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Trent Industrial District I HELP!!!


Phyrexian

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Ok so to start with, as you come out of the tunnel you will see a green and white cylinder, get onto the lowest level platform there. Go around to your right and you will see another blue and white cylinder with a ripped off pipe sticking out of it. Grapple the end of the pipe and zip yourself to it. As soon as you get in close re-grapple to the outer right side of the cylinder. Now you have to be quick about this otherwise you will get shot. Zip up to the platform above you. Then run and jump off the right towards the green and white cylinder to your right. It has another ripped off portion of pipe sticking out. Do exactly as you did with the previous cylinder or you will get shot. At this point you should have a red brick building to your immediate right. Diagonal to you, in front of the red brick building you should see another red brick building with some piping wrapping around it. This part is tricky but you'll wanna jump out from the platform your on towards the red brick building with the pipe wrapping around it. You will be exposed the entire time, so be quick about this, and grapple quickly to get close and bring yourself into cover. You should be at the base of this building now. The building will taper into the right a bit bout half way up so go in to the right a bit and scale this building up to the top. You should take cover behind the slanted roof doorway things when on the top of the roof. You want to be behind the second one in. Make your way straight to the green and white cylinder sticking out. You have a very small area that you are safe from the snipers on this platform of the cylinder so don't stray to far to the left or the right. Off to the left you see a large blue and white cylinder with a sniper on the very top. This is were you wanna go next. So make a bum rush leap towards it and be prepared to grapple around to the left of the blue and white cylinder's lower platform quickly as the sniper off to the right can easily pick you off. It's okay if you land on the very bottom, just don't land in the water. Work your way around to the left, and up. You should be on the domed top, not the very top in order to get at the sniper. I wouldn't recommend zip kicking this sniper as it leaves you open to the other snipers. Simply sneak round to the right and line the sniper's head up dead center in your targeting reticule and you should be able to get a head shot. You should just barely be able to see half of the sniper when you go for the shot.

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Now drop off the dome to the platform right below the dome and go round to the left. If you stay on the domed part your a sitting duck.:eek: You should see a slanted smaller blue and white cylinder at this point. jJg looking like the leaning tower o Pisa. lol Out from the left of this platform jump towards the red brick building. Scale your way to the top of this building, and no worries as you're not visible to the snipers up here. In front of you should be another large blue and white cylinder. You want to be at the very bottom of this next cylinder, ground and water level. You should see a chunk of pipe, with some grating walkway on it, sticking out of the building your on. Run out the pipe and jump towards the cylinder. More than likely you'll land have way up the cylinder, so drop down to the ground level, then slowly work your way round the bottom, as there is an especially sneaky little bastard sniper down here. GO SLOW! This guy is well blended with the ground. You should start to see some daylight on the ground, he is right at the border of the daylight and shadow next to the cylinder. You should be directly behind him. Line up a head shot and take him down.:guns:

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Next go back round on the ground level to the right, almost to where you started this cylinder. If you just go straight up from where your at, when you get to the third platform up you'll have your head blown off. Once on the top platform, go round to the left and you should see a small pipe with a slightly enlarged top above it, like a chimney of sorts. Go up on the domed part here, then go to the right slowly and you will come across the next sniper here. Feel free to dispatch this asshole as you see fit. Zip kicking this jerk works quite well.

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From this point, DO NOT CONTINUE RIGHT OR LEFT, you will be shot. Drop back down to the third platform. Make your way round so that you are facing the cylinder with the collectible on it. There should be a pipe connecting the two of these cylinders together. Use the pipe to swing across to the other cylinder. You should land somewhere close to the collectible if not right on top of it. Go to the left about 1/4 of the length of the cylinder. Then just go up. Be careful at this point because if you are slightly to much to the left you will be in range of another sniper off to the left in the distance. Simply move to your right slightly and you'll be out of range of this sniper, and you should be able to see a sniper just to your right. Dispatch him however you see fit, as you are out of range of the other snipers at this point.

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Now if you go to your right you will notice a horizontal pipe not to far away with a sniper on it. We'll come back to him shortly. For now though you want to drop down to the next lower level, then proceed to the left. This will keep you covered from the previous sniper sitting on the pipe. Jump over to the cylinder adjacent to the one your on, then climb up to the top of it. You should see another cylinder slightly taller with a pipe coming out the side connecting into the top of the domed part of the cylinder your on. You should also notice a sight trail coming from behind this pipe at the top. This sniper is our next target. Simply move up to the pipe slightly to the left and he should be visible. If you do decide to zip kick this guy be careful, as when you land the previously mentioned sniper on the pipe can take a shot at you. Just move back a little bit and you'll be safe.:D

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Now drop off the domed portion of the cylinder your on back down to the top platform and move to the left. No worries either as you are safe from sniper fire at this level as well. To your left you should see our next victim on the corner of the building right below you. I wouldn't recommend getting down on his level as odds are good he'll nail you before you can get him. Simply line up a head shot from where your at, and POW!, he's toast.

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Now just grapple to the cylinder that is directly in front of you and go up on this platform. Go round to your left, as the sniper on the pipe can shoot you from his perch, however you will notice another sniper on the corner of a building to your lower left. Ignore him for now. You want to go up on the dome and skirt the outer edge going to the right. Be careful not to go to far in from the edge as you will see your radiation warning appear. As long as you stay on the outer edge though it should be at a safe level. Use the 2 chimneys as cover as you can hide behind them and still not be affect by the radiation. NOW YOU HAVE TO BE EXTREMELY QUICK FOR THIS SNIPER. If you hesitate for an instant he will shoot you before you can get him. Drop down onto the pipe he is on, and run up to just within Zip Kicking distance and boot his ass off the pipe.

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The next sniper should be off to your lower left now. Continue out the pipe and jump towards the cylinder that is next to the building he is on. jump up to the building on the right as he should be on the left behind the slant roof doorway. I've found it best to approach this sniper from the right versus the left. Dispatch him how you see fit and Viola! No more snipers at this point.:applause:

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Pretty well working my way through this section. Though I've still got a ways to go. The difficulty is Commando, and I'm doing it by amazingly sticking to the lower levels of the stage. Discrete head shots, and zip kicks are working quite well. Does anybody know how many total snipers there are in this section?:think:

 

I do believe there are only 8 snipers in this section, or at least that I've come across.

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