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Alice: Madness Returns Collectable Guide


hungherk

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Another supplement has been chosen as the preferred supplement for this game.

This thread has been closed and is not maintained and as a result may contain outdated or incorrect information. Please follow the link below for the preferred Supplement.

 

http://i.imgur.com/1y0vIBk.png

This guide has been put together for the use one playstationtrophies.org and should not be used without permission by me the author. If you like what you see please join the forums here for more helpful guides on many other great Playstation games.

 

Important Info

Teeth are not listed in this guide as they are not collectables but they are used as currency to upgrade your weapons under the pause menu, so collect them as you come upon them. You should have all the weapons fully upgraded by Chapter 4 or at least by 5 just by grabbing most of them you come across.

 

Memories are broken up into a few different types and they can be easily identified by their icon in the game. Glasses: Bumby, House: Liddell, Potion: Pris, Needle: Dr. Wilson, Feather: Nanny and Ink Pen: Radcliffe

 

The number beside the memories represents the number of them in the chapter and the numbers in the brackets represent the overall count for that chapter.

 

All the collectables are also listed in order to which you will be finding them in the chapters. Bottles are also listed but do not need to be collected as there is no trophy associated with them, you will only need to collect them if you want to get 100% in the game.

 

If you have missed any collectables you can use the replay chapter option, only after completing that chapter one time beforehand. If you do reload a chapter to collect something you missed on a previous playthrough, you have to go to the next checkpoint in order for it to be saved.

 

There is a Chapter 6 in the game but it has no collectables in it, all collectables will be obtained by the end of Chapter 5.

 

Lastly if you prefer a video walkthrough instead its available here

 

COLOR LEGEND

 

Total Amount of Collectables for the Game

Memories - 128

Snouts - 59

Bottles - 83

Radula Rooms - 16 / Rose Paint Jars - 16

Peaches - 14

 

HAPPY HUNTING AND ENJOY YOUR STAY IN WONDERLAND.

Edited by Terminator
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CHAPTER 1:

HATTER'S DOMAIN

 

Total Collectables for Chapter:

Memories: 26

Snouts: 14

Bottles: 18

 

 

HOUNDSDITCH HOME - Nothing to Collect Here

 

THE VALE OF TEARS

 

Liddell 1 (1/26): Go up the path after speaking with the Cheshire cat and it will be right in front of you.[spoiler=hungherk1]http://i.imgur.com/knQEkOX.jpg

 

Liddell 2 (2/26): After jumping across the domino platforms it will be right in front of you on the lower ledge.[spoiler=hungherk2] http://i.imgur.com/MFDF2a5.jpg

 

Liddell 3 (3/26): After using the first mushroom bounce pad, the memory will be located behind the next mushroom.[spoiler=hungherk3] http://i.imgur.com/oUUJoWB.jpg

 

Dr. Wilson 1 (4/26): After a small cut scene when you learn about shrinking it will be right in front of you, opposite the giant bottle pouring purple liquid.[spoiler=hungherk4]http://i.imgur.com/uEn6tUd.jpg

 

Liddell 4 (5/26): After going through a few keyholes you will come up to a blue mushroom and to the left behind the rock is the collectable.[spoiler=hungherk5]http://i.imgur.com/Z0RrxLY.jpg

 

SLUG WITH A SHELL

 

Dr. Wilson 2 (6/26): After receiving the Vorpal Blade it's just to the left of the bones in the river of blood.[spoiler=hungherk6]http://i.imgur.com/tycrc3A.jpg

 

Bumby 1 (7/26): After defeating the Insidious Ruins and going under the tree it will immediately be on your right.[spoiler=hungherk7] http://i.imgur.com/tePXjFA.jpg

 

Bottle 1: Follow the path ahead and when you reach the second mushroom bounce pad use it to reach the upper area and the bottle is just over to the right.[spoiler=hungherk8]http://i.imgur.com/iSjYKyN.jpg

 

Bottle 2: Use the same mushroom bounce pad and jump over the gap and you will see it on your left when you land on the other side. [spoiler=hungherk9]http://i.imgur.com/e9WfKfG.jpg

 

Snout 1: After getting the Pepper grinder and dealing with all the Bolterflies you encounter in the next room it will be at the end of the upper section. Simply shoot it with the Grinder.[spoiler=hungherk10]http://i.imgur.com/Zhtiq8o.jpg

 

Snout 2: After leaving the kitchen a second time it will be right in front of you in between the two platforms.[spoiler=hungherk11]http://i.imgur.com/f853tY0.jpg

 

Bottle 3: After getting the last snout fall down to the lower area and look along the right side in the back corner for a secret entrance. Shrink yourself by pressing L2 to have it reveal behind a rock.[spoiler=hungherk12]http://i.imgur.com/MoaBBOj.jpg

 

Snout 3: Get back on the upper level and cross the domino bridge and it will be right in front of you above three shells. [spoiler=hungherk13]http://i.imgur.com/TxGYNiS.jpg

 

Nanny 1 (8/26): Turn around and jump across to the third platform and it will be in front of the snow globe.[spoiler=hungherk14] http://i.imgur.com/fk9yCQ8.jpg

 

Bottle 4: Just after your first encounter with the Slithering Ruins, you will notice a lonely platform in the middle of a gap. Jump to it and a mushroom bounce pad will appear, use it to reach the higher platform in front of you. Press L2 to shrink and go through the keyhole to find the bottle.[spoiler=hungherk15]http://i.imgur.com/6Lv1HR9.jpg

 

Bumby 2 (9/26): Just after the last collectable you will see this one to your right when you come upon the lava geysers on the high platform, use the mushroom bounce pads to reach it.[spoiler=hungherk16]http://i.imgur.com/idivUoS.jpg

 

Bottle 5: When you reach the Vale of Tears (Looking Glass Railway) to the left of the train station there will be another mushroom bounce pad. Use it to get to the upper cliff and it will be between two shells.[spoiler=hungherk17]http://i.imgur.com/ghx1l5n.jpg

 

THE CROCKERY

 

Bottle 6: After your little battle with the Mad Hats you will come to a section where you have to shrink to reveal the pathway to continue on. Before you go straight look to the right for a hidden keyhole. Press L2 to reveal it and the bottle will be inside.[spoiler=hungherk18]http://i.imgur.com/MQJ2Dqx.jpg

 

Pris 1 (10/26): Cross the hidden walkway and it will be in front of you after passing over it.[spoiler=hungherk19]http://i.imgur.com/ELkuOI6.jpg

 

Snout 4: Moving ahead you will come upon a city built out of gears in the foreground, look to your left to find the snout. [spoiler=hungherk20]http://i.imgur.com/pRUiR2J.jpg

 

HATTER'S GATE

 

Liddell 5 (11/26): After taking the ride on the teapot gondola and using the first steam vent it will be to your left after landing on the upper platform.[spoiler=hungherk21]http://i.imgur.com/lYATuCz.jpg

 

Snout 5: After turning on your first steam vent, use it to reach the higher platform in front of you. Once on the platform turn right and use your shrink ability to see invisible platforms floating back and forth. Jump on three of them to reach a visible platform and the snout will be in the wall in front of you.[spoiler=hungherk22]http://i.imgur.com/IgCu1Nf.jpg

 

Bottle 7: After getting the last snout use the now available vent to reach the upper platform where the bottle is located. [spoiler=hungherk23]http://i.imgur.com/b3iN3Fd.jpg

 

Bottle 8: Follow the main path now till you enter into the castle. Once inside instead of going right turn left and find a keyhole. Inside will be the bottle.[spoiler=hungherk24]http://i.imgur.com/PjuiFUR.jpg

 

Snout 6: Again follow the main path until you have a couple of battles with some shielded Mad Hats. After completing the battles move forward and jump down to the lower ledge with a giant gear beside it. Turn around and use your shrink ability to see some invisible platforms. Use those to get into the wall of the castle and the snout will be to the right.[spoiler=hungherk25]http://i.imgur.com/jfRtDHe.jpg

 

Liddell 6 (12/26): Just left of the above snout.[spoiler=hungherk26]http://i.imgur.com/XnhzZTP.jpg

 

Liddell 7 (13/26): At the next valve you can turn on, ignore it and continue going straight. Jump down to the lower ledge and enter the hole in the castle wall. Follow the hallway to the end and it will be in between two big teapots.[spoiler=hungherk27]http://i.imgur.com/6CSIsjU.jpg

 

Snout 7: Now go back and turn on the valve and follow the new path in front of you. Just before entering the hole in the castle wall turn around and the snout will be under the platform you just jumped off of.[spoiler=hungherk28]http://i.imgur.com/dbhfK3H.jpg

 

Bottle 9: Use the new vent that just appeared to reach the upper platform where the bottle is located.[spoiler=hungherk29]http://i.imgur.com/5XZQ9GY.jpg

 

Pris 2 (14/26): Enter the castle again and immediately to you left there will be a fake gear. Use your shrink ability to reveal a keyhole. Collectable will be inside.[spoiler=hungherk30]http://i.imgur.com/gPiNMR0.jpg

 

Snout 8: Continue on the main path until you reach a point where you have to make a long jump. Once you land turn around and the snout will be right there.[spoiler=hungherk31]http://i.imgur.com/oNGI4YY.jpg

 

Dr. Wilson 3 (15/26): Use the newly found vent to reach a upper platform and enter the keyhole there and the collectable will be inside for the taking.[spoiler=hungherk32]http://i.imgur.com/tAfv44X.jpg

 

Edited by hungherk
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ALWAYS ELEVENSES

 

Bottle 10: Once you deal with the new enemy you encounter the Eyepot, continue on the main path till you see a partially opened door on you right with a red glow inside of it. Shrink down to enter it and follow the path to another room with invisible platforms. Again use the shrink ability to see the platforms and to reach the top for the bottle.[spoiler=hungherk33]http://i.imgur.com/ZZcZNTU.jpg

 

Liddell 8 (16/26): After getting the clockwork bomb, make your way up to the Lost and Found room and take the lower path to find a key hole on the left side of the room and the collectable will be on the other side.[spoiler=hungherk34]http://i.imgur.com/q6KqYmG.jpg

 

Alice (17/26): Now return to the Lost and Found room and make your way up the gears and the collectable will automatically obtained after using the door.[spoiler=hungherk35]http://i.imgur.com/V2Nhgi4.jpg

 

ABOUT FACE

 

Bottle 11: A cut scene will play after you meet the Mad Hatter, when it is done turn to the right and bomb the wall and the bottle will be to right of pressure pad.[spoiler=hungherk36]http://i.imgur.com/eqqdXh1.jpg

 

Snout 9: After defeating the Menacing Ruin look behind the elevator that you came up on, it'll be on the left side.[spoiler=hungherk37] http://i.imgur.com/iKDqR1g.jpg

 

Dr. Wilson 4 (18/26): After shooting the snout move over to the right side and jump across the gap to the newly found platform to get it.[spoiler=hungherk38]http://i.imgur.com/LQUvght.jpg

 

The main Path splits here in the game and for the guide purposes we will be going to the SMELLING AND REGURGITATING room first

 

SMELLING AND REGURGITATING

 

Bottle 12: Make your way to a room where you have to deal with two Eyepot's. Defeat them and look to your left and the bottle will be on the platform over the lava lake.[spoiler=hungherk39]http://i.imgur.com/9nlwyJ7.jpg

 

Liddell 9 (19/26): On the right platform, opposite side of the bottle, after defeating the eyepots.[spoiler=hungherk40]http://i.imgur.com/oPvjkMQ.jpg

 

Snout 10: Make your way along the main path again coming up to a room where you have to battle some Eyepot's. Once they are defeated pull the lever to freeze the lava. Fall down to the lower level and the snout will be underneath the platform you came into the room on.[spoiler=hungherk41]http://i.imgur.com/cG4sL6y.jpg

 

Bottle 13: After peppering the snout it will appear right in front of you.[spoiler=hungherk42]http://i.imgur.com/4Rud5Kv.jpg

 

Nanny 2 (20/26): Jump up to the mid level section on the left side of the room and use the shrink ability to find a keyhole behind a fake gear in the wall.[spoiler=hungherk43]http://i.imgur.com/5zHODYv.jpg

 

Snout 11: Move forward in the same room as the above collectable and you will find it at the end of the hallway.[spoiler=hungherk44] http://i.imgur.com/9m140aD.jpg

 

Liddell 10 (21/26): Just before leaving the room with the frozen lava it will be on the high pot to your right.[spoiler=hungherk45] http://i.imgur.com/6gH91am.jpg

 

Snout 12: In the next room you will have to use switches and vents to climb to the top. Just after you cross the second vent blast open the wall and go through the keyhole. At the end of the hallway through the circle on the left will be the snout.[spoiler=hungherk46]http://i.imgur.com/vuvTp8F.jpg

 

Bottle 14: After you make it out of the tall tower room turn the valve to make some vents appear. Use those to get to the next landing and defeat a few enemies there. Look over to the right and you will see another platform there, walk over to it to get the collectable.[spoiler=hungherk47]http://i.imgur.com/vmH7Ql9.jpg

 

Bottle 15: In the next room make it all the way to the far end and use the valve to freeze the lava. Go down the hallway and bomb the wall and drop down to the lower level. Go all the way back to the far side and enter the keyhole to the bottle.[spoiler=hungherk48]http://i.imgur.com/7y8PRJm.jpg

 

Now it's time to take the other path to the CRANKING UP & PRESSING DOWN room

 

CRANKING UP & PRESSING DOWN

 

Radcliffe 1 (22/26): Enter the second room after entering the level and it will immediately be behind some breakable crates. [spoiler=hungherk49]http://i.imgur.com/AM5WKNL.jpg

 

Bottle 16: Enter the next room an you will come across some crushing fists. After you get past the third one turn to your right and you will see another keyhole. Enter it and the bottle will be inside.[spoiler=hungherk50]http://i.imgur.com/BCQXPlK.jpg

 

Bumby 3 (23/26): Continue on the main path till you get to a room where some enemies and some crushing hands are. Defeat the enemies and once you do a switch will become available. Shoot it with the pepper grinder and a metal grate will open up allowing access to the collectable.[spoiler=hungherk51]http://i.imgur.com/QVc9pEu.jpg

 

Snout 13: In the next room jump to the left side cage and then turn to your left. Inside a cracked wall will be the snout.[spoiler=hungherk52]http://i.imgur.com/QM92oFv.jpg

 

Bottle 17: After shooting the above snout the bottle will appear on the next platform on your right.[spoiler=hungherk53]http://i.imgur.com/w57N7tp.jpg

 

Liddell 11 (24/26): Now cross over the cages on the right side and once you move over the second steam vent you will see it on your right side in a open cage.[spoiler=hungherk54]http://i.imgur.com/ljhLa7b.jpg

 

Bottle 18: Make your way through the engine room up to the point where you do a major battle against some Bolterflies, Insidious Ruins, Menacing Ruin and Eyepot's. Once defeated shoot the switch and bomb the wall on the right side of the newly opened area and inside the keyhole will be the collectable.[spoiler=hungherk55]http://i.imgur.com/BqdaO17.jpg

 

ASSEMBLAGE (OR DESTRUCTION)

 

Snout 14: As you start this area you will see the snout flying right in front of you.[spoiler=hungherk56]http://i.imgur.com/RyN8LOg.jpg

 

Liddell 12 (25/26): Use the newly found vent to reach the upper platform.[spoiler=hungherk57]http://i.imgur.com/MWfFGLW.jpg

 

Liddell 13 (26/26): Enter the next room and defeat all the enemies in here to open up the door. Go through the door and you will see a keyhole on your immediate left and 100% of level collectables found.[spoiler=hungherk58]http://i.imgur.com/wVg007V.jpg

 

Edited by hungherk
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CHAPTER 2:

DELUDED DEPTHS

 

Total Collectables for Chapter:

Memories: 15

Snouts: 15

Bottles: 16

Radula Rooms: 4 / Rose Paint Jars: 4

 

 

BILLINGSGATE - Nothing to Collect Here

 

TUNDRAFUL

 

Bottle 1: Just as soon as you start the level turn around and look for some fake rocks. Use your shrink ability and go through the keyhole that gets revealed.[spoiler=hungherk59] http://i.imgur.com/Jn7okzc.jpg

 

Bottle 2: Continue on the main path until you come up to some minor enemies. Destroy them and a yeti will appear, now look along the wall for some weak ice. Use your bombs on it to reveal the bottle.[spoiler=hungherk60] http://i.imgur.com/ntrR7Sb.jpg

 

Snout 1: Go towards the mushroom bounce pad and you will see it on your right side. [spoiler=hungherk61] http://i.imgur.com/H416f06.jpg

 

Snout 2: After getting the Hobby Horse and defeating the Ice Snark's with it, move on up to the higher level. Once in the new room smash the ice wall on the right and the ice wall with a horse head on it. Jump across to the gold tooth in front of you and turn around. [spoiler=hungherk62] http://i.imgur.com/AV4SAdM.jpg

 

Bumby 1 (1/15): Just like previous times, use the newly found platform to reach the higher area for the collectable. [spoiler=hungherk63] http://i.imgur.com/fzXr9KX.jpg

 

Nanny 1 (2/15): Move forward along the main path until you meet up with some more Ice Snark's. Once defeated you will see a giant frozen fish in the wall, to the right there is some fake rocks. Use your shrink ability to reveal the keyhole and follow the path till you reach the collectable. [spoiler=hungherk64] http://i.imgur.com/TKqzsMS.jpg

 

Bottle 3: In the next room break the ice with the horse head on the left wall and then the one on the ground, bottle will be inside. [spoiler=hungherk65] http://i.imgur.com/G62r8NS.jpg

 

Snout 3: Go to the next room and use the invisible platforms to reach the gold tooth on a higher platform. Once there turn around and you will see the snout. [spoiler=hungherk66] http://i.imgur.com/PDCennl.jpg

 

SLIDING TOWARDS OBLIVION

 

Bottle 4: After a little sliding section move forward till you see a yellow seashell. Don't go in it just yet, instead turn around and bust the ice wall with the horse head on it. [spoiler=hungherk67] http://i.imgur.com/pU5WVwx.jpg

 

Radula Room 1: Go into the Radula shell now and answer one multiple choice question correct to get your first Rose Paint.

Rose Paint 1: Obtained after getting one answer correct. [spoiler=hungherk68] http://i.imgur.com/vzTZnbO.jpg

 

Snout 4: After leaving the Radula room continue forward. Jump down a couple of times till you see a ice platform to the right. Jump on that and the snout will be just behind the wall on the right side. [spoiler=hungherk70] http://i.imgur.com/pJKJChu.jpg

 

Pris 1 (3/15): Jump across the newly formed platform and use the mushroom bounce pad to reach the upper level and use the key hole to get the collectable. [spoiler=hungherk71] http://i.imgur.com/ODTDIAg.jpg

 

Bottle 5: Now continue on the left ice platforms where a battle with a lonely Ice Snard takes place. Once defeated look over to the right and use the shrink ability to see some invisible platforms. Move across those and continue on where you will hit another ice slide. Once you land on the other side of that use the shrink ability again to find a invisible boat to ride into a ice cavern where the bottle will be. [spoiler=hungherk72] http://i.imgur.com/FBlF6nW.jpg

 

Snout 5: Bust the wall with the horse head and in the next room, up and to the right, the snout will be for you to pepper. [spoiler=hungherk73] http://i.imgur.com/Hz0UBPx.jpg

 

HMS GRYPHON - Nothing to Collect Here

 

NAVAL DISASTER

 

Radcliffe 1 (4/15): Directly beside the admiral there will be a breakable wall. Bust through it and a key hole will be directly in front of you, go through it to get the collectable. [spoiler=hungherk74] http://i.imgur.com/vrHp4lS.jpg

 

Bottle 6: Continue with the main path until you come up on a water geyser to use to reach the other side of a gap. Once across take the right path first to find a spot with fake rocks, use the shrink ability to make the keyhole appear. [spoiler=hungherk75] http://i.imgur.com/3iUDyzM.jpg

 

Snout 6: Return to the main path again and instead of jumping on the jelly fish look down to find a clam on a lower section. Jump over to that and turn around when you land and it will be in front of you. [spoiler=hungherk76] http://i.imgur.com/JkY9oDP.jpg

 

Alice (5/15): Now use the geysers in front of you to get back on the main path, to which you will come upon a door. Once you go through the collectable will be automatically obtained. [spoiler=hungherk77] http://i.imgur.com/H5ELVdU.jpg

 

Liddell 1 (6/15): After you exit the door continue moving forward till you have to battle a Lost Soul. Defeat him and then look to the left side for invisible platforms, again using the shrink ability to reveal them. Move across them to another platform and break the weak wall and the collectable will be in the middle of the clam. [spoiler=hungherk78] http://i.imgur.com/vIlSCFO.jpg

 

Snout 7: Return to the previous platform and continue on the main path on the right side. Once you move across to the next section look to the right for a invisible path and continue to follow it till you reach some houses. Move along the houses and on the second corner look up and to your left for the snout. [spoiler=hungherk79] http://i.imgur.com/2hgFQYM.jpg

 

Bottle 7: Get back on the main path once again and when you turn the first corner you come upon some fake plats will be on the left side. Use the shrink ability to reveal the hidden keyhole. [spoiler=hungherk80] http://i.imgur.com/NOjAjna.jpg

 

BARRELBOTTOM

 

Snout 8: As you enter the town a statue will be right in front of you and the snout will be a little over to the right. [spoiler=hungherk81] http://i.imgur.com/MBKKt4T.jpg

 

Radula Room 2: Just to the right of the statue you should see a weak wall made out of coral, break it and follow the path to the Radula shell. Survive the trial by running around in circles to get the your second Rose Paint.

Rose Paint 2: Survive the trial to obtain it. [spoiler=hungherk82] http://i.imgur.com/h2F4nfv.jpg

 

Bottle 8: After leaving the Radula room go to your right and you will find a keyhole with the collectable on the other side. [spoiler=hungherk84] http://i.imgur.com/v7kfNSK.jpg

 

Liddell 2 (7/15): Return to the town and instead of going right continue going straight and go up some stairs. Break the coral floor and drop down into the hole and continue to follow the path. Use the mushroom bounce pad you come upon and it will take you to the collectable. [spoiler=hungherk85] http://i.imgur.com/ssnneNE.jpg

 

Bottle 9: Now continue towards the Dreary Lane Theatre and when you see it in front of you in the distance take the left path and the bottle will be in a clam for the taking. [spoiler=hungherk86] http://i.imgur.com/4x1gaoR.jpg

 

Snout 9: Return just to the previous section to where you see the theatre in front of you and look for some invisible platforms to your left by using the shrink ability again. Follow them till you get behind the house on the next platform and the snout will be up high flying in the sky. [spoiler=hungherk87] http://i.imgur.com/gBTohpC.jpg

 

Dr. Wilson 1 (8/15): Will appear after you pepper the snout on the newly formed platform. [spoiler=hungherk88] [http://i.imgur.com/z8m4sj9.jpg

 

Bottle 10: Enter the theatre and have a conversation with The Carpenter. After the conversation, immediately turn to your left and you will see it just in the distance. [spoiler=hungherk89] http://i.imgur.com/se7yG0U.jpg

 

Nanny 2 (9/15): Go back to the lobby and take the stairs to the right and the first hallway to your right. On your left side will be a keyhole with the collectable inside. [spoiler=hungherk90] http://i.imgur.com/XlPuZqD.jpg

 

Edited by hungherk
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INKY VEIL

 

Snout 10: After talking with the octopus man jump on the jelly fish until you reach your first geyser. Use it to take the left path to another section and it will be behind some bottles on the back wall. [spoiler=hungherk91] http://i.imgur.com/HhF9RJF.jpg

 

Bottle 11: Continue on the main path until you have to shoot a switch to open the path. Take the newly formed path and look for a invisible rising platform on the left. Take it to the upper section for the bottle. [spoiler=hungherk92http://i.imgur.com/SNhpe9c.jpg

 

Bottle 12: After you find him for the second time go back through the key hole to the previous room and to your left and through the arch is some invisible platforms to use, in order to reach the bottle. [spoiler=hungherk93]http://i.imgur.com/LN1iNOZ.jpg

 

Bumby 2 (10/15): After shooting a second switch take the new path on the right to the next area and when you see the big bottle on your left, turn to your left. [spoiler=hungherk94] http://i.imgur.com/EhYReLb.jpg

 

CHORAL CORAL

 

Snout 11: While the cut scene of you talking to the bottle fish you see it on the wall to the right. Once the cut scene is done you can pepper it. [spoiler=hungherk95] http://i.imgur.com/a2uHNQI.jpg

 

Bottle 13: After peppering the snout turn again to the right and you will see it glowing in the distance behind some chests. [spoiler=hungherk96] http://i.imgur.com/947tFyQ.jpg

 

Radcliffe 2 (11/15): After helping the bottle fish, continue through the now opened door and turn to you immediate right to see it sitting on a clam. [spoiler=hungherk97] http://i.imgur.com/vfTGL60.jpg

 

Radula Room 3: Just a little ahead on the main path from the last collectable, you'll come up to an open area with a breakable wall on the right. Break it and then in the next room break the wall on the right again. Then use the invisible platforms to reach the Radula shell. Simply replay the HMS GRYPHON mini game again for the third Rose Paint for you.

Rose Paint 3: Will become available after completing the mini game. [spoiler=hungherk98] http%5Bimg%5Dhttp%3A//i.imgur.com/byO0ygJ.jpg

 

OYSTER GARDEN: BEDS AVAILABLE

 

Snout 12: Continue moving forward in the game and you will come across a jellyfish pathway. Once you land on the second big jellyfish look to your right and up high and it will be off in the distance on stone wall. [spoiler=hungherk100] http://i.imgur.com/TrlkoJA.jpg

 

Radcliffe 3 (12/15): When you reach the third big jelly fish look for invisible platforms on the left of it to reach a upper section with some fake seaweed. Use the shrink ability to reveal a hidden key with the collectable waiting inside. [spoiler=hungherk101] http://i.imgur.com/WreRS6M.jpg

 

Bumby 3 (13/15): At the puzzle section of the level when you use a mushroom bounce pad to reach another room go left using the invisible platforms and you will notice a weak coral wall, break it open and it will be located in there. [spoiler=hungherk102] http://i.imgur.com/MSETDif.jpg

 

Snout 13: After getting the piece of puzzle just after collecting the above collectable, turn to your right and it will be flying off in the distance. [spoiler=hungherk103] http://i.imgur.com/WQY1wUm.jpg

 

LOST SOULS LOCKER

 

Snout 14: After fighting your first drowned sailor you will find it on the left side on one of the tombstones around you. [spoiler=hungherk104] http://i.imgur.com/NNKbi5a.jpg

 

Dr. Wilson 2 (14/15): After peppering the snout a keyhole will open up in front of you. Go through it to retrieve the collectable. [spoiler=hungherk105] http://i.imgur.com/zbk7Yu8.jpg

 

Bottle 14: Continue on the main path and when you get to a point where there is three doors to choose from, take the left. After you win the battle here and move forward in the seahorses light it will be on a clam on the left, grab it quickly. [spoiler=hungherk106] http://i.imgur.com/n4WcXoC.jpg

 

Bottle 15: In the middle door when you start to follow the seahorses light again you will come up on a second pressure plate and if you look off in the distance you will see the bottle floating in the air. Use the pressure plate to make some invisible platforms appear and use those to reach it. [spoiler=hungherk107] http://i.imgur.com/uWEhcjo.jpg

 

Liddell 3 (15/15): Go through the newly opened gate and immediately turn to your left and head towards a couple of grave stones. Use the shrink ability to reveal a keyhole behind the one that is fake. Continue along that path with the invisible platforms to reach the collectable on top of a stone platform. [spoiler=hungherk108] http://i.imgur.com/EVrrFfS.jpg

 

BARRELBOTTOM REVISITED

 

Radula Room 4: After defeating a Colossal Ruin smash open the weak wall and in the next room look for a keyhole behind some fake seaweed by using your shrink ability along the right side wall. After going through it the Radula shell will be there for you to enter. Survive the battle against the Menacing Ruins and Eyepot's to get your fourth Rose Paint jar for the level.

Rose Paint 4: Obtained after the battle in the Radula Room. [spoiler=hungherk109] http://i.imgur.com/YrxOTe6.jpg

 

Snout 15: When you come out of the keyhole you will see it for a second in front of you and then disappear. Its invisible, so use the shrink ability to reveal it again. If you didn't see it, its between the two wooden pillars with blood on the ground between them. [spoiler=hungherk111] http://i.imgur.com/kWQf8fJ.jpg

 

Bottle 16: Now just use the newly revealed mushroom bounce pad to collect your last collectable for the chapter. [spoiler=hungherk112] http://i.imgur.com/Op9pIEi.jpg

 

Edited by hungherk
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CHAPTER 3

ORIENTAL GROVE

 

Total Collectables for Chapter:

Memories: 19

Snouts: 11

Bottles: 18

Radula Rooms: 4 / Rose Paint Jars: 4

Peaches - 14

 

 

THREADNEEDLE STREET - Nothing to Collect Here

 

VALE OF DOOM

 

Bottle 1: When you reach the first steam vent look to the right and you will see it on a gear in front of you. [spoiler=hungherk113] http://i.imgur.com/4Jt4xGx.jpg

 

Bottle 2: Just follow the main path and you will find it eventually on a landing with a gear in the wall. [spoiler=hungherk114] http://i.imgur.com/D5iE8sS.jpg

 

Bottle 3: Go ahead a little bit and when you come to a large section you will see a cave to the left. Bottle is inside there for the taking. [spoiler=hungherk115] http://i.imgur.com/DZnVUH8.jpg

 

Radcliffe 1 (1/19): After taking a puff from your third water bong, instead of continuing up on the main path look down and to the right and you will see a breakable ruin wall now. Break it to find the collectable inside. [spoiler=hungherk116] http://i.imgur.com/0mO7Hx1.jpg

 

Snout 1: Now use the steam vent that appeared after the water bong to reach the upper platform and destroy all the enemies here. Once you do look around to your right and you will see another platform. Jump over to it and the snout will be up high and to the right. [spoiler=hungherk117] http://i.imgur.com/JglDI98.jpg

 

Radula Room 1: Use the newly formed platform to reach the upper section and destroy the ruin wall to reveal a keyhole. Go through the hole and use the invisible platforms to reach the upper section where the Radula shell will be. Just like the first Radula Room in the previous chapter answer one question correctly from the Cheshire Cat to get your first Rose Paint of the level.

Rose Paint 1: Obtained after answering one question correctly. [spoiler=hungherk118] http://i.imgur.com/dhbNYEC.jpg

 

Bottle 4: After using another steam vent on the main path and landing on the next platform, destroy the enemies here and then look behind the lonely tree to find the bottle. [spoiler=hungherk120] http://i.imgur.com/VlaBrvP.jpg

 

Bottle 5: Now look over to the left side of this platform and you will see another steam vent. Use it to reach the highest gear platform where the bottle will be located. [spoiler=hungherk121] http://i.imgur.com/BfYbe4I.jpg

 

Liddell 1 (2/19): Continue along the main path until you come up to a doorway and on the other side of it you will see a gear in the floor. Drop down to the lower section here and follow the invisible path to reach another platform. Pepper the clock switch off in the distance to reveal two steam vents. Use those to reach the next platform where the collectable will be. [spoiler=hungherk122] http://i.imgur.com/7OJMgZH.jpg

 

Snout 2: Move onto the lower platform to where you will have a little bit of a battle against a few different types of ruins. Once they are defeated move over to the flower on the ground and use the shrink ability to reveal the hidden snout over on the far stone pillar. [spoiler=hungherk123] http://i.imgur.com/rrdHiaA.jpg

 

Pris 1 (3/19): Continue on the main path till you come up to your second steam vent and use it to reach the higher platform on your left where a flower will be. Use your shrink ability to reveal the hidden platforms again and use those to get to the ruin wall and behind it will be the collectable. [spoiler=hungherk124] http://i.imgur.com/0PaRRPu.jpg

 

VALE OF DOOM

 

Bottle 6: Move along the main pathway until you reach a stone fish with a chain in its mouth. Look over to the right and you will see the bottle behind some breakable jars on the other platform. [spoiler=hungherk125] http://i.imgur.com/UgNWvv9.jpg

 

Bottle 7: Pull the chain and use the newly created pillars to reach the higher platform. Once there look to the right and the bottle will be on a smaller island in front of you, use the tiles to reach the area to collect it. [spoiler=hungherk126] http://i.imgur.com/Of6zFJK.jpg

 

Snout 3: Use the tiles to return back to the other side where a mushroom bounce pad will be. Use the pad to reach the other high platform and then jump down to the lower on in front of you. Once you land turn around and it will be staring you in the face. [spoiler=hungherk127] http://i.imgur.com/jiRWPNe.jpg

 

Radcliffe 2 (4/19): Now use the two newly created platforms to reach the honeycomb wall. Destroy it and the collectable will be behind it. [spoiler=hungherk128] http://i.imgur.com/dhUZeOG.jpg

 

Liddell 2 (5/19): Get back to the section of land that has stairs on it but don't go up the stairs. Instead follow the right wall and use the tiles to reach a keyhole. Behind the keyhole will be the collectable. [spoiler=hungherk129] http://i.imgur.com/dFGzgnD.jpg

 

Bumby 1 (6/19): Again continue along the main path till you come up to some buildings burning. Look along the right wall for a honeycomb section again, destroy it and the collectable will be there for the taking. [spoiler=hungherk130] http://i.imgur.com/PkS1vUz.jpg

 

Pris 2 (7/19): Move through the village defeating a few Samurai Wasps along the way until you reach a section of invisible platforms. Before you cross them go down to the lower section to find a fake stone blocking a keyhole. Use the shrink ability to reveal the hole to get the collectable inside of it. [spoiler=hungherk131] http://i.imgur.com/F7bSsw2.jpg

 

Snout 4: After defeating the Daimyo Wasp don't go through the door that opens, instead go to the left cliff edge and look left from there. It will be in bush of bamboo stocks. [spoiler=hungherk132] http://i.imgur.com/Tp3zCIL.jpg

 

Liddell 3 (8/19): Now take the stairs up into the temple and turn to your left immediately, break open the honey comb wall. Place a bomb on the pressure plate to which will lower an elevator on the opposite side of this room. Run up to it and take it up to the collectable. [spoiler=hungherk133] http://i.imgur.com/2Ol2hvb.jpg

 

Snout 5: Exit the temple and go down the stairs but before going up ledges look for a pathway through the bamboo on the right side. At the cliff the snout will be located but is invisible, use the shrink ability again to reveal it. [spoiler=hungherk134] http://i.imgur.com/A4BDNwB.jpg

 

Bottle 8: Appears after you pepper the snout. [spoiler=hungherk135] http://i.imgur.com/J44oZ47.jpg

 

Dr. Wilson 1 (9/19): After completing the puzzle and going through the door, go to the cliffs edge and turn left. You will see a keyhole there, go through it and collect the collectable. [spoiler=hungherk136] http://i.imgur.com/Sm3sxHp.jpg

 

Edited by hungherk
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SCROLL OF HAPPY TIMES

 

Peach 1: Just to the left after you start this mini game behind the bush. [spoiler=hungherk137] http://i.imgur.com/wnqiQ7e.jpg

 

Peach 2: Continue on the path for sometime until you come up to a head the comes down right to the ground. Go past it onto the next upper platform, turn around and jump to the higher platform to the left and use the mushroom bounce pad to reach the highest platform and continue to follow it till you reach the peach. [spoiler=hungherk138] http://i.imgur.com/AjFKbPY.jpg

 

Peach 3: Continue going forward till you come up to the third mushroom bounce pad in the level, jump over it instead of using it. Jump over the gap you will come upon and on the next platform climb up the clouds and the peach will be on the top cloud. [spoiler=hungherk139] http://i.imgur.com/S4rejdH.jpg

 

Peach 4: Return to the mushroom bounce pad and now use it to go up the tree. On the fifth pad jump over to the left and land on a tree branch containing the peach. [spoiler=hungherk140] http://i.imgur.com/D0O9Yfm.jpg

 

Peach 5: Continue to climb up and when you see the fish with the chain in its mouth on the top right of the screen look to your left and you will see a tree branch. Jump over to it and you will spot the peach. [spoiler=hungherk141] http://i.imgur.com/incmg4O.jpg

 

Snout 6: When you return to the caves leave the now open door and when you reach the cliffs edge, look left and low the snout will be on the stone wall. [spoiler=hungherk142] http://i.imgur.com/gJ0CmMr.jpg

 

Radcliffe 3 (10/19): Now use the newly found vent to reach the keyhole and obtain the collectable on the other side. [spoiler=hungherk143] http://i.imgur.com/4kcor4U.jpg

 

Bottle 9: Continue on the main path till you enter a cave and go across some invisible platforms. Once you cross the platforms you will enter a room with another fish with a chain in its mouth. Look to the right of that and the bottle will be right there. [spoiler=hungherk144] http://i.imgur.com/BStO7Wk.jpg

 

Radula Room 2: After battling with the Samurai Warrior Ink Wasp use the mushroom bounce pad to reach the next room. Continue you battle with the Ink Wasps in this room and once you cleared them out look on the left side of the room for a pathway, follow it to the Radula shell. Survive your battle with the enemies within to obtain the Rose Paint.

Rose Paint 2: Obtained after surviving the battle. [spoiler=hungherk145] http://i.imgur.com/sw01wAW.jpg

 

MONASTERY SHELF VALLEY

 

Snout 7: After the slide section continue moving forward till you come up to a point in the road to where you can go right. Take that path to the next lower section and look right and it will be flying in the sky. ***NOTE: If you die trying to get back onto the main path here you will return back to the start of this section requiring you to pepper the snout again.*** [spoiler=hungherk147] http://i.imgur.com/Px8pEbp.jpg

 

Nanny 1 (11/19): When you come upon your next crying statue look left and you will see a platform with a flower on it. Behind the fake stone on this platform is a keyhole with the collectable inside. [spoiler=hungherk148] http://i.imgur.com/xo5H83Z.jpg

 

Radcliffe 4 (12/19): When you pull your next fish chain, keep moving forward till you come to a split in the road. Take the right road and it will be right in front of you. [spoiler=hungherk149] http://i.imgur.com/VLsJVJZ.jpg

 

Alice (13/19): Take the left path now and it will automatically be obtained after going through the door. [spoiler=hungherk150] http://i.imgur.com/fu1E35w.jpg

 

Liddell 4 (14/19): After playing a mini game of musical bells a door will open. Go up the stairs but before going through the door look to the right for a honeycomb wall, break it open to reveal the collectable. [spoiler=hungherk151] http://i.imgur.com/AcKoaVj.jpg

 

Bottle 10: After your next battle with a few wasps a revolving door will open as soon as you go through it turn to your right and it will be right there. [spoiler=hungherk152] http://i.imgur.com/dCpEtdt.jpg

 

Bottle 11: After a brief sliding section and making it up some stone pillars, where you have to pull another fish chain, you will enter a cave. Just before you exit the cave though there will be a keyhole on the right, enter it to obtain the bottle. [spoiler=hungherk153] http://i.imgur.com/Nz3fxDI.jpg

 

Bottle 12: Exit the cave and you will be by a lava lake with a ruin covered pressure plate. At the plate look left and you will spot another keyhole and again the bottle will be inside. [spoiler=hungherk154] http://i.imgur.com/ICNpoK9.jpg

 

Bottle 13: Make your way up the stone pillars around the lava lake till you reach the very top, to which you will then battle two Samurai Wasps. Once defeated look left from the stone stairs and you will see your third keyhole in a row and again the bottle is inside. [spoiler=hungherk155] http://i.imgur.com/zDhpYm7.jpg

 

TRUNK

 

Snout 8: After busting open a ruin wall and freeing some paper ants a mushroom bounce pad will appear, use it to reach the next level and the snout will be to the right of the next bounce pad you see when you land. [/color] [spoiler=hungherk156] http://i.imgur.com/OQ9l7u9.jpg

 

Bumby 2 (15/19): On the next platform you need to activate the steam vents. Once you do and start to make you way across them on the third one a keyhole will be a little lower down and on the right side. Enter it to get the collectable. [spoiler=hungherk157] http://i.imgur.com/IRJJtox.jpg

 

Snout 9: After making it out of the tree you will be jumping on some fans. When you get to the third one you will see the snout flying off in the distance. [/color] [spoiler=hungherk158] http://i.imgur.com/vA1OZej.jpg

 

Liddell 5 (16/19): Now use the invisible platforms to make it out to the fan that just changed its position and the collectable will be on the next one in line. [spoiler=hungherk159] http://i.imgur.com/e5nZznN.jpg

 

Bottle 14: Continue along the fans and when you get to the rocky platform, turn to your right immediately and another keyhole will be there with the bottle inside. [spoiler=hungherk160] http://i.imgur.com/iGJ1NVf.jpg

 

Liddell 6 (17/19): When you get to a room with some fire breathing stone statues, work your way up along the left wall and smash the honey comb wall and pull the fish chain. Now leave the room and go straight across to the keyhole, not the one with the statue moving up and down. When you exit the keyhole you will see the third Radula shell but instead turn right first and get the collectable. [spoiler=hungherk161] http://i.imgur.com/7ZJfaB2.jpg

 

Radula Room 3: Now return back to the shell and enter it. Survive for the entire time limit against the enemies to obtain your third Rose Paint.

Rose Paint 3: Obtained after surviving the time limit. [spoiler=hungherk162] http://i.imgur.com/r6ycqDK.jpg

 

Bottle 15: When you get to a room that has another fire breathing statue going around and around. Climb the floating stone platforms to the left of it to a honeycomb wall. Break it open and once you enter look right. [spoiler=hungherk164] http://i.imgur.com/FYnH4Vs.jpg

 

SCROLL OF DARK SKIES

 

Peach 6: Move forward in the level till you reach a bounce pad with the peach on a tree branch on the upper left. [spoiler=hungherk165] http://i.imgur.com/rjuwjpI.jpg

 

Peach 7: When you get to the section that has multiple bounce pads you will see it on the right behind the wall, pull the chain to get it. [spoiler=hungherk166] http://i.imgur.com/lT7l3iY.jpg

 

Peach 8: Just on the next section on the left, you will see it when going for the above peach. [spoiler=hungherk167] http://i.imgur.com/4hR8LBF.jpg

 

Peach 9: Continue to go up and make it to the clouds above the stone platforms. Go left over the spikes to find the peach. [spoiler=hungherk168] http://i.imgur.com/CK5m9n0.jpg

 

Peach 10: Move to the right and start climbing the rooftops. You will see it on the very top one, just use the cloud to reach it. [spoiler=hungherk169] http://i.imgur.com/f6cU5Aj.jpg

 

Edited by hungherk
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WEST PEAK PRISON VILLAGE

 

Bottle 16: When you reach another picture puzzle and the cut scene finishes take the path directly behind you. use the mushroom bounce pad and go through the keyhole behind the fake stone. When you're in the tunnel look for a pathway to the right as soon as you enter it, take that route to find this bottle. [spoiler=hungherk170] http://i.imgur.com/0dGNW32.jpg

 

Snout 10: After opening the gate move onto the next section and hop across the cages. When you come to your first stone ledge, move to the other side of it and look high to see the snout on the far stone wall.[spoiler=hungherk171] http://i.imgur.com/tXShYun.jpg

 

Bumby 3 (18/19): Now use the lowered cages to reach the little cave across the gap and the collectable is inside for you. [spoiler=hungherk172] http://i.imgur.com/VdtWiUB.jpg

 

Bottle 17: When you get to the room with a giant frog, defeat all the enemies in the room first then take the keyhole tunnel to the left of the frogs pillar to obtain the bottle. [spoiler=hungherk173] http://i.imgur.com/rQ2S6tf.jpg

 

Bottle 18: Use the new path the frog creates for you and smash open the honeycomb wall on the left side as soon as you enter the section. Use the steam vent to reach the keyhole and the bottle will be inside. [spoiler=hungherk174] http://i.imgur.com/T8ytkAy.jpg

 

Radula Room 4: Now smash open the other honeycomb wall and when you enter this room you will see some teeth along the right side and right beside them a keyhole. Go through the keyhole and smash the honeycomb wall on the other side revealing the Radula shell on the other side. Just make it through the level to obtain the fourth Rose Paint for the level completing another rose of health for you.

Rose Paint 4: Obtained after completing the Radula Room level. [spoiler=hungherk175] http://i.imgur.com/wSVblDt.jpg

 

HELLISH HIVE

 

Snout 11: Continue along the stories main path and you will start to cross a gap with some cages again. Keep moving till you come up to a big stone pillar in the middle of the gap. Defeat some enemies here and then look straight up, the snout will be flying around there. [spoiler=hungherk177] http://i.imgur.com/p5R1YOB.jpg

 

Liddell 7 (19/19): Use the newly revealed tiles to go up to another honeycomb wall. Break it open and work your way up, going around and around all the way to the top and it will be there by a ant statue. [spoiler=hungherk178] http://i.imgur.com/wE12AME.jpg

 

SCROLL OF DESTINY

 

Peach 11: Move forward in the level till you push a rock down a cliff. When the rock is falling you should see it on the right side by a cloud. Just fall down the section to the landing on the left and use the cloud to reach the peach. [spoiler=hungherk179] http://i.imgur.com/nzJtuPE.jpg

 

Peach 12: Continue moving through the level and as soon as you drop down from a leafy branch, go left and use the two mushroom bounce pads to get over the spiky sections to get the peach behind a tree branch. [spoiler=hungherk180] http://i.imgur.com/Ti7OAOy.jpg

 

Peach 13: When you take your second ride on a cloud that moves through some spiky sections, use the mushroom bounce pad to reach a cloud. Use the cloud here to get the peach on the left side. [spoiler=hungherk181] http://i.imgur.com/kQeT78N.jpg

 

Peach 14: After you pull another fish chain to make some steam vents appear make your way across them and when you get to the last one drop down to get the final peach of the game. [spoiler=hungherk182] http://i.imgur.com/ZjRn5IP.jpg

 

PEAK TEMPLE - Nothing to Collect Here

Edited by hungherk
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CHAPTER 4

QUEENSLAND

 

Total Collectables for Chapter:

Memories: 17

Snouts: 11

Bottles: 18

Radula Rooms: 4 / Rose Paint Jars: 4

 

 

BOW-STREET LOCK-UP - Nothing to Collect Here

 

CARDBRIDGE

 

Snout 1: When you start to walk on the card pathway in the sky, continue along till you jump to two Ace of Hearts playing cards that are together. Look right and use your shrink ability to reveal the hidden snout flying in the sky. [spoiler=hungherk183] http://i.imgur.com/Tc1CEtb.jpg

 

Liddell 1 (1/17): Use the two newly revealed cards to get to the upper set of cards where the collectable will be for you. [spoiler=hungherk184] http://i.imgur.com/duq6HyD.jpg

 

Bottle 1: Get back on the main path until you come up to a Two of Clubs that moves back and fourth. Use the shrink ability to reveal hidden platforms on the other side. Navigate the platforms to the bottle floating in the sky. [spoiler=hungherk185] http://i.imgur.com/aIqnCb4.jpg

 

Snout 2: Continue back along the main path until you come up to the house of cards and just before you enter it and while you're standing on the Two of Clubs, use the shrink ability again to reveal another invisible snout in front of you. [spoiler=hungherk186] http://i.imgur.com/CBMdmU6.jpg

 

Bottle 2: Enter the house of cards and go through the doorway in front of you. Take the first left hallway you come upon and follow that to the end. The bottle will be behind the Ace of Spades for the taking. [spoiler=hungherk187] http://i.imgur.com/74rO5Yl.jpg

 

Bumby 1 (2/17): Now smash the two boxes along the back wall revealing a small opening. Shrink down and enter it and in the next room will be the collectable. [spoiler=hungherk188] http://i.imgur.com/puyyPOa.jpg

 

Snout 3: Work you way through the main path till you come up to a pressure pad that has four Queen of Heart cards around it. Look to the left of the pad using the shrink ability to reveal the third invisible snout flying in the air. [spoiler=hungherk189] http://i.imgur.com/2XtAZuM.jpg

 

Bottle 3:Use the newly created card walkway to reach the bottle on the two Ace of Heart cards. [spoiler=hungherk190] http://i.imgur.com/nMs9IRl.jpg

 

LEAST WING

 

Bottle 4: During the slide section now you will come to a fork in the road, take the left one. Continue down the slide till you come to a section in it where you then have to jump and float over to the bottle that is on a upper edge of playing cards. [spoiler=hungherk191] http://i.imgur.com/L3bPYuk.jpg

 

Bottle 5: Run along the crumbling stone platforms till you reach the next stable platform. Defeat the ruins here and when the mushroom bounce pad appears, look opposite of it and you will see the bottle on another stone platform up high. [spoiler=hungherk192] http://i.imgur.com/nvlHIpw.jpg

 

Snout 4: Continue moving along the main path till you reach a pillar the is going up and down. Turn around and look low you will see the snout on a pillar off in the distance. [spoiler=hungherk193] http://i.imgur.com/VbCuzrh.jpg

 

Radcliffe 1 (3/17): Backtrack a bit and use the new steam vents to now reach that pillar to get the collectable. [spoiler=hungherk194] http://i.imgur.com/PDF3PFo.jpg

 

Radula Room 1: Go towards the door now and don't go through it just yet, instead turn to the right and break the weak wall and use the mushroom bounce pad to reach the upper platform where the Radula shell is located. The Cheshire Cat will ask you some questions again, answer one to get the first Rose Paint of the level.

Rose Paint 1: Obtained after answering one question correct. [spoiler=hungherk195] http://i.imgur.com/uj4JfTR.jpg

 

Snout 5: After you encounter the Card Guards for the first time and defeat them look over to the right for some invisible platforms. On the second stone platform you can jump to, look left for the snout on the wall. [spoiler=hungherk197] http://i.imgur.com/FldeJCD.jpg

 

Dr. Wilson 1 (4/17): Once you destroy the gate that the King is locked in, immediately look left for a weak wall, destroy it and the collectable will be inside. [spoiler=hungherk198] http://i.imgur.com/yHM5KWC.jpg

 

Nanny 1 (5/17): After you go through another door run up to the queens painting and it will be on the floor to the left. [spoiler=hungherk199] http://i.imgur.com/P0xrNcA.jpg

 

Snout 6: Turn around and go back to the previous room and go towards the club archway on the left side. Go through the archway and turn around and look high. [spoiler=hungherk200] http://i.imgur.com/We0DTAQ.jpg

 

Bottle 6: Inside one of the weak floors in the same room as the snout was. [spoiler=hungherk201] http://i.imgur.com/lbhPuzA.jpg

 

Liddell 2 (6/17): When backtracking now back towards the queens painting go through the keyhole on the left wall that got revealed when you shot the above snout. [spoiler=hungherk202] http://i.imgur.com/MDWAeUB.jpg

 

Bottle 7: Continue along the main path till you reach a point where the ground will shake below your feet. Look to the left and up a bit for a weak wall, destroy it to reveal the bottle behind it. [spoiler=hungherk203] http://i.imgur.com/bU6xCaV.jpg

 

Liddell 3 (7/17): When you are running away from The Executioner through the hallway look out for a keyhole on the right side of the screen, it appeared for me just when he caught up to me, and go through it. In front of you and to the left will be two vases you can break and go behind them. A little further ahead of the vases is a weak floor, break it to get the collectable. [spoiler=hungherk204] http://i.imgur.com/qFzgotW.jpg

 

Bottle 8: After you meet up with The Executioner a second time he will slice his sickle into the ground creating a hole that you will fall into. Once you land turn around and the bottle will be right there. [spoiler=hungherk205] http://i.imgur.com/0PTTXvV.jpg

 

Snout 7: Reach the part that has the platforms attached to each other and get to the second platform. Once there look to the left and you will see a flower off in the distance, use the invisible platform to reach the landing and then turn to your left and the snout will be on the stone wall. [spoiler=hungherk206] http://i.imgur.com/AweQs4i.jpg

 

Bumby 2 (8/17): When you reach the heart shaped door and before you go through it, look high and to the left to where you should see a weak wall. Destroy it with your Teapot Cannon and use the platforms to get up to it, inside will be the collectable. [spoiler=hungherk207] http://i.imgur.com/kzY9Usr.jpg

 

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WASTE WING PART 1

 

Snout 8:After you complete your first chess game and enter the next room, simply look up and to the left a bit and the snout will be beside the chandelier. [spoiler=hungherk208] http://i.imgur.com/9ndR26V.jpg

 

Liddell 4 (9/17): Go through the now opened door and it will be inside the next room. [spoiler=hungherk209] http://i.imgur.com/uAzaWmb.jpg

 

Pris 1 (10/17): After you escape The Executioner for the third time by sliding down a ramp, immediately in the very next room use your shrink ability to reveal a keyhole behind a heart shaped stone on the right side wall. Smash the weak ground and obtain the collectable inside. [spoiler=hungherk210] http://i.imgur.com/O7uRlYj.jpg

 

Bottle 9:Just a little further ahead of the keyhole will be another weak wall on the right side, destroy it to be able to get the bottle from the inside. [spoiler=hungherk211] http://i.imgur.com/rVUOELb.jpg

 

Snout 9: After dealing with your first encounter of the Armored Card Guards continue along the stories main path till you reach another section of linked platforms. Before you jump on your first one look to the right and up high to find the snout on the castle wall. [spoiler=hungherk212] http://i.imgur.com/njvGMOP.jpg

 

Radcliffe 1 (11/17): Now use the platforms in front of you to reach the section of the castle that just opened up for you after peppering the snout. Use the shrink ability again to reveal a keyhole behind the fake heart shaped stone to be able to collect the collectable inside. [spoiler=hungherk213] http://i.imgur.com/C9OMhIJ.jpg

 

Bottle 10: After you exit the keyhole look ahead and a bit to the left, you should see the bottle flashing on a higher platform beside the first spade platform. Use the platforms again to reach this area and collect the bottle. [spoiler=hungherk214] http://i.imgur.com/Yrg4T6z.jpg

 

Bottle 11: Move ahead to the diamond stone landing and you will see two diamond platforms in front of you. Just look to the right for a weak wall to destroy and the collectable will be inside for the taking. [spoiler=hungherk215] http://i.imgur.com/2nejc1G.jpg

 

Radula Room 2: Move forward past the club platforms and destroy a few enemies on a stone landing. Once they are gone turn around and you will see a lever to pull back across the club platforms. Pull it and instead of going through the door that open look for some steam vents by the platform the enemies where on and use those to reach the Radula shell. Kill everything in the room to obtain the Rose Paint for the room.

Rose Paint 2: Obtained after surviving the room. [spoiler=hungherk216] http://i.imgur.com/IMRg5S6.jpg

 

Bottle 12: Now go through the door and after dealing with The Executioner again, he will make you fall down another hole. Once you land turn around again and the bottle will be just around the back corner. [spoiler=hungherk218] http://i.imgur.com/R0ogCfM.jpg

 

Liddell 5 (12/17): After shooting your second switch move forward on the main path and you will enter another section of the castle with steam vents around you. Look right and use that steam vent and the invisible platforms to reach a higher section where the collectable will be waiting for you. [spoiler=hungherk219] http://i.imgur.com/yPn9cCE.jpg

 

Bottle 13: Now return back to the main section and take the other steam vent and after you jump off the third mushroom bounce pad try to make it to the upper platform along the left wall. You should then see the bottle on the right sides platform in front of you. Just jump across to obtain it. [spoiler=hungherk220] http://i.imgur.com/9mqbmJg.jpg

 

Liddell 6 (13/17): Drop down to the lower section now and use the shrink ability to find a keyhole again behind a fake heart shaped stone. Enter the keyhole and take the first left then turn right to get to the collectables room. [spoiler=hungherk221] http://i.imgur.com/qyHo3VY.jpg

 

Bottle 14: Exit the keyhole and make your way across to the other side of this room till you get to the heart platforms. Ignore the first one and place a bomb on the second one over to the right. Use the invisible platforms now to get back to the first one and use it to jump over to the higher platform in front of you to collect the bottle on it. [spoiler=hungherk222] http://i.imgur.com/ra1GS1D.jpg

 

WASTE WING PART 2

 

Bottle 15: After doing your second chess game, go through the door and look right for another fake heart shaped stone. Enter the keyhole to collect the bottle. [spoiler=hungherk223] http://i.imgur.com/10tPH61.jpg

 

Radula Room 3: Move back along the main path and when it forks take the left path over the steam vents to reach the upper landing where the Radula shell is. Survive the room for a set amount of time to obtain the third Rose Paint of this level.

Rose Paint 3: Survive the room to obtain it. [spoiler=hungherk224] http://i.imgur.com/AYI7iEP.jpg

 

Snout 10: Continue along the main path till you come up to a platform with two club platforms inside of it. Defeat some enemies here and then look for the snout on the wall between two stone pillars. [spoiler=hungherk226] http://i.imgur.com/OViGzZU.jpg

 

Bottle 16: Look left of the snout now and you will spot a weak wall, break it open to reveal a keyhole behind it and use the invisible platform by the flower to get over to it. Inside will be the bottle. [spoiler=hungherk227] http://i.imgur.com/QHIVpLW.jpg

 

Alice (14/17): After the third chess game, go through the open door and follow along the path to get to the flaming door. Obtained automatically after entering it. [spoiler=hungherk228] http://i.imgur.com/ozqvhRi.jpg

 

LABYRINTHINE REVENGE

 

Snout 11: After exiting the door go up the stairs and turn to the left. Go to the edge and look right to find the snout flying in the air. [spoiler=hungherk229] http://i.imgur.com/f42Ktwt.jpg

 

Bottle 17: Now go to the other end of the hallway and start to use the invisible platforms to cross the gap. When you get to the third platform look for a weak wall in front of you. Destroy it to reveal the bottle. [spoiler=hungherk230] http://i.imgur.com/Nca9Duc.jpg

 

Dr. Wilson 2 (15/17): Move onto the lower landing and destroy a few enemies here. Once they are defeated look for a gazebo with ruin barriers blocking the entrances. Bust one open to gain access to the collectable. [spoiler=hungherk231] http://i.imgur.com/X24HnUP.jpg

 

Bottle 18: Enter the garden maze and take the right path to the end, where you will find a weak floor section. Bust it open to gain access to a keyhole and enter the hole to grab the bottle inside. [spoiler=hungherk232] http://i.imgur.com/n9Mt8qa.jpg

 

HARDER THEY FALL - Nothing to Collect Here

 

DARK OF HEARTNESS

 

Liddell 7 (16/17): After you make it to the Queens Tower and shrink back down to a normal size, move along the pathway to where you will see a slide section. Go past it for now and break the weak wall you come up upon to get the collectable. [spoiler=hungherk233] http://i.imgur.com/MPYqBQU.jpg

 

Radula Room 4: Now take the slide all the way to the bottom. Once there look along the left wall for another fake heart shaped stone and use the shrink ability to reveal the keyhole. Go through the tunnel to find the Radula shell for the final room of the level. Destroy to the cannon tower as Giant Alice to obtain the Rose Paint jar.

Rose Paint 4: Obtained after destroying the cannon tower. [spoiler=hungherk234] http://i.imgur.com/i5gdY1Z.jpg

 

Bumby 3 (17/17): After shooting some blue hearts and moving across sinking platforms, enter another room with some Ruins. Destroy them and use the hidden keyhole behind another fake heart shaped stone along the right wall, to get the last collectable of the level. [spoiler=hungherk236] http://i.imgur.com/YAR7HHD.jpg

 

Edited by hungherk
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CHAPTER 5

THE DOLLHOUSE

 

Total Collectables for Chapter:

Memories: 17

Snouts: 8

Bottles: 13

Radula Rooms: 4 / Rose Paint Jars: 4

 

 

RUTLEDGE ASYLUM - Nothing to Collect Here

 

HIDE PARK - Nothing to Collect Here

 

FORT RESISTANCE

 

Bottle 1: Once you get back to Wonderland, use the steam vent in front of you to reach the next platform. Look left and you see another steam vent, use that to reach a house in the distance and the bottle will be on the lower floor behind a wall. [spoiler=hungherk237] http://i.imgur.com/g3f9HP9.jpg

 

Dr. Wilson 1 (1/17): Leave the same way you came in and get back to the start of the level. Move forward over the steam vents till you come to a pressure pad. Place a bomb on it and use the rearranged platforms to reach the "A" house. Go over to the left of the door and use the mushroom bounce pad to reach the upper floor of the house where the collectable is located. [spoiler=hungherk238] http://i.imgur.com/h2tKtHT.jpg

 

Bottle 2: Drop down to the lower floor and enter the keyhole. Go through the tunnel and take the right path when you come upon it and when you exit use the invisible platforms to reach another house where the bottle will be between two beds. [spoiler=hungherk239] http://i.imgur.com/Efwtbfb.jpg

 

Snout 1: Pull the lever and drop down to the lower floor in this house. Exit through the door and look left to see the snout flying in the air off in the distance. [spoiler=hungherk240] http://i.imgur.com/ocVEoBx.jpg

 

Bottle 3: Use the newly created platforms to make you way up to the "D" house and make your way through it. Once you defeat the Dollgirl look to the opposite side of the Frogs Way entrance for a gingerbread man wall. Destroy it to get the bottle inside. [spoiler=hungherk241] http://i.imgur.com/z60BTq4.jpg

 

Nanny 1 (2/17): Make your way towards the Frogs Way entrance but dont go into it yet, instead look on the right wall by the flower for a hidden keyhole. Enter it and go to the end of the area to find the collectable under a boardwalk. [spoiler=hungherk242] http://i.imgur.com/I0hZ1LH.jpg

 

FROG'S WAY

 

Bumby 1 (3/17): Work your way through the main path till you come up to the "3" house. After you defeat a few enemies here look for a hidden keyhole underneath a clock on the wall. Go through the tunnel into another room and the collectable will be behind the table. [spoiler=hungherk243] http://i.imgur.com/7T0J0dN.jpg

 

Bumby 2 (4/17): Work your way around a couple of houses till you pull a lever, which will reveal a steam vent, another lever and a mushroom bounce pad. Use the steam vent to reach the other house and ignore the second lever for now and instead use the mushroom bounce pad to get to the attic of the house where the collectable is located. [spoiler=hungherk244] http://i.imgur.com/MRQvvJZ.jpg

 

Bottle 4: Now go back and pull the lever you left the last time and work your way around a couple of houses until you reach another lever. Pull it and go through the door, turn right and climb the blocks there and the collectable will be on the upper floor there. [spoiler=hungherk245] http://i.imgur.com/o0gUwkr.jpg

 

Bottle 5: Take the left path now across and up on the invisible platforms to a pressure pad. Leave it be for now and continue down the hallway and at the end is another gingerbread man wall, break it to get the bottle from inside. [spoiler=hungherk246] http://i.imgur.com/N49yuQ5.jpg

 

Snout 2: Place a bomb on the lever, continue through the house that came down and when you come to a landing you will have a little battle with a few enemies. Defeat them all and then go to the back corner where you will see a doll face on the wall, the snout is the nose on the face. [spoiler=hungherk247] http://i.imgur.com/Yv00Yzh.jpg

 

Pris 1 (5/17): Use the newly opened path to reach the upper house and look around the back left corner for a keyhole. Use it to get to the room with the collectable. [spoiler=hungherk248] http://i.imgur.com/g3ll37x.jpg

 

Liddell 1 (6/17): Go back to the front of the house and jump over to the other house that opened up after peppering the snout to grab this collectable. [spoiler=hungherk249] http://i.imgur.com/CUl9eAw.jpg

 

Snout 3: Continue through the main path till you reach another pressure pad, use a bomb on it to reach a house in front of you past some swinging babies. Once your in the house look left for some invisible platforms and jump down to them, turn around and the snout will be on the wall in the lower section of the house. [spoiler=hungherk250] http://i.imgur.com/d1FgoIv.jpg

 

Bottle 6: After clearing the puzzle make your way over to the lever and pull it. Go over to the newly reveled mushroom bounce pad after clearing out some Bitch Babies and use it to reach the "8" houses upper level. Look behind the wall for the bottle. [spoiler=hungherk251] http://i.imgur.com/3C6N9eR.jpg

 

Pris 2 (7/17): Return back to the mushroom bounce pad and cross over to the green house on the left side now. Use the mushroom bounce pad in this house to reach the upper level of it and when you land turn around to find the collectable. [spoiler=hungherk252] http://i.imgur.com/oHe3jdV.jpg

 

Snout 4: Turn around again to see a red framed board on the floor, go to that and look to the right and the snout will be on another house on the wall in front of you. [spoiler=hungherk253] http://i.imgur.com/o95qTNe.jpg

 

Bottle 7: Follow the newly opened path and use the mushroom bounce pad to reach another house. When you get into the house take the first right and the bottle will be right there for you. [spoiler=hungherk254] http://i.imgur.com/LKz9Rsy.jpg

 

Radula Room 1: When you used the mushroom bounce pad you should have seen the Radula shell in front of you. Just go back to it and enter. Answer one of the Cheshire Cats questions to get the Rose Paint.

Rose Paint 1: Obtained after getting one of the questions correct. [spoiler=hungherk255] http://i.imgur.com/a07xhI4.jpg

 

Edited by hungherk
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OFF WITH HER HEAD PART 1 - Nothing to Collect Here

 

DOLLTOWN CELLARS

 

Snout 5: After you finish off where her head and go down the slide, defeat the enemies here including a Bitch Baby. Run up the stairs to a landing and above a picture of a human head will be the snout. [spoiler=hungherk257] http://i.imgur.com/HJGF3ko.jpg

 

Radcliffe 1 (8/17): Inside the dolls mouth that was just revealed in front of you. [spoiler=hungherk258] http://i.imgur.com/zqmbF86.jpg

 

Bottle 8: Make you way through the main path till you come up to some crushing spike pillars. Get past all those and you will come up to a section with stairs on the left and right of a baby face weak wall. Use the left stairs to go downstairs till you see a skull on the floor. Its a fake skull so use the shrink ability to reveal the hidden keyhole and use it to get to the bottle. [spoiler=hungherk259] http://i.imgur.com/6Bnb4vX.jpg

 

Bottle 9: Continue along the main path again till you reach a room with two pressure plates. Place a bomb on the right one and then run over the left one, quickly make it to the now available lever. Pull it and then return to the room with the two pressure plates and then turn right to the newly opened hallway and the bottle will be at the end. [spoiler=hungherk260] http://i.imgur.com/SnXMP7f.jpg

 

Liddell 2 (9/17): After you make it through a couple of connected platform sections and reach a landing with a purple flower on it. Look to the left to see the collectable on a higher platform, simply jump over to it to collect it. [spoiler=hungherk261] http://i.imgur.com/sGycGTq.jpg

 

Bottle 10: Head back to the other side of this room by using the connected platforms. In the next section you will have to navigate some invisible platforms and spiked rooms and when you make it to a landing with some Slithering Ruins where you will see two baby face weak walls. The bottle is behind the left one. [spoiler=hungherk262] http://i.imgur.com/u2WXA0C.jpg

 

Bumby 3 (10/17): Continue forward on the main path going through some spiked pillar sections till you reach a room with some enemies to defeat. Once they are taken care of take the right path till you reach a ruin barrier, destroy it to reveal the keyhole. Enter the keyhole and you will see the collectable in front of you. [spoiler=hungherk263] http://i.imgur.com/QWtTeLh.jpg

 

Radula Room 2: Enter the tunnel again but before you exit it, take the left path to find the Radula shell. Kill everything in the room to obtain the Rose Paint.

Rose Paint 2: Obtained after defeating all the enemies in the room. [spoiler=hungherk264] http://i.imgur.com/N5alBoU.jpg

 

Radcliffe 2 (11/17): Return back to the room where the Dollgirl was and destroy the other ruin barrier. Go to the far right corner in the other room now to find a switch and pull it. Look to the right of it now for a newly revealed hallway, follow that to the collectable. [spoiler=hungherk266] http://i.imgur.com/q8OYARV.jpg

 

Bottle 11: Go back to the room with the glass floor and drop down to the lower section there and find a keyhole below the #2. Enter it and then go to the end of the hallway to the spiked room and the bottle will be in the back left corner. [spoiler=hungherk267] http://i.imgur.com/IWIwvAD.jpg

 

Snout 6: After pulling a lever make your way back to the newly opened door with the connected platforms. The next platform you see go past it and continue to the right side where where you will see another platform to jump onto. Let it drop down when you land on it and turn around and the snout will be on the back wall. [spoiler=hungherk268] http://i.imgur.com/iSM3d6B.jpg

 

Bottle 12: It will appear after you pepper the snout. [spoiler=hungherk269] http://i.imgur.com/mcBE5yJ.jpg

 

DOLLGIRL'S PURSUIT

 

Dr. Wilson 2 (12/17): Make your way through the main stories path till you come up to a long hallway that starts to fall apart in front of you. When you get to the end jump the little gap in front of you and before you enter the door, turn to the left and jump over to the ledge there. Go down the stairs and on the right wall will be a keyhole and the collectable on the other side. [spoiler=hungherk270] http://i.imgur.com/9dwWOTB.jpg

 

FORT RESISTANCE DELIVERED

 

Bottle 13: When you start off in the house section move along continue along the main path until you see a mirror with the words "Save Us" on it. Just beside the mirror is a keyhole with a fake door on it, use the shrink ability to gain access to it and grab the bottle from the inside. [spoiler=hungherk271] http://i.imgur.com/sQmaNfg.jpg

 

Radula Room 3: Continue along the moving platforms until you come to a landing with a flower on it. Just to the left of the flower is invisible platforms, use the shrink ability to reveal them and make you way across them to the Radula shell. Survive against the enemies for a set period of time to obtain the Rose Paint.

Rose Paint 3: Obtained after surviving the time limit in the room. [spoiler=hungherk272] http://i.imgur.com/tSLEHzq.jpg

 

Snout 7: Move along making your way through a couple of doll heads until you make it back to the beginning of the level, where you entered Frog's Way and a new path will open up in front of you but before you take it look to the right and on the second floor of the green house will be the snout ripe for peppering. [spoiler=hungherk274] http://i.imgur.com/qZlGKb7.jpg

 

Dr. Wilson 3 (13/17): Again still don't take the new path yet instead go into the building to the left of the new path, the one the little dolls came out of at the beginning of the level, and to the right of the ramp will be a keyhole to enter with the collectable on the other side. [spoiler=hungherk275] http://i.imgur.com/ayjxSCh.jpg

 

LOOKING GLASS RAILWAY STATION

 

Bumby 4 (14/17): Now go through the new pathway and fight your way through the house that you enter in the new section. Climb to the second floor and pull the lever to get to the third floor. After you play the notes on third floor, go to the left past the bed breaking the gingerbread man weak wall. In this hallway look for a keyhole behind some cake at the other end of it and enter it to get the collectable on the other side. [spoiler=hungherk276] http://i.imgur.com/hChmZFB.jpg

 

Radula Room 4: Return back and exit through the wall the opened up. Go past the Doll House Station on the left towards the flower on the ground. Use the shrink ability to see the invisible platforms and make your way across them to the yellow sea shell. Complete the Off With Her Head mini game to get the final Rose Paint of the game.

Rose Paint 4: Obtained after completing the mini game. [spoiler=hungherk277] http://i.imgur.com/ogfewgu.jpg

 

OFF WITH HER HEAD PART 2

 

Snout 8: Go to the house now with the painting of a eye over its doorway and go to the right of the stairs and look left, the snout will be on the opposite wall giving you 100% of the snouts now. [spoiler=hungherk279] http://i.imgur.com/SYlPlls.jpg

 

Alice (15/17): After you complete the Off With Her Head 2 mini game, go down a slide section and when you land you will have to deal with a Menacing Ruin, two Dollgirls and a few Bitch Babies. Once they are all defeated use the mushroom bounce pads that will appear to reach the higher section and go through the baby face weak wall to find the doorway. Automatically obtained when you enter the door. [spoiler=hungherk280] http://i.imgur.com/pHSdmri.jpg

 

DOLLMAKER'S WORKSHOP

 

Liddell 33 (16/17): After exiting the door walk down the hallway through the hole at the end of it and you will see it to the left as you exit. [spoiler=hungherk281] http://i.imgur.com/A19j96S.jpg

 

Liddell 34 (17/17): Continue on the path to the right until you get into the building. Once inside work your way to the end of the section where you will see a set of stairs and a doll hanging from a noose beside it. Don't go up the stairs but turn left and jump over to the platform there. On the left wall use the key hole to go inside and collect the last collectable in the game giving you 100% on everything. [spoiler=hungherk282] http://i.imgur.com/LoTyVOS.jpg

 

 

Congratulations you have completed the game to 100%

:applause:

Edited by hungherk
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Alice: Madness Returns

Collectable Walkthrough - Video Guide

 

[ame=http://www.youtube.com/watch?v=3xZBA-5jfh4]Alice: Madness Returns - All Collectibles Guide Chapter 1[/ame]

Just a heads up that memory 17 is not included in the Chapter 1 video. When DarQ Redd edited the video the scene was cut out accidentally. No need to worry though as memory 17 is automatically collected as you exit the flaming door.

 

[ame=http://www.youtube.com/watch?v=RwTzGUOOEA4]Alice: Madness Returns - All Collectibles Guide Chapter 2[/ame]

 

[ame=http://www.youtube.com/watch?v=4pXKzPGsObQ]Alice: Madness Returns - All Collectibles Guide Chapter 3[/ame]

The Scroll of Destiny mini game is not included in the Chapter 3 video because of time. When you get to those sections of the chapter and start hunting for peaches, the video walkthrough is below for your convenience.

 

[ame=http://www.youtube.com/watch?v=lTHm3Y3uR_k]Alice: Madness Returns - Scroll of Destiny "Just Peachy"[/ame]

 

[ame=http://www.youtube.com/watch?v=6tdvfpYBxVc]Alice: Madness Returns - All Collectibles Guide Chapter 4[/ame]

 

[ame=http://www.youtube.com/watch?v=nV6qd5PNiOA]Alice: Madness Returns - All Collectibles Guide Chapter 5[/ame]

Thanks to DarQ Redd for making theses videos and giving permission for the use of them in this guide.

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guide is now complete, i will be going over it in the next few days to check for any issues in it but for now feel free to comment, advise me of any mistakes and use for obtaining your 100% in the game.

 

i hope you guys enjoy, it was fun and tough making it over the past 3 weeks.

Edited by hungherk
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