Jump to content

Alice: Madness Returns Collectible Guide


Moosh

Recommended Posts

This collectible guide contains text descriptions, images and videos to help you find all the items needed to get the collectible trophies. By following this Guide you should have no problem getting:

 

Painting the Town Red (S)

Shooting the Moon (B)

Family Memories Fond and Faded (B)

Everything Fit to Remember (S)

Nothing Like the Smell of Bacon (B)

Seasoned Campaigner (S)

Just Peachy (S)

Eyes on the Size (B)

 

The bottles aren't required for any trophies but I have included them anyway. The only peaches that are needed for the Just Peachy (B) trophy are in the Scroll of Destiny (the final mini game of Chapter 3) so I have only included those. Each chapter includes a memory that is story related and cannot be missed. This will be collected when, during each chapter, Alice will go through a door marked 'Liddell' and a cutscene will play. As these are collected automatically I haven't included them in this guide.

 

Collectibles

Memories - 94

Snouts - 59

Bottles - 83

Radula Rooms - 16

Peaches - 4 (that are required)

Shrink Sense Decal - 1

 

 

There are 6 chapters in the game but only 5 of them contain collectibles. Click on one of chapter links below to jump straight take a shortcut to that chapter's section:

 

 

Edited by Gage
Banner remove
Link to comment
Share on other sites

Chapter 1 - Hatter's Domain

Memories - 26

Snouts - 14

Bottles - 18

 

 

 

Vale of Tears

 

Memory 1/26 (Liddell) - 'Intermingling of Species'When you first arrive in Wonderland, walk up the hill in front of you. It's in your path just before a stream.

Spoiler


p5IMdKC.jpg

 

 

Memory 2/26 (Liddell) - 'Parental Palpitations'After the instructions on screen showing you how to jump and twirl; you'll need to jump across some domino platforms. Drop down to the next area and the house will be in front of you.

Spoiler


EMgq6HI.jpg 

 

Memory 3/26 (Liddell) - 'When What Reeks Can Kill'You'll come across a mushroom that propels you into the air to a higher level when you walk on it. The memory is a little to the right, in front of a keyhole.

Spoiler


N9Dc8ot.jpg 

 

Memory 4/26 (Dr. Wilson) - 'The Desire to DisappearAfter a short cutscene by the giant bottle labelled 'Drink Me', walk forward to the next memory shaped like a syringe.

Spoiler


9lTGpkY.jpg

 

 

Memory 5/26 (Liddell) - Fun by Oneself Revealed'Now that you have the shrink ability, you can hold :l2: to fit in keyholes. Follow the series of keyholes until you come to a room with a lot of rocks and snails dangling from the ceiling. At the back of the room there's a mossy covered rock, the next memory is behind this.

Spoiler


iyJ0BQO.jpg

 

 

Slug with a Shell

 

Memory 6/26 (Dr. Wilson) 'Take Fight or Flight'After a cutscene with the Cheshire Cat where you receive the Vorpal Blade, you'll be able to grab this memory. It should be fairly visible; it's straight ahead, slightly to the left of where you arrived (underneath the statue of a girl crying blood).

Spoiler


UqWU4iF.jpg

 

 

Memory 7/26 (Bumby) - 'Slave to Memory'After defeating your first enemies, some branches will part allowing you to pass through. On the other side, hop up a ledge to the right to find the next memory which is shaped like some glasses.

Spoiler


gSAuQ50.jpg 

 

Bottle 1/18 You'll learn how to use Alice's float ability to move between platforms. You'll land on a platform with a bouncy mushroom, jump on it and follow the path to the right to find your first golden bottle.

Spoiler


0vMRwdR.jpg 

 

Bottle 2/18 This is shortly after the last bottle; backtrack down the path and use the float ability to get to the next ledge. It'll be to the left as you land.

Spoiler


uN8OXsI.jpg

 

 

Snout 1/14After a short cutscene with a giant woman stirring a pot, you'll receive the Pepper grinder, head through the door and battle with the new enemies, the boltflies. Once these are defeated the first snout will appear. Walk up the hill to get a better angle and toggle :r3: so you can manually aim the pepper grinder (now head back to the giant woman).

Spoiler


KvojuMr.jpg 

 

Snout 2/14After you exit the kitchen area for a second time, the snout will be visible between two platforms.

Spoiler


lXBmk08.png

 

 

Bottle 3/18After a battle with some boltflies and insidious rain's, drop down to the area below. Shrink yourself to the right of the waterfall and some colourful snail shells. Go through the keyhole that appears and follow the path to the bottle.

Spoiler


aywntbG.jpg

 

 

Snout 3/14Go back to the bouncy mushroom near the platform you started on a jump over the dominoes. Follow the path and look up to find the 3rd snout by some trees and rocks.

Spoiler


tK2QUGL.jpg 

 

Memory 8/26 (Nanny) - 'Mock-Turtle Soup'Jump over to the area with the giant snow globe with 'The Mock Turtle Lost At Sea' inside it. It'll be shining just in front of it.

Spoiler


EnKHB01.jpg

 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

Bottle 4/18 Jump over the platforms to the next area and there'll be a short cutscene introducing some more enemies, defeat them then jump over to the single platform to the left. As you approach a bouncy mushroom will appear, bounce on it to the next level then shrink yourself. Follow the keyhole to a room with the bottle in it.

Spoiler


xFGHaAq.png

 

LwYi3pH.png 

 

Memory 9/26 (Bumby) - 'Upsets to Ear & Eye'You'll come to an area with fountains of black gunge. Jump over the platforms, floating and using the bouncy mushrooms as you go. Before continuing to the next area, follow the fountains and platforms around to the right for the next memory.

Spoiler


SEh4gzk.png

 

 

 

Bottle 5/18

Continue to the next area where there's a rundown railway station. After a short battle with a few enemies, look opposite the station and walk toward the tree with black gunge under it to reveal a bouncy mushroom. Jump up it to find the bottle between 2 shells.

Spoiler

vjQAOb3.png 

 

The Crockery

 

Bottle 6/18

You'll encounter a new enemy: Mudcaps. Defeat these guys then take the mushroom that appears to the next level. Use the shrink ability to see the keyhole to the right. The bottle is at the other side of the keyhole.

Spoiler

ADbF6kM.png 

 

Memory 10/26 (Pris) - 'Spontaneous Combustion'

You'll need to hold :l2: to see an invisible walkway and walk across it. After the end of the walk way (on solid ground) is the memory shaped like a bottle.

Spoiler

BNvJ9Zi.png 

 

Snout 4/14

You'll move into an area where you can see a floating building made of clockwork, to the left of this area is the snout.

Spoiler

oDNQwdx.png 

 

Hatter's Domain

 

Memory 11/26 (Liddell) - 'Nearly an Indecency'

After taking the cable car to the Hatter's Domain, you'll have on screen instructions on how to use vents. Jump on the first one and onto the platform to the left. Turn left again and this memory is behind the crashed teapot-cable car you arrived in.

Spoiler

pKALLB2.png 

 

Snout 5/14

This one can be difficult to spot. You'll have to turn a valve to get a jet of steam to progress. Use the steam to jump over to the platform in front of you and fight the mudcap. Use the shrink ability to spot invisible moving platforms. You can't jump whilst using the shrink ability, therefore try and time it so you move just before they fade. Follow these to the next stable platform and look in the wall ahead. The snout is snuggled in a hole in the wall.

Spoiler

xxy9mR4.png 

 

Bottle 7/18

After peppering snout number 5; take the newly appeared vent to the platform above to collect the bottle.

Spoiler

clZFIef.png 

 

Bottle 8/18

Return to the original path and follow the vents. You'll soon be inside, take the path to the left (don't pull the lever just yet) and destroy some boxes to reveal a keyhole. At the other side is a golden bottle.

Spoiler

U9GJRd7.png 

 

Snout 6/14

After battling 2 waves of shielded Mudcaps, float over to the next platform (it has 2 boxes and a purple flower). Turn around and use shrink to spot invisible walkways. Follow this inside the hole in the wall and the snout is mounted above you.

Spoiler

DNjuxfG.png

NT518dD.png

 

Memory 12/26 (Liddell) - 'No Key to My Heart'

Just opposite the snout you have just peppered.

Spoiler

lJlQy8d.png 

 

Memory 13/26 (Liddell) - 'Rock of Gibraltar'

Follow the vents until you get to the next valve. Drop down the ledge to the left of the valve and jump across to the platform into the hole in the wall. Follow this path around (fighting Mudcaps along the way) and at the end will be a memory.

Spoiler

2hmVrIM.png

Civ6Seu.png 

 

Snout 7/14

Follow the vents until you reach another hole in the wall. Before entering it, turn around a pepper the snout sticking out of the platform you just jumped from.

Spoiler

8wHJcAR.png

1jEvuOi.png 

 

Bottle 9/18

Peppering the snout will create a new vent; take it up to the platform above to find this bottle.

Spoiler

Kqzzfah.png 

 

Memory 14/26 (Pris) - 'Reckless Obstinance'

Enter the hole in the wall, immediately to your left is a cog. Use the shrink ability and go through the keyhole behind it. At the end of this tunnel is the memory.

Spoiler

2EtKUy5.png 

 

Snout 8/14

Follow the path then jump across the gap to the platform below. Turn around and pepper the flying snout.

Spoiler

q2sDHQO.png 

 

Memory 15/26 (Dr. Wilson) - 'A Lonesome Child'

After peppering the snout, another vent will appear. Jump into it to float up to a platform with a keyhole. At the end of the keyhole's tunnel will be this memory.

Spoiler

69k06Mm.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

 

Bottle 10/18

You'll soon encounter a new enemy that looks like a teapot and fires boiling tea at you. Defeat all of these guys and carry on through the door marked 'Lost and Found'. You'll eventually come to a door with a gap in it, shrink to fit through and follow it to some invisible platforms marked 1-4. Navigate this to find another golden bottle.

Spoiler

SLkutwi.png

QvCU74o.png 

 

Memory 16/26 (Liddell) - 'Roast in Our Beds'

After receiving the Clockwork bomb, make your way to an area with cog platforms. You’ll be able to see the memory behind a grate but you have to go around to get it. Go down the middle of the cog platforms and to the left behind some boxes is a keyhole. Shrink and follow the keyhole tunnel to access the memory.

Spoiler

UjC5iNu.png

myZF6jN.png 

 

About Face

 

Bottle 11/18

Shortly after you'll be told how to use the pepper crank to lower platforms; you’ll jump across to a new area. Use one of the rabbit bombs to blow up a wall to your right and find the bottle in the area inside (this bottle appears again later on, regardless of whether you pick it up this time. To be safe, pick it up BOTH times).

Spoiler

5apSwY6.png

hydGZG7.png 

 

Snout 9/14

After defeating Menacing Ruin, some orange lights will pop up. This snout is down to right of one of them, to the left of the elevator.

Spoiler

tvKOpLo.png 

 

Memory 18/26 (Dr. Wilson) - 'Childish Things'

To the right of the elevator is a platform with this memory on it. Simply jump and float over to it to access it.

Spoiler

KSVxexs.png 

 

Smelling and Regurgitating

 

Bottle 12/18

After arriving in Smelling and Regurgitating you'll fight some eyepots. Once the battle is over, jump to the platform to the left to collect the bottle.

Spoiler

aownnfm.png 

 

Memory 19/26 (Liddell) - 'A Trip to Brighton'

Same as above but the platform to the right.

Spoiler

7P9Hcdt.png 

 

Snout 10/14

After turning the valve that freezes the area, you'll have to fight a few enemies, including a hive of botflies under the platform. After destroying the hive you'll be able to see this snout to pepper it.

Spoiler

ApCGbTh.png 

 

Bottle 13/14

After peppering the snout, this bottle will appear.

Spoiler

f4aj0LE.png 

 

Memory 20/26 (Nanny) - 'Paper Pile Ignites'

Now that the molten lava has been froze; you can explore the area freely. Go back to the area you first jumped up to reach the valve to find a keyhole hidden behind a gear. Shrink to go through the tunnel and find the memory at the end of it.

Spoiler

TJSKx7V.png

TmpvOQd.png

 

Snout 11/14

After collecting the memory mentioned above, continue to follow the path to see the snout hovering in the air above you.

Spoiler

64mvKTZ.png 

 

Memory 21/26 (Liddell) - 'Cursing the Darkness'

Return to the frozen area and use a steam vent to jump up to the cauldron hanging from the ceiling. From here, jump and float (you'll need to jump a few times in mid-air) to reach the cauldron to the right. The memory is on this cauldron.

Spoiler

0KBDFDo.png

KOxL1qq.png

 

Snout 12/14

You'll come across an area where you'll need to shoot some switches to bring up vents. Shoot the first one, and then move across 2 vents to a weak wall. Use a bomb to blow up the wall and reveal a keyhole. Shrink and follow the tunnel and look out the window at the end (with the giant eye). To the left in the air through the window is this snout.

Spoiler

g7wfxRn.png

KZwKzlr.png

6YtGpKF.png 

 

Bottle 14/18

After jumping over some vents and moving gear platforms; you'll fight some Mudcaps and an eyepot. Once the battle is over, follow the path to the right for this bottle on a gear sticking out from platform.

Spoiler

c5eh9U4.png 

 

Bottle 15/18

Once the area with the moving cauldron of molten lava is frozen (where the mouse is threatening you). Go the far end of the room and shrink down through the keyhole. The bottle is to the right of the tunnel.

Spoiler

9pw2fbF.png

jLVEG35.png 

 

Cranking Up & Pressing Down

 

Memory 22/26 (Radcliffe) 'Industrious Suffering'

After activating the switch behind the stomping boot and crossing the platform, this memory will be behind some breakable boxes on the right hand side.

Spoiler

wml4GcQ.png 

 

Bottle 16/18

After jumping past the third crushing fist, drop down to the ledge below and shrink through the keyhole. the bottle is at the end of the tunnel.

Spoiler

ERp10MA.png

8NYgKhI.png 

 

Memory 23/26 (Bumby) - 'Insects Eat their Own'

You'll come to a room where you have to fight enemies whilst several metal fists crush down to the floor around you. Once you've defeated them all, shoot the switch. Before going through the door go under the gate to the right for this memory.

Spoiler

lorDV8X.png

ptvkDF2.png

 

Snout 13/14

You'll soon reach a room with loads of cages suspended from the air. Jump to the one on the left and look to the left again for a hole in the wall. The snout is in here.

Spoiler

3RoG3Cm.png

HTSSHHg.png 

 

Bottle 17/18

Once you've peppered the snout mentioned above, this bottle will appear on the platform in front of you. Hop over to collect it.

Spoiler

exOIMdj.png 

 

Memory 24/26 (Liddell) - 'Sleeping Birds Lie'

After shooting the second orange switch and crossing the vents, you'll jump across the tops of more cages. This memory is to the right in a broken cage; jump over to it to collect it.

Spoiler

45Tymcn.png 

 

Bottle 18/18

After passing a series of crushing fists and palms you'll fight a myriad of enemies. Once they've been defeated, shoot the orange switch to open an area to the left. Bomb the wall behind to reveal a keyhole tunnel leading to this bottle.

Spoiler

bkw75Y5.png

nudWArG.png 

 

Assemblage (or Destruction)

 

Snout 14/14

After a cutscene with the mad hatter, you'll find yourself standing on a gear platform with the snout in the distance, jump across to the nearer gear and shoot the snout from there.

Spoiler

AAbjCzO.png 

 

Memory 25/26 (Liddell) - 'Lethal Smells'

After peppering the snout, a vent will appear, follow it up to platform above to collect this memory.

Spoiler

DjQbIoS.png 

 

Memory 26/26 (Liddell) - 'Tupper's Tradegy'

After defeating a few waves of enemies and a cutscene with the Mad Hatter, a door will open. Through the door to the left is a keyhole, follow the tunnel behind it to find the final memory of this chapter.

Spoiler

hiNbNVC.png

B5JQFhZ.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

Chapter 2 - Deluded Depths

 

Memories - 15

Snouts - 15

Bottles - 16

Radula Rooms - 4

 

 

Tundraful

 

Bottle 1/16

As soon as you gain control of Alice, turn around and use the shrink ability. There will be a hidden keyhole to your left; follow it to find the first bottle of the chapter.

Spoiler

AQcC2CY.png 

 

Bottle 2/16

After you slide down the ice to the next area, you'll battle some familiar enemies. Once you've defeated them, a sheet of ice with a horse's head etched on it will appear. Destroy it with a clockwork bomb and collect the bottle behind it.

Spoiler

6lHh9I3.png 

 

Snout 1/15

Follow the path and just before you reach the bouncy mushroom look down and to the right. The snout will be sticking out of ledge of the area you just came from.

Spoiler

yqfzoTD.png 

 

Snout 2/15

After obtaining the hobby horse and defeating the enemies, jump up the newly appeared platforms and break the horse ice wall at the top. Break another one that is behind this and float across to the platform with the gold tooth. Turn around to see the snout sticking out from the ledge you just jumped from.

Spoiler

Gtpp2hQ.png

 

Memory 1/15 (Bumby) - 'Ship Sinks in Arctic'

After peppering the previous snout, a platform will appear. Simply use it to jump to the higher platform with the glasses shaped memory on it.

Spoiler

2gGCZLq.png 

 

Memory 2/15 (Nanny) - 'Taste for Blue Ruin'

You'll get to an area with a giant frozen piranha style fish to one side. Defeat the enemies here and once you're down look for a hidden keyhole to the right of the frozen piranha with the shrinking ability. Follow the path through the keyhole, up the bouncy mushroom and onto a higher ledge to find the memory.

Spoiler

1oonwx1.png

rNrMdRN.png 

 

Bottle 3/16

Go back to the area with the giant frozen piranha and this time go through the opening to the left of it. Break the ice wall to the left in the next room, and then use the hobby horse to break the ice floor behind it. Drop down to get the bottle.

Spoiler

9TxQPly.png 

 

Snout 3/15

Break the other ice floor in the previous room and find yourself in a new area. Hop on the platform to the right and use the shrinking ability to see invisible platforms. Use them to make your way across to the platform with the gold tooth. Turn around and pepper the snout you can now see from the other side.

Spoiler

VfhqzLp.png 

 

 

Sliding Toward Oblivion

 

Bottle 4/16

After the icy slide down to the next area, you'll fight a few enemies to progress. Once those are defeated, go through the newly opened doorway and drop down to the new area. Turn around and break the icy wall to reveal the bottle.

Spoiler

N43OgcL.png 

 

Radula Room 1/4

This is the first of the Radula Rooms. Go through the snail shell shaped opening to encounter the Cheshire cat. He will ask you a multiple choice question and will give you a pot of red paint if you answer correctly. I don't know if the questions vary from game to game but I believe it’s safe to say the answer will be the most cryptic option. My question was 'How is the red queen like a typhoon' and the answer I chose (the correct one) was 'In every way, but a typhoon doesn’t mean to be'

Spoiler

gjcDfL1.png 

 

Snout 4/15

Shortly after the radula room you'll drop down to an area with an icy bridge leading to a ship in a bottle ahead. Before jumping to this and continuing, jump on the platform to the right and follow that pathway. Pepper the snout ahead of you.

Spoiler

krx05Gj.png 

 

Memory 3/15 (Pris) - 'A Pitiful Waste'

after you pepper the snout a platform will appear. Jump across it and up a bouncy mushroom to find a keyhole. Follow the keyhole to get another memory.

Spoiler

kWskdWW.png 

 

Bottle 5/16

There's a detour you can take to get to the ship that will take you to more collectibles. Once you cross the ice bridge and jump up the mushroom, you'll fight a piranha enemy. Once he's defeated, look to the right for a purple flower, and use the shrink ability to reveal invisible platforms. Follow these, to an icy slide. Once you've landed, shrink again to see an invisible raft, jump on the raft and let it take you to an icy cave. Inside the cave is a bottle. Hop off the raft to collect it.

Spoiler

wVbcGjN.png

OSn16yv.png

X2MBJio.png 

 

Snout 5/15

Once you've collected the bottle in the cave, break the icy wall nearby and go through it. Up and to the right is the snout sticking out from the wall.

Spoiler

rAQ5KmK.png 

 

Naval Disaster

 

Memory 4/15 (Radcliffe) - 'Grotesque Headgear'

After the mini game with the ship, you'll be underwater. Turn around and walk past the Admiral and break the wall on the left with the hobby horse. Go through the tunnel and collect the memory.

Spoiler

r4Z6G90.png

gNAWnQ4.png 

 

Bottle 6/16

Double back and follow the natural path. To the right is a red jellyfish, jump over it and make your way to the coral wall ahead. Break it and follow the keyhole tunnel inside it (hidden by a tentacle) to find the bottle.

Spoiler

LUQ35bD.png 

 

Snout 6/15

You'll see an open clam on the ledge below you. Drop down to it then look up at the ledge where you came from to see the snout.

Spoiler

MYADoxT.png 

 

Memory 6/15 (Liddell) - 'Photographic Memory'

Once you go through the door (which counts as memory number 5) you'll have to fight a new enemy which is a ghost that will hurl bombs at you. (Pepper the bombs to stun him then take him out with a melee weapon). After you've defeated him, head to the left hand side and shrink to reveal hidden platforms. Follow these and break the coral wall. The memory is on a clam behind it.

Spoiler

9jzr9Xl.png

dtFyhTN.png 

 

Snout 7/15

Double back to the area where you defeated the ghostly enemy and stand on the pressure pad to reveal an orange switch. Pepper it to activate some platforms. Jump across and shrink on the other side to see some moving, invisible bridges and platforms. Follow these all the way around to the back of the house ahead of you to find the snout.

Spoiler

ZmU4i5t.png 

 

Bottle 7/16

Head back to the main path and follow the path. There will be a shell covered by a tentacle on the left hand side. Shrink to reveal a keyhole behind it, the bottle is in here.

Spoiler

ZmU4i5t.png 

 

Barrelbottom

 

Snout 8/15

As soon as you arrive in the town of Barrelbottom you'll see this snout on a building to the right hand side.

Spoiler

M7p82Sc.png 

 

Radula Room 2/4

To the right of the town, just ahead of the snout is a yellow wall of coral. Break it and follow the ramp under the town. Go through the shell to find the second Radula Room. This is fairly easy to complete. You can fight if you want but the enemies will just keep coming until the time runs out. The best strategy is to just run around the room until the time has passed. You'll get a red paint pot when you complete this.

Spoiler

FZ7eNHs.png

74oaCi0.png 

 

Bottle 8/15

Upon exiting the radula room bear right and follow the shell keyhole to a tunnel containing this bottle.

Spoiler

7GlVy5s.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

 

Memory 7/15 (Liddell) - 'Domestic Dustups'

Head back up to the main area of Barrelbottom. To the left of the statue in the middle are some wooden steps, go up these and look for the weak area in the floor. Smash this and drop down to the depths below. You may or may not encounter another ghost enemy here. Follow the path to the back area and jump on the bouncy mushroom. The Memory is to the left on the roof above.

Spoiler

Jl0EHCs.png

a82Ugc5.png

9RNQ40v.png 

 

 

Bottle 9/15

Now head through the centre of Barrellbottom to the wooden platforms below, you'll fight a new floating black goo enemy. Make your way across the invisible platforms and jellyfish until you reach a stony arch way. Pass through this and head to the left to find a room with two clams in it. Quickly grab the bottle from one of these.

Spoiler

Qwco339.png 

 

Snout 9/15

Rather than going across the jellyfish to the theatre, shrink and use the invisible bridge to the left. It leads behind a building where the snout is floating.

Spoiler

EycdK0y.png 

 

Memory 8/15 (Dr. Wilson) - 'Brittle Fish scales'

Once you've peppered the snout, a platform will appear with this memory on it. Hop over to collect it.

Spoiler

HKmxBTl.png 

 

Bottle 10/15

Follow the path to the theatre and enter the main auditorium. After a cutscene with the carpenter, move to the left and find the bottle behind some wooden planks

Spoiler

0HVcQKE.png 

 

Memory 9/15 (Nanny) - 'Perfecting Practice'

Go back to the foyer and take the stairs to the right. Turn right before going through the second door and continue down the hallway. On the left there will be a keyhole, shrink down and follow it into a room with a memory.

Spoiler

dgdldoh.png 

 

Inky Veil

 

Snout 10/15

After battling some crabs and making your way up some stone platforms, you'll encounter a squid that will challenge you to a game of hide and seek. Before running off to find him, jump across the jellyfish and invisible platforms to the area to the left with a bathtub and giant bottle. The snout will be up high in front of you.

Spoiler

kqgXRC2.png 

 

Bottle 11/15

There will be a series of pressure pads that release switches. You have to put bombs on the pressure pads and run around to another platform to shoot the switch. Once you do this a platform will appear with the bottle on it. Use the invisible platform to get to it.

Spoiler

NTZJy0k.png 

 

Bottle 12/15

In one of the areas where you have to smash the bottles to find the squid, there will be an arch way. Shrink down to reveal the invisible platforms under the arch way leading to this bottle.

Spoiler

j5kuf64.png 

 

Memory 10/15 (Bumby) - 'Leaving One's Troubles'

After crossing some more platforms and using some more pressure pads and switches, you'll reach a stony area, and to the left the memory is clearly visible.

Spoiler

B0LVeT8.png 

 

Choral Coral

 

Bottle 13/15

When you first enter the area with the bottle shaped fish, turn around and look for some breakable chests. The bottle is behind them.

Spoiler

K0fTRPr.png 

 

Snout 11/15

In the same area with the bottle shaped fish, jump on the platforms in the middle and look to the right. The snout is mounted on the rocks.

[spoiler=amrch2sno11]https://i.imgur.com/3wqbdKN.png

 

Memory 11/15 (Radcliffe) - 'Macabre Speculation'

After completing the mini game for the bottle fish, head through the newly opened door. To the right is a path with a clam at the end, the memory is on the clam.

Spoiler

gMkA0hJ.png 

 

Radula Room 3/4

Follow the path towards the next area, on your way there will be a breakable wall to the right, go through it, then another one and take an invisible path up to the radula room. Complete the pirate ship mini game to earn a pot of paint.

Spoiler

FZ42kzU.png

idRwfYB.png 

 

Oyster Garden: Beds Available

 

Snout 12/15

You'll come to a floating jellyfish pathway that you need to cross. It is made up of vents, small blue jellyfish, dangerous red ones and big flat blue jellyfish platforms. Once you've reached the second big jellyfish platform, look high to the right for the snout.

Spoiler

1M9Svl3.png 

 

Memory 12/15 (Radcliffe) - 'Brick Homes Do Burn'

Go to the next big blue jellyfish (the one with the purple healing flower on it) and shrink to reveal an invisible path to the left. Jump across these to a hidden keyhole tunnel, at the end of the tunnel is the memory.

Spoiler

9ef1riH.png

Xsa0A67.png 

 

Memory 13/15 (Bumby) - 'Time Trumps Memory'

Carry on until you meet an oyster who wants you to help her find bricks to complete the poster. Walk straight ahead to find a bouncy mushroom. Jump across the jellyfish and shrink down to reveal an invisible pathway. Follow it and break the wall to find the memory.

Spoiler

AqXzVbL.png

XbnSwYl.png 

 

Snout 13/15

In the same area as the memory mentioned above; backtrack to jump on the bouncy jellyfish to an area with a pressure pad. Shrink to reveal the invisible moving platforms and jump across them to the stone platform. Turn around and look to up to the left to see the flying snout.

Spoiler

26pfGPu.png 

 

Lost Souls Locker

 

Snout 14/15

You'll find yourself in a graveyard battling another, slightly tougher ghostly enemy. Once he's defeated, walk to the left and investigate the back of the tombstones, the snout is on the back on one of them.

Spoiler

7u4uOXI.png

 

Memory 14/15 (Dr. Wilson) - 'Different Friends'

Near the tombstones you'll spot a keyhole, shrink down and follow the path to find the memory.

Spoiler

9scM2Gl.png 

 

Bottle 14/16

This can be found when you go through the left door to rescue the lost souls. Follow the path lit by the glowing seahorse and make sure that on the way, you quickly hop on to the clam holding this bottle.

Spoiler

3whLNdZ.png 

 

Bottle 15/16

This is found in the centre door and is very easy to miss as you have to go out of your way to get it. Whilst following the glowing seahorse, you’ll use a lot of invisible platforms. Rather than going straight across them to release the lost soul, go to the path to the right of the stone platform, across more invisible platforms and clams to find your way to this bottle. It's resting on an invisible platform of its own.

Spoiler

tiVPOao.png 

 

Memory 16/16 (Liddell) - 'Wisdom of the Ages'

Whilst making your way to the next area keep an eye out for tombstones against the wall on the left. Shrink down to reveal a hidden tunnel behind it. Follow the invisible paths to the stone platform with the memory on it.

Spoiler

7EvvoaG.png

cfYeLu2.png 

 

Barrelbottom Revisited

 

Radula Room 4/4

This can be pretty challenging, and you have to defeat all the enemies to pass it. You'll be fighting the teapots and the insidious ruin. My advice is to run around and pepper them as much as you can, using the umbrella for defence when insidious ruin throws fireballs at you. There will be 2 waves of enemies that you need to defeat. All of them can be killed by using just the pepper mill. Once you've defeated them all the trial will end and you'll be rewarded with a pot of paint.

Spoiler

salUsIZ.png

2BLSXD1.png 

 

Snout 15/15

This is the first invisible snout. You'll see a lot of the former residents of Barrelbottom strung up and hung from wooden supports. Use the shrink ability to reveal the snout below them. You won't be able to see the snout whilst peppering it but if you just aim for where it was you'll eventually get it.

Spoiler

sCBMm7R.png 

 

Bottle 16/16

After peppering the previous snout, a bouncy mushroom will appear. Use it to jump up to a deck with the bottle on it.

Spoiler

XMBdYRl.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

Chapter 3 - Oriental Grove

Memories - 19

Snouts - 11

Bottles - 18

Radula Rooms - 4

 

Vale of Doom

 

Bottle 1/18

When you first start you'll straight away have to defeat some enemies. Once the battle is over, break the ruin and use the pipe. Hop up the platform then jump on the vent and turn around until you see a cog platform with the bottle sitting on it.

Spoiler

suigP9t.png 

 

Bottle 2/18

After interacting with the second pipe, jump on the floating platform on to another vent. Look to the left to see a cog sticking out, jump across to it use another floating platform to get to the area with the bottle.

Spoiler

7t5bwMu.png 

 

Bottle 3/18

Follow the path until you get to an area with the teapot cannon in the distance. Before approaching it go through a doorway to the left to find a bottle.

Spoiler

Aoemqxv.png

 

Memory 1/19 (Radcliffe) - 'Accidents Do Happen'

After obtaining the teapot cannon and defeating some enemies, smash the breakable wall then defeat more enemies and interact with the pipe. Go back down the ramp to find that the wall has now solidified and can be smashed. Behind it is the memory.

Spoiler

m2JKrYm.png

 

Snout 1/11

Go back to the pipe you just activate and jump up the vent. Defeat all the enemies here, being careful not to approach the next pipe. Destroy the barrier from afar with your teapot cannon. If you go too far you'll be unable to go back and will miss some stuff. Go back to where you jumped up the vent and float down to a platform below (not the one you originally came from). Turn around and look up to see the snout.

Spoiler

D1JI3DI.png 

 

Radula Room 1/4

Go up the moving cog below where the snout was and destroy the solidified goo to reveal a keyhole. Shrink and follow the tunnel. Move across the platforms (some of which are invisible) and enter the Radula Room. All you have to do is correctly answer a question. My question was 'We welcome the arrival of a phantom at sunset, only to rue its departure at sunrise. What is it?' The correct answer was 'Dreams'.

Spoiler

U8z44Uc.png 

WEJ8aHu.png 

 

Bottle 4/18

go back to the main path and Interact with the pipe that you previously freed. Float across vents and floating platforms until you reach a platform with a tree. Defeat the enemies here and then look for a lower ledge behind the tree for the bottle.

Spoiler

zNYU3wm.png 

 

Bottle 5/18

Before breaking the wall, jump across platforms to the left and follow the vents up to another cog ledge with a bottle on it.

Spoiler

IN6b0EB.png 

 

Memory 2/19 (Liddell)

You'll get to an area where you need to jump over some invisible platforms. Pepper the orange switch in front of you to reveal some vents to the left, jump over them to get to the memory.

Spoiler

5SRhipM.png 

 

Snout 2/11

After collecting the memory, hop over to the solid rock platform and follow it to the end where there's a purple flower. Shrink and look up at the floating stone platform, the snout is invisible stuck on the side of it.

Spoiler

LXMMTWb.png 

 

Memory 3/19 (Pris)

You'll get to an area where you need to jump over some platforms to a waterfall. Before heading there jump over the vents to a platform to the left, shrink to reveal some invisible platforms. Use the teapot on the ruined wall and jump over to the newly opened area. Follow the path down to the memory.

Spoiler

NDM6GA2.png

WtBA0TS.png 

 

Scorched Earth

 

Bottle 6/18

Jump over the tiles and platforms to an area with a fish statue and chain. Jump on the platform to the right and find the bottle behind some pots.

Spoiler

W7Sc2U5.png 

 

Bottle 7/18

There is a small island to the right, follow the tiles to it and collect the bottle behind the pottery

Spoiler

0NG9DWB.png 

 

Snout 3/11

Jump up the bouncy mushroom to the higher ledge, and float down the platform below. Turn around and pepper the snout.

Spoiler

Oy4V91V.png 

 

Memory 4/19 (Radcliffe)

Jump across the tile ahead and take the bouncy mushroom up to the higher platform. Smash the breakable wall to find the memory.

Spoiler

mYyjkF6.png 

 

Memory 5/19 (Liddell)

Before going up the ramp ahead, go to the right and jump over the tiles to a keyhole, shrink down and follow the tunnel to find the memory.

Spoiler

GZlCfyG.png 

 

Memory 6/19 (Bumby)

In the area with blood stains over the floor, look to the right for a breakable wall. Smash it to collect the memory behind it.

Spoiler

X6L9x0O.png 

 

Memory 7/19 (Pris)

Head down some steps and look for a shard of china against the wall in front of you. Shrink to go through the keyhole behind it. Follow the tunnel to the memory at the end.

Spoiler

gU4RPYo.png 

 

Snout 4/11

Before heading up the stairs into the temple, go to the edge of platform and look between the bamboo shoots to the left. The snout is mounted on a rock here.

Spoiler

jEbNilH.png 

 

Memory 8/19 (Liddell)

In the temple with the praying paper ants, look to the left and destroy the breakable wall. Place a bomb on the pressure pad behind it and run back out, past the lamp to a lowered platform. Detonate the bomb to raise the platform and collect the memory.

Spoiler

AMdpfW1.png

bADmOHl.png 

 

Snout 5/11

Exit the temple and go through the opening in the bamboo shoots to the right. Walk to the edge and shrink to reveal an invisible snout.

Spoiler

BnY1trs.png 

 

Bottle 8/18

After peppering the snout, a bottle will appear to the left of you.

Spoiler

XWVCHJK.png 

 

Memory 9/19

You'll reach an area with vents and waterfalls. Before jumping up the vent, go to the left to find a keyhole in the bamboo shoots. The memory is in the area at the end of the tunnel.

Spoiler

mITEK1v.png 

 

 

Scroll of Happy Time

 

Snout 6/11

After completing the scroll mini game, head outside and look down to the left to see the snout mounted on the wall.

Spoiler

yCl0mZI.png 

 

Memory 10/19 (Dr. Wilson)

After peppering the snout jump over the vent to the ledge above. Shrink through the keyhole to the memory at the end.

Spoiler

pyd7gHc.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

 

Bottle 9/18

Inside the cave, head over some invisible platforms to an area with a fish chain. In the corner of the room, opposite the chain is the bottle.

Spoiler

JsjwlpQ.png 

 

Radula Room 1/4

When you get to an area with a mushroom and a woman's face on a mah-jong tile to the right. Head left instead and go through the archway leading to the shell. Answer the Cheshire cat's question correctly to succeed the room.

Spoiler

9OMmB0h.png 

 

Monastery Shelf Valley

 

Snout 7/11

After the slide section you'll land on some dark wood platforms. Look to the right in the distance for the snout.

Spoiler

l04eLrX.png 

 

Memory 11/19 (Nanny)

When you come to the crying woman statue, look to the left for a shard of china against a wall on a platform with a purple flower. Shrink to reveal a keyhole behind the shard of china then follow the tunnel to the memory.

Spoiler

7xP1bKR.png 

 

Memory 12/19

You'll reach a junction on the wooden platforms. Turn right to find the memory sitting on a higher ledge.

Spoiler

nU8R5Q8.png 

 

Memory 14/19 (Liddell)

After the musical note mini game, jump to the platform to the right with the bells on. In the corner is a breakable wall, the memory is behind it.

Spoiler

3DrT866.png 

 

Bottle 10/18

After passing through the revolving circular doorway, turnaround to see the bottle.

Spoiler

0SYrjqA.png 

 

Bottle 11/18

After jumping up the trunks and statues. Follow the flooded path, whilst wading through the water, look out for a half sunken keyhole to the right. Shrink through and follow the tunnel to a gold bottle.

Spoiler

JpuqWSJ.png 

 

Bottle 12/18

After crossing the lava pit and fighting some enemies, make your way to a platform in the corner with a keyhole in it. Follow the tunnel to an area with the bottle.

Spoiler

E1TGjwI.png 

 

Bottle 13/18

You'll get to an area with big stone statues flanking a small set of steps. Before heading up the steps, go to the left under the wooden gazebo to find a keyhole. Follow the tunnel to the bottle.

Spoiler

LHIiYiT.png 

 

Trunk

 

Snout 8/11

Jump up the mushroom summoned by the ants, the snout is in the area above the ledge you land on.

Spoiler

3IxvJPF.png 

 

Memory 15/19

In the area with the ruin dropping from the ceiling, jump across the vents and pull the chain. Defeat the enemies and float to the upper ledge using the vents. Shrink through the keyhole and follow the tunnel to the memory.

Spoiler

Ly3KA3Q.png 

 

Snout 9/11

Jump across the fans to the third green one. In the distance you'll see the snout. You can pepper it from there.

Spoiler

EYhqsy2.png 

 

Memory 16/19 (Liddell)

From the same fan, shrink to reveal the invisible platforms. Follow them up to more fan platforms; the memory is on the red one.

Spoiler

OZPOt6o.png 

 

Bottle 14/18

When you land on the stable rocky area, follow the path in the rocks to the right and shrink through the keyhole and follow the tunnel to get to the bottle.

Spoiler

Cth22oj.png 

 

Radula Room 3/4

In the area with fire breathing statues, make your way to the fish chain and pull it. You’ll see a ledge with a keyhole in it. Hop over to it and follow the tunnel to the end for the shell. Enter it and survive the passage of time by running around the outside of the arena.

Spoiler

L9eruaU.png 

 

Memory 17/19 (Liddell)

When you exit the shell, rather than returning through the keyhole follow the path to the left to find the memory.

Spoiler

ZP9XFpJ.png 

 

Bottle 15/18

Break the honeycomb wall to another area with a fire breathing statue. Make your way around it and up some ledges to break another honeycomb wall. In the corner is the bottle.

Spoiler

Xy5MjIS.png 

 

West Peak Prison Village

 

Bottle 16/18

You'll get to another picture puzzle, whilst looking for the blocks take the bouncy mushroom up to a ledge with a china shard covering a keyhole. Shrink and go through it into a tunnel and take the right fork to find a bottle.

Spoiler

LbaTYA8.png 

 

Snout 10/11

You'll get to an area with cages hanging from the ceiling, the snout is stuck high on a cliff face.

Spoiler

epIm4T4.png 

 

Memory 18/19 (Bumby)

After peppering the snout some of the cages will lower enough for you to jump on them. Follow them across to a newly opened cave, the memory is in here.

Spoiler

9KVKWst.png 

 

Bottle 17/18

In the area with the giant sleeping frog; defeat all the enemies then jump over the fallen pillar to the left. Shrink through the keyhole and find the bottle in the corner.

Spoiler

pIyIWF7.png 

 

Bottle 18/18

When you wake up the frog it'll create a new path, follow it and smash the honeycomb wall to the left and follow the vent up to a ledge with a keyhole. Shrink through the tunnel into an area with an ant statue, the bottle will be to the right of it.

Spoiler

tClNzTu.png

Dlx34W9.png 

 

Radula Room 4/4

Back track and break the other honeycomb wall. Look along the right hand side of this area, behind a pillar, for a hidden keyhole in the wall. Follow the tunnel and break another honeycomb wall at the end of it to get to the shell. You'll need to complete another 2D side scroller mini game to finish the radula room.

Spoiler

8MPvdwo.png 

 

Hellish Hive

 

Snout 11/11

In the room with more cages and a circular platform with stairs coming off it, hop to the cage in the middle (by the vent). The snout is behind another cage and can be peppered from here.

Spoiler

xprartJ.png 

 

Memory 19/19

After peppering the final snout some mahjong tile platforms will appear that lead to a honeycomb wall. Break it and follow the ledges behind it up to another area with an ant statue. The memory is to the left.

Spoiler

XcwfBrf.png 

 

Scroll of Destiny

 

Peach 1/4

There'll be a section where you drop down and there are 4 small spikes to the left of where you land. Jump on the cloud platform to the right of these to collect the peach.

Spoiler

olRZqKD.png 

 

Peach 2/4

When you drop down from a green, leaf-covered branch look to the right for a bouncy pad. Jump over the statues with spikes sticking out of them to reach the second peach. It's hidden behind some branches so may be difficult to see.

Spoiler

nENQzjX.png 

 

Peach 3/4

Use a bouncy pad to reach a moving cloud. Before continuing to the right, jump to a ledge to the left to find the peach.

Spoiler

ONOGO7E.png

(Peach 3/4, tag is incorrect)

 

Peach 4/4

After pulling the fish chain, navigated past the vents and the fireball-shooting statues. On the last vent, rather than jumping over to the ledge opposite, drop down to find the peach.

Spoiler

YK4wzpJ.png

(Peach 4/4, tag is incorrect)

 

Peak Temple

 

Shrink Sense Decal 1/1

You'll get to an area with steps flanked by statues on pedestal. Move behind the left pedestal and look at it whilst shrunk. The Spicy Horse logo will appear, thus earning you the 'Shrink Sense Decal' trophy.

Spoiler

g3heLzM.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

Chapter 4 - Queensland

Memories - 17

Snouts - 11

Bottles - 18

Radula Rooms - 4

 

 

Cardbridge

 

Snout 1/11

Follow the card path until a platform made up of 2 Ace of Hearts forms in front of you, jump to it and turn around. Now shrink to reveal the invisible snout.

Spoiler

p1wnVYn.png 

 

Memory 1/17 (Liddell)

After peppering the snout, more ace of hearts cards will appear. Jump over them to a new platform that has the memory on it.

 

Spoiler

uGu43BF.png

 

 

Bottle 1/18

Go back to the main path and follow the cards around. Shrink to use the invisible platforms before following the path to the left. Stay on the rotating platform until it comes level with the bottle so you can grab it.

Spoiler

kkmVghe.png 

 

Snout 2/11

You'll eventually come to a house of cards, shrink before entering it and face to the left to spot an invisible snout.

Spoiler

3LV1NZg.png 

 

Bottle 2/18

Walk into the house of cards until the doors ahead open. Follow the path of aces of spades to the left and find the bottle in the gap between another Ace of Spades and a King of Hearts.

Spoiler

pO1a1uZ.png 

 

Memory 2/17

From where you found the bottle, turn around and smash the boxes behind you to reveal a small gap. Shrink through to find this memory.

Spoiler

XR4u250.png 

 

Snout 3/11

You'll land on a platform made of Queen of Hearts cards and a pressure pad. Shrink and look up to the left to find the invisible snout.

Spoiler

Ms7iPam.png 

 

Bottle 3/18

After peppering the invisible snout jump across the platforms that appear to collect the bottle.

Spoiler

FhguzMA.png 

 

Least Wing

 

Bottle 4/18

You'll come to a slide section; make sure to take the left path and jump off the slide onto the card castle. The bottle is on the ledge there.

Spoiler

muLKwg5.png 

 

Bottle 5/18 After making your way over the crumbling platforms and defeating the enemies; turn around and jump up the vent to some stone platforms to collect the bottle.

Spoiler


q2rjZ6l.png 

 

Snout 4/11

Jump up the bouncy mushroom and cross to the second stone platform. Look to the left to see the snout on the pillar in front of you.

Spoiler

XiGZYVE.png 

 

Memory 3/17

After peppering the snout mentioned above, some vents will appear in front of you. Follow them over to the stone platform to collect the memory.

Spoiler

4G3m2FY.png 

 

Radula Room 1/4

Before going through the heart shaped doorway to the next area, look to the right for a breakable wall. Jump up the bouncy mushroom behind it and enter the shell. The Cheshire cat will ask you a multiple choice cryptic question. Answer correctly to complete the Radula Room.

Spoiler

qgASC0N.png 

 

Snout 5/11

After defeating the card enemies; look to the right for some invisible platforms. Follow them to a diamond tiled platform where you'll see a snout on the wall opposite.

Spoiler

O4YNC58.png 

 

Memory 4/17

After smashing the giant chess piece, walk along the corridor and smash the barrier on the left. The memory is behind it.

Spoiler

f7ERkwO.png 

 

Memory 5/17

Walk up the small set of steps towards a portrait of the Red Queen. On the left on the floor is the memory.

Spoiler

kncTEy2.png 

 

Snout 6/11

After getting the previous memory, place a bomb on the pressure pad to the left. Jump over the vents that appear and walk under an archway. Turn around and pepper the snout on top of the archway.

Spoiler

32FbzoD.png 

 

Memory 6/17 (Liddell)

Go back through the archway and place a bomb on the pressure plate. Hop over onto the vent that appears and shrink through the tunnel on the platform to the left. The memory is through here to the right.

Spoiler

dA0eqGF.png 

 

Bottle 6/18

Head back through the archway where the snout was and break the floor on the left hand side. Drop into the hole below to find the bottle.

Spoiler

FD1hR9T.png 

 

Bottle 7/18

Use the teapot to break the wall from afar. Hop up the ledges to claim the bottle behind it.

Spoiler

yWRxggZ.png 

 

Memory 7/17

In the room with the large piano organ, break the objects to the right of it and follow the path around and break the floor at the end to reveal the memory.

Spoiler

XpO0YOi.png 

 

Bottle 8/18

When you land after dropping through a hole after an encounter with the executioner, turn around and the bottle will be in the corner.

Spoiler

M1uC1vP.png 

 

Snout 7/11

At the area with the platforms that move like scales; look to the left and make your way across and invisible platform to a ledge with a purple flower on it. High to the left of this platform is the snout.

Spoiler

hSf2gvs.png 

 

Memory 8/17

Before going through the doors opened by the lever. Look up to the left and use the teapot to break the wall. Use the balance platforms to make your way to the ledge to collect the memory.

Spoiler

2ZIzwI0.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

Waste Wing Part 1

 

Snout 8/11

In the hallway with the torn red curtains, look up to the left to find the snout.

Spoiler

dKpPrwa.png 

 

Memory 9/17

Go through the door that was opened by peppering the snout. The memory is to the left hand side.

Spoiler

wTfz4Cv.png 

 

Memory 10/17

Shrink down to reveal a hidden keyhole behind a heart shaped stone. Break the floor in the area behind it and go down the small set of stairs to collect the memory.

Spoiler

wTfz4Cv.png 

 

Bottle 9/18

Keep walking and look for a breakable wall to the right. The bottle is behind this.

Spoiler

wTfz4Cv.png 

 

Snout 9/11

Jump onto the spade scale platform and look up and to the right. The snout is sticking out of the wall.

Spoiler

3cCS2Cf.png 

 

Bottle 10/18

Jump to the further spade platform and place a bomb on it. As the opposite platform rises, use the mushrooms to bounce up and jump over to the ledge with the bottle.

Spoiler

LjTwQU8.png 

 

Memory 11/17

Do the same again as the bottle mentioned above but for the opposite platform. This time jump to the ledge with the keyhole on it and shrink to go through the tunnel to the memory.

Spoiler

aDiygeT.png 

 

Bottle 11/18

Jump on the solid club platform that is between the two diamond scale platforms. Turn around and use the teapot cannon to destroy the breakable wall, jump over to the ledge behind it to collect the bottle.

Spoiler

kCWhkOq.png 

 

Radula Room 2/4

After defeating the enemies, hop over to the heart shaped lever. A vents will appear that lead to the a hidden area. Enter the shell and kill all the waves of enemies to complete the room.

Spoiler

9yJMIlF.png 

 

Bottle 12/18

When you get to an area with a red, blood-like floor, turn around and go to the end of the path way to find the bottle.

Spoiler

R3EWWb1.png 

 

Memory 12/17

Jump over vents and invisible platforms, past the platform with the purple flower to a ledge with the memory on it.

Spoiler

HaI0kEC.png 

 

Bottle 13/18

Use the bouncy mushroom to jump up and across to the higher ledges. The second ledge has the bottle on it.

Spoiler

8GRKU9F.png 

 

Memory 13/17

Jump down from the ledge with the bottle and shrink to reveal a hidden tunnel behind the heart. In the tunnel take the first left turn follow the tunnel to a keyhole revealing the memory.

Spoiler

5obBf4W.png 

 

Bottle 14/18

You'll get to a big open area with moving scales and invisible platforms. Make your way across to the furthest scale platform and place a bomb on it. Quickly make your way back to the solid stone platform near where you started and collect the bottle.

Spoiler

k7rtb9A.png 

 

Waste Wing Part 2

 

Bottle 15/18

You'll find yourself outside again. Before heading towards the enemies lurking to the left, turn to the right and shrink through the keyhole tunnel to a room with the bottle in it.

Spoiler

5opV3pm.png 

 

Radula Room 3/4

Float across the vents to the left to the platform with the shell on it. Enter the shell and survive the passage of time by running around the outside of the arena to dodge all attacks.

Spoiler

9UHNb45.png 

 

Snout 10/11

You'll get to a platform with 2 heart scales platforms and a hole in the middle of it. After defeating the enemies, look on the far wall and the snout is under a ledge.

Spoiler

RoJyrlZ.png 

 

Bottle 16/18

To the left of where you peppered the snout there'll be a breakable wall. Destroy it with the teapot cannon and use the invisible platform to jump over to the newly revealed ledge. Shrink through the keyhole tunnel to a room at the end with the bottle in it.

[spoiler=amrch4bot16]https://i.imgur.com/BpeVOjY.png

 

Labyrinthine Revenge

 

Snout 11/11

Once you're outside again, move to the left and look behind a broken wall. The snout is floating in the air.

Spoiler

r3VLdOY.png 

 

Bottle 17/18

Hop over the invisible platforms until you get to the one marked '3'. Destroy the breakable wall ahead of you, then jump to the ledge to collect the bottle.

Spoiler

Tg4G33L.png 

 

Memory 15/17

There'll be an open area with a bandstand covered in black ruin. Smash one of the walls to grab the memory from the centre.

Spoiler

eu1IC4z.png 

 

Bottle 18/18

Take a right as soon as you enter the maze. At the end of the path will be a breakable floor. Smash it so you can drop then shrink through the keyhole tunnel. The bottle is at the end of the path.

Spoiler

WPblflW.png 

 

Dark of Heartness

 

Memory 16/17

Before jumping down the tongue-like slide head to the right. Break the wall and collect the memory from behind it.

Spoiler

cTi22nn.png 

 

Radula Room 4/4

After landing from the slide, head to the left and shrink to reveal a keyhole tunnel behind a heart shape. Follow the path on the other side, up the stairs and into the shell. Complete the giant Alice mini game to successfully complete the room.

Spoiler

T4s9gdY.png 

 

Memory 17/17

Follow the natural path of the game until you see a red light shaped like a heart. To the right of that is another hidden keyhole tunnel. Follow it to a room with the final memory of this chapter in it.

Spoiler

k6iO4vZ.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

Chapter 5 - The Dollhouse

 

Memories - 17

Snouts - 8

Bottles - 13

Radula Rooms - 4

 

 

 

Fort Resistance

 

Bottle 1/13

When you first land back in Wonderland, jump across the vent ahead to the wooden plank platform. Turn around and jump to the far patchwork platform and across another vent into a house. The bottle is in the corner of the house behind a wall.

Spoiler

6HuXaRu.png 

 

Memory 1/17

Before entering the green painted house, move to the left of the walkway and jump up the bouncy mushroom to the second floor and enter the room to find the memory.

Spoiler

hFFNAiN.png 

 

Bottle 2/13

Jump across some invisible platforms through a big hole in the wall of the green house. The bottle is between two beds, opposite the lever.

Spoiler

CYNhfQq.png 

 

Snout 1/8

There'll be another green house with a yellow roof and a chimney. Floating in front of it is the first snout of the chapter.

Spoiler

aooIlWD.png 

 

Bottle 3/13

You'll drop down into an area where you'll battle a big doll. Once the fight is over, smash the gingerbread wall to the right of where you landed to collect the bottle behind it.

Spoiler

B8WlOPq.png 

 

Memory 2/17

Before heading through the giant baby doll's legs; look to the right for a keyhole. Shrink through it and follow the tunnel, smashing a gingerbread wall along the way. The memory is at the end of the path near the foundations of the building.

Spoiler

LZgrqUW.png 

 

 

Frog's Way

 

Memory 3/17

After defeating some ruin enemies on 'Platform 3', look for the hidden keyhole underneath a clock with bunny ears. Follow the keyhole through to a room with a table set up, the memory is in the corner with some gold teeth.

Spoiler

F0nGomr.png 

 

Memory 4/17

After jumping on a jigsaw platform, you'll be able to spot the memory in the roof of a building to the left. Use the bouncy mushroom to access it.

Spoiler

U6BI8FL.png 

 

Bottle 4/13

Pull the eyeball lever to make the wall shift to reveal a doorway. Go through it and hop up the building blocks to find the bottle beside the bed.

Spoiler

Iviaa6c.png 

 

Bottle 5/13

Jump up the invisible platforms to the ledge above, before activating the pressure pad destroy the gingerbread wall to the right to collect the bottle.

Spoiler

5Ba0uAH.png 

 

Snout 2/8

You'll come to a big patchwork platform and have to fight some enemies. Once they're defeated look for the giant doll heads. One of them will have a snout covering the nose.

Spoiler

1NgPyIN.png 

 

Memory 5/17

After peppering the snout a mushroom will appear, jump on it and cross the vent to a ledge into a house with a piano. In the corner of the house is a keyhole; shrink through it and follow the tunnel to the memory.

Spoiler

sjK89fr.png 

 

Memory 6/17

Before jumping back to the big patchwork platform; jump across to the ledge on the left and into a room with some couches in it. The memory is between these.

Spoiler

gax14Dm.png 

 

Snout 3/8

After jumping passed all the headless giant dolls on swings, look for some invisible platforms to the left. Jump down to these and turn around to go to the floor below. The snout is at the end of the hallway there.

Spoiler

Sq6MDJX.png 

 

Bottle 6/13

Jump across a vent and another giant doll swing to get to a platform with a mushroom. Jump up the mushroom to a house with a number '8' on it. The bottle is in the second room.

Spoiler

VAl8EFk.png 

 

Memory 7/17

Jump back down to where the mushroom was and hop over to the house to the left. Take another mushroom up to the next level. The memory is on the platform at the top.

Spoiler

O5E6CiA.png 

 

Snout 4/8

On the same platform as the previous memory, look for the giant, eyeless doll head. The snout is mounted on a wall to the right of that.

Spoiler

J2Vy793.png 

 

Bottle 7/13

After peppering the snout drop down through the green door in the floor to the right. Break the gingerbread floor and follow the path to a bouncy mushroom. The bottle is to the right in front of some curtains.

Spoiler

tPXOmpS.png 

 

Radula Room 1/4

Back track and go through the newly opened wall across to the platform with the shell. Correctly answer the Cheshire Cat's question to succeed.

Spoiler

JbXUMe2.png 

 

 

Dolltown Cellar

 

Snout 5/8

Head up the stairs until you see a picture of the anatomy of the brain in front of you, the snout is through a window above this.

Spoiler

Hcj2Azt.png 

 

Memory 8/17

After peppering the snout a platform will lower and reveal a giant doll head. Shrink through the mouth to reach the memory inside.

Spoiler

2ehufWp.png 

 

Bottle 8/13

Head all the way down the stairs until you see a skull against the wall. Shrink to reveal a keyhole behind it, follow the tunnel to the bottle.

Spoiler

Vu6e5g6.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

 

Bottle 9/13

You'll come to a room with crushing spikes and pressure pads on the floor. Place a bomb on the right hand side pad, then quickly walkover the left one and follow the path to the lever at the end. Pull the lever, then head back up the path (the spikes will be permanently raised now) and turn to the right. At the end of the walkway will be the bottle and some teeth.

Spoiler

p87AJ28.png 

 

Memory 9/17

Jump on the scale platform to the right and wait until it's lowered completely. Place a bomb on it and use the vents and platforms to jump to the counter-scale. From here jump quickly across the ledges to the memory.

Spoiler

RUS1hmU.png 

 

Bottle 10/13

You'll reach an area with the slug like enemies and porcelain walls on each side. Ignore the enemies for now and smash the wall to the left. The bottle is behind it.

Spoiler

Ox1IDu2.png 

 

Memory 10/17

After fighting the big baby doll, follow the path around to the right and break a ruin wall. Behind it is a keyhole, shrink down and follow it straight ahead to find the memory.

Spoiler

Xohf5Wu.png 

 

Radula Room 2/4

From the previous memory, go back into the keyhole tunnel and take the left path. It opens up to a room with a shell. Enter it and kill all the waves of enemies to succeed.

Spoiler

BLtoGyM.png 

 

Memory 11/17

Follow the path past the little 'i' to a lever. Once activated, go past it round the corner to the memory.

Spoiler

HtpiRdy.png 

 

Bottle 11/13

You'll enter a maze-style area with spikes protruding from the ground. The bottle is in the corner, wait until the spikes retract square by square before making your way to it.

Spoiler

q7WqU53.png 

 

Snout 6/8

Before crossing the vent, jump down to the ledge below (with a purple flower on it). Shrink to reveal an invisible walkway, cross it and look up to the right for the snout.

Spoiler

BH0yM9W.png

3s7QrDZ.png 

 

Bottle 12/13

After peppering the snout, the bottle will appear on a platform in front of you.

Spoiler

h4P1BuM.png 

 

 

Dollgirl's Pursuit

 

Memory 12/17

You'll come to an attic style room where the floor is covered in holes. Navigate across them and up some red stairs. Before going through the door and into a battle, hop across the ledges to the left, down some stairs and through a keyhole. The memory is at the end of the tunnel.

Spoiler

WzJaDMM.png 

 

 

Fort Resistance Delivered

 

Bottle 13/13

Look for a keyhole in the wall to the left of a chalkboard with 'Save Us' written on it. Shrink through it to find the bottle.

Spoiler

lwMkzyd.png 

 

Radula Room 3/4

On the ledge with the pressure pad and purple flower, shrink to reveal invisible platforms ahead of you. Cross them to the wooden plank platform and enter the shell. Survive the passage of time to complete the room, just run around the site of the arena to avoid dying.

Spoiler

WW1QcOQ.png 

 

Snout 7/8

Look to the right for a green house with a mountain of debris to the side of it. The snout is in the upstairs room and can be peppered from the ground.

Spoiler

u05BHvz.png 

 

Memory 13/17

Enter the toy fort and look to the back of the room under the green ramp for a keyhole. Shrink through to find the memory.

Spoiler

RGivOaf.png 

 

 

Looking Glass Railway Station

 

Memory 14/17

After performing the note sequence, go to the room behind the head of the bed and smash the gingerbread wall, in the next room destroy the cakes in the way of the keyhole and follow the tunnel behind it. The memory is in the room it opens onto.

Spoiler

TVUHo0Z.png 

 

Radula Room 4/4

Walk past the train station/platform to the purple flower. Shrink to reveal some more invisible walkways and platforms, follow them to the final Radula Room. Finish another rolling doll head mini game ('Off with her head') to complete the room.

Spoiler

HRH1Jr9.png

N3dwKvF.png 

 

Snout 8/8

Enter the house and go to the edge of the platform. Look to the left under the stairs to find the snout.

Spoiler

By3fpPx.png 

 

Memory 16/17

After walking through a room with glass tiled walls; turn to the left once you're outside. It's on the ground on the platform.

Spoiler

HcKT2d8.png 

 

Memory 17/17

Defeat a few enemies and jump over to the suspended wooden platform. Jump to the alcove to the left and shrink through the keyhole. Follow the tunnel behind it to collect the final memory of the game.

Spoiler

sgRszP4.png

Q3p5ZNb.png 

 

Edited by Gage
Image fix
Link to comment
Share on other sites

I was waiting for a collectable guide to this game for a long time. Even stopped playing it due to missing collectibles. Planning on using it for THL7 to finish the (P).

 

Good luck with the supplement challenge. :)

 

Thanks Blaze :) I've just finished screen grabbing the last few images so hoping to get them uploaded and the guide submitted tonight!

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 2 weeks later...
Very good guide.

 

I'm almost done with my first playthrough, just got the last collectibles last night...

Thank you very much for this guide Moosh, you've done a remarkable job (it's easily one of the best I've seen out there)! :)

 

Thank you :)

 

Can't wait to find my next guide project! Haven't edited anything in a while!

Link to comment
Share on other sites

  • 2 months later...
  • 4 weeks later...

chapter 4 missing mem 14.how has no one else spotted this?any bod know?

 

EDIT:seems 14 is automatic.so guess mine was elsewhere.had to use other guide.he listed names for the memories ect.made it very helpfull

Edited by tr33f1ddy
Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...