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Old 03-16-2012, 01:56 AM   #1
Mitsuru Kirijo
 
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Default Blades of Time Roadmap and Trophy Guide






Overview:
-Estimated trophy difficulty: 4 (personal estimate)
-Offline: (35) 1 5 7 22
-Online: (1) 1
-Approximate amount of time to : 15-20 hours
-Minimum number of playthroughs needed: 2
-Number of missable trophies: 0
-Glitched trophies: 0
-Does difficulty affect trophies?: Yes - the game must be completed on Hard difficulty
-Do cheat codes disable trophies?: No known cheats


Introduction

In Blades of Time you play as Ayumi, a treasure hunter trapped in a strange and dangerous land; searching for a way home, Ayumi finds that she may be heading towards her own unsuspected destiny...

Blades of Time revolves around very visceral combat that encompasses brutal melee fighting, shooting, and magic; the game also has some light platforming and puzzle elements.

Step One: Normal difficulty playthrough

There are no difficulty options when you first start the game; a New Game begins on Normal by default, and the only way to change the difficulty is to quit to the menu, go into chapter select and adjust the difficulty there. However, in order to unlock the trophies for finding all of the treasure chests on both Normal and Hard difficulties you're going to have to play the game twice - these trophies don't stack - so it's recommended that you play the game on Normal first. Another reason to do this is that all of your equipment will carry over to a Hard playthrough via chapter select, and enemies do so much damage on Hard that you're going to be grateful for the extra help.

Be mindful of the trophies Your Fire Is Nothing and Too Hot For You (both of which require you to defeat enemies without taking damage from certain attacks); and, if you choose to farm the end of chapter 9 for the Double Attack and Rain of Bullets trophies, you should unlock all trophies during this one playthrough except for Treasure Hunter, Hard Times Are Over, and the four trophies related to the game's extra Outbreak mode.

Step Two: Hard difficulty playthrough

Replay the game on hard difficulty via chapter select. All treasure chests will be reactivated and restocked on this playthrough, and you're going to have to find them all again for the corresponding trophy.

Step Three: Outbreak mode

There are four trophies related to the game's extra Outbreak mode, one of which will require you to play online. The trophy in question is easy enough to achieve, but it may be difficult to find anyone online; if this is the case you can try to find some help through this site's boosting thread for the game: Trophy Boosting Thread.

Otherwise, the remaining three trophies are achievable against the AI; for a strategy on how to win an Outbreak match against the AI, see the trophy description for Unstoppable.

A word about gameplay

The game has a couple of mechanics that might take some time to get used to, and because there really isn't a particular trophy that would require me to explain them, I'll just say a word about them here.

The first is the health system of the game: you have a health bar, and once it's depleted you die; unusually for this type of game, though, if you avoid damage for long enough your health bar will replenish. In addition to this, you have the option of healing yourself by pressing if you have a health usage available to you. The way the healing option works is a bit odd: you will always have one healing usage available to you, but using it means that it will require time to recharge; also, as you hit enemies with your melee attacks, your magic gauge fills up; if you don't cast an attack spell within a certain amount of time, the magic you've accumulated in your gauge will be converted into another healing usage and your magic meter will drain; you can only have three healing usages available to you at one time, but if you keep filling your magic meter and not casting spells, those healing usages will continue to replenish (there will be a green + above your HUD indicating the number of healing usages you have available to you).

The second thing I'll note is the way your magic gauge works: there are three magic seals on your gauge, each represented by a red skull; hit enemies with melee attacks to fill your magic gauge (it turns yellow as it's filled); fill the first gauge to use the basic form of a spell (Ice, Ignition, Heavy Strike), and fill the second gauge in order to use the "massive" version of those spells (provided you've unlocked them). Until you acquire the Rage Saving ability from the altars you will find throughout the game, a single spell will deplete your entire magic gauge. So, if you have a full magic gauge - all three seals are yellow - and you cast a regular Ice spell, your entire gauge will be depleted even though the regular form of a spell should only deplete a single gauge. Rage Saving allows you to cast multiple spells with a single magic gauge; in other words: acquire Rage Saving and a normal spell will only deplete a single gauge of a full bar, allowing you to cast multiple usages of it; without Rage Saving the normal form of a spell will use as much of the gauge as a massive version of the same spell - that is to say, the entire gauge.

Because of this, it is strongly recommended that you choose to acquire Rage Saving from the altar as soon as it becomes available.

Last edited by Mitsuru Kirijo; 03-18-2012 at 01:24 AM.
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Old 03-16-2012, 01:57 AM   #2
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Platinum
Awarded for successfully collecting all trophies.

Self-explanatory; unlock all other trophies to unlock this, the game's platinum trophy.


Too Hot For You
Kill Brutal Maul without being frozen by his shockwave.

In Chapter 8, Brutal Lands, you'll have a Chaos event right at the start of the level and immediately after that be introduced to the Brutal Maul enemy: they are armoured knights that carry an enormous hammer with which they can unleash a freezing shockwave with a massive area of effect (and this is the move you must avoid).

When you first encounter Brutal Maul there will be two of them: one visible in front of you and one out of sight to the left; the one in front of you can be shot from distance with a rifle - he won't move towards you and it's easy to figure out the range of his shockwave so that it won't reach you; if you go left, there's a little elevated shelf around the structure in the middle of the room which you can perch on and shoot the other Brutal Maul without being hit with his attack - equip a rifle and go for many headshots.

Do not try to get this trophy in melee combat - it's nearly impossible to keep an eye on both Brutal Mauls at once, so inevitably you'll be hit with an attack if you rush into them; content yourself with shooting one of them for trophy purposes, then proceed with as much reckless abandon as you want.


Brutal Kill
Kill 5 enemies at the same time.

Please see the trophy for Annihilation Kill.


Annihilation Kill
Kill 10 enemies at the same time.

Getting 10 kills at once will also unlock the trophy for getting 5 kills at once, but, frankly, there really isn't a good place to do this in the story mode; 5 kills can be achieved in one of the handful of trials that you use to practice a few of the skills you unlock from altars in the game (specifically the trials for Earthquake or any of the "massive" versions of spells: Ignition, Freeze, Heavy Strike), but it can be tricky because you usually won't get more than 6 enemies onscreen at one time; during the final level, Dragon Temple, there will be a couple of instances where you'll have the necessary amount of enemies onscreen at the same time but it's very tricky to get them to group together in order to kill 10 at once.

The better option is to do this is in an Outbreak match: absorb enough Chi to unlock the "massive" category of spells: Massive Freeze, Massive Ignition, Massive Heavy Strike; make sure you don't take out any enemy outposts so that there is something to keep your own troops busy/kill them off (to keep them from getting kills you're after), then do one of two things: either let the enemy overrun your forces - simply stay by your base and wait for the enemy forces to come to you -; or run on ahead to the enemy base in order to intercept a group and get first crack at any respawning groups; once you're up against a substantial enough force, melee attack enough to fill your magic gauge and unleash a massive attack - the most effective thing to do is to use either a regular fire/ice spell and follow it up instantly with a massive heavy strike (note that you'll need the Rage Saving ability to pull off 2 consecutive magic attacks).

Outbreak also has the added virtue of immediately informing you of how many enemies you hit with any of your "massive" attacks, thereby giving you a sense of how to develop a strategy for getting this done if you're having trouble.


Famous Hunter
Kill 1000 enemies in total.

Self-explanatory; die frequently during the game and this should come towards the end of your first playthrough as all kills are recorded, even when you die; die infrequently and this will have to be unlocked during your hard playthrough: your statistics will carry over to your second playthrough via chapter select.

It's worth pointing out that any enemies you kill in Outbreak will also contribute towards this trophy.


Faster Than You!
Use Counterattack 100 times.

A counterattack occurs when you are about to be struck by an enemy attack and appears over top of the attacking enemy, giving you a brief window of time to counter the attack: hold the in the direction of the enemy and press to succesfully counter.

Only certain enemies give you the opportunity to counter their attacks, and these tend to be slow, heavy enemies: Brutal Zombie Heavy, Brutal Zombie Fighter, Tribal Zombie Heavy, Tribal Zombie Fighter, and Humans wielding large swords.

It should be noted that the same combination - + - is also used to perform finishing moves on weakened enemies: finishing moves are not the same as counters and will not contribute to this trophy; counterattacks are non-lethal, so if you do an move that results in the death of an enemy, it will not count as a counterattack.

Frequent deaths will probably net you this by the end of the game; if not, the best place to farm counters for this trophy is in the final room of the ninth chapter, Brutal Town: it's a large room inside the castle, and when you enter it the first time there will be several Chaos Observers you'll have to deal with; killing all of them triggers a new wave that includes a couple of Brutal Zombie Heavies and several Brutal Zombie Fighters - each of these enemies will offer you multiple chances at counterattacks and the checkpoint is right at the start of this wave, so take out all but a single enemy, then let that enemy kill you in order to restart the wave.



Grasshopper
Use Dash 30 times without touching the ground.

There are a couple of places you can do this more or less organically: against the Shaman Boss at the end of chapter 2, Jungle, or against the Brutal Lich enemies you'll encounter at the broken bridge in chapter 8, Brutal Lands, or against the Vicar of Chaos at the end of chapter 8; in each of these instances there will be several corals for you to dash to (hold to target the coral, to dash to it), and in the instances of the two boss fights the corals will encircle the arena, thus facilitating easy movement between them. The problem with the Shaman Boss is that going in a complete circle will result in you dashing to the boss and landing on the bridge, and the somewhat sluggish movement speed of the camera makes it tricky to go back and forth between the corals in this location; against the Vicar of Chaos, there's simply a good chance that he will hit you with an attack that will knock you to the ground while you're trying to do this; so, if you're going to try to do this in either of these locations, make sure to do it after you've killed the boss.

You can do this anywhere, though: simply make use of any location with a handful of corals gathered together - of which there will be several throughout the game - that you can dash back and forth between; and remember that it just needs to be done 30 times consecutively, not with 30 different corals (there is no such place in the game): clear an area of enemies and work on doing this at your leisure.


Curious
Find half the notes.

This will unlock after finding 16 notes; please see Collector for more information.


Collector
Find all the notes.

Notes emit a tremendous glow of light and, if you're looking in their direction, are impossible not to notice; having said that, there are a couple that you will have to go out of your way to find, but, luckily, those instances are the exceptions.

There are 31 notes to be found across the 10 chapters of the game and this trophy will unlock once you've found all of them. Click here - Blades of Time Collectibles Guide - for a complete collectible guide.

Last edited by Mitsuru Kirijo; 03-17-2012 at 08:42 PM.
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Old 03-16-2012, 01:57 AM   #3
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Ready to Fight
Find all types of equipment.

There are 4 types of equipment in the game: Swords, Rifles, Rings, and Amulets; each piece of equipment gives Ayumi a different buff to at least one of her abilities, and those buffs are stackable.

You will acquire each type of equipment very early in the game, but this trophy won't unlock until the third chapter, Human Base, when you find the Machine Gun in a treasure chest; the reason for this is the word "find" in the trophy description: this means acquiring the piece of equipment by finding it in a chest; you'll actually acquire a rifle in the first chapter of the game, but because it wasn't "found" it won't count towards this trophy.


Unstoppable
Win Any Outbreak Match.

This can be done against AI controlled enemies in the mode Outbreak Single, which is basically a conquest type of mode: both sides spawn on opposing sides of the map from a base, and each side has an equal number of outposts in the middle of the field; the goal is to progress to the other side of the map, destroying the enemy forces, outposts, and, ultimately, their base.

You get to choose a handful of abilities at the start of the match, and each time you die your collected Chi will allow you to buy more abilities. Also, you have an army to help you along that will respawn over time, but you have to be careful with your own deaths and respawns: too many of them and you'll start to lose outposts at your base, the ability to spawn fighters and, ultimately, the match.

Outbreak can be pretty challenging if you decide to just run headlong into everything; but there is a very easy way to win a match against the AI: for your three abilities at the start of the match, choose Earthquake, Heavy Strike, and Ayumi's evade move; when you spawn, let your troops move on ahead of you so that they will arrive at the first enemy outposts ahead of you - they'll immediately start attacking the outposts and be targeted by the outposts' magic missiles. At this point, if you don't attack an outpost yourself it won't target you because of how many of your troops are attacking them. Move past your troops and intercept enemy forces - make sure you're out of range (and stay out of range) of outpost attacks and take out the enemy forces by yourself. Earthquake (press then hold down + ) requires no magic in order to be used so abuse it frequently; if you're taking a lot of damage press in order to activate Ayumi's auto-evade - half of all attacks will miss her for a time; once you've got magic in your meter start unleashing Heavy Strikes, spam Earthquake if you risk being overrun, and always stay ahead of your own troops.

The strategy here is pretty simple: if you're always ahead of your own troops, the enemies will stop to attack you, and this allows your troops to work on the outposts without being distracted. Obviously, this requires you to defeat all opposing enemies yourself, but with the difficulty on normal, being out of range of outpost attacks, and being familiar with the controls should make this pretty easy. Once all the outposts have been destroyed, move on to the enemy base. There are two more outposts there, and you're going to have to work on them from afar - let your troops run up to them, provide support by shooting from a distance (make sure to have the Old Wars Rifle equipped - it does the most damage per shot of any rifle and you can fire it while moving; personally, I find Machine Guns are useless in Outbreak because you can't move while firing them). Once the enemy ranks have thinned, run in to get some attacks on the outposts, then retreat to give your health time to restore. Doing this for a while will whittle down the health of the final outposts, leaving the base defenseless - get in there and destroy it.

One final note on Outbreak: Story mode items can be used in Outbreak, and any items you acquire in Outbreak can be used in Story mode; make sure to equip your character to suit your style of play before the match starts - I find that any equipment that gives you health or speed buffs are particularly useful for this mode.



Out of My Way
Kill an enemy player in an Outbreak match.

This is the only trophy of that game that needs to be done online.

Straightforward enough: play a Vs. match against another human player, find that player on the battlefield, and kill them. You have to be the one to deliver the finishing blow for this trophy to unlock - if the enemy player is killed by your troops or one of your outposts it will not count as your kill.

It might prove to be difficult finding someone to play against online, so if you would like to find someone to assist you in getting this trophy, you can try your luck with posting your details in the boosting thread for the game: Trophy Boosting Thread.


Outbreak Hero
Kill each Outbreak boss at least once.

There are 6 bosses in Outbreak, and the game will let you know when a new boss or enemy type has appeared; the bosses are:

Blaster (this is Brutal Maul from the Story mode)
Invisible Assassin (this is Chaos Slasher from the Story mode)
Chaos Monster (in the mass of Chaos Monsters that come for you, one is considered the "boss" - just make sure to kill them all)
Giant Spider (I've gotten boss awards for killing both the Giant Poisonous Spider and the regular silver Spider, so I do recommend making sure to kill them both)
Skyguard (this is the Skyguard Commander from chapters 4 and 7 of the Story mode)
Shaman (this is the Shaman Boss from chapters 2 and 9 of the Story mode).

All of the bosses will spawn over time, but the Shaman seems to have some kind of mercurial requirement that I admit is completely beyond my ability to figure out - out of around 10 matches split between Brutal Lands and Jungle (avoid Desert like the plague), he spawned roughly half the time, seemingly without any rhyme or reason: he appeared when I died more than 5 times, when I hadn't died at all, when I had only one outpost left, when I had all outposts left, about 5 minutes into a match, about 15 minutes into a match...The only advice I can give for getting him to spawn is to keep playing until he does.

As with killing a human player, you must be the one to actually defeat the bosses in order for it to count as your kill: bosses killed by your troops or outposts do not count towards this trophy.


Experienced
Play 5 Outbreak matches.

Another self-explanatory trophy: simply play Outbreak 5 times; 5 matches against the AI will do the job, and you don't have to win them or even accomplish a single thing in them - the match simply needs to be completed in order for your progress to be saved.

I will point out, though, that any new items you may be rewarded with in Outbreak can be used in the Story mode of the game, which might prove helpful to anyone looking for a bit of extra help going into a Hard difficulty playthrough.


I'm Rich
Find all the chests in story mode on the Normal difficulty level.

Please see Treasure Hunter for more information.


Treasure Hunter
Find all the chests in story mode on the Hard difficulty level.

Ayumi carries a compass in the game; pressing activates "compass mode"; in this mode, a yellow triangle will indicate the direction you need to travel in order to continue with the story; if there is also a red triangle present, that means there is a chest nearby; the red triangle will spin in circles when you're next to the chest; at a certain point in chapter 2, Jungle, all chests until the end of the game will henceforth be invisible, and Ayumi will have to cast an order spell - press - while next to each chest in order to reveal it.

When not in "compass mode", the compass can be seen hanging from Ayumi's belt; if it starts emitting a blue light, that's your indication that there is a chest nearby, and you should activate your compass in order to try and find it.

There are 22 chests to be found across the 10 chapters of the game and, yes, they do indeed have to be found on both difficulty levels; while some might see this as an ordeal, the boon to this is that you will find new and better gear the second time around (provided you played on Normal first). Also, the chests will appear in the exact same locations on both difficulties, so a single guide will be enough for locations on both difficulties.

And to see that guide, click here: Blades of Time Collectibles Guide.

Last edited by Mitsuru Kirijo; 03-18-2012 at 01:25 AM.
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Old 03-16-2012, 01:58 AM   #4
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Double Attack
Kill 25 heavy enemies using the Time Rewind double attack.

The time rewind double attack can only be done against certain enemies: Brutal Mauls, Brutal Zombie Heavies, and Skyguard Heavy Infantry (the giant guys with the backpack that regenerates their health; and it's questionable that they actually count, seeing as how you only use your Time Rewind to disable their backpacks, not to actually kill them).

This is how the time rewind double attack works: do enough damage to the enemy and you'll get an prompt above that enemy; hitting makes you jump on the enemy and you'll then get a prompt - tap and Ayumi will start to pound on the enemy until he shakes her off; once Ayumi has been shaken off, hold down to rewind time until you see Ayumi's "clone" jump onto the enemy and start doing that pound move, let go of , and if you're close enough to the enemy you'll get another prompt - your "clone" will jump off the enemy as you jump onto him, and this will result in the finishing move that is required for this trophy.

Even with frequent deaths you will probably not get this by the end of the game; statistics do carry over via chapter select, and you will probably get this during your second playthrough, but there is a place where you can easily farm these kills if you want to, and that place is the final room of the ninth chapter, Brutal Town: it's a large room inside the castle, and when you enter it the first time there will be several Chaos Observers you'll have to deal with; killing all of them triggers a new wave that includes a couple of Brutal Zombie Heavies and several Brutal Zombie Fighters - this move can only be done against the Brutal Zombie Heavies, of which there will be two; once you've killed both of them, let yourself die and the checkpoint will restart.



Angry
Kill 100 enemies during your Time Rewind Berserk buff.

Any time you're attacking enemies - either melee attacks or shooting attacks - you can hold down until you see another Ayumi appear onscreen; let go of and you will have another Ayumi onscreen attacking the target you've been attacking; as the "time rewind" function winds down, your screen will start to go a deep red colour, and it is during these moments that your "Berserk" buff is active - if the enemy you're fighting dies during this buff, the kill will count towards the trophy.

There really isn't a need to farm this as it will come with time, and it will be very helpful to you on your hard playthrough to make extensive use of this ability in combination with your machine gun to help thin out groups of monsters, especially heavies - multiple Ayumis firing machine guns into mobs will make quick work of even the most difficult situations.



Rain of Bullets
Shoot off Magic Armor from 50 enemies using Time Rewind clones.

Enemies with magic armour will have a red bubble around them; they cannot be harmed while the armour is active, and it can only be destroyed by "fast shooting" - having more than one Ayumi onscreen and peppering the target with bullets. Have a machine gun equipped, start unloading into the target, and after you've put a third or more of a clip into him hold down until another Ayumi appears, let go of , and you will now have two machine guns blasting at the target; repeat until the armour is destroyed.

Even with frequent deaths and two playthroughs you're unlikely to be anywhere near getting this trophy unless you've done some serious farming for it; the place to do that farming is the final room of the ninth chapter, Brutal Town: it's a large room inside the castle, and when you enter it the first time there will be several Chaos Observers you'll have to deal with; killing all of them triggers a new wave that includes a couple of Brutal Zombie Heavies and several Brutal Zombie Fighters - none of the enemies will have Magic Armour when the wave begins; only as you take some of them out will one of them suddenly acquire the armour; across the whole wave you will get two or three enemies with magic armour; if the last enemy is wearing Magic Armour, do not kill him or the wave will end - let him kill you to restart the checkpoint.



Gather Chi
Gain the ability to gather chi.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)


Rifle
Find the Rifle

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Coral Dash
Get the ability to dash to the corals.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Enemy Dash
Get the ability to dash to enemies.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Time Rewind
Get the ability to rewind time.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Order Spell
Survive Chaos event

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Free to Go!
Kill the Gateguard.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)

Last edited by Mitsuru Kirijo; 03-17-2012 at 08:59 PM.
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Old 03-16-2012, 01:58 AM   #5
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Clear the Jungle
Kill the Shaman Boss.

This is story-related and cannot be missed.

Please see Your Fire Is Nothing for more information.


Your Fire Is Nothing
Kill the Shaman Boss without taking damage from his massive fire spell.

Spoiler! (click here to reveal)



Old Temple
Reach the Sanctuary.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)




World of Order
Defeat Skyguard Commander.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)




Big Corpse
Defeat Giant Worm.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Sky Islands
Leave the Sky Islands.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Brutal Lands
Kill the Vicar of Chaos.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)



Dragon
Ayumi receives her Dragon form.

This is story-related and cannot be missed.

Spoiler! (click here to reveal)

Last edited by Mitsuru Kirijo; 03-16-2012 at 09:46 PM.
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Old 03-16-2012, 01:59 AM   #6
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Keeper Is Dead
Finish the game on any difficulty level.

Spoiler! (click here to reveal)




Hard Times Are Over
Finish the game on the Hard difficulty level.

Go to chapter select and replay the game on the Hard difficulty level. Things won't be considerably different on this playthrough, with the main difference being that enemies hit for a lot of damage - some regular enemies can take you out with two direct hits. The good things about this difficulty are that all of your items from your normal playthrough carry over, and all of the chests will be restocked with new goodies to be found.

Be patient in this playthrough until you're used to how much damage you take, and never be afraid to snipe enemies from afar (or even from close range) - in many situations you can thin out a group of enemies or even clear an entire room by finding a safe perch and unleashing machine gun fire on enemies (with extra help from some time rewind clones).

Abuse Earthquake on Hard difficulty: it requires no magic gauge and can be used endlessly; any time you're being mobbed pull this move out of the bag to clear some space and get clear.

Shadow Friend and Rage Saving are the big life savers for this playthrough - if, for some bizarre reason, you chose not to acquire these abilities from the altar in your first playthrough, do so immediately: Shadow Friend will be indispensable against a few bosses and even during some regular encounters; Rage Saving allows you to cast more than one spell consecutively as long as you have enough magic in your gauge.

A final tip is to micromanage your equipment; every item has at least one buff attached to it, and if you're having a hard time with anything you can swap out equipment to suit your current predicament. An example of this would be if your health gets low enough that Shadow Friend is activated: Shadow Ayumi can wreak a great deal of havoc, and as soon as she's activated you can press to go into your equipment tab and equip the Figured Amulet and the Magic Ring, both of which buff the effectiveness of Shadow Friend - now watch Shadow Ayumi singlehandedly slaughter 3 or 4 enemies all on her own. You can swap out equipment as often as you like, and the buffs take immediate effect, so play around and see what works for you.

Last edited by Mitsuru Kirijo; 03-16-2012 at 10:00 PM.
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Old 03-16-2012, 01:59 AM   #7
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Blades of Time Collectibles Guide: 22 Chests; 31 Notes



Volcanic Dale (5 chests, 5 notes)

Chests 1-3: once you're into the game proper, the first room has these three chests, and the game will direct you to all three of them in order for you to progress.

Note 1: this is automatically picked up during a cut scene.

Note 2: on the ground in the room where you're first introduced to the Chaos Observer enemies (the ugly, floating ball-like things).

Chest 4: in the room where you find the first corals of the game; stay on the ground and run around to the left.

Note 3: go to the huge gate after opening it and you'll be attacked by two Chaos Observers; on the ground to the left.

Chest 5: in the room where you first encounter Tribal Lost Souls (flying skull-headed enemies), which is also the room with a broken bridge and several parasite-covered corals; on the left side behind a tree.

Note 4: from chest 5, after shooting the parasites off the corals, the note will be on a small rock structure between the second and third corals.

Note 5: in the room with the Gateguard (boss) - on the ground to the right.



Jungle (3 Chests, 3 Notes)

Note 1: when you're introduced to the enemy with Magic Armour - on the ground right in front of you.

Chest 1: from Note 1, look up and to the right to see a coral with a parasite on it; shoot the parasite and dash to the coral, jump from the coral to the rock structure next to it; go to the top of the rock structure.

Note 2: right after the cut scene with the guildmaster, it's on the path in front of you.

Chest 2: after the cut scene when you first come to the ship, the game will inform you that there is a chest nearby; go through some water and up the bank, and proceed to an area under the ship. You'll have to cast an order spell () to reveal the chest, and from this point on every chest will require the casting of an order spell.

Note 3: get onto the ship using a coral and fight several Tribal Lost Souls in the air; continue on and you'll find this note in your path as you're attacked by two Tribal Zombie Fighters.

Chest 3: after the cut scene with Michelle, go over some planks and then drop down to the ship below you; jump onto the next level of the ship for this chest.



Human Base (2 Chests, 1 Note)

Chest 1: after getting through the locked gate you come to a battle between humans and spiders; clear the enemies but don't go to the altar or you'll trigger the Chaos Slasher; the chest is off to the left of the altar.

Note 1: after getting into the next room, it will be right in your path.

Chest 2: right after the above note, continue up the path; the chest is at the end, where the path turns right.



Temple (2 Chests, 5 Notes)

Note 1: right at the start of the level you will be on a flight of stairs leading to a gate; there are several waterfalls, and you'll have to take out several of Michelle's men from distance; the note is behind you where you start.

Note 2: after opening the gate in the area of note 1, this note will be directly in your path.

Chest 1: find your first laser trap, shoot two human enemies at distance, jump over a spike trap, and it's directly to the right of the opening to the large room.

Note 3: after fighting your first Skyguard Heavy Infantry enemy, you'll progress to a quick cinematic showing several Skyguards and humans fighting on a stone bridge; the note is halfway along this bridge to the left.

Note 4: in the room with the series of laser traps, you'll find this as you progress.

Chest 2: same room as note 4; disable the lasers, and it's to the right behind the statue.

Note 5: in the final room with the portal and the Skyguard Commander boss fight - the note is on the far right side of the room.



Sky Islands (2 Chests, 3 Notes)

Chest 1: after the cut scene with the guildmaster, you ride several corals up to a metal walkway, go down a ramp to a watery area, and the chest is immediately to your left.

Note 1: in the same area, you'll be attacked by several armoured locusts; you progress by heading up a ramp to the castle, but to the left is a huge waterfall, and the note is behind it.

Chest 2: in the palace, defeat the Skyguard Heavy Infantry, destroy 2 of 3 locks, and ride some corals up to a metal walkway; come to the the next set of corals but don't ride them; instead go left and then right for the chest.

Note 2: acquire the flying ability; from the area you get it (the ability) fly to a narrow structure off to the right.

Note 3: after the flying area you'll move on to where you ride several corals and get attacked by a bunch of Skyguard Rippers. After the fight you shoot several parasite-ridden corals; about halfway along the corals, the note will be on a structure that you'll have to drop down to. If you get to where Ayumi says "What is that down there, an elevator?", you've gone slightly too far.

Last edited by Mitsuru Kirijo; 03-16-2012 at 10:06 PM.
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Old 03-16-2012, 02:00 AM   #8
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Sky Docks (1 Chest, 3 Notes)

Chest 1: Fire Ayumi says "This is a power plant, they've turned it off in order to block the doors", and you have to cast order spells in order to connect pairs of mechanisms - doing that will activate several corals out where the ships are; ride them up to the top of a narrow structure.

Note 1: after fighting several Skyguard Interceptors on a metal walkway, you head down a ramp to a couple of obelisks you need to cast order spells on - the note will be in plain sight on the way.

Note 2: the ship holding Zero takes off and Ayumi jumps to it; you have to fight a bunch of enemies and just need to survive long enough to trigger a cut scene where the Commander cuts off the platform Ayumi is on; after the cut scene, the note can be seen in plain sight off in the distance to the left.

Note 3: in the cell next to Zero's.




Brutal Lands (3 Chests, 5 Notes)

Chest 1: after the first room with the altar, you'll exit and come to a chasm you use a coral to cross; having crossed, the chest will be on the right side just before the next passage.

Note 1: in the room with the Chaos event and the first two Brutal Mauls; you can see it in the cut scene.

Note 2: you come to a massive iced-over room in which Ayumi will have to destroy several blocks of ice to free some corals (doing which will trigger several enemies, including a Brutal Maul); ride the corals, and as you approach the other side, you can see the note on a ledge below where you'll land.

Note 3: you come to an area with a couple of Brutal Mauls, and killing them spawns more; after killing about 5 or 6 of them you'll have to cast an order spell on 3 obelisks in order to stop the "Chaos reinforcements"; ahead of you is an altar; behind you and to the right is an area that leads to a note - when you get there Ayumi will say, "It's suspiciously quiet here."

Chest 2: you'll come to an area where Ayumi talks about "the secrets of the permafrost", and how scientists would love to study them until the first monsters appear - you're then attacked by two monsters coming up a slope; facing the slope, turn and look directly behind you and see a ledge you can jump up to - follow the passage until you come to the chest.

Chest 3: in the very next area you have to kill several enemies using a cannon on a hill; from the cannon, drop to where the enemies were, and head into a watery little alcove to your left.

Note 4: at the broken bridge where you fight several Brutal Lich enemies - on the other side of the bridge you'll see the note straight ahead of you.

Note 5: continue along the only path available to you and you'll walk right over this note on your way to the end of the level.



Brutal Town (4 Chests, 6 Notes)

Chest 1: right at the start, you walk into an open area where there are several Chaos-converted Humans across a wide divide with a moving platform; a Skyguard Interceptor shows up and shoots at the humans; stay where you are, and look up to see parasite-stricken coral; shoot the coral free, dash up to it, jump to the roof, and cross the area in front of you.

Note 1: on the other side, you jump up to a room where you have to activate a switch and escape the Chaos Slasher; now go to the room on the side exactly opposite and this note will be in plain sight.

Chest 2: you come to an area with several Chaos-converted humans on the same level as you (there's a rocket launcher close to them), and a couple on a level below you; an Interceptor flies in and opens fire on them; after the fight, go to where the humans that were on the same level as you were, and go down the staircase there to find this chest.

Chest 3: next, you go down a steep flight of stairs and will fight several Brutal Lich enemies, some Heavy Zombie Fighters (including a Brutal, and one with magic armour); there's a frozen coral and an altar here; you continue to a moving platform and cross a divide (Fire Ayumi will be talking to you the whole time); a quick cinematic showing the Shaman Boss is triggered; after the scene, the chest will be on the other side of a wall directly to your left - you can jump over the wall.

Note 2: after fighting off some Rippers and passing through a Chaos event, you'll see an iced-over coral across a divide; shoot it free, dash to it, and jump to the left side for this note.

Note 3: after beating Shaman Boss, progress until you come to a courtyard where several enemies are fighting each other; an Interceptor comes and opens fire, is then destroyed by some Brutal Lich enemies, which you in turn kill, and then you face a Heavy Infantry enemy. After killing the Heavy, go into the door on the left and up the stairs.

Note 4: you come to the upper area of an arena with two cannons; clear the arena, open the next door, and you'll see the note (there will also be a mine, and you'll be attacked by a Chaos-converted human).

Chest 4: you next come to an open courtyard where the battle rages on - Lich enemies and Rippers fight in the sky, Skyguards and Zombies fight on the ground; from where you enter, there is a huge tree in front of you to the right; jump on to its middle, then up to its highest point; jump to the roof to your right, then cross the wooden "bridge" to find the last chest of the game.

Note 5: pass through the blue door in the courtyard where you found chest 4; there will be a frozen figure, a spiral staircase, some illuminating plants to your left, and Ayumi will be talking about death and danger being everywhere - the note is in amongst the plants.

Note 6: use the corals to get over the half-lowered drawbridge and take out the enemies and Interceptor; continue into the next room with several Chaos Observers - directly across from you on the other side the room is a structure; run around the back of it to find the last note of the game.

Last edited by Mitsuru Kirijo; 03-16-2012 at 10:14 PM.
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Old 03-16-2012, 01:48 PM   #9
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Complete guide with lots of details and some really useful tips like on how to deal with each boss and the location of all chests and notes, excellent work you did there ! Thanks for this great guide !
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Old 03-16-2012, 08:00 PM   #10
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I'm confused so is this game a 20 hour plat or 40 hour plat like other guide says. That's a huge discrepancy.
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