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Batman: Arkham City DLC Trophy Guide and Road Map


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Road Map

 

Overview

Estimated trophy difficulty: 6/10

Offline: 20 (6 (S), 14 (B))  

Approximate amount of time to 100%: 8-12 hours each for Catwoman, Robin, and Nightwing. 2-3 hours for Harley Quinn's Revenge

Minimum number of playthroughs needed: 1 for Catwoman, 3 Riddler’s Revenge, 1 for Harley Quinn’s Revenge

Number of missable trophies: Party’s Over, A Few New Tricks, Bomb Squad, Snap to It, Frequent Flyer, Battering Ram

Glitched trophies: None

Do cheat codes disable trophies?: No cheat codes

 

[1.0] Complete the Catwoman Story and Free Roam

 

The Catwoman DLC is basically an online pass that is included with new copies of the game for free. If you downloaded the Catwoman bundle before starting the main story, at certain points of the story, you will take over the role of Catwoman. She has three parts to her story, the last of which you will begin after you complete the main story. If you bought the Catwoman Bundle after starting or completing the main story, then you can play those missions from the main menu and still get the trophies.

 

Once her storyline is finished, you will then have to complete two trophies while free roaming. The 40 Catwoman Riddler trophies can be picked up here or during the main story. None of them require any gadgets and all are pretty simple to get. The only problem is finding them. If you beat up some of the Riddler informants, then the Catwoman trophies will display on the map as pink question marks.

 

After the final Catwoman mission, you will have to recover her stolen goods from Two-Face’s thugs. The enemies with them will have a glowing red gem icon on them when you view them with Thief Vision. They are all in the Bowery and Park Row, so taking them down shouldn’t be a problem.

 

[1.1] Riddler’s Revenge x3

 

Now begins the longest part of the DLC, completing the Riddler’s Revenge challenges with Catwoman, Robin and Nightwing. Catwoman has the same list of challenges as Batman while Robin and Nightwing each add two challenges. Fortunately, you only have to complete them with the character that they are bundled with (Robin – Black Mask Hideout and Freight Train Escape; Nightwing – Wayne Manor Hall and Wayne Manor Armory).

 

The easiest way that I found to do the challenges is to group the like challenges together. This means doing the combat challenges for Catwoman, Robin and Nightwing one after the other. I did this so that the enemies that would appear stayed fresh in my mind and they were easier to get through. Since the medal requirements are different for each character, I did those next followed by the campaign challenges.

 

The combat challenges are basically the same as Batman’s. The predator challenges are unique though because of the differing move sets. Because of this, I found Catwoman’s predator challenges to be more difficult and required more patience since she has fewer abilities than the other characters.

 

Like what is in the guide, the play order is only a recommendation. I found it easiest to get through them this way. Do what you find to be the easiest to work with.

 

[2.0] Harley Quinn’s Revenge

 

And here we have the long awaited Arkham City epilogue. In it, you'll be switching back and forth between Batman and Robin. The trophies are pretty straightforward, but a couple of them are kind of tricky. Four of the ten are story related and you shouldn't need to worry about those. As long as you complete the DLC (which should only take you a couple of hours), you'll get those.

 

The others are combat and collection trophies. Frequent Flyer and A Few New Tricks you can get pretty much right away as there are two fights with three guards each right at the beginning. While the Quickfires are what you need to do for A Few New Tricks, they will not work for Frequent Flyer and Battering Ram. Those are easy though can also be done pretty quickly.

 

Party's Over is another missable trophy, but you don't need to worry too much about it. The first few balloons are inaccessible after you move through that area, as are the outdoor ones, but for the most part, you'll get multiple chances to get each one. None of the balloons are hard to find and if you don't happen to get all 30 in one playthrough, you can start another and your total popped will remain the same. You'll just have to find the ones that you missed.

 

The only two trophies that you need to worry about are Snap To It and Bomb Squad. Snap To It for the most part is easy. The only thing that is unclear is where the "environmental object" is. That is listed with the trophy. The other three shouldn't be a problem to get, although there is only one Titan in the DLC. The other thing to be aware of with Snap To It is that you need to do it all in one run, meaning that you can't do three in one playthrough and the last in a second.

 

Bomb Squad is the last missable, and well, there's a bit of a happy glitch. If you rush and know where the bombs are, you can easily get them all defused in under three minutes. However, after defusing the second bomb, you are running low on time, simply restart the checkpoint. You'll go back to right after defusing the second bomb, but with four minutes on the clock, giving you two minutes to get the last bomb.

 

Harley Quinn's Revenge is pretty straightforward and not hard to get all of the trophies in. You can do them all in a few hours with ease. Even with easy trophies, it's a great epilogue for Arkham City.

Edited by Viper
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Catwoman Trophy Guide

 

spacer.png Sphinx' Riddle (B)

Complete all 40 of the Catwoman Riddler grid items

 

Yes, Catwoman has Riddler trophies too. They are much easier than Batman's to collect though and they do show up on the map as ? after Batman interrogates an informant. For some of them, Batman will have to open the area up for her, but the majority are easy to get to. Batman can't pick up the pink Riddler trophies. You have to play as Catwoman to get them.

 

They were all pretty easy to find and didn't take too long to find. You can follow this video for a walkthrough (thank you to Caofontaine for the video).

 

 

spacer.png Arkham City Sirens (S)

Drop in on an old friend

 

Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

 

This mission is basically an encounter with Poison Ivy. Once you get into her hideout, you have to fight three waves of enemies. Each wave has more enemies than the previous one and the final wave also sees Poison Ivy shooting sports at you from the plants on either side of her throne. Once you get through all three waves, the mission ends.

 

spacer.png Pick Pocket (S)

Steal the score of a lifetime

 

Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

 

It's time for Catwoman to break into the vault. Once you get out of Poison Ivy's hideout, head for the vault and go inside. There are two parts to this. The first is that you'll have to pickpocket the keycards from three guards. Go into Thief Vision (:l2:) and look for guards that have a blue card that flashes green on their belts. Crawl around on the ceiling, drop down behind them, sneak up, and steal the card with :triangle:. Hop back up to the ceiling before anyone sees you.

 

Once you have all three, head back to the security room. The mission now becomes basically a predator challenge where you have to take down all five guards in the room to get into the vault. After they're all down, step into the vault and complete the mission.

 

spacer.png Family Jewels (S)

Retrieve your stolen goods

 

The final mission in Catwoman’s story is to retrieve your stolen items from Two Face. While this fight isn’t easy, it’s made easier once you know one specific piece of information: the thugs will respawn infinitely, so ignore them. Always go after Two Face. Get him isolated and use a takedown on him. It will take several takedowns to defeat him, but once you do, he will reveal that he gave your stolen items out to his henchmen.

 

Once you’re in free roam, you can switch between Batman and Catwoman at any time from specific points on the map (look for the pink cat icons). When you have control of Catwoman, use your Thief Vision and keep a look out for thugs that have a red gem icon on them. Taking those thugs down will slowly fill up a meter on the bottom of the screen.

 

Since the thugs are Two Face’s, you will only have to look in Park Row and the Bowery for them. As soon as you have taken down all of the thugs with the goods and your meter is full, this trophy will unlock.

 

spacer.png Feline Revenge (B)

Obtain all 72 medals on the original Arkham City ranked maps (as Catwoman)

 

For the combat challenges, use the same basic strategies that you used for Batman. The main differences with Catwoman are that she is much faster than Batman (helpful in the combat challenges) and that she has a more limited move set (not so helpful in the predator challenges). Of course, the predator challenge medal requirements are different, even though the maps are the same. The requirements can be seen by pushing :select: at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

 

Below is Catwoman’s moves list.

:l1: + :triangle: or hold :l1: + :r2: - Whip Disarm

:l1: + :circle: - Caltrops

:l1: + :square: - Bolas

:cross: + :circle: or hold :l1: + :r1: - Whip Trip

 

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

 

  • The Joker's Carnival
  • Iceberg Lounge VIP Room
  • Black Mask
  • Freight Train
  • Wayne Manor Armory
  • Wayne Manor Main Hall
  • The Batcave

 

spacer.png Campaign Kitty (B)

Obtain all 108 medals on the original Arkham City campaigns (as Catwoman)

 

The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Catwoman. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.

 

See Campaign Nightwing for the complete list of modifiers that I used. You can also use KingBroly's guide for the modifiers since they will work too.

 

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

 

  • Black Mask Campaign
  • Wayne Manor Campaign
Edited by olsen77
Fixed typo.
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Robin Bundle Trophy Guide

 

spacer.png Robin Revenge (B)

Obtain 78 medals on the original Arkham City and Robin Bundle Pack ranked maps (as Robin)

 

For the combat challenges, use the same basic strategies that you used for Batman. Robin does have two new maps that you will have to complete as well, Black Mask (predator) and Freight Train (combat). Freight Train Escape is the most unique of all of the challenge maps as it’s a side-scrolling map. To end it, you have to use a beat down on Black Mask and then destroy the blue control panel on the right side of the train.

 

While the predator challenge maps are the same (except for the new map), the requirements are different. The requirements can be seen by pushing :select: at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

 

Robin’s gadgets are more similar to Batman’s than Catwoman’s. There are more to choose from and some function in similar ways to Batman’s (ie. shurikens are basically batarangs, explosive gel is the same, etc.). Below is Robin’s move list.

 

:r2: + :r2: or hold :l1: + :r1: - Shield Bash

:l1: + :triangle: - Zip Kick

:l1: + :circle: - Snap Flash

 

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the two Robin maps. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

 

  • The Joker's Carnival
  • Iceberg Lounge VIP Room
  • Wayne Manor Armory
  • Wayne Manor Main Hall
  • The Batcave

 

spacer.png Campaign Wonder (B)

Obtain 114 medals on the original Arkham City and Robin Bundle Pack campaigns (as Robin)

 

The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Robin, plus Black Mask Campaign. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.

 

See Campaign Nightwing for the complete list of modifiers that I used. You can also use KingBroly's guide for the modifiers since they will work too. The modifiers that I used for Robin's campaign challenge is below. There are only two maps in this one, but you still get the full three retries.

 

Black Mask Campaign (Only needed for Robin)

 

  • Black Mask - One Hand Tied
  • Freight Train - Decreased Health, Gadget Malfunction, Super Powered

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Robin campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

  • Wayne Manor Campaign

 

Nightwing Bundle Trophy Guide

 

spacer.png Nightwing Revenge (B)

Obtain 78 medals on the original Arkham City and Nightwing Bundle Pack ranked maps (as Nightwing)

 

For the combat challenges, use the same basic strategies that you used for Batman. The main difference with Nightwing is that he is much slower to make an initial strike than the others. There seems to be a slight delay with that first hit for him. Nightwing also can't glide, making getting around in his predator challenges a bit different. For the most part, his gadgets are similar enough to Batman and Robin that there shouldn't be a huge amount of difficulty adjusting to his character.

 

Nightwing does have two new maps that you will have to complete as well, Wayne Manor Main Hall (predator) and Wayne Manor Armory (combat). While the predator challenge maps are the same (except for the new map), the requirements are different. The requirements can be seen by pushing :select: at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

 

Nightwing's moves are below.

 

:l1: + :square: - Electrical Blast

:l1: + :triangle: - Bat Claw

:l1: + :circle: - Escrima Stick Ricochet

:r2: :r2: - Wrist Dart

 

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the two Nightwing maps. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

 

  • The Joker's Carnival
  • Iceberg Lounge VIP Room
  • Black Mask
  • Freight Train
  • The Batcave

 

spacer.png Campaign Nightwing (B)

Obtain 114 medals on the original Arkham City and Nightwing Bundle Pack campaigns (as Nightwing)

 

The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Nightwing, plus the extra challenge with Nightwing's maps. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.

 

You can also use KingBroly's guide for the modifiers since they will work too.

 

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Nightwing campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

 

  • Black Mask Campaign

 

Search and Destroy

 

  • Meltdown Mayhem - Protective Aura and Replenishing Health
  • Blind Justice - Time Limit
  • Police Brutality - None

 

Street Justice

 

  • Rooftop Rumble - Decreased Health, One Hand Tied and Takedown Projectiles
  • Natural Selection - None
  • Survival of the Fittest - None

 

Offensive Maneuvers

 

  • Funhouse Brawl - Danger Zones, Replenishing Health and Free Medal
  • End of the Line - Scattered Weapons
  • Hell's Gate - None

 

City Invader

  • Top of the World - Increased Aggression and Decreased Health
  • Prison Riot - Gadget Malfunction and Super Powered
  • Lost City - None

 

Midnight Assault

  • Natural Selection (Extreme) - Increased Aggression
  • Hell's Gate (Extreme) - Scattered Weapons, Danger Zones and Replenishing Health
  • Meltdown Mayhem (Extreme) - Free Medal

 

Hostile Takeover

  • Prison Riot (Extreme) - Time Limit, One Hand Tied and Super Powered
  • Police Brutality (Extreme) - Decreased Health and Protective Aura
  • Funhouse Brawl (Extreme) - None

 

Special Notes:

  • For Nightwing, use the Police Brutality (Extreme) modifiers with Funhouse Brawl (Extreme).

 

Double Jeopardy

  • Lost City (Extreme) - Increased Aggression and Protective Aura
  • Rooftop Rumble (Extreme) - Gadget Malfunction and Scattered Weapons
  • End of the Line (Extreme) - Takedown Projectiles and Free Medal

 

Ruthless Vengeance

  • Survival of the Fittest (Extreme) - Gadget Malfunction, Danger Zones and Super Powered
  • Top of the World (Extreme) - None
  • Blind Justice (Extreme) - Time Limit, Decreased Health and One Hand Tied

Combat Expert

 

  • Survival of the Fittest - Time Limit, Increased Aggression and Danger Zones
  • Funhouse Brawl - Replenishing Health
  • Prison Riot - None

Predator Expert

 

  • Meltdown Mayhem - Gadget Malfunction
  • Lost City - Scattered Weapons and One Hand Tied
  • Top of the World - Takedown Projectiles

Special Notes:

 

  • For Lost City with Robin, you cannot use One Hand Tied since you need to do a silent takedown. Use One Hand Tied on Top of the World instead.

Combat Master

 

  • Blind Justice (Extreme) - Decreased Health, Scattered Weapons and One Hand Tied
  • Rooftop Rumble (Extreme) - Gadget Malfunction and Protective Aura
  • Hell's Gate (Extreme) - Super Powered

Predator Master

 

  • Police Brutality (Extreme) - Time Limit, Danger Zones and Protective Aura
  • Natural Selection (Extreme) - Increased Aggression and Scattered Weapons
  • End of the Line (Extreme) - Free Medal

Special Notes:

 

  • For Police Brutality (Extreme) with Robin, don't use Danger Zones. Two for Two will be much easier without Danger Zones active. Swap Scattered Weapons and Danger Zones for Robin.
  • The set up to use with Nightwing is the following: Police Brutality (Extreme): Time Limit, Increased Aggression, Scattered Weapons. Natural Selection (Extreme): Protective Aura. End of the Line (Extreme): Danger Zones, Free Medal.

Wayne Manor Campaign (Only needed for Nightwing)

 

  • Wayne Manor Armory - Danger Zones, Scattered Weapons and Takedown Projectiles
  • Wayne Manor Main Hall - Protective Aura
Edited by olsen77
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Harley Quinn’s Revenge Trophy Guide

 

spacer.png Lost Property (B)

No crimefighter should be without this

 

Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

 

At the end of the first Robin section, you’ll find a piece of Batman’s equipment that he should have on him. There will be a group of about eight thugs around him. Once you knock them all out, the scene shifts to Batman and the trophy will unlock shortly after.

 

spacer.png Breaking and Entering (B)

Find a way into the secret base

 

Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

 

When you assume control of Batman, you’ll have a couple of brawls to get through before you follow a blood trail to the entrance of Harley’s base. You’ll be told to interrogate three other thugs that know the code to get in. All will be marked on the map. Just be careful with not taking down the interrogation targets.

 

Target #1 – At ground level with four other thugs. None are armed.

Target #2 – On a roof with three other thugs. All are armed with machine guns.

Target #3 – On a roof alone, but with a machine gun. There are also three snipers targeting that rooftop, so take them out first.

 

Once you enter the hideout, this will unlock.

 

spacer.png How’s It Hanging? (S)

Clean up the Dry Docks

 

Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

 

This is the next part of the story after you regain control of Robin. This will unlock after a huge open fight scene on the dry docks (which would make an awesome predator map, by the way). It’s like the last Catwoman fight in that you have to take down Harley four times while dealing with some of her thugs. Take out some of the thugs first (particularly the sniper) to give yourself some room to deal with Harley. Once her health bar is down to zero, take out the rest of the thugs to unlock the trophy.

 

spacer.png The Last Laugh (S)

The joke's on who?

 

Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.

 

This will unlock after the very last fight in the DLC. You’ll have to fight some robots (yeah, robots) in the room with the large Joker shrine. The only difficult thing with them is that it won’t show when they’re about to hit you, so have to pay attention to the ones that you’re not attacking. Harley will also fire grenades down at you. Once they’re all destroyed, go up to Harley, counter, and watch.

Edited by olsen77
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spacer.png Frequent Flyer (B)

Zip Kick 5 different thugs

 

(Missable) To Zip Kick, select it with :up: on the d-pad, aim with :l1: and fire it with :r1:. You cannot do the Quick Fire version as it won’t unlock. You have to aim and fire. The first two groups of thugs that you encounter will be groups of three, so either is the perfect opportunity to get this.

 

spacer.png Battering Ram (B)

Shield Bash 5 different thugs

 

(Missable) Like with the Zip Kick, you’ll need to select it first with the d-pad. Quickfire doesn’t count. To use it, you’ll need to hold down :l1: and then bash with :r1:. The first thug that you’ll want to use this on is the first sniper. It’ll be the quickest way to attack him. The other four you can find in the first fight after you resume control of Robin. There will be five thugs in there (including one with his own shield).

 

spacer.png Snap To It (B)

Snap Flash an unarmed thug, an armed thug, an environmental object and a Titan

 

(Missable) This one is kind of hard because it’s so unclear, but once you know what the “environmental object” is, it’s not a problem. Ok, so the unarmed thug and the armed thug, you’ll find plenty of in the course of the DLC. The Titan is found towards the end after clearing out the dry dock and before rescuing Batman.

 

The environmental object is kind of hidden. After you regain control of Robin, you’ll go through a fight, go through a grate to get past a malfunctioning door, and end up confronted with a sniper. When you have the bullet shield up, go through the vent to your right and you’ll come out in a little room with an assembly line on the other side of the room. Attach the Snap Flash to one of these, and when it gets behind the sniper, detonate it.

 

Note: This needs to be done all in one playthrough. If you get three, but miss the environmental object for example, you’ll need to play all the way through the Titan to get this.

 

spacer.png Bomb Squad (B)

Defuse all bombs in 3 minutes or less

 

(Missable) This trophy will be the biggest pain in this DLC. There are three bombs to diffuse. Each has a code that you have to decipher and then push :cross: to finally defuse the bomb. The one break that you get here is that the timer starts after you defuse the first bomb. The bad news is that on the way, you’ll encounter some thugs to beat up. You will have five minutes to get the bombs.

 

If you fail, either select Restart Checkpoint or let the timer run out to restart and go back to just after you defused the second bomb. You’ll be given four minutes (two for the trophy) to disarm the last bomb.

 

Bomb #1 (Deadbat) – In the room where Robin rescues Batman.

Bomb #2 (Murderer) – At the very top of the next large room, opposite the sniper.

Bomb #3 (JokerForever) – After you fight another set of thugs, you’ll be in a large room with some machinery above it. Climb up to it and use the Remote Electrical Charge with :r2: to charge it up and get it to a wall that can be blown up.

 

spacer.png A Few New Tricks (B)

Use 5 different Quickfire gadgets in one fight as Robin in Harley Quinn's Revenge

 

(Missable) There are only five Quickfire gadgets available to you as Robin. With the Snap Flash and Explosive Gel, you have to make sure that both detonate to count. If you start the fight off with one of the gadgets, then it may not count. The list of Quickfire moves are below.

 

Tap :l1: - Shuriken

:l1: + :square: - Explosive Gel

:l1: + :triangle: - Zip Kick

:l1: + :circle: - Snap Flash

:r2: :r2: - Shield Bash

 

Either of the first two fights you may be able to get in enough moves to get this done. If not, then you can definitely pull this off at the very end of the first section as Robin. There will be about eight thugs standing around and you should have no trouble doing this there. The moves don’t need to be done in one combo or in a particular order.

 

spacer.png Party’s Over (S)

Destroy all Harley Balloons

 

(Missable) The pink balloons are scattered all over Industrial District and the Shipyard, the locations are in the video below. You'll need to use Robin’s shurikens or Batman's batarangs (select either with :down: on the d-pad or quickfire with :l1:) to pop them. There are 30 balloons in all. Fortunately, if you don't get all of the balloons in your first playthrough then you can start another one and your count will remain the same. All of the ones that you've popped will be gone. You just need to find the remaining balloons (credit to Batman Arkham Videos for the video):

 

 

Edited by olsen77
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  • 3 weeks later...
  • 2 weeks later...
  • 4 weeks later...
Nice, I didn't know you challenged the old ones. I might trade mines in for the GOFY edition later on. :eek:

 

Just a heads up, I've heard that saves from the regular edition aren't compatible with the GOTY edition. I can't verify this since I still own my CE edition and am just going to buy the HQ dlc since I have all the others already but I've seen this come up a couple times on other forums.

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Little noob question =P... If I made trough a campaign and got 8 medals, can I repeat the campaign and got just the medal I miss to get the 9 or I need to get all 9 medals on one go?

 

Thx!

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A tip with Catwoman's predator maps... if you have a condition like "grate takedown", "weak wall takedown" or any that needs a specific part of the map for interaction, you can safely drag the last enemy with the whip little by little. Just disarm from behind and then start tripping them.

 

Might be obvious but I found it out while being annoyed that the last guy in a particular challenge wouldn't go in front of any wood walls. A bunch of trips towards it and voila. :p

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In order, which campaign challenges are the most difficult? Batman, Robin, Catwoman, Nightwing? I'm just doing the Batman's ones and they are hell, the other chars are more difficult?

 

In my opinion it went most to least:

 

Catwoman (lack of gadgets and lack of health really hurts)

Robin (He has the gadgets and health but some of his medals for predators put him at high risk)

Nightwing (He has a good balance of ranged and close quarters gadgets and attacks)

Batman (He's got every useful gadget and can make short work of most thugs with little effort while attaining a high combo)

 

And for those who were having issues with the Balloons not registering as collected in the HQ dlc it seems any balloon you get with Robin doesn't register until you hit a major cutscene or go through a door. The ones you grab as Batman always saved for me immediately, even after dieing and such.

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In my opinion it went most to least:

 

Catwoman (lack of gadgets and lack of health really hurts)

Robin (He has the gadgets and health but some of his medals for predators put him at high risk)

Nightwing (He has a good balance of ranged and close quarters gadgets and attacks)

Batman (He's got every useful gadget and can make short work of most thugs with little effort while attaining a high combo)

 

And for those who were having issues with the Balloons not registering as collected in the HQ dlc it seems any balloon you get with Robin doesn't register until you hit a major cutscene or go through a door. The ones you grab as Batman always saved for me immediately, even after dieing and such.

 

Damn, I have a pretty hard time ahead lol, thx!

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For me Robin was the most annoying because some of his predator medals are convoluted. The two that involve blowing up walls; the "3 with one" seems to involve luck as I found a strategy that worked 2 times but failed on the third try... ended up using the free medal for that one in the last campaign.

 

Catwoman next because of her limitations, but those same limitations make her challenges more simple in definition as she can't do as many things.

 

Nightwing and Batman were almost equal... Nightwing's darts are an incredible tool, but Batman's Sonic Batarang is probably the best.

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Just finished all campaign and ranked challenges with Catwoman and Robin, it's true that Robin had better gadgets than Catwoman but her predator medals are easier, even the thugs on her predator rooms aren't armored (well, maybe one or two XD), but Robin has some pretty hard medals... I HATE Top of the World Extreme with Robin, most difficult predator map for me u.u....

 

I expect Nigthwing to be easier that Catwoman and Robin x_x.

 

P.D. I love the shield of Robin *-*, pretty useful!

Edited by DeepEyes
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