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Old 03-27-2013, 05:04 AM   #1 (permalink)
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Platinum Trophy BioShock Infinite Trophy Guide & Roadmap



If you are not a registered member of PlaystationTrophies.org and have found this guide in a Google search or just by browsing the site, please join the forums and become part of the friendliest and most helpful gaming community on the web! If you do join the forums due to this guide, it would be greatly appreciated if you would give either of the authors, Darth_Krid or PowerPyx, a referral.


Copyright/Rights of Use
This guide is strictly to be used and reproduced on PlaystationTrophies.org ONLY. If I see it posted anywhere else, action will be taken unless full credit is given.

Credit:
GlennThomas - For the trophy guide banner and headers.
MMDE - For the trophy guide template.


  • Estimated Trophy Difficulty: 6/10 (Platinum Difficulty Rating)
  • Offline trophies: 51 (1, 1, 15, 34)
  • Online trophies: 0 (Possibly every trophy, see below)
  • Approximate amount of time to : 20-25 hours
  • Minimum number of playthroughs: 1, although 2 is highly recommended (see below).
  • Number of missable trophies: 5: Kitted Out, Raising the Bar, Infused with Greatness, Sightseer, Eavesdropper
  • Glitched trophies: 0 (Some players are reporting that no trophies are unlocking. See note below.)
  • Does difficulty affect any trophies: Yes, 1999 Mode must be completed.
  • Do cheat codes disable trophies?: No, the Konami Code can be used to unlock 1999 Mode and Should Auld Acquaintance... straight away.


BioShock Infinite is the long-anticipated third instalment in the BioShock franchise and finally sees the return of the same development team who created one of the most critically-acclaimed releases of recent times with the original BioShock. Once again the narrative focuses on a singular event within a wider conflict, as ex-Pinkerton agent Booker DeWitt ascends to the floating city of Columbia to rescue Elizabeth, a girl with powers to manipulate the space-time continuum. In the meantime, Columbia is thrown into turmoil as the Vox Populi resistance group leads a revolt against the elitist, xenophobic Founders.

The vast majority of the trophies are straightforward and can be earned on your first playthrough, with many devoted to a certain amount of kills with each weapon and using various abilities a certain number of times. Difficulty trophies stack, so if you want to start 1999 Mode right away, you can do. Bear in mind that there are numerous collectables in this game, so it is highly recommended to do two playthroughs to get them out of the way first before solely concentrating on getting through the hardest difficulty.

BioShock Infinite is compatible with Playstation Move, but this guide was written exclusively using the Dualshock 3, and so all button configurations relate exclusively to that controller.

Note on Missable Trophies: Unfortunately, BioShock Infinite has an extremely user-unfriendly progress-tracking system when it comes to collectables. Whilst collectables are cumulative and carry over across your playthroughs, the game doesn’t keep track of which exact collectables you have collected. Therefore, unless you have a very specific memory or have kept a physical note of which Voxophones/Kinetoscopes/Telescopes you’ve found, you’re going to be doing a lot of pointless exploring to find the last few you need.

However, if you are only missing a very small number and have kept a note of which ones you still require, you can load up the specific Chapter that the collectable is located in by choosing “Chapter Select” at the Main Menu. Chapter Select in this game goes off your original autosave from the start of each Chapter rather than placing you at the start with a certain loadout, so you’ll be in exactly the same state as you were when you first reached that Chapter. However, your collectables will have carried over. Note that this will only work providing you do not delete any of your saves from your system. At the beginning of each Chapter, the game makes a brand new autosave (another unfriendly feature) rather than containing your progress within one profile save, meaning that after completing the game a couple of times you will have dozens of saves. Do not delete any until you have earned all the collectable trophies otherwise the Chapter Select feature will be inaccessible to you.

Although it is far more convenient to get them all in one playthrough, because of the ability to go back via Chapter Select the following trophies are only considered semi-missable:
Sightseer
Eavesdropper
The following trophies must be obtained in one playthrough and are not carried over, so these are considered fully-missable:
Kitted Out
Raising the Bar
Infused with Greatness
Note on trophies not unlocking: There seems to be a serious issue where none of the trophies in the game will unlock despite the requirements being fulfilled. This issue seems to occur when you sign out of PSN (either physically or due to a connection issue) after being signed in. If this happens, no trophies will unlock. To combat this issue, either sign in before you load the game and stay signed in, or sign out/don't sign in to PSN before starting the game and stay offline. This personally happened to me on my 1999 Mode run, where near the end I disconnected from PSN and upon completing the game did not receive any difficulty trophies. I restarted my PS3, signed in to PSN, reloaded the game from the last checkpoint and completed the game again. Luckily, I received the trophies. If the same thing happens to you regarding a story-related trophy, reload the last checkpoint before it should have unlocked and try again, and if it's a trophy related to a cumulative number of actions, try performing the action once more.

Last edited by Darth_Krid; 06-22-2014 at 05:12 PM. Reason: Updating links
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Old 03-27-2013, 05:04 AM   #2 (permalink)
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Platinum Trophy Roadmap #2


Step 1 - Complete the game on Normal, obtaining all collectables and cumulative/miscellaneous trophies

Whilst you can dive straight into 1999 Mode by unlocking it with the Konami Code, it is highly advisable to play the game through on Normal first and enjoy its wonderful story and atmosphere whilst also facing a significant challenge. Whilst you could play on Easy and run through the game grabbing all of the collectables unopposed, this would leave you woefully unprepared for 1999 Mode. Transitioning from Normal to 1999 is far less severe and sets you in much better stead for your second run.

During this playthrough, focus particularly on the weapons trophies and don’t use the same weapon for too long. If you switch weapons after unlocking each weapon’s respective trophy, there will be more than enough enemies in the game to unlock them all in one run.

I heavily advise reading the information on missable trophies above if you haven’t already, so you know what to expect regarding collectables. Getting them all on this run will save you a massive headache later on, so make sure to make full use of PowerPyx’s Collectables Guide. Finally, keep an eye out for the few miscellaneous trophies. None should give you too much trouble.

At the end of this step, you will have earned:
Written in the Clouds
Welcome to Monument Island
Shock Tactics
First Class Ticket
Armed Revolt
Working Class Hero
Blood in the Streets
Higher Learning
The Bird or The Cage
Tin Soldier
Saw the Elephant
Should Auld Acquaintance…
It is also highly recommended that you earn the following:
Industrial Accident
Aerial Assassin
A Real Pistol
Passionately Reciprocated
Street Sweeper
Big Game Hunter
Loose Cannon
On a Clear Day…
Here Little Piggy
Master of Pyrotechnics
Seasoned to Taste
Well Rounded
Vigorous Opposition
More for Your Money
Combination Shock
Mind Over Matter
Tear ‘em a New One
Strange Bedfellows
On the Fly
Bolt from the Blue
Hazard Pay
Bon Voyage
Skeet Shoot
Lost Weekend
David & Goliath
Heartbreaker
Dress for Success
Kitted Out
Raising the Bar
Infused with Greatness
Sightseer
The Roguish Type
Eavesdropper
Grand Largesse
Coins in the Cushion
Step 2 - Complete the game on 1999 Mode without purchasing anything from a “Dollar Bill” vending machine

This is where your true skills will be tested. Use all you have learnt from your first playthrough and rely on your most tried and tested methods. Be frugal with your ammo and remember that patience is the key. Your objective marker will not be available in this mode, which is where your previous knowledge will come in handy. If you have completed the original BioShock on Survivor Mode without using a Vita-Chamber, then you will be glad to know that this mode is easier and respawns are permitted, to a certain extent. Remember that you cannot buy anything from a “Dollar Bill” machine, so you will have to loot and use what’s available to you around Columbia.

Difficulty trophies do stack, so by the end of this step you will have unlocked the following trophies:
Stone Cold Pinkerton
Auld Lang Syne
Scavenger Hunt
Step 3 - Clean-up

By now, if you have followed this Roadmap completely, you should have the Platinum. However, you may have missed one or two miscellaneous trophies or the odd collectable, so this is the time to go back via Chapter Select and mop them up. All trophies are cumulative across multiple playthroughs and difficulties, so if there is grinding to be done, it should be minimal. By the end of this step, if not earlier, you will have earned your Platinum trophy. Congratulations!
Platinum Columbia

Last edited by Darth_Krid; 06-22-2014 at 05:12 PM. Reason: Updating links
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Old 03-27-2013, 05:09 AM   #3 (permalink)
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Default Story-Related Trophies #1




Platinum Columbia
Acquire all other trophies

You’ve mastered the skies of Columbia and unlocked every other trophy. Congratulations!

Written in the Clouds
Completed Lighthouse.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Welcome to Monument Island
Reached Monument Island.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Shock Tactics
Retrieved Shock Jockey.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

First Class Ticket
Boarded The First Lady.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Armed Revolt
Assisted the gunsmith.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Working Class Hero
Completed the Factory.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Blood in the Streets
Completed Emporia.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Last edited by Darth_Krid; 06-22-2014 at 05:13 PM. Reason: Updating links
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Old 03-27-2013, 05:11 AM   #4 (permalink)
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Default Story-Related Trophies #2

Higher Learning
Completed Comstock House.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

The Bird or The Cage
Completed The Hand of the Prophet.

This trophy is story-related and cannot be missed.

Spoiler! (click here to reveal)

Tin Soldier
Completed the game on Easy difficulty or above.

Please see Auld Lang Syne below for more details.

Saw the Elephant
Completed the game on Normal difficulty or above.

Please see Auld Lang Syne below for more details.

Stone Cold Pinkerton
Completed the game on Hard difficulty or above.

Please see Auld Lang Syne below for more details.

Auld Lang Syne
Completed the game on 1999 Mode.

“1999 Mode” is the hardest difficulty in the game. The difficulty trophies do stack, so if you complete this mode first all other difficulty trophies will unlock. All difficulty trophies will unlock once the credits begin to roll.

For a full explanation of 1999 Mode and strategies to use, please see the description for Scavenger Hunt at the end of this guide.

Should Auld Acquaintance...
Unlocked 1999 Mode.

There are two ways to unlock this game mode. You can either beat the story on any other difficulty and it will unlock automatically at the end of the game, or you can enter the Konami Code whilst you are highlighting the “Play Game” option in the Main Menu:


Last edited by Dark_Raven666; 04-08-2013 at 11:10 AM. Reason: Editorial Sweep
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Old 03-27-2013, 05:16 AM   #5 (permalink)
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Total Awards: 17 (more» ...)
Default Weapons Trophies #1

Industrial Accident
Killed 20 enemies with a Sky-Hook Execution.

The Sky-Hook is obtained automatically whilst playing through the story in Chapter 3: Raffle Fair. It can only be used as a melee weapon. When an enemy has low health you will see a skull symbol above their head. Hold down whilst you are standing in front of the weakened enemy to perform an execution.

All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

Aerial Assassin
Killed 20 enemies with a Sky-Line Strike.

The Sky-Hook is obtained automatically whilst playing through the story in Chapter 3: Raffle Fair. There are numerous Sky-Lines throughout the game, acting either as a tactical option during battles or a method to reach your next objective. Whilst you are riding a Sky-Line, you need to aim towards an enemy with the until a yellow star appears beneath their feet with the words “Sky-Line Strike” appearing above their head, then press to perform a Sky-Line Strike. Some enemies will join you on the Sky-Line, and you can highlight them and perform the Strike in the same manner, which will also count towards this trophy.

Note that the enemy must be killed outright, so try to aim for the normal enemies who carry pistols or machine guns as they will die in one hit as opposed to the more armoured foes who take multiple Strikes. Also, if you find that you are travelling too fast on the Sky-Lines, try holding whilst on the Sky-Line to slow you down almost to a halt, making it easier to highlight enemies.

You can also perform Sky-Line Strikes from the static hooks dotted around Columbia that you can attach to in the same way as a normal Sky-Line. This might be a preferable option if you are struggling to target an enemy whilst moving on a Sky-Line. Thanks to F8l Fool for confirming.

All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

A Real Pistol
Killed 25 enemies with the Broadsider Pistol.

The Pistol is the first weapon found in the story and is also dropped frequently by some enemies. Simply kill 25 enemies with it to unlock this trophy. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

Picture of the weapon:

Passionately Reciprocated
Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater.

The Machine Gun and Repeater can be found throughout the story, but are also dropped by some enemies. Simply kill 150 enemies with either of these weapons or a combination of the two. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

Pictures of the weapons:
Spoiler! (click here to reveal)

Street Sweeper
Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater.

The Shotgun and Heater can be found throughout the story, but are also dropped by some enemies. Simply kill 50 enemies with either of these weapons or a combination of the two. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters. Chapter 12 is a particularly good place to farm this trophy.

Pictures of the weapons:

Last edited by Dark_Raven666; 04-11-2013 at 02:14 AM. Reason: Editorial Sweep
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Old 03-27-2013, 05:18 AM   #6 (permalink)
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Total Awards: 17 (more» ...)
Default Weapons Trophies #2

Big Game Hunter
Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun.

The Carbine and Burstgun can be found throughout the story, but are also dropped by some enemies. Simply kill 100 enemies with either of these weapons or a combination of the two. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters. Chapter 15 is a particularly good place to farm these kills.

Pictures of the weapons:
Spoiler! (click here to reveal)

Loose Cannon
Killed 25 enemies with the Paddywhacker Hand Cannon.

The Hand Cannon (Magnum) can be found throughout the story, but is also dropped by some enemies. Simply kill 25 enemies with it. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

Picture of the weapon:

On a Clear Day...
Killed 30 enemies with the Bird's Eye Sniper Rifle.

The Sniper Rifle can be found throughout the story, but is also dropped by some enemies. Simply kill 30 enemies with it. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters. Chapter 12 is a particularly good spot to farm this trophy.

Picture of the weapon:

Here Little Piggy
Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire.

The Volley Gun and Hail Fire can be found throughout the story, but are also dropped by some enemies. Simply kill 30 enemies with either of these weapons or a combination of the two. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

Pictures of the weapons:
Spoiler! (click here to reveal)

Master of Pyrotechnics
Killed 20 enemies with the Barnstormer RPG.

The RPG can be found throughout the story, most often during major battles by opening Tears labelled “RPG” with . Simply kill 20 enemies with it. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

Picture of the weapon:

Seasoned to Taste
Killed 30 enemies with the Peppermill Crank Gun.

The Crank Gun is a form of Minigun and unlike all other weapons, is only dropped by Motorized Patriots or accessed extremely rarely through Tears. Luckily, it comes with an abundant ammo supply, so killing 30 enemies should prove no trouble over the course of the story. All kill-related trophies can be farmed by restarting checkpoints or replaying chapters. Chapter 12 is an ideal spot to farm this trophy.

Picture of the weapon:

Last edited by Dark_Raven666; 04-11-2013 at 02:15 AM. Reason: Editorial Sweep
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Old 03-27-2013, 05:27 AM   #7 (permalink)
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Total Awards: 17 (more» ...)
Default Vigor Trophies

Well Rounded
Used all 8 Vigors against enemies.

Vigors are magical abilities extremely similar to the Plasmids from the original BioShock. Once you obtain them, they can be selected by holding and choosing your desired Vigor with . You can then use a Vigor by pressing , provided you have enough Salts to use it. You do not have to kill an enemy with each Vigor, just use it once on them. Only two Vigors will be acquired automatically during the story, but the other 6 are extremely easy to find. If you do happen to miss one however, they will become available to buy from the “Veni Vidi Vigor” vending machines slightly later on. Listed below are the earlier times you encounter each Vigor:

Vigor Locations:

#1 Possession - Welcome Center
The first Vigor will be given to you by a lady at the funfair. You need it to continue, so it cannot be missed.

#2 Devil's Kiss - Raffle Square
This will be dropped by the first Fireman you defeat.

#3 Murder of Crows - Comstock Center Rooftops
This will be dropped by the first Crow you defeat.

#4 Bucking Bronco - Hall of Heroes
When the first wave of enemies attacks you in the room with the big statue in the centre, a door to a side-room will open. In this side-room (where the enemies came from) is the Bucking Bronco Vigor on a table.

#5 Shock Jockey - Hall of Heroes Gift Shop
This Vigor will be obtained automatically as it is required to continue the story.

#6 Charge - Finkton Proper
After exiting the elevator go straight into the office room. The Charge Vigor is in this room. This is only available on your way back through this area, as the first time it is barred by a gate.

#7 Undertow - The Factory
After exiting an elevator you will be in a room with three enemies that look at some corpses and at the end of the room is a big neon sign saying "Fink MFG". The Undertow Vigor is under the neon sign.

#8 Return to Sender - Downtown Emporia
This Vigor is an exception, as the first opportunity you get to find it is highly missable. To begin with, just before you go through the turnstiles (the ones you can’t return through) in Emporia, there will be the Founder Book Store to the left. In a room at the back is a Voxophone which tells you to go to the Salty Oyster Bar and press a button underneath the cash register on the bar. Backtrack to the Bar and find the button. Once you press it, a hidden door will open, behind which is Return To Sender.

The far more obvious location is in Downtown Emporia. After using an elevator you will go outside and lots of enemies will attack you. After fighting them off, follow the marker to the next objective. Elizabeth will have to lockpick a gate. After a short scene where Elizabeth talks to you, she will open the gate. After she opens the gate you will see the Return To Sender Vigor hanging out of a box in the corridor in front of you.

If you wish to see a video of the Vigor locations, please watch this video:


Vigorous Opposition
Killed 75 enemies either with a Vigor or while the enemy is under the effects of a Vigor.

To get this, you need to kill a total of 75 enemies with the destructive power of a Vigor ability, or by killing them with a weapon whilst they are stunned by a Vigor. If you played the original BioShock, then the old “1-2 Punch” still works exceedingly well. Use Shock Jockey on any normal enemy to shock them, and then quickly shoot them in the head with any of your weapons for an almost instant kill. Devil’s Kiss and Murder of Crows also work extremely well for this trophy as they deal a good amount of damage and distract enemies for a low Salt cost.

If you use the Possession Vigor on an enemy and they kill other enemies, they will count towards this trophy. Furthermore, if you use it on machines or turrets, they will count towards this trophy as well as Mind Over Matter. Thanks to F8l Fool for confirming.

All kill-related trophies can be farmed by restarting checkpoints or replaying chapters.

More for Your Money
Lured 3 enemies into a single Vigor trap 5 times.

This can easily be done with the Devil's Kiss Vigor. Hold down for a few seconds and release the button to create a trap. Now wait until a group of enemies run into it. The blast radius is quite large, so as long as three enemies get touched by the fire, this will count. There are many areas that have lots of enemies to attempt this. Note that you must set the trap on the floor and lure them to it. Holding down and throwing it directly at a bunch of enemies will not work.

The best place I found to earn this trophy was in Comstock's House when you first meet the Boys of Silence. Deliberately walk into their spotlight to get their attention. They will awaken a large group of enemies dressed in white with George Washington masks. These enemies tend to rush you in one big group rather than hang back and shoot you like normal enemies. Simply lay a few Devil's Kiss or Shock Jockey traps around the area, get the attention of the Boy of Silence, and lead the enemies to the traps. There are four Boys of Silence in this area, so you have a few opportunities to use this method. To be safe, you can always farm this by reloading the checkpoint.

For a even easier methods to get this trophy, you could try either of these methods proposed by TriStarKaBoo and Terminator:

Quote:
Originally Posted by TriStarKaBoo View Post
Just thought I'd mention a really good spot to get the More for Your Money trophy. In the The Graveyard Shift in Shanty Town, there are a bunch of guys sitting around a table having drinks in the main bar. You can drop a Devil's Kiss trap at the feet of one of the guys (I think there is about 5 guys sitting there) and it will explode taking them all out.

Reload and repeat until the trophy pops. You reload in the alley out the front of the bar so you can easily spam this. The kills are guaranteed as these are low level goons with no armour. I did this on my first Hard play-through with the basic, un-upgraded Devil's Kiss, trap took them all out, every time.
Quote:
Originally Posted by Terminator View Post
Another place you can earn "More for Your Money" is during the second Siren fight, she will always have at least 5 creatures around her so charge your Bucking Bronco and let it off in her direction. You are guaranteed to hit all of them, just reload the Checkpoint as needed.
Combination Shock
Performed all 8 of the Vigor combinations.

A Vigor combination is where you fire two Vigors in quick succession at an enemy to produce a variety of different effects. To do this, make sure you have the two Vigors you want to equip ready in your Vigor slots by selecting them both with the selection wheel (hold ). Then, find the enemy you wish to use the combination on and use a Vigor on him with . Quickly swap to the second Vigor with and press again to fire that at the enemy. If you’ve done it correctly, a notification will appear on the left of your screen. The order you use the Vigors in does not matter, as long as the combination is the same.

The 8 Vigor combinations are:
  • Bucking Bronco + Charge
  • Bucking Bronco + Devil’s Kiss
  • Devil’s Kiss + Charge
  • Murder of Crows + Devil’s Kiss
  • Murder of Crows + Shock Jockey
  • Possession + Devil’s Kiss
  • Possession + Shock Jockey
  • Undertow + Shock Jockey
If you wish to see a video walkthrough of these combinations, please see the video below:


Mind Over Matter
Killed 20 enemies using Possessed machines.

All kills via machines you can possess with the Possession Vigor count towards this trophy, which are machine turrets, explosive turrets and Mosquitos. You should rack up more than enough during the course of the game, but if not a great place to farm this is in one of the first areas in the game: "Raffle Square". After defeating your very first group of enemies, you can possess 2 turrets in the next area, which is again full of enemies. Keep restarting checkpoints and continue killing enemies with Possessed machines until the trophy unlocks.

Last edited by Darth_Krid; 06-19-2013 at 12:45 AM. Reason: Editorial Sweep
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Old 03-27-2013, 05:29 AM   #8 (permalink)
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Total Awards: 17 (more» ...)
Default Miscellaneous Trophies

Tear 'em a New One
Opened 30 Tears.

Shortly after you meet Elizabeth, she will be able to open "Tears". These Tears, once opened, can summon supportive allies, provide weapons, health, Salts or even create cover and other environmental aids. The Tears are highlighted around the world in a grey colour and can be opened by holding down .

There are far more than 30 Tears throughout the game, so you should get this without needing to farm. During large battles there will be a large number of these, so open them during the battle or after it if you prefer. Do note that you must open 30 individual Tears and not the same ones back and forth.

Strange Bedfellows
Killed 20 enemies using allies brought in through a Tear.

Once Elizabeth can open Tears, they can be used to summon allies such as Motorized Patriots, turrets and Mosquitoes. The Tears are highlighted in grey and labelled as “Turret” or “Motorized Patriot”, meaning you should be able to spot them easily. Once the Tear is opened with , your summoned allies will start firing at the nearest enemy. Be careful as they can still be destroyed by enemy fire (although they will respawn eventually), so it may be wiser to reduce nearby enemies’ health first so they die quicker. As long as the final kill was by an ally, this will count towards the trophy.

There are plenty of opportunities to get this long before the end of the game, but if need be this can be farmed by restarting checkpoints or replaying chapters.

On the Fly
Killed 30 enemies while riding a Sky-Line.

Sky-Lines are very common and can be found throughout the entire story. To get on to a Sky-Line, aim towards a Sky-Line and the word “Attach” will appear on the rails. Press to jump up. Hold to slow down and kill a total of 30 enemies whilst you are riding the Sky-Line. Note that Sky-Line Strikes will not count towards this trophy; enemies must be killed with your weapons. Kills from the static hooks you can attach to do not count towards this trophy.

If need be, this can be farmed by restarting checkpoints or replaying chapters.

Bolt From the Blue
Killed 5 enemies with a headshot while riding a Sky-Line.

This trophy is very similar to On The Fly, except that you must kill 5 enemies with headshots. The Sniper Rifle is the best weapon for this. Use the Sky-Line to get near to an enemy and hold to stop above him. Zoom in with the Sniper Rifle with and aim for the head. Sometimes enemies will jump up onto the Sky-Line and come over to you and stop to shoot you, making them even easier to shoot as they will be a closer, static target.

Hazard Pay
Killed 10 enemies by utilizing environmental hazards.

The easiest way to do this is with Tesla Coils. These can be found later in the story, in the area called "The Factory". The Tesla Coils, activated by opening a Tear, will shock and kill enemies that get too close. Just stay close to the Tesla Coil and enemies will run into it eventually. Alternatively, you can also ignite oil with your Devil's Kiss Vigor or electrocute water puddles with Shock Jockey. If the flames or electricity kill an enemy, it will count as an environmental kill.

This can be farmed by restarting checkpoints or replaying chapters if need be.

Bon Voyage
Killed 20 enemies by knocking them off Columbia.

Firstly, you will need to get the "Undertow" Vigor, so please see Well Rounded for all Vigor locations. Once you have it, tap to fire a jet of water at enemies and knock them off edges. This works best against enemies on zeppelins and barges. There is a zeppelin that spawns right after you first obtain “Undertow”, and there is a particular section of the game late on where you fight a large amount of enemies on barges, making this trophy very easy to obtain.

This trophy can be farmed by restarting checkpoints or replaying chapters. An easy method to earn this trophy earlier in the game has been found by Terminator:

Quote:
Originally Posted by Terminator View Post
After you find the Gunsmith's Tools and go through the Tear, you will come to an area with two Sky-Lines. The enemies will jump on the Sky-Line and come after you, so get them to follow you then do a Sky-Line Strike on them whilst they're over the big hole in the middle of the map. Reload the Checkpoint as needed.
Skeet Shoot
Killed 5 enemies while they are falling.

There are a couple of ways to do this. The first is to use a Shotgun and the “Bucking Bronco” Vigor, which makes enemies float for a few seconds. When the effect of Bucking Bronco ends, they will fall back down to the ground and you have a second to shoot them with your Shotgun. By far the easiest method is the following, which was discovered by F8l Fool:
Quote:
Originally Posted by F8L Fool View Post
I've found a substantially easier method of unlocking Skeet Shoot.

All you have to do is hit a regular enemy with Shock Jockey then immediately follow it up with an Undertow. They will be electrocuted to death in mid-air with minimal effort. You can get all 5 kills the moment after you get Undertow in Chapter 28.

If you are playing on a harder difficulty, just get them down to 1/2 or 1/4 health before performing the combo.
Here is a video of this method:


Lost Weekend
Killed 5 enemies while you are drunk.

In order to be drunk, you will need to drink 3 bottles of alcohol, whether it is beer or wine or a combination of both. You will know when you’re drunk as your screen will go blurry and distorted. The most obvious place to find alcohol is in bars. There are three in the story that provide opportunities to get these kills: “Founders’ Lodge” in Raffle Square, “The Graveyard Shift” in Shantytown and the “Salty Oyster Bar” in Emporium. Round up the enemies in the bar first and get them to follow you to where the alcohol is located. Then quickly drink three bottles by highlighting them and pressing , before killing as many enemies as you can before the effect wears off.

This is the one trophy I would recommend restarting checkpoints to farm, as unlike the other kill-related trophies, there are very limited opportunities to earn this one. The following video shows this method in “The Graveyard Shift” in Shantytown:


David & Goliath
Killed 20 "Heavy Hitter" enemies.

This trophy should come naturally whilst playing through the game. There are five types of Heavy Hitters you can kill:
  • Crow - These enemies transform quickly around the area by changing into a flock of crows.
  • Fireman - A large, armoured enemy who uses the “Devil’s Kiss” Vigor against you.
  • Handymen - The huge enemies who have massive hands and a visible heart right in the middle of their body.
  • Motorized Patriots - Robots with the face of either George Washington or Abraham Lincoln. They carry a Peppermill Crank Gun (Minigun).
  • Sirens - Ghostly, white enemies who float around the area and resurrect the dead.
Note that the Boys of Silence (enemies who wear a bell-shaped helmet and have trumpets for ears) are also counted as Heavy Hitters, but it is impossible to kill them. They can only be avoided.

There are well over 50 killable Heavy Hitters throughout the game, many of whom have to be killed before you can progress. Therefore, there should be no need to farm this and it should be practically unmissable.

Heartbreaker
Killed a Handyman by only shooting his heart.

You will encounter the first Handyman in an area called "The Plaza of Zeal" after leaving the Gunsmith Shop for the first time. The heart of the Handyman is an orange glowing machine within a glass casing on his chest. In the same area where the Handyman spawns is a Sniper Rifle. Grab it and wait until the Handyman stops for a moment. Sometimes he will stand still for a second to protect the heart with his hand. That's when you need to aim with . As soon as he stops protecting the heart, shoot it immediately. You have to do this 6 times in a row, without hitting any other body part. If you miss, simply restart the checkpoint to try it again.

Bear the following tips in mind when attempting this trophy:
  • Play on Easy difficulty.
  • Do not use any Vigors at all against the Handyman. All Vigors do a little bit of damage, which counts as hitting his entire body.
  • Do not equip any piece of gear that automatically hurts attacking enemies, as this will damage him slightly.
For a video walkthrough of this method, please see the video below:


A much simpler method has been found which shows you how to earn this trophy with little effort. Thanks to Maka for the vid:


Last edited by Darth_Krid; 06-19-2013 at 12:52 AM. Reason: Editorial Sweep
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Old 03-27-2013, 05:43 AM   #9 (permalink)
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Default Collectable Trophies

Dress for Success
Equipped a piece of Gear in all four slots.

There are four slots to equip a piece of Gear in: Hat, Shirt, Pants and Boots. Equipping various types of Gear augments your abilities, improving areas such as Vigors, weapons, melee damage, defensive capabilities, reloading and more. Early on, various items of Gear can be found on your natural path, but the most useful ones are found later either by exploring (Gear is usually found in areas behind locks that you can pick with Elizabeth) or by picking them up from a defeated Handyman. When you pick up the first piece of Gear for a new slot with , you will be told what benefit it gives you. Press and the Gear will be equipped.

This trophy should come naturally early on in the story, at the latest after you defeat your first Handyman in The Plaza of Zeal. If you have already bought the Season Pass and have access to the Early Bird Special Pack, upon entering the Blue Ribbon Restaurant at the beginning of the game you will be provided with four items of Gear (one for each slot). Simply equip this Gear and you will unlock this trophy extremely early.

Kitted Out
Fully upgraded one weapon and one Vigor.

[MISSABLE] For this trophy, you will need to buy four upgrades for a particular weapon and two upgrades for a particular Vigor in one playthrough. The earliest this trophy can be unlocked is in Chapter 28: “The Factory”, as this is when the fourth weapon upgrades are available from the vending machine.

To upgrade a weapon, visit one of the many “Minuteman’s Armoury” vending machines around Columbia. You will be presented with a list of upgrades for your weapons, along with their price. The cheapest weapon to upgrade fully is the Pistol ($1077), but I would fully recommend upgrading a stronger weapon that you will use throughout the game such as the Machine Gun or the Shotgun. These are slightly more expensive ($1375 and $1326 respectively) but are well worth it in the long run. Furthermore, the extra cost helps work towards the Grand Largesse trophy.

To upgrade a Vigor, visit one of the many “Veni Vidi Vigor” vending machines around Columbia. A list of upgrades for your Vigors will be shown. The cheapest Vigor to fully upgrade is “Bucking Bronco”, which costs $1198 to upgrade fully. However, I strongly recommend fully upgrading “Possession” as soon as you can. Not only is it the most useful Vigor (particularly on harder difficulties), but you are forced by the game to buy the first upgrade anyway. Upgrading “Possession” will cost a total of $1703.

Raising the Bar
Upgraded one attribute (Health, Shield, or Salts) to its maximum level.

[MISSABLE] See Infused with Greatness below for more details.

Infused with Greatness
Collected every Infusion upgrade in a single game.

[MISSABLE] There are 25 Infusion upgrades (including the unmissable Shield upgrade given to you at the beginning) located around Columbia that are required for this trophy. When you find an Infusion, you have the choice to upgrade Booker’s Health, Shield or Salts. Each attribute has 10 available upgrades, for a total of 30. The remaining 5 Infusions left over are available with the Early Bird Special Pack DLC, which comes free with the Season Pass. These will be given to you upon entering the Blue Ribbon Restaurant at the beginning of the game and they do count towards this trophy, meaning that you can afford to miss 5 of the ones dotted around Columbia (thanks to CODEx Vip3r for confirming this).

Once you use an Infusion you cannot reassign it, so I recommend filling out all ten Shield or Salts (depending on your play style) slots first to ensure that you do not miss Raising the Bar. All Infusions must be obtained within a single game. Therefore if you miss one, you can go back to the one you missed in Chapter Select, but you will have to play through to the end of the game from that point and collect all 25. You cannot, for example, get 20 on one playthrough and then pick up the 5 you missed on a second playthrough. Furthermore, this is the only collectable trophy that doesn’t notify you with an in-game progress-tracker as you go along. Therefore, I fully recommend using PowerPyx’s collectable guide to ensure you don’t miss any.

Sightseer
Used all telescopes and Kinetoscopes in the game.

[MISSABLE] There are 37 Telescopes and Kinetoscopes in the game. Telescopes are what you’d expect, offering a close-up view of the various buildings and monuments in Columbia, whilst Kinetoscopes are machines that you look into which each play a small vignette loosely related to the story and events in the game. You can activate both objects by approaching them and holding for a couple of seconds.

Every time you view a new Telescope or Kinetoscope, the game will notify you of your progress out of 37 towards the trophy. These are carried across multiple playthroughs and can be earned via Chapter Select, so you do not have to get them all in one run. However, the game very unhelpfully does not tell you which ones you already have, so unless you have an amazing memory or have noted down exactly which ones you’ve already got, you will likely be searching around for hours trying to find one you haven’t picked up yet. Therefore, I highly recommend you follow PowerPyx’s collectable guide to ensure you don’t miss any on your first run through.

The Roguish Type
Used Elizabeth to pick 30 locks.

Throughout the game, Elizabeth will be required to pick many locks to progress. These are very obvious and will be in the shape of a shiny circular padlock in the middle of a gate. To get her to pick a lock, highlight it and hold . Note that she cannot do this whilst she is talking or the player is in combat.

There are between 20-25 locks that Elizabeth will open naturally in the story with a hairpin, but there are other locks (usually ones hiding Infusions, Gear or large sums of cash) that require a certain number of lockpicks (either 3 or 5) in order to be picked. Lockpicks can be found as regular loot in crates or simply lying around, and can also be bought at vending machines.

Opening safes with lockpicks also counts towards this trophy, but I would recommend leaving them be, as they only ever contain money. It is much more important to save your lockpicks for the padlocked gates which guard collectables, as lockpicks aren’t overly abundant and you don’t want to be left without enough when you need one to open a gate.

This trophy is cumulative across all your playthroughs, so you will certainly get it on your second playthrough if not your first.

Last edited by Darth_Krid; 09-08-2013 at 02:30 AM. Reason: Editorial Sweep
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Old 03-27-2013, 05:47 AM   #10 (permalink)
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Total Awards: 17 (more» ...)
Default Final Collectable/Cumulative Trophies

Eavesdropper
Collected every Voxophone.

[MISSABLE]
There are 80 Voxophones to find in the game. They look very similar to the audio diaries from the original BioShock and provide background information to the story. To pick up a Voxophone, highlight it and hold .

Every time you pick up a new Voxophone, the game will notify you of your progress out of 80 towards the trophy. These are carried across multiple playthroughs and can be earned via Chapter Select, so you do not have to get them all in one run. However, on subsequent playthroughs the game very unhelpfully does not tell you which ones you already have, so unless you have an amazing memory or have noted down exactly which ones you’ve already got on a previous playthrough, you will likely be searching around for hours trying to find one you haven’t picked up yet. Therefore, I highly recommend you follow PowerPyx’s collectable guide to ensure you don’t miss any on your first run through.

At the end of your playthrough, you can check the names of the Voxophones you have collected by pressing in-game and pressing four times to scroll across to the "Voxophones" tab. This way, you can see which ones you have already collected, and if you are missing any you can use the following list to check against your in-game list to see which one's you're missing and then pick up via Chapter Select:

List of Voxophones:

The following list of Voxophones corresponds with the order presented in PowerPyx's collectable guide. Therefore, if you are missing some, check off the names you have and find the ones you're missing from the corresponding chapter and video in his guide:

Spoiler! (click here to reveal)

Grand Largesse
Spent $10,000 at the vending machines of Columbia.

There are three types of vending machines in Columbia: the “Dollar Bill” general store, the “Minuteman’s Armoury” weapons upgrade vendor and the “Veni Vidi Vigor” Vigor upgrade store. Money spent at all three of these count towards this trophy. It is also cumulative across all playthroughs, so you should easily get this on your second run if you hadn’t already in your first.

The best way to earn $10,000 is by looting everything. Take your time to search every available container and dead enemy, and you will find your money increasing very quickly. It sounds obvious, but try not to die too often, as this results in you losing money every time. If you upgrade your weapons and Vigors frequently, as well as buying Health, Salts and Ammo supplies, this trophy will unlock before you know it.

There is no notification in-game that tells you how much you’ve spent at vending machines, but there is an exploit. Simply spend all your cash at a vending machine and reload the checkpoint. You will have all your cash again, but the amount you previously spent will still have counted. If you want to get this trophy out of the way early, keep repeating this until you’ve “spent” $10,000.

Coins in the Cushion
Looted 200 containers.

“Looting” refers to the action of pressing on any container and then taking the contents with either (individually) or (“take all”). Any container you come across counts towards this (such as crates, barrels, trash cans, cash registers, cabinets etc.) except for dead bodies. Individual items also do not count; they have to be in a container.

If you loot every container you see by running around and spamming , you should get this before halfway in the story. I personally unlocked it in Shantytown after looting almost all of the containers I came across. The trophy is cumulative across multiple playthroughs and tracked in-game too so you can check your progress.

Last edited by Dark_Raven666; 04-13-2013 at 05:37 PM. Reason: Editorial Sweep
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