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effdeegee November 4th, 2012 04:06 PM

Assassin's Creed III Glitches Thread
After the initial release of the game, it has become evident that the game is full of bugs and glitches. Since there is no patch for it, some people may like to have a heads up so as to not be discouraged when they come across something odd or, "wrong".

Let this thread be used for all of the known glitches that are found. Maybe it can/will be found useful for some.

I'll start by adding:

When you develop the ability to craft new items, you'll be given the opportunity to craft double holsters for your (now) guns and the title of your Pitcairn pistol will become Pitcairn pistols.

When you equip the newly labelled Pitcairn pistols into your newly crafted double holsters, you can clearly see the two, distinctive silver handles in your holsters.

The glitch is; whenever you travel to a new location, wether it be walking to a new town/the frontier or, fast travel to ANY point, every single time, your second gun changes from a Pitcairn pistol to a different, brown handle pistol (I think it's a Duckfoot or, something) that has lesser qualities.

The only way to use 2 Pitcairn pistols is to visit a General Store every time you arrive at a new location and avoid fast travel while in that location.

To add to the extensive list:

1. Markers on the map disappear from compass whilst running towards them.
2. Random custom marker appears in center of map.
3. Random red, enemy markers appear on map when no enemy is present.
4. Consumables (bullets, poison, bait, etc.) disappear during fast travel and entering/exiting/replaying certain missions.

frosteeeh21 November 5th, 2012 07:57 PM

Literally not sure how this just happened but doing the underground tunnels and my path is blocked so I go to pick up a gunpowder barrel up to blow my way through and soon as I pick the barrel up, screen just went white. Reloaded up my save, same thing. Fast travelled to a different exit in the underground, I see the cut scene of him walking through the door, but then white again. I exit the underground and to New York and it's the same thing. I'm reset my game completely to XMB and reload and it's now fine, I'm in New York and it's ok. Fear going back underground now though! I could hear the crowd and raindrops but the sound went really loud

Melar November 5th, 2012 08:05 PM

Naval missions remove all of your traps, baits, etc :mad:

Moving On November 5th, 2012 08:15 PM

I had a completely crazy glitch happen to me today: an Assassination contract was literally fused to a horse and carriage. At first I thought I had to kill the driver, but then I saw two legs coming out from under the cart. I couldn't get to my contract... so I had to reload the game.

I understand the engine for this game is newly developed, but some of the glitches are very annoying. :)

Shinta07 November 5th, 2012 08:44 PM

I found a deer in the woods that had apparently already been to a taxidermist. A bunch of wolves were attacking it but it never moved. After killing the wolves I walked over to it and couldn't even interact with it.

fluojn November 5th, 2012 08:51 PM

Here's what I encountered x)

Shirokurou November 5th, 2012 08:53 PM

Walked up to a killed animal and when trying to skin it Connor started fidgeting in place and shaking. The camera and all the menus still worked, but Connor was immovable.
Exited the animus and re-entered it.

Melar November 5th, 2012 09:07 PM


Originally Posted by fluojn (Post 3187198)
Here's what I encountered x)

That underground room froze my ps3. Be careful guys :(

CoLLiZioN November 5th, 2012 09:17 PM

A glitch I'm having trouble with is the oak island mission. I line up the coordinates but it won't let me advance after i do 2.

[edit]sorry after solving two puzzles out of the 4, i can't seem to advance to the last 2.

Mdrizzle3 November 5th, 2012 09:20 PM

Oh boy...Here we go...
1. Certain types of timber are unable to be purchased from the homestead for no reason at times.
2. In the mission where you assassinate Pitcairn on the huge battlefield, when you are in the camp, there is a guard that disappears and reappears while he walks around, and his red dot is still moving around on the map while he is invisible. He also doesn't detect you when he is invisible.
3. Disappearing consumables.
4. I don't know if its a glitch or if its just poorly implemented action, but when you have notoriety and you call your assassins for a covert escort, the guards still detect just like normal even thought it shows the ring about your head that means your hidden.

Also, adding on to the gun holsters glitch, for me, the second gun completely disappears sometimes, and it doesn't reappear until I fast travel again.

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