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Audio Diary & Weapon Upgrade Locations


DudeInDistress

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Note: This thread is 99% done. There are only about 3-4 audio diaries not listed (will list them soon once I can provide a description for their location) but meanwhile this is more than enough for the trophy. I'm completing the list to make it as comprehensive as I can for the BioShock enthusiasts. In addition, I update in chunks, sometimes things slip through the cracks and as such, if I've listed an audio diary that you provided without giving you credit, PLEASE let me know and I will immediately rectify this. Know that if this happened, it was not intentional at all.

 

 

Audio Diary + Weapon Upgrade Locations

By yazter

 

Introduction:

 

So here you have it, I finally finished, the very first guide for the Audio Diaries in BioShock 2, plus all the Weapon Upgrade ('Power to the People') stations. For the audio diaries, the bare minimum for the "Rapture Historian" trophy is 100. However, I have listed 125 audio diaries. Note that the Audio Diaries guide is MY guide. I wrote it all and worked hard for it so if you want to use it somewhere else, please credit me and this forum.

 

I've found 105 diaries on my own, the rest were found and generously provided by the following members: rhd, YurtleTehTurtle, Vegetoacs, GeneralKnowledge and billygolden78. They were credited individually as well next to the missing audio diaries they've found

 

As for the weapon upgrades, there are only 14 PTTP stations, ALL of which are required for the "All Weapon Upgrades" trophy. (Thanks to FailedLogic from xbox360achievements.org for the help with the PTTP locations!)

 

One more thing, if you do find audio diaries not listed here, please tell me about them and I will credit you! Also, PLEASE tell me where they would fall on the list (between what audios). Further, put them behind spoiler tags please.

 

Audio Diaries Locations

 

Adonis Luxury Resorts

 

  • Attention: Workers!: In the very first big hall you enter, go to the left, and walk straight. This audio diary will be lying down by the very last pillar on the left-hand path.
  • Fitness: Now, enter the room with the sign “Plasmid Therapies.” Turn right, and you’ll find a code-locked room. Inside, you will find this audio. The code is 1540.
  • To My Daughter: When you return the electricity, you will unlock a door with the sign “Adonis Luxury Resorts” atop of it. When you enter, you’ll find the ladies’ room/bathroom (‘Dames’). There you’ll find this audio on a bench.
  • Return: Now, go back on your path and eventually walk into a room with a shallow pool and a bridge above it. Just as you enter this room you’ll find this audio on your right, sitting on a bench.
  • They Call it Rapture: When you pick up the Rivet Gun, you’ll unlock the door to proceed. As you enter, turn right and you’ll find this audio by an open suitcase with a teddy bear.
  • Generation: In the room where the Big Sister attacks you, turn right and go next to the stairs. You’ll find this audio on the counter.
  • Escape from Rapture: right after the Big Sister breaks the window and dumps the ocean on you. Right after you jump through the broken window, there is an old submarine with bubbles rising up at the front of it. A lootable corpse is behind these bubbles, and holds an Audio Diary. (Thanks to Vegetoacs for the tip!)
     

 

 

Atlantic Express

 

  • The Great Chain Rattles: As you enter the first hall, on the left, next to the fallen train is a room. On a table there you’ll find the recording.
    Mr Tape Recorder: After getting the Telekinesis plasmid backtrack to the steps leading out of the water and this audio is behind a circular vent. (Thanks to YurtleTehTurtle for the tip!)
  • Just a Fad: After your flashback, when you get the Telekinesis plasmid, you’ll go into a platform with gas tanks overlooking a few Splicers. On the table when you enter is the audio.
  • What Happened to the People: When you descend down the stairs afterwards, deal with the Splicers then head straight. You’ll find a mattress with a lunchbox, below the lunch box is the audio.
  • Ryan vs. Lamb: Reality: In the same area as above there is a cafeteria, go through the kitchen to the storage room, there in a corner you’ll find this audio.
  • Know the Beast: Once you remove the pipe from the machinery, after you enter the door on your left there are stairs, after the first flight is an audio on a desk.
  • Improving on Suchong's Work: After you ride the elevator, you'll find a set of stairs with Rivet Traps set up. Past the stairs on your left (before you open the door) you'll find this in a bookshelf inside a booth. (Thanks rhd for the tip!)
  • The Situation: [spoiler=tenenbaum]After your encounter with Tenenbaum, after you kill off the Splicers, you’ll find this in the centre on a bench.
 

 

 

Ryan Amusements

 

  • Eleanor’s Progress: In the beginning, past the door to the Amusement, you’ll end at a bunch of white candles under a poster. You’ll find the audio there.
  • Disappear: Just across from it, next to the Vending Machine you’ll find this audio in ice. You’ll need to melt the ice off with the Incinerate Plasmid to procure it. (You’ll get the Plasmid MUCH later)
  • The Old Sheepdog: Past the booth office and down the stairs you’ll end up at a supply closet with the audio below it. You’ll get it before you hack the machine to open the door.
  • Volunteer: In the main hall of Ryan Amusement, you’ll find this audio smack in the middle of the upper floor, below a bench.
  • A Father’s Love: In the Hall of the Future, you’ll find this next to the Vita Chamber beyond, across some wax statues.
  • Cutting Corners: Once you enter the Giftshop, on your right up the small stairs go to the end room, and near a safe you’ll find this recording.
  • Rapture is Deliverance: Inside the Giftshop, down the stairs you’ll find this audio on a table in the Ladies’ Room.
  • Eat Dog: When you first enter El Dorado, you’ll find it right ahead of you, next to a tonic.
  • “Child” and Guardian: Further in El Dorado, at the very end of the room across the window you’ll find this audio in an open bag next to a bottle of Aspirin.
  • You, Me, and 1959: When you enter Journey to the Surface room, downstairs inside the maintenance room (below the stairs) you’ll find this on a table.
  • Escape Plan: In that area, as you progress, in one of the Journey’s stops is the Censorship Bureau (where you perform the second Gather), there you’ll find this audio on the floor.
  • Lamb the Problem, Sinclair the Solution: As you leave the Censorship Bureau from the other side (following the arrow), stop and turn left, you’ll find this on a table in the Conformity & Co. stop.
  • Truth is in the Body: Turning around and following the arrow again, as you progress you’ll find a door-shaped hole in a corner wall (with “WE WILL BE REBORN” written next to it), go inside and all the way up the stairs you’ll find this audio on a tool table next to an EVE Hypo.
  • Deterioration:This one is found behind the house where the child is dragged off by the giant hand to serve in the military. To the right of the hole where the hand came through is another hole which leads backstage to a bunch of spare giant arms (Lol) Jump on the arm is leaning against a platform and run up it (you may need to jump on the box next to it first). You're find the dead body of the teacher that was taking care of the children, and her last audio entry. (Thanks to Vegetoacs for the tip!)
  • Working for Sinclair: Now, as you follow the arrow, it’ll lead you to the Ride Maintenance room, ignore the arrow and continue on the railway until you reach a display of a family (“Home Sweet Home”), there you’ll find another maintenance room. Go inside and, nearby a Circus of Value machine you’ll find this audio.
  • Doctor Lamb: This one is just before the final "Desk of Ryan" (The one where the splicers have strung the maniquin up). Go under the camera and you'll find a boarded up room. Use your drill to break it, and you'll find the audio diary.
  • Efficacy: As you continue your level, following the arrow, you’ll end up at the dead end of the railway eventually. The arrow then leads you to ANOTHER Ride Maintenance room. As you step out of the rails you’ll find this well-hidden in the corner of the maintenance room entrance.
  • Dating Tip: Once you activate the switch at said maintenance room, go to the main area (where the Ride stars), a previously locked room is now unlocked. Inside, you'll find this audio.
  • Wooden Nickels: When you activate the express train switch (just before you finish the level), and head for the train, before you enter the train turn left, there is a room with a door now unlocked. Inside, you'll find this audio. (Thanks to rhd for the tip!)

Edited by DudeInDistress
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(cont.)

 

Pauper’s Drop

 

  • Ryan vs. Lamb: Religious Rights: In the very first big square you enter, in the southwest corner (check the map) you’ll find a triangular room (it’s a booth called “Marlene’s Flower Emporium”), this audio is on a table.
  • Better Times with Lamb: You can get this early at the level, its in front of the first security camera you encounter on this level at the top of the Marlene's Flower Emporium at the Diner room.
    Also there is a Hacker Delight next to it. (Thanks to rhd for the tip!)
  • Wrong Side of the Tracks: As you progress to Sinclair’s next point, you’ll be at a split way that reunite at the same point (“The Sinclair Deluxe Tenements” on the map). There, at the entrance behind your left hand booth is an audio lying on the table.
  • Clinic Code at the Fishbowl: Once you’re done with the area above, the arrow will guide you to a door with a keycode of 0047. Just below it is this audio – it can’t be missed. Pick it up, but don’t enter the door yet!
  • The End of the Line: from the last audio recording turn 180 degrees around, behind the debris immediately in front of you is another audio recording, laid upon an altar of some sort (under “RIP”).
  • Therapy with Grace 1: Follow the arrow to the main target area, past the security camera (there is a hole on the left side of the camera, ignore it and follow the arrow), the arrow will lead you to a hole on the ground, ignore that hole as well and turn right. Across another hand-made wooden bridge keep going until you reach a room (a dead-end), there you’ll find this audio on a table near the door.
  • P.I. – Camera in Hack: Now go back to the area with the security camera, past the hole in the wall keep going until you reach a flight of stairs. At the top of the stair is a wooden door. Go inside the room and you’ll find this audio on a desk.
  • Arrangements: Now exit the previous room and walk straight, you’ll end up at yet another altar with Splicers. Just by the candles there is another audio recording.
  • Blood and Lamb: As you play the level, you’ll reach a huge area marked on the map as “Market.” There you will find a Pharmacy (southern part of Market). Enter it, go to the storage room, and crouch through the small hole in the wall there to find another place with this audio sitting on the counter.
  • Pauper's Drop: You will find this audio diary in the market section halfway through the level on the top of the pharmacy. (Thanks to rhd for the tip!)
  • Mole: When Sinclair asks you to film the Brute Splicer, on the map you’ll see that the arrow leads to a room. The room is accessed from two sides. Take the western pathway and, as you head to Brute Splicer, you’ll find a small indented space with fire and a dead Rosie (Big Daddy). The audio will be there.
  • Sunday Services: As you continue down that pathway you will meet yet another road split. Before you is the big room with a Brute Splicer and on your right hand is a corridor. Go down the corridor and climb the stairs. In the middle of a room up there the audio recording can be found on the floor.
  • Closing the Limbo Room: After you kill the Brute Splicer, ignore the arrow and go to the jazz bar in that room called “The Limbo Room.” On your right hand side, behind the red curtains, is a small set of stairs leading to the singer’s make-up room. You’ll find the audio recording there on the make-up counter.
  • A Gift from Lamb: When you return to the Sinclair Deluxe Tenements (thereafter: SDT) after you kill the Brute Splicer (you follow the arrow), you’ll reach a huge area with many floors. On the first floor after the first set of stairs, in room 106 (south side of the SDT on the map.) you’ll find the audio in the bathroom, next to a small closet. Go there before you go to the corridor in the middle.
  • Profit Coming, Profit Going: You will find this audio diary after you pass the dark corridor, you will find a Vent in front of you with a table and a dead splicer on it and a security Camera and some candles on the ground, When you see all of these continue on and you will see a Vita Chamber and a door on your left, inside that there is a stairs that will take you to the audio dairy.
  • Where Has Harry Gone?: On the second floor as you progress, you’ll be at a room with a turret (only room with turret there). On the map it is marked as fourth floor (of the entire level). It is the small room in the northern part of the map, with a Circus of Value marked outside of it. You’ll find the audio there on a shelf.
  • The Butterfly: Now follow the arrow to the room on the opposite side of the corridor. Just before you enter the bathroom, turn 180 degrees around and you’ll see a small room with lots of butterflies. This audio is, suitably, located there on a table.
  • What a Snap: As you follow the arrow, shortly you will end up back at the foyer of SDT. The arrow will point to the left – ignore it and go to the right. Keep going until you reach a dead end. There you’ll find this audio recording on the floor, next to a shotgun.
  • Barbarism: As you follow the arrow, you’ll reach Grace Holloway’s suite. There you will see what looks like a nursery with pink wallpaper. Under the small bed there is this recording.
  • Falling Lamb: In the same suite, in the main bedroom you’ll find this recording lying on the bed.
  • Field Trial #1: As you leave Grace’s room, you’ll be ambushed by Splicers as you follow the arrow. A Brute Splicer will be there too. Kill him and claim this audio from him.

Edited by DudeInDistress
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(cont.)

 

Siren Alley

  • A Silent God: After your walk in the water, you’ll enter the main hall. Turn left and next to a portrait of a fallen airplane you’ll find this audio diary hanging on the wall.
  • The Rumbler: Now turn 180, walk straight and on your right you’ll find the Mermaid Lounge. At the end in the bathroom you’ll find this audio in ice. Melt it off to procure it.
  • Father to Fall: In the same area, go upstairs, unlock the Door Lock with Auto Hack, go in and you’ll find a hole in the floor. Down there is an audio file.
  • Plasmid Shipment: This one in the upstairs part of the Mermaid Lounge, all the way in the back of the room full of slot machines. (Thanks to billygolden78 for the tip!)
  • Misbehaving: Go up the stairs in the main hallway, there is a room there in the middle with the hole on the floor, go down and in a room there you’ll find this audio with a Tonic next to it.
  • Lamb Salvation: Now follow the arrow until it leads you to a room with a security Plasmid. Upstairs, near a code-locked door you’ll find this audio.
  • ‘Father Simon Wales’: As you follow the arrow, you’ll end up a place called the Pink Pearl. On the first floor there is a door ahead of you, inside on a desk you’ll find this diary.
  • Double Standard: In the middle of the Pink Pearl’s second floor, nearby a turret is a room with a dead splicer on the bed. On the desk there is this audio.
  • The Door is the Code: (Thanks to billygolden78 for the tip) [spoiler=wale]You'll find this on Wale's body after you kill him
 
Wales n' Wales: After entering Wales apartment, before going down the hole there is a room on the left, just in there on the desk. (Thanks to GeneralKnowledge for the tip!)
Bury Her Memory: After the electricity outage and the swarm of Splicers, you’ll enter another area. After you cross the hand-made wooden bridge, turn right and cross another bridge. There you will find a room, enter it, turn left and you’ll find this diary on a desk.
Lamb’s Operation: Leave the room, and cross the last bridge again (one with the stairs). Turn right and keep going until you find another hand-made bridge. Cross it, turn right and enter the Securis door. There you will find this audio on a table.
The Pair Bond Mechanism: This audio is found outside the entrance to the Little Sisters' Orphanage, on a crate in front of Gatherer's Gaithers and Circus of Values machines. (Thanks to billygolden78 for the tip!)
My Name is Eleanor: This is in the Little Sistera Orphanage. As you enter, go up the stairs, turn right, down the hall to the left you will find a dormitory. At the end of it you will find this audio, sitting among goodies.
An Enemy Within: ???
An Empty Niche: Near and outside the Little Sisters Orphanage is a place called “Joe's Green Groceries” (down the path as you exit the Orphanage, left-hand side). Go inside, and behind the counter is a switch. Press it, and it will unlock a door in the back of the room. Go inside, down the stairs you will reach a room on your right-hand side. Inside, you will find the audio sitting next to a TV on a table.
The Requirements of a Utopia:Facing "Joe's Green Groceries", look 110 degrees to your right and you should see a small alleyway. Follow this alley all the way down and you will find a tonic hanging from a rope. The audio diary is on a pile of boxes nearby. (Thanks to Vegetoacs for the tip!)
Guidance of Lamb: As you follow the arrow, you will come across a hand-made altar in the Temple of Lamb (not an actual temple, but a pumping room). You will find this audio beneath two portraits of a hand injecting EVE onto the other.
Shackled to the Great Chain: After the last audio turn left, walk into the small hallway (ignoring the arrow), turn left again, walk until you find stairs on your right. Go up, turn right and at the end you’ll find a chain metal door. Use the Auto Hack to unlock the Door Lock from afar. There you will find the audio near a portrait of a splitting DNA strand.
Therapy with Grace 2: Follow the arrow, and as it leads into another door with Father Wales’ voice preaching, you will find a room with no door on your left-hand side (ignoring the arrow). There you will find the audio inside a file cabinet.
The Creed of the Faithful: After the fight with the boss of this level, you will find this on the big altar.

Dionysus Park

 

  • Patronage: After your first encounter with a Houdini Splicer, you'll enter a room. Inside, you'll find this audio on a shelf.
  • A Gift From Billy: After the last audio you’ll climb some stairs, until you find another broken stairs leading downstairs. There you will find this audio which also has the code to the locked room.
  • Lamb’s Time is Over: You will find this in the code-locked room below on the main floor (where you fought the Houdini). The code to enter is 1080.
  • Lamb’s Idea of Art: As you continue following the arrow, you will go through a big room with two splicers. Underneath a yellow statue on your left as you enter is this audio.
  • Dionysus Park's Weakness: When you enter the big room with a carousel, turn left and go into a room there. Go up the stairs inside and you'll find this lying in front a well-hidden Tonic.
  • Lost and Found: Smack in the middle of the carousel you will find this audio diary.
  • Lamb Flouts the System: In the hall connecting Cohen's Collection, Triton Theater and Ocean Entrace (see map, just north of Triton Theater) it's in the middle of the hall.
  • Learning Poker: On your way to Triton theater, there is a restaurant on your right hand side (Northwest of the Triton on the Map) there is a room locked with Door Lock, hack and enter and you'll find this audio.
  • A Secular Saint: In the backstage of the theater (where you find a little sister), on your right hand side.
  • A Spy: This audio is found near the upperfloor seats of the theatre.
  • The Voice of the Self: In the area south of the room with the carousel (check map), sitting on a piano.
  • Falling into Place: On your way to J. Fisher's Gallery, you'll pass by Imago Fine Arts. It's a frozen room so use Incinerate to enter. The room is packed with security so be warned. In the far right corner there is a room, in a corner on your right-hand side as you enterthere is this audio frozen in ice.
  • Gotta Keep it Together: At the very end of J. Fisher's gallery, in the backroom, you'll find this on a shelf, near a Tonic on the floor.
  • A Plan: As you end the level, you'll find this in the station booth near the train, it's where Stanley Poole is.

 

Fontaine Futuristics

 

  • Alone at Last: You will find this as you begin this level. You can't miss it.
  • Angus Dei: You'll be instructed to pick it up. Can't miss it either. You'll need it to progress.
  • Means of Control: After your encounter with the talking bot (no spoilers) you will find this as you enter another big area. It will be on a white couch next to a suspended corpse.
  • Prototype: After the last audio, turn right and walk to another room. Walk around, cross the flooded hall, and you'll find a code-locked room. It'll be on the floor there. The code is 5254.
  • Life After Sisterhood: Once you reach the stairs in the center of the complex (next to the Gather's Garden), look around the Little Sister vents to find this.
  • Source of Volunteers: Upstairs, on the east side, you'll find a big office. Inside you'll find another room, which is flooded. This will be on a fallen file cabinet on your left-hand side.
  • Goodbye to Fontaine: in the northern room upstairs (same floor as below) you will find this audio in the far left, lying by a smuggler's crate.
  • A New Cognitive Model: Southwest of the same floor, you'll find a hole in the wall, go inside, down the hall and you'll fall into a model operation room. There you will find this audio on the seat next to a tonic.
  • Abort the Experiment: After you unlock the security restrictions, when instructed to go to the Plasmid Laboratory, there, on the map, just before the 'GOAL' mark (as you enter 'Lab Airlock' (check map)) you will find this audio next to a Big Daddy suit.
  • Solving for X: When you enter the lab, you will be instructed to activate two circuit breakers. Underneath one of them is this audio diary.
  • Gil's Place in the Plan: Once the electricity is back on, you will find this in front of the huge liquid tank next to a Gatherer's Garden machine.
  • Outlived Usefulness: In the area marked as 'Showers' on the map, you will find this audio inside a small room with a sign that says ''subject observation.''
  • Goodbye, Dr. Alexander: You'll find this next to a Vent in the Live Feed Room of the lab (check map.)
  • Betrayal:This is found when you descend into the holding cells for test subjects, there is an audio tape inside a cell that is frozen. To unfreeze the door, enter the cell that has a machine gun turret at the back of it, next to a safe. This will take you outside the bars of the cell. Now follow the cells down until you find the frozen one, and use incinerate to melt the ice on the door. Inside the room is this audio (Thanks to Vegetoacs for the tip!)
  • Meltzer’s Choice: You’ll find this with one of the Big Daddies escorting a Little Sister. Kill him and claim this audio.
  • The People's Daughter: Once you unlock Lamb's Hideout, you'll find this on your right-hand side as you enter it.

Edited by DudeInDistress
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(cont.)

 

Lamb (AKA Persephone Outer)

 

  • Withholding Visitation: When you consume the form of a Little Sister, you will find this near Lamb in her office (You'll see her sitting nearby).
  • Blessing in Disguise: In front of the statue of Delta Vs Gil(the room just before you see your first "angel", you will find this audio. (Thanks to Vegetoacs for the tip!)
  • Behind Mother's Back: This one you'll find when you pick up the helmet for the Big Sister outfit.
  • Freeing Father: After you've collected the suit pieces for Eleanor, when you enter her room, don't just give her the Suit. Instead, look around her room. On the other side of her bed, poking out from underneath you will see the audio diary (Thanks to Vegetoacs for the tip!)
  • Selling Ryan Short: When you wake up back as Big Daddy, you'll find this in the room behind a small wall.

 

Persephone (AKA Inner Persephone)

 

  • Out with the Old..: This is in the Inmate processing office, which you will go past early in the level, just after crossing the bridge behind where you start, and fighting an elite brute. The office is marked as such when you first see it. To get into the office, go to the window next to the door that progresses further on into the facility. You will find a small broken window you can fire a hacking dart through to hack the access panel. Then go through the door next to the window to a desk with a sign "Inmate checkpoint" above it. Behind the desk to the left is a door that leads back to the Processing office, which has a Safe, some items and the audio diary. (Thanks to Vegetoacs for the tip!)
  • The Definition of Despair: This audio is found in the cafeteria, on one of the tables near the ocean window. (Thanks to Vegetoacs for the tip!)
  • A Trade: You'll find this in a cell in Block D. (Check map)
  • No More Hope Left: You'll find this in a corpse of a man who hanged himself, also in Block C.
  • A Generous Offer: Somewhere in Block A.
  • Magic Sauce: Once you use the keycode to unlock the room where the ''person of interest'' (no spoilers) is, you'll find this audio in the same room.
  • Last Two Digits: You'll find this in 'Holding' (check map), one of the cells has a broken wall, go inside and you'll find this.
     

(NOTE: You obtain the following audios after you use a certain key (you'll know. Also, these audio diaries are in the same level))

 

  • Mouths, Arms and Eyes: When you enter the Therapy area, you will walk through a long-ish hallway into a small room that connects three areas. There, in a room with a sign ''Recreational Therapy'' (west), check the corpse there to find this audio. (Note: there is no audio in a code-locked, room, but if you want to go in anyway, the password is 4146).
  • A Simple Question: This is found in the Intenstive Therapy section, hanging from one of medical instrument cabinets next to a red chair. (Thanks to Vegetoacs for the tip!)
  • Destructive Learning: If you walk a little further down the hallway, in the direction of the signs pointing to the administrative offices, you'll see a door to the right of a "Therapy Patients" sign. Inside the small room is this audio. Get it for the lulz (Thanks to Vegetoacs for the tip!)
  • Sacrifices: In the Administration Office of the Therapy area you will find two rooms, one with a Door Lock and one without (plus stairs). This one will be in the one WITHOUT Door Lock.
  • A Strategem for Sinclair: Now go down the stairs of the Administration office, you’ll find this audio on a table.
  • Such Freedom: In the Infirmary, on the first floor of it (Level 3 on map), you'll find this in a hallway with lots of cells. This one is at the very last one (has Gene-Bank infront of it).
  • My Prison: You'll find this in the northern part of the Infirmary (on the map) near a PTTP machine. However, the door is locked so you have to go from the other side.
  • They Feel Pain: in the upper floor of the Infirmary, in the northeastern room (check map) you’ll find this on a counter, near a safe.
    Alleviating Pain: This one is in Autospy (check map), just before the second ward. (Thanks to Vegetoacs for the tip!)

Edited by DudeInDistress
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Weapon Upgrades Locations

 

There are the locations for the weapon upgrade (= "Power to the People") stations. (Thanks to FailedLogic from xbox360achievement for the help!)

 

Ryan Amusements:

  • In the same area where you get the ticket, pretty hard to miss
  • Inside the family display ("Home Sweet Home") in Ryan's Journey to the Surface ride, in the maintenance room.

Pauper's Drop:

  • After you get "P.I. - Camera in Hack" audio diary go out the door, downstairs you'll find this PTTP station.
  • In the back of skid row, in the Limbo Room, it will be behind the stage.
  • After breaking into the hotel, when you're going through the halls, you'll go through a hole, to your left you'll see a blue sheet, to the right is the station.

Siren Alley:

  • In the Mermaid Lounge, go upstairs, hack the Door Lock, go down the hole on the floor and you'll find it. (It's where the "Farther to Fall" diary is).
  • As you head down the stairs to the Pump Station 5, in a door-less room on your left you'll find this. (Same room as the "Therapy with Grace 2" audio diary).

Dionysis Park:

  • Behind the code-door in the first main area. The code to enter is 1080. (Same room as the "Lamb's Time is Over" audio diary).
  • On the path to the train.

Fontaine Futuristics:

  • After you destroy the flying "talking" bot, you'll enter a room to unlock access to the Plasmid Lab. In this very room you'll find this station.
  • After you turn on the lights in the Plasmid Laboratory, it will be in the bottom of the holding cells area (check map when you get there).

Persephone Outer:

  • This will be on your left, you can't miss it

Inner Persephone:

  • After you a 'defining kill' look back in the room
  • Just after ward B in the room with the rocket turret in Infirmary Ward. When you enter, you'll find a small hall with a barred door. It's inside, but you have to find another way around to get it.

Edited by DudeInDistress
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Only for the people who played the game:

 

[spoiler=test]You are missing one in Atlantic Express, it is called:

Improving on Suchong's Work by Gil Alexander.

 

now I don't remember where I found this but look:

http://photos-c.ak.fbcdn.net/hphotos-ak-ash1/hs294.ash1/22135_451886655454_755050454_10864983_7924361_n.jpg

 

Edited by rhd
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Again only for the people who got the game:

 

[spoiler=1]Here is the Wooden Nickels by Augustus Sinclair in Ryan Amusement.

Also it's is Disappeared by Grace Holloway and not Disappear.

http://photos-d.ak.fbcdn.net/hphotos-ak-snc3/hs214.snc3/22135_451912260454_755050454_10865195_6488626_n.jpg

 

Edited by rhd
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I would also like to add:

 

Pauper’s Drop

 

Better Times with Lamb by Grace Holloway: You can get this early at the level, its in front of the first security camera you encounter on this level at the top of the Marlene's Flower Emporium at the Diner room.

Also there is a Hacker Delight next to it.

 

Pictures:

 

[spoiler=2]The audio is at the red dot:

http://photos-d.ak.fbcdn.net/hphotos-ak-snc3/hs234.snc3/22135_451953930454_755050454_10865412_4052161_n.jpg

 

At the top of this building behind the sign:

http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs234.snc3/22135_451953915454_755050454_10865411_7060751_n.jpg

 

It should be at the flash of my camera lol:

http://photos-h.ak.fbcdn.net/hphotos-ak-snc3/hs214.snc3/22135_451953895454_755050454_10865410_6588287_n.jpg

 

Edited by rhd
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Again I would also like to add:

 

Pauper’s Drop

 

Pauper's Drop You will find this audio diary in the market section halfway through the level on the top of the pharmacy.

 

Pictures

[spoiler=3]

The audio diary is at the red dot:

http://photos-e.ak.fbcdn.net/hphotos-ak-ash1/hs294.ash1/22135_452038255454_755050454_10865766_2329999_n.jpg

 

At the top of this building:

http://photos-g.ak.fbcdn.net/hphotos-ak-snc3/hs214.snc3/22135_452038230454_755050454_10865765_1594710_n.jpg

 

In this room:

http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs214.snc3/22135_452038200454_755050454_10865764_2697785_n.jpg

 

 

it is also by Andrew Ryan.

 

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Yet Again I would also like to add:

 

Pauper’s Drop

 

Profit Coming, Profit Going, You will find this audio diary after you pass the dark corridor, you will find a Vent in front of you with a table and a dead splicer on it and a security Camera and some candles on the ground, When you see all of these continue on and you will see a Vita Chamber and a door on your left, inside that there is a stairs that will take you to the audio dairy.

 

Pictures:

[spoiler=4]

It is at the red dot:

http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs214.snc3/22135_452082210454_755050454_10865842_1628804_n.jpg

 

At the top if this room:

http://photos-h.ak.fbcdn.net/hphotos-ak-ash1/hs294.ash1/22135_452082285454_755050454_10865844_1900587_n.jpg

 

You will find it near the storage crate:

http://photos-e.ak.fbcdn.net/hphotos-ak-ash1/hs294.ash1/22135_452082255454_755050454_10865843_7350273_n.jpg

 

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Nice work yazter, Maybe i don't have to make a guide, Your doing a good job with it, Anyway just somthing you should know:

- There is only 13 Power to the People in the game, You can't upgrade all the weapon, Every area has 2 exept for one that has 3.

 

And i'm still trying to unlock the last secret trophy which i'm having a hard time with, I'm gonna finish the game for the 3rd time trying to get it.

 

Good luck with your Trophy Guide.

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There was one you missed in the first area, right after the Big Sister breaks the window and dumps the ocean on you. Right after you jump through the broken window, there is an old submarine with bubbles rising up at the front of it. A lootable corpse is behind these bubbles, and holds an Audio Diary.

 

"Sammy Fletcher-Escape from Rapture"

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Great guide dude! I'd like to add one in Atlantic Express, found after "Know the Beast" and before "The Situation". "Improving on Suchong's Work" is found after going up the elevator when the splicer runs into the trap bolts. Go through said bolts and make a left into a office where you will find 2 corpses, and the audio diary is on the file cabinet in the back.

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Only for the people who played the game:

 

[spoiler=test]You are missing one in Atlantic Express, it is called:

Improving on Suchong's Work by Gil Alexander.

 

now I don't remember where I found this but look:

http://photos-c.ak.fbcdn.net/hphotos-ak-ash1/hs294.ash1/22135_451886655454_755050454_10864983_7924361_n.jpg

 

found this one nested in the open drawer of a filing cabinet in an office just after you exit the elevator. Quite an obvious one actually :p

 

EDIT: Woops, jumped the gun from the first page and didn't notice billy mention it >.> I saw it mentioned and was keeping an eye out for it >.<

Edited by Vegetoacs
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Great guide dude! I'd like to add one in Atlantic Express, found after "Know the Beast" and before "The Situation". "Improving on Suchong's Work" is found after going up the elevator when the splicer runs into the trap bolts. Go through said bolts and make a left into a office where you will find 2 corpses, and the audio diary is on the file cabinet in the back.

 

rhd already provided this, but thanks! :)

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There was one you missed in the first area, right after the Big Sister breaks the window and dumps the ocean on you. Right after you jump through the broken window, there is an old submarine with bubbles rising up at the front of it. A lootable corpse is behind these bubbles, and holds an Audio Diary.

 

"Sammy Fletcher-Escape from Rapture"

 

Wow, nice find! Will definitely add!

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