLC codes for extra Zombie Mode maps, HERE's a great tip to make it very easy from Rleeson85.

Video courtesy of XCVii007r1 from X360a:
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Gold Trophy COD: Black Ops Guide Post

Hands Off the Merchandise
Kill the Pentagon thief before it can steal your load-out.

This can only be done on the map “FIVE” in Zombie Mode. Maps courtesy of Kuawa Road Productions


Top/Starting Floor (Briefing Room) and Second Floor (War Room)



Third/Bottom Floor



Walkthrough:
1. First wave, you start off in the Briefing Room with 500 points. Use your knife to destroy all the glass panels on the doors, then repair them by holding and you gain 10 points for each plank you managed to fit on. You should only use your pistol for the first wave to kill enemies. Kill all but one zombie, and go around repairing every opening to rack up some points, then kill him.

2. Second wave, you should have about 1000+ points, goto the Quick Revive machine on the left side and buy a Revive. If you're playing solo, when you die you will enter a Last Stand mode and your handguns (don't throw them away!!) are upgraded significantly to deal insane damage for a short time until you are resurrected providing (if you bought a Revive). You should also buy the M14 gun on the right wall and use it to score headshots for this and all future waves as much as possible. It costs 500 points

3. Third wave, focus on surviving and not dying. As before, leave the last zombie and go around repairing everything.

4. Fourth wave, same thing again, but this time leave the last zombie. At this point you should have about 5000+ points if you did what I asked. You will need a total of at least 4500 points to open up access to the following areas. Open the door on the right side for 750 points. Clear the debris to the elevator in the back of the right corridor for 1000 points. Use the elevator to go down for 250 points. (Spent 2000)

2nd level, go down the stairs and clear the debris in the middle for another 1000 points. Go to the left side of the lower level, clear the debris and use the elevator for a total of 1250 points again. (Spent 4250 total)

On the 3rd level, move forwards and as you approach the first left turn enter the building marked with "3" (1:20 in video). Inside you should find the power generator so activate it. Now return to the previous level via the elevator for another 250 points then to the upper deck and stand at the catwalks opposite the staircase but overlooking that red globe/teleporter in the middle. (Spent 4500 total)

Wait for that last zombie to appear and kill him. Raising DEFCON to level 5 is NOT necessary to make the thief appear. Raising DEFCON is only used to access the room with Pack-A-Punch machine, which you do not need with this strategy.

5. Now the next part, the thief may or may not appear after you kill that zombie. He tends to come at different times, but the times usually range from between Round 5 to Round 8. When he decides to appear, it will always be at the end of a round after every other enemy is dead. If he doesn't appear, then you just have to keep surviving until he does. I have tested this method about 7-8 times and he appeared before Waves 5-6 about 50% of the time for me. If you hear the computer saying "Breach detected" and screen goes blue-ish that means the thief is coming for you and he will take away whatever weapons you have (hence the title of the trophy).

He always appears via the nearest teleporter to you (as indicated by the blue badge/shield icon with 2 guys), therefore the War Room is the best place because the only teleporter is on the Bottomside, and you standing on the Topside opposite the stairs forces him to move some distance before he can reach you. He won't shoot you after taking your weapons but he'll teleport/run away very very quickly. When you hear the "breach" announcement immediately cook grenades at your feet to get yourself killed.

When playing in a group, if the thief doesn't steal anyone's loadout, you will all get the trophy. But if he steals any one person's loadout, no one gets the trophy. I suggest you do this one solo.


Note: As a further update, XcVii007 demonstrates in video guide below that camping in the elevator instead of the upper deck is another viable method that gives you direct line of sight of the Thief.

As I mentioned before, you will be given upgraded dual handguns with 20 bullets each and you need to shoot and kill him before he reaches you. Pickup the items that he drops to unlock the trophy.

There's some degree of luck involved but with practice you can do it. If you're lucky and a zombie drops a Death Machine/minigun for you and the thief appears in the same round, the minigun drops the thief in 1-2 shots.


Last edited by Terminator; 07-22-2012 at 02:51 PM. Reason: Removed Dead Link
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Gold Trophy COD: Black Ops Guide Post

Intel Location Guide


Operation 40
  • Early in the level in Castro’s compound, shortly after going up a stairs on the outside, it’s in the room next to a RPG
  • After killing Castro, in the long indoor corridor, take the first turn right and proceed into a bedroom. The intel lies on a drawer. This is before going downstairs.
  • Upon entering the airfield hangar, look for a short mobile stairs on the left.
Vorkuta
  • After pushing the coal carts and entering a tower, its on the 2nd floor next to some recording equipment and a Russian flag. This is where Mason says “Step Four: Unleash the Horde”
  • In the armory where Sergei is crushed by the door, head to the back on the right and you’ll find it on a table with a lamp. Just before the Mason shouts objective “Step 6: Wield a fist of iron”.
  • After the Tear Gas scene, before riding the bike, search for a rack with tubings and a fire extinguisher on your right.
U.S.D.D – No Intel


Executive Orders
  • On the 3rd level of the Com Building, its on a desk under the golden soviet emblem and TVs
  • This is in the Auxiliary Bunker which you blew a hole in the wall using C4.
  • In the underground facility, there’s a corridor with blinking yellow lights and a yellow vehicle on the right. On the right side is a command room of sorts and the intel is on the left side of the room next to the window.
S.O.G
  • Pretty hard to pinpoint this intel, after going through the trenches and emerging as some sort of frontline, you’ll be asked to pickup a M72 Law Bazooka to destroy 3 tanks. Opposite this position is a long storage shed, the intel is on a crate in the middle.
  • At the part where you need to fight your way downhill to push the napalm barrels, look to the left and enter the first bunker on that side. Stand at the window and look downwards and you’ll see another bunker. The intel is in that bunker on the right window.
  • Later you’ll enter a tunnel and just before a room with the American flag, you’ll see a soldier wobbling and trying to sweep the air, search the rack to the right of him.
The Defector
  • After meeting up with Reznov, check the room on the left in the corridor.
  • Shortly after you call in your first air support, turn the corner and you’ll see a white building ahead of you with enemies at the windows. The intel is on the lowest floor on a desk with a TV.
  • After blowing up the ZSU and you see the LZ with Purple Smoke, look to the right to see a “DAK” signboard. Below it is a single storey house with the intel in it.
Numbers
  • At the very beginning turn right and it’s on a desk with a lamp.
  • This is after the second slow motion scene while sliding down a roof and Dr. Clarke is talking about his research. The intel is in a corner near the blue hut where you land.
  • After Dr. Clarke dies, you’ll be jumping across a series of small roofs. When you land on a red one, turn around and there’s the intel. This is before dropping and sliding down to ground level.
Project Nova
  • This intel is in the building with a Panzerschrek RPG on the ground floor. Go up to the second floor and its on a desk infront of a wall with a map.
  • In the V2 Rocket hangar with an eagle emblem on top of the entrance, search the back room on the right.
  • After planting the explosive on the rocket, while making your escape the intel lies to the right before going up the last staircase on the topside of the ship.
Victor Charlie
  • After silently taking out the soldier sleeping in the house, move forwards and you’ll be facing the 3rd soldier sitting on a crate that you can stealth kill. Turn around and there’s some space on the right with the intel in a corner.
  • In the north village where you detonate the explosives, from where you enter the village, look straight ahead and in the house at the end on the right side is where the intel resides.
  • In the underground tunnel, where the path splits after moving some crates with Reznov, take the left path and pay attention to the right side on the ground as you move along.
Crash Site
  • The first one is right at the beginning sitting on a crate in front of you slightly to the left.
  • Once you get off the boat, the intel should be lying on the ground in front of you.
  • At the crash site, when you jump off the top of the plane, look on the ground near your feet.
WMD
  • Upon entering the barracks (2nd time you zoom into FPS view), its below you on a desk.
  • Once you breach the comsat station, the intel is lying in a room on the back right side, before a staircase.
  • In the munitions factory, after the part where a MG appears in the tower, look for it on the tables in the middle with blue barrels on top
Payback
  • When you come to a big circular area, search the grey racks on the right.
  • In the area with the Hind-D chopper, next a tent on the right side.
  • This is in the room after you save the POWs, where a firefight occurs with enemies. It’s in the far back on the left side.
Rebirth Island
  • Early in the level, to the left of the guy you kill with a hatchet.
  • After dropping down the elevator and passing the first lab full of monkeys and pigs, in the next room there is a chamber in the middle with 4 cages arranged like a cross. You need to be quick to get inside and grab the intel (and maybe make it out alive) because it shuts the doors sometime after you enter the room.
  • While playing agent Hudson, during section where NOVa 6 gas is all around you, that’s a part where your two squadmates are huddled infront of a door to a house. To your right is a door to a kitchen, the intel is among some pots.
Ascension
  • As you are stumbling around after getting free, move forwards until you see “4” on your left, and the “National Security Agency” (NSA) emblem on your right. Turn left, the intel is on top of a cigarette machine.
  • Next, when you see the numbers “132” “3” “31” “34” on the wall, turn right and its in a dustbin
  • When you see the NSA emblem on the floor, turn left into a room with static TVs, its on the desk nearest to the TV wall.
Redemption
  • When you’re on the ship and enemy choppers arrive, this intel is behind one of the doors of the container on the left side of the Valkyrie Rocket.
  • Going down the ship, after passing the locker room and further down, in the next room it’s in under the table across the door from which you enter.
  • When you get the objective to stop the transmission, in the first room upstairs it’s under the table.
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Last edited by Savenger; 03-24-2011 at 09:27 AM.
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Old 11-09-2010, 07:12 AM   #10 (permalink)
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This Guide Has Been Written By:
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PS3T CUSTOM LIST = 32 DONE / 18 TO GO!

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